Skyrim Special Edition

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Original upload

Created by

NickNak

Uploaded by

NickaNak

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About this mod

This version is no longer being worked on

This mod adds weapons to Skyrim with custom attack animations, for both the Player and NPCs.
FNIS or Nemesis required!

Requirements
Permissions and credits
Translations
  • Spanish
  • Russian
  • German
Changelogs
Donations


This version is being retired now, it'll remain here with it's patches but comments will be turned off, I'd advise you to get the DAR only version instead


Quick Links
Check the FAQ if you have some questions about the mod
If you're having issues with the mod check out this article
If you're wanting to do some compatibility patches for your mods or another
check this article
Looking for Source files or Guides on how to create weapons for my mod check out this Mod page

You can find the DAR only version here




Compatibility



Not compatible with the DAR version of Animated Armoury, either use
that or tick the DAR option in this versions MCM menu if you want DAR support


Note About FNIS PCEA2

In 1.4 I fixed an issue when using this mod along with PCEA2, you have to tick a button in the MCM menu for this fix to work
it's not a perfect fix but it'll do, what it does is after you unequip a
Weapon from this mod, it will then refresh your PECA2 Anims, as if you
pressed the button in PECA2's MCM menu

If you don't want to use Nemesis, I do have a non Nemesis first person addon in the files

DAR Support has been added you need to enable it in the MCM menu, whips are not supported by DAR due not being able to adjust animation events with DAR, There are text files in the archive that explain which DAR folder is linked to what weapon, I'll also include this info in the FAQ. THIS IS NOT THE Full DAR VERSION, THIS VERSION HAS PARTIAL DAR SUPPORT FOR SOME WEAPONS

If you want to use Animated Armoury's Nemesis first person stuff you need to tick Animated Armoury FPA patch when generating your behaviour with Nemesis

The non Nemesis first person addon has built in support for the following mods, True Spear Combat, Skyrim Spear Mechanic, Archery Gameplay overhaul, Throwing weapons Lite and Tk Dodge

The Nemesis first person addon(that is pre packaged with the two main versions of Animated Armoury) has built in support for True Spear Combat and Skyrim Spear Mechanic, but using Nemesis, you can merge other behaviour edits, like TK dodge, Ultimate combat and Ultimate dodge mod etc

Combat Gameplay Overhaul + is sort of semi incompatible with Animated Armoury, you wont get crashes or nasty issues, but even with the Nemesis version the animations may not play correctly or have incorrect timings on the attacks and swings, some animations don't even play
Combat Gameplay Overhaul + is not compatible at all with the non Nemesis first person addon

Mace and Dagger animations will get reset back to Vanilla if you have another mod like SSM or TSC installed, end users can get around this by adding the "NAR_Sig" keyword to maces and daggers
, they also don't have first person animations

Depending on what version you Download this will either be compatible with everything (Scripted Leveled List version) or non compatible with mods that change levelled lists (Plugin Leveled List Version)

The "Scripted Levelled List Version" is compatible with any mod that makes edits to levelled lists
The "Plugin Levelled List Version" is not compatible with mods that make changes to the same levelled
lists, you need to have this mod in a lower position in your load order
for the rapiers to appear in NPCs, Chests Vendors

With either version if loading from a previous save it may take a few in game days
for them to appear on NPCs, Vendors or in chests

The Parry should work with any dual weild blocking mods you have installed, if you're
having issues you can turn the Parry off via the MCM menu

Compatibility and patches by other Authors

Not a compatibility patch, but this mod will work with Nemesis out the box

Animated Armoury is compatible with Speed and Reach Fix by GodlySandwich

All Geared Up Derivative SE - AllGUD bycskriffin - Patch is in the Optional Files, Due to the nature of my Claws I've had to hand make the wearable variants
Heavy Armoury by PrivateEye - Patch is in the Optional Files
Immersive Weapons by hothtrooper44 - Only a few weapons received custom animations, the patch is in the Optional Files
(SJG) OMEGA Heavy Armoury by EverWatch - Heavy Armoury Enchanted Version, the patch is in the Optional Files

