About this mod
Rework of the Raider faction for FCOM 3.11. Take command of the various Raider groups in the Wasteland. The choice is yours, Overboss.
- Requirements
- Permissions and credits
Rework of the Raider faction for FCOM 3.11. Take command of the various Raider groups in the Wasteland. The choice is yours, Overboss.
What it does:
Take command of the various raiders in the wasteland! Recruit not only Nuka-World Raiders, but also unlock:
- Commonwealth Raiders (new starting unit)
- Mechanized (PA) Raiders
- Trappers
- Rust Devils
- Rust Devil Automatrons
Gaining access:
- Access to the raider faction has been reworked. Establish your raider group even before going to Nuka-World.
- You first need to assert your strength and create a power vacuum; eliminate named raider leaders to unlock the faction.
(e.g. Walter, Jared, Red, or Tom)
- Same for DLC units, they are unlocked by eliminating their respective leaders and having certain perks.
Rust Devils - Ivey
Rust Devil Automatrons - Ivey + Robotics Expert 1/2/3
Trappers - Bilge, Douglas or Malcom (any)
Mechanized Raider - Walter/Jared/Red/Tom + Armorer 2
Other notes:
- Nuka-World units have been streamlined to add non-Nuka-World units.
- Raider overhaul mods will spice up your friendly Commonwealth Raider's appearance.
- What about <insert mod-added Raider group>? - Feasible but not anytime soon.. I'm out of time.
Credits:
Mad60d - FCOM
ElminsterAU, et al. - xEdit
Have fun, Overboss!