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once again all credits go to kelcken for the armours
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what this mod does:
apsirants, initiates and non-PA knights - are now force recon 3c marines field scribes - SRU medics deck and science scribes / bridge lancers - various crewmen non-PA paladins - 105th odsts / hammer recon odsts - only works through summoning them through FCOM and with the optional file, or through console commands, vanilla spawns will just be force recon marines (just the way the npc ids work for them unfortunately) regular lancers - 12th light pilots PA knights and paladins green (and very VERY mean) spartans kells - officer uniform but keeps his hat maxon - didn't really know what to give him so he keeps his coat but gets a hat as far as im aware the only npcs who should remain unchanged are cade, ingram (for obvious reasons), the mess officer and thinking about it maybe brandis and obviously squires
i didnt replace the weapons and if i ever get round to that i wouldnt be putting in anything that uses vanilla combat rifle animations
no idea what it is / isnt compatible with so let me know