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Czasior

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Czasior

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52 comments

  1. Arshia13
    Arshia13
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    Hello, first of all, amazing job. The only thing I notice is it says (JKs-ClefJs Fort Dawnguard - Aemers Refuge Patch.esp). especially depends on (ClefJs Fort Dawnguard Dawnguard doors.esp), and when I install ClefJs patches, it says (ClefJs Fort Dawnguard Dawnguard doors.esp) depend on (Dawnguard doors.esp). 

    How can I fix this?
    1. Czasior
      Czasior
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      Oh, I messed up masters somehow. The fixed plugin is available in the Update files section.
    2. Arshia13
      Arshia13
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      Thank you
  2. Cactus30
    Cactus30
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    not sure exactly what is causing the issue, but theres several parts of the castle where the two base mods are overlapping and this isnt doing anything to fix/combine them in a cohesive way. for example theres statues clipping in walls, floating objects from one mod, doors from one when the other shouldnt, and i cant get this mod to fix any of them even after playing with load order to try and make this load last
    1. Czasior
      Czasior
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      You can check these misplaced elements using the More Informative Console and send some screenshots. But it seems that the patch isn't loading at all. Make sure (I know it's "idiot check", but it happens sometimes) if the patch is activated and loaded after both main mods. Another thing to verify - MaxStdio setting in your SSEEngineFixes configuration file. With large load orders, it should be set to 8192.
  3. MuSciCj
    MuSciCj
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    I have JK's and ClefJ's each fort dawnguard mod, and this mod installed. For some reason, the game closes itself (crashes without warning or error windows) after the spinning icon shows up on the start menu where you would choose to start, load, or continue a game. I deactivate the mods, the game runs normal. I use MO2. With the three mods active, I run the sort action in the plugins tab and I get back no compatibility errors. 

    Help, please. 
    1. Czasior
      Czasior
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      First, do not use the sort option in MO2, it's heavily outdated. Use LOOT if you don't want to sort mods manually.
      Second, install Crash logger and check the crashlog it generates. Most likely, one of the patches requires a different base plugin than the one you have in your order.
    2. MuSciCj
      MuSciCj
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      Thank you so much. I used Crash Logger and saw that the file "JKs-ClefJs Fort Dawnguard - Praedys Dawnguard Doors patch.esp" was the culprit. I unselected it in the plugins tab and the game starts up just fine now.
    3. Czasior
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      Most likely, you have a different version of DawnGuardDoors.esp from Praedy's Fort Dawnguard. The patch is designed for the ESPFE version.
    4. MuSciCj
      MuSciCj
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      That was exactly it. I just reinstalled PFD and selected the ESPFE door patch. Runs with it now. Thank you, I appreciate your help.
  4. preyka
    preyka
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    It is so hard to choose between yours and ChickenMike's now! JK+ClefJ+Immersive Fort Dawnguard when? :D 
    1. Czasior
      Czasior
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      Never, sorry!
    2. preyka
      preyka
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      No worries, I'm joking ^^
      Thank you for all your patching.
  5. ClefJ
    ClefJ
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    I can't believe I've never noticed this kind of patch was made! Wonderful, absolutely remarkable. :D 
    1. Czasior
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      Thanks mate! It wouldn't be possible without your great base :)
  6. osancikbn32
    osancikbn32
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    is it compatible with parallax
    1. Czasior
      Czasior
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      Just like the JK's Fort Dawnguard - it is not.
  7. Dovakhiin2004
    Dovakhiin2004
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    When I am supposed to meet Serana, Isran gets stuck in a wall after giving her speech, and I can't find Serana anywhere, she's not in the torture chamber. I need to delete this mod, otherwise I will get stuck in the quest and download it later.
    1. Czasior
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      I suspect you've installed this mod on the existing save and all the modified persistent markers are stuck in their original locations.
  8. shvetsov0711
    shvetsov0711
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    When will it be time to create a patch collection for GG and JK's Markarth Outskirts?
    1. Czasior
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      Hopefully, I will get back to it this week or next week. I have some new patches for the base JK's Markarth Outskirts ready, just need to check them and prepare the variants for the combo.
  9. ShaunyBoy5
    ShaunyBoy5
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    Very nice indeed. Is there a specific load order for the two mods?

    Never mind I've got JK's then Clef J's and it is perfect.
    1. Czasior
      Czasior
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      It will work regardless of the order of both mods.
    2. wkg123ren
      wkg123ren
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      In my case, a floor object with the refID 0x01149a is modified by JK but disabled by ClefJ, and loading ClefJ after JK results in a missing fort floor. Load JK after ClefJ resolves this problem for me.
    3. Czasior
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      Damn, you're right! I forgot about conflict resolution. In this case (until I post the update), the JK's should be loaded after ClefJ's.
    4. shvetsov0711
      shvetsov0711
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      +
  10. Stillsnow1234
    Stillsnow1234
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    Thanks for this mashup.
    Spoiler:  
    Show

    Do you have an idea if This or either of the base mods are compatible with Holmwood?
    1. Czasior
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      Looking at the screenshots I assume they should work together without bigger issues.
    2. Stillsnow1234
      Stillsnow1234
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      Got it. 
      Yes. Looks like it is working alright together, except for a bit of Navmesh issues near stairs and stuff.
      Thanks again.