About this mod

Various creative uses of low clouds for a more dynamic environment, be it for extra ambience to specific locations (Skyrim and dlcs), be it also for playing with proportions, fantasy-like effects, fog simulation and also to cover some eyesores. Does not compromise fps.

Requirements
Permissions and credits
Changelogs
Donations
Mod options:
  • pick what you want in the installer. From different all-in-one merges, to purist merges, less dense versions, and all versions of each individual files that ever were.

Purist merge: purely environmental module that ticks all boxes
Less dense: 50% less density/visibility. Lighter clouds.

There is no performance impact with this mod.

This mod adds fogs, mists, and unique atmospheric effects when clustered together to many locations around the map and points of interest. Either for ornamental purposes, rougher climate impression, hidding bare rock lods and landscapes, illusion of scale and depth, ambience with a touch of fantasy.
You can choose from the installer a purist version.

The clouds colours change with weather and time. Enb or non enb play a major part in the desired effect. For vanilla I recommend the less dense versions.
Less dense options are clouds with 50% less visibility

The clouds are static, however they have expansive movement. The clouds cycle, they move, disappear, and appear in the same place.
Won´t block views.
No performance impact.

Lod friendly
Clouds are full lod - you do not need to generate or re-generate lod for this.
They are visible from far away.


Load order - Fully compatible. Use with any weather mod, fogs or mists.  Load interior lighting and water mods after this.

List
Spoiler:  
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Clouds over Cloud District - Cloud district
Clouds over Markarth 
Clouds over the College of Winterhold - environmental remains from a disaster - bedrock
Clouds over Bonestrewn Crest - volcanic dragon lair - now with clouds swirling around the rocks
Clouds over Nightcaller Temple - clouds gather towards the tower in Dawnstar
Clouds over Solitude - Clouds on rocks, and more
Clouds over Solstheim -  had no clouds, no groundfogs - clouds now exist in high points and sometimes travel next to the naked mountain rocks between ridges
Clouds over the Red Mountain more clouds surrounding the volcano, extending to the neighbouring landmasses and hiding the lods more.
Clouds over Skuldafn Alduin´s enclosure with less naked rocks mountains adding more mistery to it
Clouds over Riften - adds dynamic close clouds to an otherwise very dull sky.
[Clouds over High Hrothgar - heavenly High Hrothgar
Clouds over Riverwood  - extra cosiness with clouds
Clouds over Morthal Swamp Clouds - mimics dynamic groundfogs for the entire swamp region - creates the illusion of a labyrinth, because the clouds travel, appear and disappear on the spot, created walled landscapes at times, then openning up.
Clouds over CC - Clouds for CC player homes 
Clouds over Dragon Lairs - cloud arenas for all the dragon lairs in the game, enshrouding its locations; useful to tell from a very large distance where a dragon lair is.
Clouds over Castle Volkihar - Adds even more clouds outside the castle making it appear more magical and creepy
Clouds over Windhelm - depth for viewing distance, hidding bare rocks and mountains behind the city
Clouds over Falkreath - cozy forest with fluffy clouds over it
Clouds over places - Clouds for ambience in the wilderness and locations not covered by others and that do no justify a mod for each
Clouds over Sovngarde 



For open cities try running this through the xedit open cities script mod.



same of these examples - some with cloud rings - not default








and more


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