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  1. Sharlikran
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    Updating Wrye Bash - Troubleshooting :

    Spoiler:  
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    "WINDOWS PROTECTED YOUR PC - DONT RUN" : If you get this message when trying to run the Installer, click MORE INFO instead of dont run, and you will get the button to run it. Windows did not detect anything bad, it is just being overly cautious about uncommon executable files.

    Problems after updating Wrye Bash :

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    Problems loading the GAME :

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    >> REPORTING A BUG <<

    We can not help with Vortex / NMM / MO / MO2 / TMM related issues

    For Wrye Bash issues when run via MO/2, report your issues here ..
    MO2 Discord or MO2 GitHub page

    Do not post about Skyrim or Fallout 4 VR support, modding those games is not currently supported by Bethesda, and until there is at least a Creation Kit for them there is no point in attempting to make Wrye Bash compatible - Any suggestions that it does work with the VR games will be deleted due to not being supported / endorsed in any way by the Wrye Bash development team

    News

    307 BETA 3 (2018 07 04 00:57) is now uploaded for testing

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    Wrye Bash Discord

    Wrye Bash Discord Link

  2. Sharlikran
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    If you recently downloaded 307.201903301944, which was an official update version uploaded by the official team, it may cause an error for some people. If you have the following error download 307.201904161800 and let me know if it works please.

    Traceback (most recent call last):
    File "bash\bash.pyo", line 282, in _main
    File "zipextimporter.pyo", line 82, in load_module
    File "bash\basher\__init__.pyo", line 4191, in <module>
    File "zipextimporter.pyo", line 82, in load_module
    File "bash\basher\links.pyo", line 41, in <module>
    File "zipextimporter.pyo", line 82, in load_module
    File "bash\basher\installer_links.pyo", line 43, in <module>
    File "zipextimporter.pyo", line 82, in load_module
    File "bash\basher\gui_fomod.pyo", line 31, in <module>
    File "zipextimporter.pyo", line 82, in load_module
    File "bash\fomod.pyo", line 30, in <module>
    File "zipextimporter.pyo", line 82, in load_module
    File "distutils\__init__.pyo", line 26, in <module>
    ImportError: cannot import name dist


    2154 Installation with Avast courtesy of omniquad:
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    Error 1:
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    Error 2:
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    1. Sharlikran
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      In 307.201904011313 the mod checker was broken by some kind of refactoring. I fixed that in 307.201904161800.
  3. ChampionofMadness
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    Wrye bash exe. does not show Oblivion(steam version) however it does show Fallout 3 and Skyrim which I also have installed how do i fix this! Google has been no help what do i need to do to get wrye bash to recognize Oblivion!? Wrye Bash 307 Beta3 - Standalone Executable-22368-307-Beta3 is the version I have
    1. Sharlikran
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      From where you installed Oblivion, the Steam location, run the file "OblivionLauncher.exe"



      Then make sure Wrye Bash is installed to the game folder. For example my oblivion is in "D:\Games\steamapps\common\Oblivion" so Wrye Bash is in "D:\Games\steamapps\common\Oblivion\Mopy"
  4. olha2
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    I can load Oblivion through OBSE without a problem, but if I launch OBSE through Wrye Bash I crash at startup.
    1. joefox099
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      The new version? If running 306, I've personally had to manually change a file name ( its SOMEWHERE in the comments) to get wrye bash to even recognize oblivion. Is your vs registering oblivion?
    2. joefox099
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      And you can totally run oblivion through obse. Wrye bash still does its job. C:
    3. olha2
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      Yes, current version.
    4. joefox099
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      Just never mind about running obse through wrye bash for now I'd say; until someone that knows better pipes up. It doesn't really matter unless you are FIRMLY determined you HAVE to launch through wrye bash.
    5. Sharlikran
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      You will need to contact the OBSE team or read their readme as the pop instructs you to do. I have a Steam version and I can't launch the game that way at all. I get a popup because you launch the game with the Bethesda launcher (OblivionLauncher.exe) not the OBSE loader.

