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NickNak

Uploaded by

NickaNak

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About this mod

Formally New Armoury
This mod adds Rapiers, Pikes, Halberds and Quarter Staffs to Skyrim with custom attack animations, for both the Player and NPCs.
The Animations only work in Third Person
FNIS Required!

Requirements
Permissions and credits
Changelogs
Donations


Update Log

Note if you're having issues with NPCS playing their animations after the updating, turn the mod off and on again in the MCM
menu


2.01) Fixed the dodgy Halberd anims
Fixed the Sprint camera for Halberds
Merged the Spear Blade fix with the Immersive weapons patch
2.0) Added in Claws, claws are classed as daggers, they're designed to be dual wielded but can be used in either hand, they cannot parry they also have a 10% chance to inflict a small stackable bleed debuff
Switched Pike's, Halberd's and Quarterstaff's animation type around so they better represent what perks they receive in game
Fixed a tiny tiny script error to do with Quarter Staffs
Silver Weaponry can now be tempered
Crafting recipe visibility is now toggleable in the MCM menu, you can enable and disable them based on WeaponType
Removed the "nonplayable" check so now any NPC which use the "0_Master" behaviour file will play my anims, eg Enderal Npcs
Sprint Attacks no longer zoom the camera back in
Pike, QuarterStaff an Halberd Sprinting Camera is now correctly zoomed out
Fixed an issue that would allow Rapier anims to continue to play after you unequipped your Rapier with Magic in your left hand



1.9) Fixed the Dragonbone staff in the Immersive Weapons patch to function correctly
Fixed the Spear Dagger in the Immersive Weapons patch to function correctly
Fixed Animations on Player Resetting after equipping a weapon
Fixed Being pulled out of 1st person when setting the animations
Fixed the First person camera check
[/color]

1.8) Added in Quarter Staffs


1.7) Fixed the NPC timer, it actually functions now, NPC's should play animations now
The NPC timer no longer loops every 6 seconds even with the mod off
Fixed First Person pull out perma looping, this can still happen when FNIS is applying animations, now it can't loop and there's more checks in place to prevent this from accidentally happening * I could never recreate this bug so I'm hoping I've fixed it now if you do get the bug it don't perma loop you as there's a check in place to prevent the FNIS function being called more than once
Removed the Perspective check option, the functionality is enabled by default
Removed the Individual Animation toggle page



1.6) Fixed Imperial, Forsworn and Dawnguard Halberds being invisible on NPCS and Ground
Adjusted Leveled lists for Guards and Imperial Soldiers

1.5) Added in Halberds
Fixed Clipping on the Rapier Right Hand attack animations
Fixed Animation resetting bug when switching weapons to quick
Removed some redundant scripts
Uploaded a compatibility patch for Immersive Weapons


Compatibility Patches

Heavy Armoury by PrivateEye - Patch is in the Optional Files
Immersive Weapons by hothtrooper44 - Only a few weapons received custom animations, the patch is in the Optional Files
(SJG) OMEGA Heavy Armoury by EverWatch - Heavy Armoury Enchanted Version, the patch is in the Optional Files

Patches by other Authors


Not a compatibility patch but JZBai has made a great 1st person animation mod 1st Person Spear and Rapier Animations SE 

Diamond Smithing Complete - Animated Armoury Compatibility - by MeraxesUrrax

Animated Armoury DSR and Ecotone Patch - by ManyStrongWords
Animated Armoury Vigilant Patch - by ManyStrongWords
Animated Armoury Outlaws and Revolutionaries Patch  - by ManyStrongWords
Animated Armoury MERPs Gondorian Armament Patch - by ManyStrongWords


T'Skyrim True Weapons Animated Armoury Patch - by ScarecroOw

Lintra Spear Patches - by Squirrellysama

Weapon balancing script for Heavy armory and Animated Armory for use in xEdit by wherediditrun

About the Mod

Fores New Idles in Skyrim - FNIS is Required! For this mod to work
The Animations only work for Third Person

SE Version Here


This mod adds Rapiers\Thrusting Swords, Pikes, Halberds, Quarter Staffs and Parrying Dagger Functionality to the game, Rapiers, Pikes and Halberds are distributed throughout some level lists and can be crafted + upgraded.
Both the Player and NPCs can all use Rapiers, Pikes, Halberds and Quarter Staffs, both the player and npcs can play the animations, all of which can be turned on and off via the MCM menu



If you would like First Person animations that work with my mod Check out JZBai's fantastic mod 1st Person Spear and Rapier Animations SE

Rapier Demo Pike Demo


Quarter Staff Demo Claw Demo




Installing \ Uninstalling

Fores New Idles in Skyrim - FNIS is Required for this mod to work

You can download and install this mod before or after, it doesn't matter what order, but you need to get FNIS!

