Fallout New Vegas
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Created by

DrarenThiralas

Uploaded by

xax34hah

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About this mod

Adds a recoil-like mechanic for all NPCs in Fallout: New Vegas, including creatures, robots, etc.

Requirements
Permissions and credits
Changelogs
Description:

This mod adds a recoil-like mechanic for all NPCs in the game. Requires xNVSE and JiP LN NVSE 55.60+.

The way it works is by tracking the number of shots made by each NPC, and briefly stopping them from shooting if they exceed a certain number of shots within too short a time (unless those shots actually hit). The goal is to make NPCs use their weapons in logical ways, generally firing aimed shots or short bursts, and only going full auto if the target is right in their face.

This mod should generally be compatible with everything, including mod-added NPCs, weapons, ammo types, and mods that change the AI. However, mods that make liberal use of the SetRestrained command might break it. I'm not aware of any such mods, but if you do find one please report it to me.


Configuration:

Version 1.1: Now has an MCM menu for all your configuration needs. Settings will be automatically saved into a configuration file, and will persist between different characters.

To configure the mod, you can either use console commands or FNVEdit (recommended).
Here is the list of adjustable variables:
  • IRNPCRecoilMult - multiplies all NPC recoil by this value. Default: 1
  • IRNPCRecoilFade - modifies the speed with which NPCs recover from the effects of recoil, higher values are faster. Default: 75
  • IRNPCRecoilThresholdLower - NPCs need to recover back to this level of recoil before they can fire again. Default: 10
  • IRNPCRecoilThresholdUpper - NPCs briefly stop firing when reaching this level of recoil. Default: 100
  • IRNPCRecoilMax - Determines the amount of time NPCs need to start firing again. The total time is: (IRNPCRecoilMax - IRNPCRecoilThresholdLower)/IRNPCRecoilFade seconds. Default: 150
  • IRNPCHitBonus - NPCs instantly recover from this amount of recoil if they score a hit on their target. Default: 25

The exact amount of recoil experienced by NPCs depends on their weapon and their skill with it. Additionally, single-shot weapons like the Single Shotgun are considered to have zero recoil, since they're pretty slow to fire already.

Recommended mods:

This mod was designed as a sort-of companion mod to JT's Arsenal - Ammo Use, so it is recommended you use that. If you read that mods description, you can probably guess why. I also recommend using Unfound Loot with that, so that you won't end up swimming in ammunition. An honorable mention also goes to JSUE, the definitive New Vegas rebalance mod.

Credits:

  • Me, xax34hah AKA DrarenThiralas, for writing the scripts for this mod.
  • The NVSE/xNVSE teams, particularly JazzIsParis, for making New Vegas modding awesome.
  • Obsidian, for making Fallout: New Vegas.