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File credits
schlangster for the original inspiration behind the mod and the widgets. ousnius for his help in correcting meshes for the conversion to SSE. psychosteve for the icons used for the widgets. volvaga0 for the waterskins. perseid9 for the salt water coordinates. Hunger, thirst, fatigue sound effects are from FWE. More specifically from Primary Needs by K.Schenk and FritZ_FretZ. Water Pouring by Iwan Gabovitch under CC-BY 3.0 License.
Made some changes to well sated/hydrated/rested notifications/buffs to better indicate where you need levels are. For example, you will now only get the well hydrated notification/buff if you truly are well hydrated enough to last a bit. Before this update, you could receive the well hydrated bonus when you've just passed the threshold only to see the "a bit thirsty" notification an hour later.
Campfire tents should now be recognized when sleeping.
Hopefully fixed the CTDs that could occur when trading with certain NPCs. You may need to wait until their inventories are refreshed for the fix to apply.
Version 1.82
Added option to enable unknown water in all bodies of water under Difficulty.
Extended: Innkeepers will now sometimes sell soups and Hearthfire foods.
Extended: Fixed an issue where soups would not show up in the cooking menu if a certain number of waterskins were in inventory.
Version 1.81
Fixed an issue with being unable to refill waterskins from placeable water barrels/kegs.
Version 1.80
New addon, iNeed - Extended: Most food items have had their magic effects removed, salt is no longer a requirement for roasted meat, and cooking soup now requires water. In addition, snow can now be collected from all exterior medium to large snow drifts simply by activating them.
"Options: iNeed" power changed to "Actions: iNeed" and has been expanded to include quick action "hotkeys" to check your status, auto-eat/drink, refill, sit, check the status of your food/water supply through a text notification, and roast raw meat next to fires.
Wellness is a new mechanic that gives you a bonus to Health dependent on your overall well-being. Stay healthy and over time this bonus will increase. Neglect your needs and this bonus will eventually decrease.
Maintaining a Varied Diet now gives you a bonus to Stamina and Magicka. This bonus can also change over time depending on your diet. Eat a wide variety of foods and this bonus will increase. Eat the same things over and over again or neglect your hunger and this bonus will eventually decrease.
Adrenaline/Weariness is a new mechanic that helps make your needs feel less irksome and encourages preparation before dungeon diving. In unsafe interiors you will have the Adrenaline buff, which slows down the rate of your needs by 50%. However, after exiting, you will be afflicted with Weariness if you've spent enough time under Adrenaline. This debuff speeds up the rate of your needs by 100% for half of the time you've spent under Adrenaline. This mechanic doesn't apply to hybrid vampires and can be disabled in the menu.
Restoration: When your hunger and/or thirst are completely sated, eating or drinking will restore health/magicka/stamina instead. More filling foods will provide more health. Drinks will primarily restore magicka and stamina while soups will restore all three stats. This mechanic can be enabled in the menu.
Cannibal: You will be able to feed/gather meat from dead NPCs provided that you remove their chest armor/clothing first. You will also be able to eat raw meat without any negative consequences. This feature is primarily aimed at those who are roleplaying characters who can eat raw meat or have the Ring of Namira equipped. This mechanic can be enabled in the menu.
Follower Needs: Followers will occasionally eat or drink throughout the day. No actual food items are consumed but animations will play. Speaking with each follower once will automatically enable this feature. This feature is enabled by default but can be toggled off under the Needs category.
You can now collect salt water to create Salt Piles at a cooking pot. Empty out a waterskin filled with salt water by clicking on it in your inventory should you change your mind.
Expanded questionable/unknown sources of water to all dungeon water (if no humanoid inhabitants). Empty out a waterskin filled with unknown water by clicking on it in your inventory should you change your mind.
Sleeping in bedrolls and hay piles is now 15% less effective than sleeping in a bed or tent. Sleeping in unsafe interiors is 15% less effective. Both of these effects can stack.
Added option to change from 2nd person to 1st person perspective with text notifications.
Added option to categorize a consumable as raw. Blood is also now a category (for vampires).
Pure vampires should no longer be able to consume regular food for their needs as intended.
An animation now plays when refilling at a body of water. This can be disabled in the menu.
To avoid issues of getting stuck in an animation, all animations now only play if your weapon is sheathed.
Eating raw food will no longer lower health/magicka/stamina but the chance of a catching a disease remains.
Soups are now more effective in lowering hunger and thirst.
Optimized menu system which should help those were unable to open it using the shout power.
Fixed an issue where the changes between hunger/thirst/fatigue stages were delayed by an extra hour.
Fixed an issue with papyrus errors and the food removal option.
All food categories have been wiped to default settings due to the recategorizing of some vanilla foods.
Version 1.73
Configuration of this mod is now done through a power "Options: iNeed". Equip the power and press Shout to configure.
Added option to enable animations after eating/drinking.
Added option to automate the refilling of waterskins when standing in fresh water.
Added option to recategorize all consumables.
You will now receive a notification on which item is consumed when auto-eating/drinking/feeding your horse.
Fixed an issue where becoming fatigued would not remove any well rested bonuses.
Made some changes to hopefully reduce the chance of CTDs when speaking to certain NPCs.
Version 1.72
You can now collect water by simply standing in fresh bodies of water and clicking an empty waterskin.
Fixed an issue where Automation and Horse Needs options weren't showing up under the Needs category in the menu.
Version 1.71
Fixed male sound effects playing on female characters.
Made in-game text more clear on refilling waterskins.
Version 1.70
Waterskins can now be refilled by equipping an empty waterskin while swimming. Horse needs enabled by default.
This mod can now be configured through an in-game menu by equipping an empty waterskin while sneaking, unarmed.
