Skyrim Special Edition

148 comments

  1. Mharlek1
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    The mod uses any cloud retexture.

    Learn about merge plugins. An amazing and simple tool to merge mods like this one. Pick all you want individually, then remember to compact and flag the merged esp as an esl in seedit after for full benefit.

    Hope you like it, thank you for downloading and endorsing!
    Feel free to add feedback, let me know your thoughts and suggestions on it

    Should be fun walking through those cloud rings at Winterhold in VR and others
  2. Mharlek1
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    Clouds all over - All-in-one has reached the hotfiles

    Thank you for that!
  3. Mharlek1
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    All individual mod pages for each file have been extinguished-deleted. Joined all files in this page in the misc files.
  4. KelKuZah
    KelKuZah
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    There is a performance impact around 4-7 fps if you have a heavily moded city I would not recommend it.
    1. DelPilar
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      same here :(
    2. Mharlek1
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      I could go on and ask of you which city and where exactly, but a heavily modded city has lots of mods no? So why pick this one as the culprit. This mod would be the very least of any performance concerns for modded city type of mods. It is not possible/highly unlikely.
    3. Czechpharmacist
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      KelKuZah, PROVE IT 
  5. OopsSteve
    OopsSteve
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    A NICE mod! Thank you.
  6. ElsweyrTraveller
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    I hope Big Boss comes by to revive that poor guard ;(
  7. justrush808
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    Hey, love this mod. Installing it on a new list just in time for the update. But are you going to upload an updated AIO? Or what's a good way to install the individuals with the existing AIO? Everything minus Windhelm, Falkreath, Places, and Volkihar? Or are you not going to have an AIO moving forward?

    Edit: My AIO install is Less Dense (no CC)
    1. Mharlek1
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      Hello and thank you! I won´t be updating the aio. It is too much work. And its finished.
      I recommend using the merge plugins mod to make your own, it is what I used.
    2. justrush808
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      Awesome, will do. I just had to make sure I wasn't going to do it, but have an updated AIO the next time I check lol. Have a great one!
    3. Mharlek1
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      Thanks, you as well.
  8. Mrovkogon
    Mrovkogon
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    It's nice addition but it suffers from (or at least I consider it very jarring) the one sided cloud meshes - for example, there is low hanging cloud, when entered it "disapppears" and when you pass thorugh it and turn arround, it is not visible. Wouldn't be much problem if the clouds would be all above terrain, thus unaccessible for player. Problem is not with this mod per se, but with cloud meshes.
    Is there any replacer that change (if even possible) the one sided cloud meshes into real particle based ones or something like that? It would alleviate issues I mentioned.  
    1. Mharlek1
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      Hello. Thank you very much for your review. I am planning for a long time to update this mod but never came around to do it.
      Where is this harsh example you found ?  Cloud replacers 3d do not exist. It is a steep learning curve to even attempt it, at least for me.
    2. DmitryXYZ
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      I also tried that wonderful mod, but and found these one side flat clouds.
      For example, in morthal swamp easy found one side clouds on ground level.
    3. Mharlek1
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      Yes, this has limitations such as this. The only solution I have is to put them at a angle to the view, but like they are clouds, you go through them, morthal swamp they are really up close. I recommend using an enb to make the effect more diffuse, you can also tweak the thickness of it I believe.
    4. Mrovkogon
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      Second the swamp - in my case near Solitude. Anyway, the ones floating around Solitude arch are looking great.
    5. Mharlek1
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      This is not the swamp but the Solitude one which borders the swamp. And has these clouds you mention. Which is up for a review soon.
  9. GammaCavy
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    Are the Castle Volkihar clouds included in the main set? I notice that there's a separate file for them.
    1. Mharlek1
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      Yes, they are included in the aio.
    2. GammaCavy
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      Okay. thanks.
  10. SkoomaDelRey
    SkoomaDelRey
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    I'm still waiting for the chemtrails over the country club.
    1. Tetrol88
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      can be co-released with Foil Hats SE
    2. Mharlek1
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      what is this ?
      edit: misread that. Its late.
  11. adnnan
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    Only if these clouds were dimmer. they are too bright and do not match with any other cloud mod. also, these clouds look very good and add a sense of epicness when sun is not too strong like in the evening or night, but in the middle of the day, they are just distracting. way too bright.
    1. Mharlek1
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      There is a less dense version. 
      I would like an image to see that and where.
      What is used here is 100% from the game. Are you using an enb or reshade?
  12. gatogatoggg
    gatogatoggg
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    I adore this mod!!!! It made an excellent inclusion in my fantasy play through! Winter hold and and Dragon's Reach are particularly beautiful! I saw no FPS drop,  and this mod is compatible with Flying Crows by Kongemeir and Ghiles7 which I highly recommend.

    One small note:

    It does not appear to be causing any problems, but there is a deleted reference in Skuldafn that DynDOLOD is tagging. I went and checked, I did not get a CTD.

    "Error: Deleted reference Clouds AIO.esp [REFR:1500132E] (in GRUP Cell Persistent Children of [CELL:00027953] (in SkuldafnWorld "Skuldafn" [WRLD:000278DD]))"
    1. Mharlek1
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      Hello. Thank you very much!
      I'll include it on the next update changes.
  13. JosieJeen
    JosieJeen
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    Hello!

    I was wondering if it would be possible to get open permission to have someone port your mod to Xbox! The mod looks amazing and would be great to have over at the Xbox platform. If you wish not to, that's understandable and have a good day! Hope to hear back!

    -JosieJeen