0 of 0

File information

Last updated

Original upload

Created by

kinesthesia

Uploaded by

kinesthesia07

Virus scan

Safe to use

Tags for this mod

About this mod

Rework of the Raider faction for FCOM 3.11. Take command of the various Raider groups in the Wasteland. The choice is yours, Overboss.

Requirements
Permissions and credits
FCOM 3.11 - OVERBOSS 

Rework of the Raider faction for FCOM 3.11. Take command of the various Raider groups in the Wasteland. The choice is yours, Overboss.

What it does:
Take command of the various raiders in the wasteland! Recruit not only Nuka-World Raiders, but also unlock:
- Commonwealth Raiders (new starting unit)
- Mechanized (PA) Raiders
- Trappers
- Rust Devils
- Rust Devil Automatrons

Gaining access:
- Access to the raider faction has been reworked. Establish your raider group even before going to Nuka-World.
- You first need to assert your strength and create a power vacuum; eliminate named raider leaders to unlock the faction.
  (e.g. Walter, Jared, Red, or Tom)

- Same for DLC units, they are unlocked by eliminating their respective leaders and having certain perks. 
  Rust Devils - Ivey
  Rust Devil Automatrons - Ivey + Robotics Expert 1/2/3
  Trappers - Bilge, Douglas or Malcom (any)
  Mechanized Raider - Walter/Jared/Red/Tom + Armorer 2

Other notes:
- Nuka-World units have been streamlined to add non-Nuka-World units.
- Raider overhaul mods will spice up your friendly Commonwealth Raider's appearance.
- What about <insert mod-added Raider group>? - Feasible but not anytime soon.. I'm out of time.

Credits:
Mad60d - FCOM
ElminsterAU, et al. - xEdit

Have fun, Overboss!