Skyrim Special Edition

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  • FAQ

    FAQ
    If you're having animation, install, or other issues with my mod check out my other article A few fixed for common issues

    Q: The archives don't download/are corrupted/can't be opened
    A: The archives are in a .7z format you need an archive program (7zip, WinRar) that can open that format

    Q: Does this work with Nemesis
    A: Yes, most versions work without any need for patches, I think 2.1 and 2.2 don't work though, To get the first person animations from not T-posing Nemesis is required

    Q: Why are my First person animations randomly t-posing
    A: This is due to how Skyrim cache's animations, the way to fix this is by using Nemesis, reason why is due to a txt file, animationsetdatasinglefile.txt, this contain...

  • Loose Animation Reference

    So this is just here for the FAQ, it's what each animation file in the "Skyrim\Data\Meshes\actors\character\animations\NAR" folder reference
    too

    What each animation relate to it's a bit complicated due to the way FNIS works with animations groups, things are all over the
    place
     
    Rapier animations start with "NAR0_1hm_", "NAR0_Sneak_1hm", "NAR0_dw1hm1hm_" and "NAR0_mlh_" also
    "NAR0_1hmlefthand_attackpowerforwardsprint.hkx" is part of the Rapier
    1hm group, There's no block animations for the Rapier
     
    For the left hand dagger parrying with a Vanilla or no weapon in Right
    hand, there's only two animations:  "NAR1_dw1hm1hmblockbash.hkx"
    and "NAR1_dw1hm1hmblockbashintro.hkx"
     
    My...

  • Rough guide on creating compatibility patches

    I've got all my source files as well as weapon guides for making whips and claws uploaded Here

    My mod(NewArmoury.esp) needs to be a master of your mod/patch, this is easily done with XEdit
    You need to give the weapon the correct keywords plus animation type

    Quarter Staffs need the "WeapTypeQtrStaff" keyword and the animation type of "TwoHandAxe"
    Halberds need the "WeapTypeHalberd" keyword and the animation type of "TwoHandAxe"
    Pikes need the "WeapTypePike" keyword and the animation type of "TwoHandSword"
    Rapiers need the "WeapTypeRapier" keyword and the animation type of "OneHandSword"
    Claws need the "WeapTypeClaws" keyword and the animation type of "Dagger" There's also a lot of other steps for Claws now, refer to the weapon guide her...

  • A few fixes for common issues

    Install issues, Animations not working issues

    This is not a defacto guide for problem solving but here's some thing to try
    if you're having some issues with animations not playing etc

    Someone had an issue where they had an older version of Vortex which downloaded
    a corrupted version of my mod, make sure your Mod manager's are up to
    date

    I have no idea why but Vortex/Mod organiser may fail to put the behaviour file "FNIS_NAR_Behavior.hkx" into the correct folder. You may have to manually downloaded and extract just the behaviour file and place it into your "Data\meshes\actors\character\behaviors" folder, FNIS needs this file for it to add my animations to your game

    A while back I had to change how the 2h we...