    6. olha2
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      I don't get any type of error messages.
    7. Sharlikran
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      I have my Mopy folder right where the EXE installer puts it, no bash.ini, and when I click the OBSE button it launches the Oblivion Bethesda launcher and I can click play as the OBSE readme and the popup mention.

      I have no control over OBSE or its functionality. You should expect to see the oblivion launcher if you have a steam version.

      The tool bar icon works for me with my steam install. Also I am using a slightly newer version and not Beta 3. However, only Beta 3 or newer would even be supported.
  5. joefox099
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    I'm slightly confused on the install for 307. There is the beta and the update, both automatic. Do I need to install the beta first, then the update or just giver with the update? Nice easy question. C:
    1. Sharlikran
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      Don't download either version from the files section. Read the sticky post please. However, before you do anything please read the previous posts to OblivionLaptop and Tinien.
    2. joefox099
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      I did. Sorry if I missed something.
    3. joefox099
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      what did I miss?!
  6. OblivionLaptop
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    The main thing that was holding me up is you said LOOT and the included list with 307 has (and i quote) "MOST" of the bash tags from BOSS. So not all? That the only thing, and the reason why i wanted to keep the bash tags coming from BOSS. If this has changed, and LOOT and the file that comes with wrye 307 now has ALL the bash tags that BOSS has, then i will use 307, but right now im trying to find an old download somewhere for v295 because this is option paralysis

    Cheers man. I'm glad you made LOOT because skyrim modding wouldn't be what it is without it. Just trying to get some clarity in this sea of options, and since this is an Oblivion page(the same wrye bash is also on every other nexus, this one is oblivion), everyone else would like to know too
    1. OblivionLaptop
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      The reality of it is, it doesnt make a huge difference. But with a giant 200 active esp modlist, as i am building anew after a few years hiatus ----- (and know how to make really stable as ive been doing this since 2009, part of the trick to doing that is being extra precautions, as i am now.) ----- i'm wary of missing out on even a few bashed tags. I'm not the best at modding though, apparent by my lack of confidence in manually setting bash tags. Hope this is answerable, pardon the text wall from the night before(i understand)
    2. OblivionLaptop
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      Also, with wrye bash changes being unrelated to Oblivion (i skim the changelogs occasionally) for the past however many years now, i'm wary of the possibility of OB functionality being unknowingly altered as its been sitting on lowest priority..which was the last version that contained improvements for oblivion?

      If this is both an invalid concern, and the list included with Wbash and the one that LOOT gathers has every single bash tag boss does, then i will have no reservations using 307, and have no further inquiries. I hope this isn't too much to read, i don't know how to word it any more concisely than this, otherwise id be leaving out context to what I mean
    3. Sharlikran
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      :facepalm: You are talking about maybe less then a 150 diferences. All the Oblivion mods prior to Aug 28, 2016 are in the LOOT masterlist. mhahn123 has only made about 30 changes since then and you would have to wade through the changes to see if it's new mods (released recently within the last year or two) or old mods nobody reported before. 307 has an updated CBash (I don't know how much though and doesn't matter). The LOOT master list also has other tags in it that are not in the BOSS masterlist either. Respectfully it's just not worth it to use an older version.

      You feel you are loosing out because of about a hundred different mods. If you have BOSS installed, 307, and no LOOT then you have to add any tags that are not in the BOSS masterlist to BOSS yourself. If you don't add that to the BOSS userlist, then you have to add the tags manually yourself in the Wrye Bash UI. What happens when mhahn123 gets tired of adding changes? What happens if people don't report the mod to mhahn123? The last change was in Dec 2018. The LOOT masterlist gets updated occasionally when people have time and once it's caught up you will have less tags with BOSS. It's just a never ending cycle that you will never beat.