Animated Armory Animation zPatch by darkphoenixff4 is a Zedit script that will run through your load order and add my mods
keywords to weapons it finds in your load order, this is great as it
tailor makes compatibility patches for your load order, you wont need to
download any compatibility patches after running this script

Not a compatibility patch but JZBai has made a great 1st person animation mod 1st Person Spear and Rapier Animations SE  not compatible with my first person animations, if you want to use this, install it after my mod

Diamond Smithing Complete - Animated Armoury Compatibility - by MeraxesUrrax

Animated Armoury DSR and Ecotone Patch - by ManyStrongWords
Animated Armoury Vigilant Patch - by ManyStrongWords
Animated Armoury Outlaws and Revolutionaries Patch - by ManyStrongWords
Animated Armoury MERPs Gondorian Armament Patch - by ManyStrongWords


Animated Armoury Relics of Hyrule Patch - by Webmetz

T'Skyrim True Weapons Animated Armoury Patch - by ScarecroOw

Lintra Spear Patches - by Squirrellysama

Weapon balancing script for Heavy armory and Animated Armory for use in xEdit by wherediditrun

Animated Armoury - CC Dead Man's Dread Patch by FafnirEtherion

Immersive Weapon Integration has a patch for Animated Armoury on their page


About the Mod

Fores New Idles in Skyrim - FNIS or Nemesis is Required! For this mod to work

This mod adds a Variety of weapons and Parrying Dagger Functionality to the game, they are all distributed throughout levelled lists and can be crafted + upgraded.
Both the Player and NPCs can all use the weapons, all of which can be turned on and off via the MCM menu



Rapier Demo Pike Demo


Quarter Staff Demo Claw Demo

Whip Demo Dagger Demo by JDM 


Mace Demo by JDM


Installing \ Uninstalling

Steps for Updating with FNIS
1) Download the new version
2) Run FNIS And click "Update Behavior" you don't need to click anything else, wait for the process to finish
3) You've updated the mod

Note if you're having issues with NPCS playing their animations after the
updating, turn the mod off and on again in the MCM menu


Steps for Installing with FNIS
1) Download and install this mod
2) Download and install Fores New Idles in Skyrim - FNIS
3) Run FNIS And click "Update Behavior" you don't need to click anything else, wait for the process to finish
4) You can now play the game, no need for a new save
5) Download the Optional non Nemesis first person addon, if you want first person animations

Steps for Uninstalling with FNIS
1) In the MCM "Turn Mod Off" it may take a few in game seconds for the NPCs to stop their animations, unequip all weapons
2) Save the close the game
3) Uninstall in your preferred mod manager
4) Run FNIS And click "Update Behavior" you don't need to click anything else wait for the process to finish
5) You have now uninstalled the mod


Installing \ Uninstalling with Nemesis

Steps for Updating with Nemesis
1) Download the new version
2) Run Nemesis and tick "Animated Armoury FPA" in the list of patches
3) Click "Update Engine" wait for that to finish then click on "Launch Nemesis Behavior Engine" wait for that to finish
4) You've updated the mod

Note if you're having issues with NPCS playing their animations after the
updating, turn the mod off and on again in the MCM menu


Steps for Installing with Nemesis
1) Download and install this mod
2) Download and install Nemesis(Off Site Link)
3) Tick "Animated Armoury FPA" in the list of patches
4) Run Nemesis and click "Update Engine" wait for that to finish then click on "Launch Nemesis Behavior Engine" wait for that to finish
5) You can now play the game, no need for a new save

