Fallout 4

File information

Last updated

Original upload

Created by

kinesthesia

Uploaded by

kinesthesia07

Virus scan

Safe to use

Tags for this mod

About this mod

Integrates the FSD Faction (and then some) to FCOM 3.11. The choice is yours, Deputy. Requires The Fens Sheriff's Department.

Requirements
Permissions and credits
FCOM 3.11 - FSD Commander

Integrates the FSD Faction for FCOM 3.11*. The choice is yours, Deputy.


What it does:

Enlist the help of the Fens Sheriff's Department in your adventures (or settlements), replacing the Gunners.

The Gunner faction unit tree has been reworked to introduce FSD units. That being said, access to the FSD is not easy; the more you progress in the FSD storyline, the more types of units you can enlist.

Gunner faction has been renamed The Commonwealth - as you'll be able to recruit other non-FSD units as well.

Unit Tree:

Non-FSD units:

1. Hired Gun - Starting Unit, no requirements. Your all-around, neighborhood, non-Gunner mercenary.
2. Atom Cat - Unlocked by either finishing their respective vanilla quest or rescuing them during Cat by the Tail.

FSD Units: For the most part, you need to earn their trust and maintain GreenZone™ relations to be able to request their help.
1. FSD Scavver - Unlocked by freeing you-know-who, these guys are the first ones you can unlock.
2. FSD Scout - Complete the Shoe is on the Other Hand.
3. FSD Regular (Deputy) - Complete the Shoe is on the Other Hand.
4. FSD Sniper - Complete the Shoe is on the Other Hand.
5. FSD Mechanized Regular (T-60) - Complete Domus Nostra 2.
6. ????? - Earn and accept the Badge.


BUT WAIT THERE'S MORE

- Overboss Module is already built-in.
  - Same unit progression mechanics, plus..
  - Recruit Honey and Salem Raiders for your bee and pumpkin farm (or fodder).
  - Unlocked by getting 5 proof-of-kills (faction helmets) or eliminating their leader.

- Independent Faction (A Faction is You!)
  - Replaces the Enclave.
  - Kitted with FSD Advanced™ Shadowed Gear. 
  - No prerequisites to unlock, but units and features are mostly level/perk-gated for progression.

Independent Unit Tree:

Mercenary Pioneer - Starting unit. Based on Scavvers.
Mercenary Trooper - Based on Regular/Deputy. Unlocked by reaching level 9.
Mercenary Sniper - Based on Sniper. Unlocked by reaching level 13.
Mercenary Grenadier - Unlocked by reaching level 10.
Mercenary Gunner - Your autorifleman/machinegunner. Unlocked by reaching level 11.
Mercenary Veteran - Gunslinger officers with headsets. Pew pew pew. Unlocked by reaching level 15.
Mercenary Mech Trooper (T-45) - Unlocked by reaching level 22.
Mercenary Mech Veteran (T-60) - Unlocked by reaching level 35.
Recon Eyebot - Unlocked with Robotics Expert 01
Assault Gutsy - Unlocked with Robotics Expert 02
Heavy Support Sentry Bot - Unlocked with Robotics Expert 03

Other notes:
Their weapon loadout is based on vanilla and still will progress to better gear as you level. (Ballistic->Laser->Plasma) 
Any mods touching those vanilla weapon levelled lists will affect their loadout.

For balance purposes, even if you have access to the units, FSD-based armor and power armor pieces are only obtainable through the main mod. 
That means you can not turn them into piñatas to get their armor. Don't order them to exit their power armor, you can not use the frame nor cobble it for parts. Support the local economy, support Right Field.

For story reasons, in case of conflicts of interest made by the player, the Department has a Fens-First policy to uphold law and order. They are somewhat faction-sensitive (usually help non-FCOM FSD peeps) and they will likely aggro when you do crime. You have been warned.

Credits:

MunkySpunk - The Fen's Sheriff's Department and Discord.
Mad60d - FCOM
ElminsterAU, et al. - xEdit

Have fun, Deputies!