      BOSS can be used to sort your mods but it was at end of life 5 years ago. For perspective, Skyrim was released 7 years ago. (8 but not until Nov) The amount of unrecognized mods in BOSS will just keep getting larger. You can add them to the BOSS userlist but when you do that's just the filename. You still have to open TES4Edit and see what tags are needed. You still never have to sort with LOOT but it's better to have access to the bash tags from it then to not.
    4. OblivionLaptop
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      Okay, i see that you feel theres an even tradeoff of b.tags, boss has some over loot and loot has some over boss. Is there really no way to get all the tags? LOOT, Bash defaults, and the modern up to date BOSS ones? I don't know how to manually set bashed tags and after a week straight of simply browsing and downloading the many mods i'm going to use this time around, i dont really want to spend time learning how.

      And if someone who's modded the game out the wazoo since 2009 is apprehensive about manually setting bashed tags, that probably goes for 99% of users.

      So, how do i combine all the bashed tags, BOSS, LOOT, and the included list with WB, within 5 minutes time? This process has been automated since the dawn of time. Nobody manually sets bash tags..

      Theres a million things to click on github and the interface is organized like windows '95 so it isnt exactly user friendly to read a simple changelog. But from what i can see, on the last two commits alone theres easily over 100 esp's each. Both new and old, and some of which i use. Besides, some of the best oblivion mods have come out 2017 and onwards. Take the best magic system overhaul oblivion has seen since its release, using the best in scripting expanding obse dll's that barely any mods have taken advantage of, let alone any complete magic and potion rebalance + deep embedded engine mechanics changer, that just got uploaded out 1 week ago, for example: https://www.nexusmods.com/oblivion/mods/49096

      There are lots of must have mods released 2017 and onwards, many of which make older tried and true ones obsolete.
    5. OblivionLaptop
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      ----redundant---- crazy that theres no delete button, ah well. Oh, i guess i'll add this, my bad for thinking you made LOOT - you were pivotal with getting TES5EDIT off the ground, thats what it was. I knew it was something really really good. Your youtube videos on using TES5edit also helped me a LOT back in the day, and its precisely why i was so confident last time i was modding oblivion back in 2015-2016 (and still feel confident now as i used that program religiously) in using tes4edit to make my oblivion be stable and have balanced gameplay with custom tweaks left and right. Thanks for that, sincerely
    6. Sharlikran
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      I care about and sympathize with your opinion but you are basically sharing your discontent that there are no people updating the masterlists for mod users. What can I do bout that? You aren't being disrespectful you are just trying to figure this out but that's what it boils down to. Doesn't matter how long you have been modding. Doesn't matter how things were since the dawn of time. Doesn't matter that you are part of a percentage of people who don't know how or are intimidated to open a mod in TES4Edit and figure out the bash tags.

      My explanations have been to get you to understand that without volunteers to work on anything you have to do the work yourself. Which is how it is for BOSS. The Oblivion masterlist is the only list updated. The rest are locked. BOSS was at end of life in 2014.

      With Only BOSS

      Requirements: Install whatever Version of Wrye Bash you want. say 304.4 for Example. Install BOSS.

      1. Update BOSS masterlist (If it even received changes)
      2. Sort with BOSS
      2a. Add Unrecognized Mods to BOSS
      2b. Keep adding mods and sorting until there are no unrecognized mods
      3. Analyze mods in TES4Edit and add bash tags to your BOSS Userlist
      4. Build Bash Patch

      All of that is what you have to do already. If that's what you want, then that's how you can do things.

      With LOOT
      Spoiler:  
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      What anyone can do; what I do; what people should do
      Spoiler:  
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  7. Ciccigomma
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    Hello, using Oblivion and Boss when resorting mods with BOSS it detects two unrecognized files....2 Bashed patch with the same version number...the problem is that I have just one installed. Any tips?
    1. CarlosS4444
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      Are you sure that you don't have two bashed patches: one normal with .esp extension and one with .ghost extension? That sometimes happens.
    2. Ciccigomma
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      Nope. But in doubt, I've just checked and unchecked Unallow ghost option and now BOSS recognize only one Bashed Patch.
    3. Sharlikran
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      BOSS is no longer supported and the masterlists are locked. So when you have unrecognized mods you have to manually manage them. I stopped using BOSS in 2014 when that project had it's last and final release. In any case you would have to contact the author of BOSS, but you sorta can't because it's now LOOT, and BOSS is no longer supported. It wouldn't matter what the cause is it will never be updated.