Steps for Updating
1) Download the new version
2) Run FNIS And click "Update Behavior" you don't need to click anything else, wait for the process to finish
3) You've updated the mod

Note if you're having issues with NPCS playing their animations after the updating, turn the mod off and on again in the MCM menu


Steps for Installing
1) Download and install this mod
2) Download and install Fores New Idles in Skyrim - FNIS
3) Run FNIS And click
"Update Behavior" you don't need to click anything else, wait for the process to finish
4) You can now play the game, no need for a new save

Steps for Uninstalling
1) In the MCM In the MCM tick "Turn Mod Off" it may take a few in game seconds for the NPCs to stop their animations
2) Save the close the game
3) Uninstall in your preferred mod manager
4) Run FNIS And click "Update Behavior" you don't need to click anything else wait for the process to finish
5) You have now uninstalled the mod


Rapiers

If you're loading a previous save with this mod installed, you may have to wait a few in game days for the Rapiers to appear in Levelled lists

They deal a little less damage than Swords, have much higher Crit damage, are faster than Swords and have a lot of range

Each Metal\Crafting type has a Rapier to go along with it, which can be crafted, upgraded, enchanted, found and brought. As well as the Metal\Crafting types there are a few other rapiers that I felt were needed

Iron, Steel, Skyforge, Imperial, Silver, Ancient Nord
, Honed Nord, Orcish, Dwarven, Elven, Glass, Ebony, Daedric, Dragon Bone, Nordic and Stalhrim

The meshes are just quick edits of the sword meshes of the corresponding type, they're nothing amazing but they'll do. If you have any mod that re-textures Swords these Rapiers will inherit the same re-texture


Pikes

If you're loading a previous save with this mod installed, you may have to wait a few in game days for the Pikes to
appear in Levelled lists


Pikes are a new type of Two Handed weapon, they deal a little less damage than Greatswords, are faster than Greatswords and have more range

Each Metal\Crafting type has a Pike to go along with it, which can be
crafted, upgraded, enchanted, found and brought. As well as the
Metal\Crafting types there are a few other rapiers that I felt were
needed

Iron, Steel, Skyforge, Imperial, Silver, Ancient Nord
, Honed Nord, Orcish, Dwarven, Elven, Glass, Ebony, Daedric, Dragon Bone, Nordic, Stalhrim, DawnGuard, Forsworn, Flamer

The meshes are just kit bashes of
existing weaponry mostly 2 Handed weapons, If you have any mod that re-textures Weapons, the Pikes will inherit the same re-texture


Halberds

If you're loading a previous save with this mod installed, you may have to wait a few in game days for the Halberds to
appear in Levelled lists


Halberds are a new type of Two Handed weapon, they deal a little less damage than Greatswords, are faster than Greatswords and have more range than BattleAxes

Each Metal\Crafting type has a Halberd to go along with it, which can be
crafted, upgraded, enchanted, found and brought. As well as the
Metal\Crafting types there are a few other rapiers that I felt were
needed

Iron, Steel, Skyforge, Imperial, Ancient Nord
, Honed Nord, Orcish, Dwarven, Elven, Glass, Ebony, Daedric, Dragon Bone, Nordic, Stalhrim, DawnGuard, Forsworn

The meshes are just kit bashes of
existing weaponry mostly 2 Handed weapons, If you have any mod that re-textures Weapons, the Halberds will inherit the same re-texture


Quarter Staffs

If you're loading a previous save with this mod installed, you may have to wait a few in game days for the Quarter Staffs to
appear in Levelled lists


Quarter Staffs are a new type of Two Handed weapon, they deal a tiny bit more damage than Maces, their power attacks hit more than once though

Each Metal\Crafting type has a Quarter Staff to go along with it, which can be
crafted, upgraded, enchanted, found and brought. As well as the
Metal\Crafting types there are a few other rapiers that I felt were
needed

