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Czasior

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Czasior

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About this mod

Fort Dawguard overhaul combining JK's and ClefJ's creations.

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Description:
Another episode of my mad combo overhauls. This time I decided to combine two magnificent versions of Fort Dawnguard by JKrojmal and ClefJ

Main features and changes:

  • Significant changes to the Dawnguard's fort interior layout, many rooms are moved to different locations and the whole concept tries to mimic the exterior shape of the fortress.
  • The entire castle is vastly enlarged, with new corridors and rooms on different levels.
  • The main dining hall retains the position close to ClefJ's mod with a slightly modified furniture layout and the addition of some clutter and a wine cellar from JK's.
  • The dormitory was restored to its vanilla placement and utilizes the JK's version of the room.
  • The spot originally occupied by the main hall (JK's) / dormitory (ClefJ's) is turned into a library and a command room with a fireplace.
  • The player room, taken from ClefJ's is enlarged and contains the additions of some JK's modifications. The room furnishings are connected to the Dawnguard's questline progression.
  • The training/dogs cave (removed in ClefJ's mod) is restored and moved a bit further inside the mountain, containing all JK's additions to the area.
  • ClefJ's restroom is moved to a different area, closer to the smithing section.
  • JK's prison addition is repositioned to the backside of Isran's room, the torture room is moved closer to this section.
  • A few staircases and exits are moved to better match their exterior positions, one of the doors to the outside is switched to a trapdoor with a ladder.
  • Treasury rooms from ClefJ's are now placed closer to the main dining hall.
  • Various rearrangements and additions of clutter and other stuff.
  • The exterior castle shape is based on vanilla/JK's version, with an enlarged top floor and modified staircases' exits. The dwemer towers (big central and the ruined one) from ClefJ's have their placement adjusted. 
  • Meridia's statue with the pond is placed differently right next to the main door to the fortress.
  • The passing under one of the archways is closed by a wall and the passage takes place through a nearby gate with a grate, between the two towers.
  • The closed pathway contains a small cemetery moved from a spot occupied by one of the towers.
  • Landscape and navmesh are reworked to match the modified layout of the castle.

Additional information:
  • The plugin was compacted with an ESL flag set, so you don't have to worry about losing another slot in your plugins' load order.
  • The patch is based on and requires the recent versions of both mods. 
  • Mod was made with the newest versions of Creation Kit and xEdit, it has a 1.71 header and utilizes the new extended FormIDs range for ESL. Therefore you need the 1.6.1130+ version of Skyrim or Backported Extended ESL Support installed to run it.
  • Due to significant changes to many persistent references, you need the new game to make it all work. Don't even try to install it on the existing save.

Compatibility:

Credits:

ClefJ for ClefJ's Fort Dawnguard,
JKrojmal for JK's Fort Dawnguard,
GGUNIT for testing and the split meshes from Lux I used and modified to create two new models for the mod,
ra2phoenix for ClefJ's patches I partially used and reworked,
- The Patching Council for dealing with my presence almost every day and kicking my lazy butt from time to time :P