      In fact Wrye Bash 307 Beta 3 and all versions after 306 (check the change LOG) no longer pull bash tags from BOSS. The only thing you can do with BOSS is sort mods. Wrye Bash uses LOOT to obtain bash tags. Which I explained below to Tinien.
    4. Ciccigomma
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      Sorry to be so direct or "rude" but your reply is out of thread. My issue is not reguarding bash tags or sorting related. My issue was for a doubled (virtually) bashed patch. I'll never use Loot for Oblivion, it generate chaos in load order and BOSS, well, isn't dead as you say. Masterlists are updated, slowly, but updated.
      Reguards.
    5. Sharlikran
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      Spoiler:  
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      My issue was for a doubled (virtually) bashed patch

      I have never seen it create two in over 6 years, although I do understand that's what you are reporting.

      1) Do you only see one Bash Patch from dos but two in BOSS?

      2) Do you only see one Bash Patch from dos but two in Wrye Bash?

      3) What version are you using we only support 307 Beta 3.

      4) What mod manager do you use, if any other then Wrye Bash?

      5) Do you use LOOT? Does it show two files?

      6) What does the the log say when you build a bash patch with the -d parameter and two files show up in BOSS?

      7) What version of Windows do you have? It makes a difference. Windows 10 is enabling a few things when it updates that are causing issues.
    6. Ciccigomma
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      The issue was related due to an uninstall/install of mod. Problem is solved. Anyway Boss saw 2 bashed patch and Wrye just the real one.
    7. OblivionLaptop
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      Sharlikran this thread GREATLY confuses me. I've used bashed patches since 2009. I have never manually applied a bash tag in my entire life, because i already saw plenty of mods had them. Didnt really know you could until the past few years and still dont know how you decide which mod should have what tag.

      Are you saying if i use new versions of wrye that it wont pick up on the tags boss assigns anymore? LOOT makes load orders crash where BOSS doesnt. Is this what you're saying here? I'm am SOOO confused.

      EDIT: Okay, i had to do 20 minutes of finding and reading comments on previous pages to -sortof- understand the situation here.

      Since this is the Oblivion nexus, and LOOT doesn't work for Oblivion (LOOT - excellent for skyrim and handy for newer plugins - breaks load orders for large modlists of old tried and true .esp's and causes CTD) - why not either make a concise sticky explaining which version to DL if you want to use BOSS and have the best functionality, or just not put the new wryes on nexusmods.com/oblivion and leave the latest version as whatever works best with BOSS? I highly, highly doubt anyone is using LOOT for oblivion.

      P.S. I would use LOOT on oblivion if there was a simple checkbox in the options that says "copy all BOSS masterlist rules to userlist (warning: use for oblivion only)" so i can use LOOT to ONLY sort new lesser known plugins unrecognized by BOSS while keeping everything BOSS knew how to sort intact.
    8. OblivionLaptop
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      As things stand now i'm still not sure of which Wyre bash to get and my OCD is killing me as i cant just pick one without knowing which would be the absolute *best* option. I know any version prior to 307 will work. I get that. But which SHOULD we use for the best oblivion support?? I don't want to pick a random version to find out that its not operating with oblivion as it should and have to change versions and have the bashed patch be rendered differently mid-save, breaking things in fragile, fragile oblivion, as the different versions do

      I remember having some issues with v295, and i remember having some issues with versions 300+. I dont remember which issues they were, its been sooo long. I know the main issue i had with v295 was Cbash but ive learned to not use cbash since it never left beta and many OB mods get wonky with cbash. Back then, eventually, seeing the improvements (dont remember what they were) made to the newer versions, i switched, and had some issues with those that i dont remember either.

