Learn about merge plugins. An amazing and simple tool to merge mods like this one. Pick all you want individually, then remember to compact and flag the merged esp as an esl in seedit after for full benefit.
Hope you like it, thank you for downloading and endorsing! Feel free to add feedback, let me know your thoughts and suggestions on it
Should be fun walking through those cloud rings at Winterhold in VR and others
I could go on and ask of you which city and where exactly, but a heavily modded city has lots of mods no? So why pick this one as the culprit. This mod would be the very least of any performance concerns for modded city type of mods. It is not possible/highly unlikely.
Hey, love this mod. Installing it on a new list just in time for the update. But are you going to upload an updated AIO? Or what's a good way to install the individuals with the existing AIO? Everything minus Windhelm, Falkreath, Places, and Volkihar? Or are you not going to have an AIO moving forward?
Hello and thank you! I won´t be updating the aio. It is too much work. And its finished. I recommend using the merge plugins mod to make your own, it is what I used.
It's nice addition but it suffers from (or at least I consider it very jarring) the one sided cloud meshes - for example, there is low hanging cloud, when entered it "disapppears" and when you pass thorugh it and turn arround, it is not visible. Wouldn't be much problem if the clouds would be all above terrain, thus unaccessible for player. Problem is not with this mod per se, but with cloud meshes. Is there any replacer that change (if even possible) the one sided cloud meshes into real particle based ones or something like that? It would alleviate issues I mentioned.
Hello. Thank you very much for your review. I am planning for a long time to update this mod but never came around to do it. Where is this harsh example you found ? Cloud replacers 3d do not exist. It is a steep learning curve to even attempt it, at least for me.
Yes, this has limitations such as this. The only solution I have is to put them at a angle to the view, but like they are clouds, you go through them, morthal swamp they are really up close. I recommend using an enb to make the effect more diffuse, you can also tweak the thickness of it I believe.
Only if these clouds were dimmer. they are too bright and do not match with any other cloud mod. also, these clouds look very good and add a sense of epicness when sun is not too strong like in the evening or night, but in the middle of the day, they are just distracting. way too bright.
I adore this mod!!!! It made an excellent inclusion in my fantasy play through! Winter hold and and Dragon's Reach are particularly beautiful! I saw no FPS drop, and this mod is compatible with Flying Crows by Kongemeir and Ghiles7 which I highly recommend.
One small note:
It does not appear to be causing any problems, but there is a deleted reference in Skuldafn that DynDOLOD is tagging. I went and checked, I did not get a CTD.
"Error: Deleted reference Clouds AIO.esp [REFR:1500132E] (in GRUP Cell Persistent Children of [CELL:00027953] (in SkuldafnWorld "Skuldafn" [WRLD:000278DD]))"
I was wondering if it would be possible to get open permission to have someone port your mod to Xbox! The mod looks amazing and would be great to have over at the Xbox platform. If you wish not to, that's understandable and have a good day! Hope to hear back!
148 comments
Learn about merge plugins. An amazing and simple tool to merge mods like this one. Pick all you want individually, then remember to compact and flag the merged esp as an esl in seedit after for full benefit.
Feel free to add feedback, let me know your thoughts and suggestions on it
Should be fun walking through those cloud rings at Winterhold in VR and others
Thank you for that!
Edit: My AIO install is Less Dense (no CC)
I recommend using the merge plugins mod to make your own, it is what I used.
Is there any replacer that change (if even possible) the one sided cloud meshes into real particle based ones or something like that? It would alleviate issues I mentioned.
Where is this harsh example you found ? Cloud replacers 3d do not exist. It is a steep learning curve to even attempt it, at least for me.
For example, in morthal swamp easy found one side clouds on ground level.
edit: misread that. Its late.
I would like an image to see that and where.
What is used here is 100% from the game. Are you using an enb or reshade?
One small note:
It does not appear to be causing any problems, but there is a deleted reference in Skuldafn that DynDOLOD is tagging. I went and checked, I did not get a CTD.
"Error: Deleted reference Clouds AIO.esp [REFR:1500132E] (in GRUP Cell Persistent Children of [CELL:00027953] (in SkuldafnWorld "Skuldafn" [WRLD:000278DD]))"
I'll include it on the next update changes.
I was wondering if it would be possible to get open permission to have someone port your mod to Xbox! The mod looks amazing and would be great to have over at the Xbox platform. If you wish not to, that's understandable and have a good day! Hope to hear back!
-JosieJeen