One empty waterskin is now given to the player upon game start. Prefer a more difficult start? Throw it away!
Hunger, thirst, and fatigue debuffs have been scaled down.
SKSE-dependent features are disabled until further notice.
Donations
Both straight donations and premium membership donations accepted
Addons This mod gains additional features depending on other mods you have installed.
Optional: Wet and Cold Snow melting rates are reduced in the cold. Travelling NPCs may be equipped with waterskins, which will allow purchasing of refills from them.
Overview The goal of this mod is to provide an incentive to “live” in Skyrim without demanding a significant change in playstyle. Your needs will adjust to your timescale so by default you should only feel the need to eat and drink 2-3 times a day and sleep once per day provided that you are consuming full meals and getting a full night's sleep. Just use a little common sense, follow a schedule and you should hopefully find that the features here are intuitive and have been well integrated into the world.
This section only details the basic functions of the mod and is all you need to know to get started. More experienced players and those looking for more control or challenge should see the Advanced section afterwards.
Needs
Hunger: Prepared food tends to be more filling. Soup will lower thirst in addition to hunger. Eating raw meat will still lower hunger but may make you sick.
Thirst: Water and alcohol will quench thirst. Water can be carried in waterskins, which can be crafted at leather racks, purchased from innkeepers or general goods merchants and can sometimes be found on NPCs. You will begin a game with one empty waterskin in your inventory. They can be refilled through the following methods when empty:
Collected by standing in bodies of fresh water and clicking on an empty waterskin or in the form of snow (see Extended section below).
Collected from any open wells, water barrels or water kegs. Water barrels and kegs can be crafted at a forge or bought from general goods merchants. They will never disappear unless disassembled so feel free to construct them in/outside your home or for your favorite NPCs.
Collected from any upright bucket or kettle out in the open when it's raining.
Purchased from an innkeeper or from any random traveler with a filled waterskin in their inventory (requires Wet and Cold).
Requested from an NPC that you've become friendly with (done quests for) in an interior.
Salt water can be collected from the ocean and reduced to Salt Piles at a Cooking Pot.
Fatigue: The type of environment you decide to sleep in will be a factor in lowering your fatigue. Sleeping in a bed or tent will be more effective than a bedroll or hay pile. Sleeping in a house or inn will be more effective than sleeping in a dungeon. While less effective, fast traveling via carriage or sitting and Waiting for at least 2 hours, will also lower fatigue for the time spent sitting.
Notifications
Sound: Grumbling stomach noises, coughing and yawning will play more frequently as you become more hungry/thirsty/fatigued.
Text: Messages will appear in the upper left corner detailing your current state. You won't suffer penalties until you are "mildly hungry/thirsty/fatigued".
Buffs/Debuffs You will receive buffs for topping off each of your needs. In addition, the Wellness buff gives you a bonus to Health dependent on your overall well-being. Stay healthy and over time this bonus will increase. Neglect your needs and this bonus will eventually decrease. Maintaining a Varied Diet gives you a bonus to Stamina and Magicka, which can also increase/decrease over time depending on the food you eat.
Debuffs will progress through three stages (mild, moderate, severe) after your needs haven't been met for some time. Thirst penalties progress the fastest, followed by Fatigue, and then Hunger.
Alcohol/Skooma Alcohol has the effect of off-setting hunger a bit but will not be as hydrating. For those looking for a bit more realism, there is an option in the menu to have alcohol eventually dehydrate you over time. Drinking too much alcohol within a short time span will put you in a drunken state with visual impairment effects, which you can either wait out or sleep off. Consuming Skooma will produce a quick Stamina regeneration buff but a longer lasting debuff to Magicka and spells.
Automation Want to further simplify managing your needs? This feature will automatically choose items from your inventory to consume without any input from you. All you have to do is keep your inventory stocked! Enable this option in the configuration menu.
Transformations Werewolves receive temporary immunity to fatigue while in beast form but will feel more fatigued after reverting back. They can feed to lower thirst and hunger and are able to consume raw food while in human form. Vampire have three options to choose from:
Mortal: You are a regular mortal except feeding and 'Potions of Blood' will also lower hunger/thirst/fatigue.
Hybrid: Hunger/thirst are of no concern. You are slow to fatigue but also slow to recover when sleeping. Feeding and 'Potions of Blood' will also lower fatigue. This is the default option.
Pure: Only feeding and 'Potions of Blood' will lower hunger/thirst/fatigue.
Extended iNeed - Extended is an optional addon that extends the scope of iNeed. It is not compatible with any other mod that seeks to overhaul food in Skyrim since it makes a number of edits to vanilla records in order to accomplish its goal. Installing iNeed - Extended will do the following:
Enable snow collection from medium to large exterior snow drifts simply by activating them.
Remove magic effect buffs and debuffs from most food and drink items.
Remove the Salt Pile ingredient from cooked meat.
Rebalance soup recipes by adding a water ingredient requirement and by changing the number of soups produced from 1 to 2.
Innkeepers will now sometimes sell soups and Hearthfire foods.
You can categorize unrecognized food, in-game, upon consumption of the item provided that it has the VendorItemFood keyword.
Water records were edited to enable drinking and the refilling of waterskins when standing in bodies of water. If you're using a water mod, a patch that enables the "Causes Damage" flag on each water record must be used.
Install/Update/Uninstall Manual: See the manual installation document in the archive. Mod Managers: Download the files and add to your respective programs. Bethesda.net: Add to your library and enjoy.
This mod automatically refreshes itself with each revision. When updating (manual or mod managers), simply uninstall the previous version and install the updated version.
When uninstalling, remove all installed files. Make sure iNeed.esp and .bsa are no longer present in your Data folder.