      I'm sweating and my head hurts trying to figure this out lol.. and ive done bashed patches since 2009...My OCD is literally killing me with this, i mean, a bashed patch has so many records, i am NOT starting a save game until i know which version is going to be the best to use, because having the bashed patch be built completely differently mid-save with thousands and thousands of records changing will add instability to your save-game, with the fragile oblivion engine. I also just remembered that v295 had a drastically different amt of records and size to the file when making a b-patch, than v302 v303 v304 or whatever it was i was trying out a few years ago did. So this is further adding to painful indecision..

      At this point a sticky on the modpage version of the comments with a simple concise explanation of "HALP WAT DO" is probably needed, since its been asked many different ways and explained many different ways in recent months.
    9. lmstearn
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      Some users have experienced a timestamp issue with LOOT as well
      All that new versions of Wrye Bash want is a bit of code to detect BOSS if LOOT is not present - and to Bash the tags if BOSS is there. Ideally, the ML has to be ported over, but no-one wants to do it! Least of all, Wrinkly. Not an easy task as the new LOOT libraries don't present the appropriate functions for it. Or do they?
    10. Striker879
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      I've been using version 305.0.0.0 on my latest character (so coming up to a few years now) without any issues beyond I need to manually update the BOSS masterlist (more of a BOSS issue than a WB issue) plus I need to run BOSS from the GUI shortcut rather than from within WB (WB 305 won't recognise it). All bash tags from BOSS are used by WB though.
    11. Sharlikran
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      OblivionLaptop read what I explained to Tinien. I can't reword it any better. There is no more simple way to put it. Every time I tell someone that Wrye Bash uses .dll files to search for the masterlist and access bash tags someone tells me it makes no sense. I can't word that differently.

      EDIT: Here maybe this works. Wrye Bash imports Bash Tags from text files. The three files are masterlist.yaml, taglist.yaml, and userlist.yaml. That's it! Forget about how you sort your mods. Sorting isn't how Wrye Bash imports bash tags.

      Otherwise:
      Spoiler:  
      Show
    12. CarlosS4444
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      @Striker879 and everyone: I don't belive that you are entirely correct in the last sentence:
      Wrye Bash used to recognise BOSS tags but not anymore. At one point in the past, a couple of years ago, someone did import manually into LOOT all the tags from BOSS I belive. But I'm not sure if anyone did that again after that date.

      So for all the newer mods that requires tags (and if mod author didn't bother to put such tags into plugin Description field in TESCS) the tags are missing. I remember at least one such case, will look it up, not sure if I can find it, but I certainly put a comment in file comments section of that mod.

      Unless people have a way somehow to submit bash tag suggestions into LOOT masterlist, but I'm not sure if anyone does that, nor whether it's possible, that it'll be up to mod authors and users to add them into Description filed using CS or xEdit.

      Now, if only someone would be willing to re-add that piece of code that recognised BOSS tags into WB it would be cool. Or if someone would add tags from BOSS masterlist into WB or at least into LOOT manually.
    13. Sharlikran
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      Yep more or less CarlosS4444. I am about up to this page. Half of those changes are Git things that are empty. So roughly 30 changes. This was my last change where I mention where I am compared to the BOSS list. There are other changes and changes are ongoing, as people have time.
    14. Striker879
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      @Carlos + Sharlikran + everybody ... the more I'm reading about here and thinking about how my understanding regarding bash tags has progressed over the years I think I may have an idea how I got off the Path of Truth and became the Disseminator of Untruths.

      I've always used Wrye Bash to add any bash tags that I've needed to add to a mod. Then I report the tags to mhahn and sometimes (not always) once he releases an updated masterlist I use the updated masterlist for my next BOSS GUI sort before rebuilding my bashed patch.

      What I don't do is remove my manually added bash tags from WB. The result is I then have no idea where the bash tags I see listed in WB for any given mod are coming from ... my additions or BOSS.

      Now I find out that the ones I thought were coming from BOSS are actually not coming from the BOSS GUI sort but are the one's that were incorporated into WB from the BOSS masterlist.