Steps for Uninstalling with Nemesis
1) In the MCM tick "Turn Mod Off" it may take a few in game seconds for the NPCs to stop their animations, unequip all weapons
2) Save the close the game
3) Uninstall in your preferred mod manager
4) Run Nemesis and click "Update Engine" wait for that to finish then click on "Launch Nemesis Behavior Engine" wait for that to finish
5) You have now uninstalled the mod


Rapiers

If you're loading a previous save with this mod installed, you may have to wait a few in game days for the Rapiers to appear in Levelled lists

They deal a little less damage than Swords, have much higher Crit damage, are faster than Swords and have a lot of range

Each Metal\Crafting type has a Rapier to go along with it, which can be crafted, upgraded, enchanted, found and brought. As well as the Metal\Crafting types there are a few other rapiers that I felt were needed

Iron, Steel, Skyforge, Imperial, Silver, Ancient Nord
, Honed Nord, Orcish, Dwarven, Elven, Glass, Ebony, Daedric, Dragon Bone, Nordic and Stalhrim

The meshes are just quick edits of the sword meshes of the corresponding type, they're nothing amazing but they'll do. If you have any mod that re-textures Swords these Rapiers will inherit the same re-texture


Pikes

If you're loading a previous save with this mod installed, you may have to wait a few in game days for the Pikes to
appear in Levelled lists


Pikes are a new type of Two Handed weapon, they deal a little less damage than Greatswords, are faster than Greatswords and have more range

Each Metal\Crafting type has a Pike to go along with it, which can be
crafted, upgraded, enchanted, found and brought. As well as the
Metal\Crafting types there are a few other rapiers that I felt were
needed

Iron, Steel, Skyforge, Imperial, Silver, Ancient Nord
, Honed Nord, Orcish, Dwarven, Elven, Glass, Ebony, Daedric, Dragon Bone, Nordic, Stalhrim, DawnGuard, Forsworn, Flamer

The meshes are just kit bashes of
existing weaponry mostly 2 Handed weapons, If you have any mod that re-textures Weapons, the Pikes will inherit the same re-texture


Halberds

If you're loading a previous save with this mod installed, you may have to wait a few in game days for the Halberds to
appear in Levelled lists


Halberds are a new type of Two Handed weapon, they deal a little less damage than Greatswords, are faster than Greatswords and have more range than BattleAxes

Each Metal\Crafting type has a Halberd to go along with it, which can be
crafted, upgraded, enchanted, found and brought. As well as the
Metal\Crafting types there are a few other rapiers that I felt were
needed

Iron, Steel, Skyforge, Imperial, Ancient Nord
, Honed Nord, Orcish, Dwarven, Elven, Glass, Ebony, Daedric, Dragon Bone, Nordic, Stalhrim, DawnGuard, Forsworn

The meshes are just kit bashes of
existing weaponry mostly 2 Handed weapons, If you have any mod that re-textures Weapons, the Halberds will inherit the same re-texture


Quarter Staffs

If you're loading a previous save with this mod installed, you may have to wait a few in game days for the Quarter Staffs to
appear in Levelled lists


Quarter Staffs are a new type of Two Handed weapon, they deal a tiny bit more damage than Maces, their power attacks hit more than once though

Each Metal\Crafting type has a Quarter Staff to go along with it, which can be
crafted, upgraded, enchanted, found and brought. As well as the
Metal\Crafting types there are a few other rapiers that I felt were
needed

Iron, Steel, Silver, Skyforge, Imperial, Ancient Nord
, Honed Nord, Orcish, Dwarven, Elven, Glass, Ebony, Daedric, Dragon Bone, Nordic, Stalhrim, DawnGuard, Forsworn

The meshes are just kit bashes of
existing weaponry mostly Warhammers, If you have any mod that re-textures Weapons, the Quarter Staffs will inherit the same re-texture

Claws

If you're loading a previous save with this mod installed, you may have to wait a few in game days for the Claws to
appear in Levelled lists


Claws are a new type of One Handed weapon, they deal less damage than Daggers but have a chance to inflict a stackable bleed debuff they are designed to be dual wielded but can be used in either hand, they cannot be used for parrying, when wielded together they can unleash a flurry of swipes