Iron, Steel, Silver, Skyforge, Imperial, Ancient Nord
, Honed Nord, Orcish, Dwarven, Elven, Glass, Ebony, Daedric, Dragon Bone, Nordic, Stalhrim, DawnGuard, Forsworn

The meshes are just kit bashes of
existing weaponry mostly Warhammers, If you have any mod that re-textures Weapons, the Quarter Staffs will inherit the same re-texture


Claws -- Added IN 2.0 --

If you're loading a previous save with this mod installed, you may have to wait a few in game days for the Claws to
appear in Levelled lists


Claws are a new type of One Handed weapon, they deal less damage than Daggers but have a chance to inflict a stackable bleed debuff they are designed to be dual weilded but can be used in either hand, they cannot be used for parrying, when weilded together they can unleash a flurry of swipes

Each Metal\Crafting type has a Claw to go along with it, which can be
crafted, upgraded, enchanted, found and brought. As well as the
Metal\Crafting types there are a few other claws that I felt were
needed

Iron, Steel, Skyforge, Dragon Priest
, Akaviri, Orcish, Dwarven, Elven, Glass, Ebony, Daedric, Dragon Bone, Nordic, Stalhrim, Dark BrotherHood and Forsworn
Akaviri and Dark BrotherHood Claws don't appear in leveled lists, they placed in the Sky Haven Temple and both Sanctuairs respectivly
I've also included a Blade of Woe varaient that can be crafted by converting your Blade of Woe

The meshes are just kit bashes of
existing weaponry, If you have any mod that re-textures Weapons, the claws will inherit the same re-texture

Left Hand Animations

Daggers held in the Left Hand can now parry with or without a Rapier in the Right Hand
This works the same as the bow Bash, it causes a short stagger to your target, the parry replaces the standard left hand attack, the power attack still works but it doesn't use the correct animations (seriously Beth really screwed up the dual wielding behaviour files) Instead of the the correct animation it uses the standard light right+left attack animation

Parrying can be turned off in the MCM menu or set to work with all One handed weapons held in the Left Hand
It should work with any dual Wield block mod, the Parry events are stored within the animation so any mod that allows you to block and bash while dual wielding will work

Unfortunately NPC's don't seem to perform the parrying action


Compatibility
Note About PCEA2
In 1.4 I fixed an issue when using this mod along with PCEA2, you have to tick a button in the MCM menu for this fix to work
it's not a perfect fix but it'll do, what it does is after you unequip a
Weapon from this mod, it will then refresh your PECA2 Anims, as if you
pressed the button in PECA2's MCM menu




Depending on what version you Download this will either be compatible with everything (Scripted Leveled List version) or non compatible with mods that change levelled lists (Plugin Leveled List Version)

The "Scripted Levelled List Version" is compatible with any mod that makes edits to levelled lists
The "Plugin Levelled List Version" is not compatible with mods that make changes to the same levelled lists, you need to have this mod in a lower position in your load order for the rapiers to appear in NPCs, Chests Vendors

With either version if loading from a previous save it may take a few in game days for them to appear on NPCs, Vendors or in chests

The Parry should work with any dual weild blocking mods you have installed, if you're having issues you can turn the Parry off via the MCM menu



Other Info


Permissions wise, anyone is ok to do anything they want with this mod, rework it, translate it, reanimate it, use the source code(I suck at coding); whatever floats your boat, just give credit please

I do have a tendency to just disappear from projects that I'm working on for whatever reason; usually I get distracted by something else.
Failing me going missing, I kinda have plans to add more weapons types as well as unique weapons. The next weapon type I want to work on are Two Handed Spears, after that at some point if I still have motivation some kind of Hand claw things



[color=#a4c2f4]Credits
[color=#a4c2f4]

Fore : For making animations in Skyrim possible, Fores New Idles in Skyrim SE - FNIS SE and FNIS Sexy Move SE
Zartar : For his WIP Behaviour tool
BouBoule201288 : For his mod True Spear Combat
PrivateEye For his mod
Heavy Armoury
hothtrooper44 For his mod Immersive Weapons
MaikCG: For his XPMSE Biped
sotaponi: For His HCT TagFile Converter
Skyrim Together Team : For Inspiring me to finally get this mod going!


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