      Thanks for getting me back onto the right Path.
    15. Sharlikran
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      The bash tags come from any of three places. The plugin header, manually applied in the wrye bash gui, and the three files masterlist, taglist, userlist, from LOOT in 305 or higher.
  8. CarlosS4444
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    @Sharlikan: someone with a name that is unknown to me uploaded updates to WB without any additional info here. Could you confirm that everything's OK?
    1. Sharlikran
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      gandaganza is part of the developers on the official repository which is separate from my fork where I make the changes I use for personal use. I also experiment adding new features that eventually become part of the official version. The official version has a bunch (but not all) of my current fixes and updates.

      However that version has a build issue in the EXE so it doesn't work. I'm making temporary changes to help get another official version that works properly.

      Read the sticky post for the current working version.
  9. Sharlikran
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    If you recently downloaded 307.201903301944, which was an official update version uploaded by the official team, it may cause an error for some people. If you have the following error download [New link above in Sticky Post!!!!!!!!!!!!!] and let me know if it works please.

    Traceback (most recent call last):
    File "bash\bash.pyo", line 282, in _main
    File "zipextimporter.pyo", line 82, in load_module
    File "bash\basher\__init__.pyo", line 4191, in <module>
    File "zipextimporter.pyo", line 82, in load_module
    File "bash\basher\links.pyo", line 41, in <module>
    File "zipextimporter.pyo", line 82, in load_module
    File "bash\basher\installer_links.pyo", line 43, in <module>
    File "zipextimporter.pyo", line 82, in load_module
    File "bash\basher\gui_fomod.pyo", line 31, in <module>
    File "zipextimporter.pyo", line 82, in load_module
    File "bash\fomod.pyo", line 30, in <module>
    File "zipextimporter.pyo", line 82, in load_module
    File "distutils\__init__.pyo", line 26, in <module>
    ImportError: cannot import name dist
    1. tatnala
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      I had this exact problem with the standalone executable and your version resolved it for me. Thanks !
  10. Oooiii
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    The new updated installer gives an error when starting Wrye Bash:

    Error! Unable to start Wrye Bash.


    Please ensure Wrye Bash is correctly installed.


    Traceback (most recent call last):
    File "bash\bash.pyo", line 282, in _main
    File "zipextimporter.pyo", line 82, in load_module
    File "bash\basher\__init__.pyo", line 4191, in <module>
    File "zipextimporter.pyo", line 82, in load_module
    File "bash\basher\links.pyo", line 41, in <module>
    File "zipextimporter.pyo", line 82, in load_module
    File "bash\basher\installer_links.pyo", line 43, in <module>
    File "zipextimporter.pyo", line 82, in load_module
    File "bash\basher\gui_fomod.pyo", line 31, in <module>
    File "zipextimporter.pyo", line 82, in load_module
    File "bash\fomod.pyo", line 30, in <module>
    File "zipextimporter.pyo", line 82, in load_module
    File "distutils\__init__.pyo", line 26, in <module>
    ImportError: cannot import name dist

    I went back to this version: https://github.com/Wrye-Code-Collection/wrye-bash/releases/tag/307.201903240730
    1. Sharlikran
      Sharlikran
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      Submit BashBugDump.log using the "-d" parameter. If you use Vortex or MO2 you need to add "-d" to either the argument box or for vortex the command line box.
  11. malablondi
    malablondi
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    I've been using use wrye bash since I started playing Oblivion,and overall it works fine,but I noticed a few minor issues with it.
    Once in a while mod checker suggests,that I should deactivate five specific mods,before making a bashed patch.These are Oblivion citadel door fix,3 patches for MTC mod,and patch for Kragenirs death quest.I always check the list of mergeable mods on all categories of wrye bash,before clicking on build patch,and the mods,that it asked me to deactivate,were not on the list.I closed wrye,did mod sorting with boss,than opened wrye again,and mod checker didn't list anything to deactivate anymore.
    It was wasn't a single case,it happened multiple times,though it's been a while since the last time.
    Once I did what mod checker asked me to do,just to check If I'm right,and I was.When I deactivated the mods,which it asked me to do,and rebuild bashed patch,the mods in question were listed in black(not green with a plus symbol),deactivated,and when I started Oblivion,I got a message,that the save relies on content,that is no longer present,and some objects may no longer be available.Mod checker asks me to deactivate some mods,but is not going to merge them.
    Another thing happens when I deactivate some mod,and this it kinda weird.First it says the name of the mod which I'm removing,but out of the sudden it shows a different name,Unofficial Oblivion patch(like I would ever deactivate that,lol),and it even shows me the prompts for OBSE ini plugins,which UOP relies on ,to remove.I don't know,If it only happens with mods,that rely on UOP,but I've seen it multiple times.
    Sometimes,when I uninstall mod(in installers tab of wrye bash),the mod will still be remain active,and needs to be manually deleted from wrye bash mod list.
    I use steam,latest Wrye bash 307 beta 3,Windows 10,and I have all game files installed on disc D.Boss and Wrye bash are both installed in Oblivion game folder.
    1. Sharlikran
      Sharlikran
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      I'm sorry I don't use the same mods as people and barley have time to play since I support two tools for over 6 games. Then I do on rare occasions help update the LOOT masterlist. So if other users have some suggestions that would be great. Our team really can't comment on that kind of thing. That's why I have the mod troubleshooting links. More people frequent those forums then here.