Each Metal\Crafting type has a Claw to go along with it, which can be
crafted, upgraded, enchanted, found and brought. As well as the
Metal\Crafting types there are a few other claws that I felt were
needed

Iron, Steel, Skyforge, Dragon Priest
, Akaviri, Orcish, Dwarven, Elven, Glass, Ebony, Daedric, Dragon Bone, Nordic, Stalhrim, Dark BrotherHood and Forsworn
Akaviri and Dark Brotherhood Claws don't appear in levelled lists, they placed in the Sky Haven Temple and both Sanctuaries respectively
I've also included a Blade of Woe variant that can be crafted by converting your Blade of Woe

The meshes are just kit bashes of
existing weaponry, If you have any mod that re-textures Weapons, the claws will inherit the same re-texture


Chain Whips

If you're loading a previous save with this mod installed, you may have to wait a few in game days for the Whips to
appear in Levelled lists


Chain Whips are a new type of One Handed weapon, they light of damage, a bit slower to attack with than a sword and provide mid range damage, they have near instant recoil recovery, ideal as an offhand weapon

Due to the nature of whips being an animated weapon, they can sometimes be a bit jank in terms of animation, sometimes NPC's will have their whip randomly animate when blocking, a whip can animate faster than the player can transition between animations etc. Also if you want to wield two whips together you need to get a dual wield variant(prefixed by the word dual) from the add Item menu or console, these don't appear in levelled lists

Each Metal\Crafting type has a Whip to go along with it, which can be
crafted, upgraded, enchanted, found and brought. As well as the
Metal\Crafting types there are a few other whips that I felt were needed

Iron, Steel, Silver, Skyforge,
Orcish, Dwarven, Elven, Glass, Ebony, Daedric, Dragon Bone, Nordic, Stalhrim, Dawnguard

There's also a unquie whip Designed for Vampire slaying placed somewhere in the world

Mace and Dagger animations

Not a new weapon type but I wanted to make animations for these two weapons for a while now, the animations will apply to existing Maces and Daggers

Dagger Parry Animations

Daggers held in the Left Hand can now parry with or without a Rapier in the Right Hand
This works the same as the bow Bash, it causes a short stagger to your target, the parry replaces the standard left hand attack, the power attack still works but it doesn't use the correct animations (seriously Beth really screwed up the dual wielding behaviour files) Instead of the the correct animation it uses the standard light right+left attack animation

Parrying can be turned off in the MCM menu or set to work with all One handed weapons held in the Left Hand
It should work with any dual Wield block mod, the Parry events are stored within the animation so any mod that allows you to block and bash while dual wielding will work

Unfortunately NPC's don't seem to perform the parrying action


Other Info
This version is now retired, Comments have been turned off, I'm only working on the DAR version now it's vastly better due to DAR being lightning quick and not relying on scripts to set animations
Permissions wise, anyone is ok to do anything they want with this mod, rework it, translate it, reanimate it, use the source code(I suck at coding); whatever floats your boat, just give credit please

Credits

Ashingda : For Fixing my scripts and his mod Skyrim Spear Mechanic
JDM : has great videos showing off my mod and lots of other great mods, He did the awesome Dagger video and the screen archery shots for the mod
Shikyokira : For Nemesis (Offsite Link) and for opening up the door to behaviour modding
Fore : For making animations in Skyrim possible, Fores New Idles in Skyrim SE - FNIS SE and FNIS Sexy Move SE
Zartar : For his WIP Behaviour tool
BouBoule201288 : For his mod True Spear Combat
PrivateEye For his mod Heavy Armoury
hothtrooper44 For his mod Immersive Weapons
MaikCG: For his XPMSE Biped
sotaponi: For His HCT TagFile Converter
Skyrim Together Team : For Inspiring me to finally get this mod going!