      Technical stuff I can answer:

      BOSS: I have already explained everything you could possibly want to know about BOSS to Tinien and Ciccigomma. Please read previous comments.

      MOD Checker: button uses some internal functions and some BOSS information. Refer to BOSS restrictions previously mentioned.

      Mergable Mods: Refer to the documentation in the section Merging Plugins.

      Load order: I understand that if you uncheck a mod that all the sudden a different name such as the Unofficial patch pops up. I can't explain that. I'm not doing any of the programming for that. Sure there are changes to that. However, the first thing that pops into my head would be plugins.txt and loadorder.txt. However, those are not used by Oblivion (or FO3 or FNV) because load order is by time date stamp. So since it's not plugins.txt or something like that I will watch for it in case it happens to me, but I can't explain it. You surely know by now that unchecking a mod only unchecks others if it's a master of a file.

      Your steps to reproduce are uncheck a mod. Well I can do that all day and not get your error. I use the program all the time for all the games for testing. I don't get to play but I do test stuff. So listing steps won't really help.

      The last thing that was never a thing years ago are NMM, MO/MO2 or Vortex. People that use BOSS and Wrye Bash typically do not use any of the other mod managers. If you do happen to be doing that then no, that's not supported by us. That's in the sticky post. We can't troubleshoot other people virtual file management or programming for management of file linking like NMM and Vortex use.

      The other last thing is Windows 10. It's becoming too intrusive and I can't keep up with it. It adds protections that keep limiting functionality even for xEdit and LOOT. So just make sure you don't have you game in Program FIles or Program Files (x86) and stuff and from there I can't explain all the things windows 10 might do.
  12. UpstateElana
    UpstateElana
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    Just installed current Wrye for new install of Oblivion - from CD. All good, runs fine with official DLC. However, when i place any zipped mod into installers, then run Wrye - installers tab shows nothing in installers to unpack / install to Oblivion.What am i missing? How get Wrye to .see. mods I've placed in the installers tab.Used Wrye for years, prior PC - never had this problem. Help?
    1. laulajatar
      laulajatar
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      Is Installers enabled? Right click on the top column and see if enabled is checked. Can also select open to see if your zips are in the right directory.
    2. UpstateElana
      UpstateElana
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      Installers tab (in WB)

      "Package"

      nothing here, there are mods in the correct folder

      rt click on installers header
      get drop down list:("V" = a check mark)

      "
      V Installers
      V Mods
      V Saves
      V INI Edits
      V Screenshots
      People"

      People has no box w a checkbox.
      Checkmar preceeding Mods is greyed out.

      When I click on people, the checkmark appears, stays.
      Clicking on "mods" does nothing.

      Rt Click on "package" opens long list of options, 'unhiding' the mods in installers folder NOT allowed, so its not that.

      OK, tried clicking other places, found it. THANK YOU. All good now. :)
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