Mods
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Tamriel Rebuilt is a fan project working to build the mainland of Morrowind Province in The Elder Scrolls III: Morrowind, while preserving the original game’s creative vision and direction.
- 160KB
- 16.2k
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Tamriel Rebuilt is a fan project working to build the mainland of Morrowind Province in The Elder Scrolls III: Morrowind, while preserving the original game’s creative vision and direction.
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Culminating from a year of hard work, Tamriel_Data contains a data unified file structure spearheaded by Project Tamriel and Tamriel Rebuilt as the first adopter.
- 6KB
- 9.2k
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Culminating from a year of hard work, Tamriel_Data contains a data unified file structure spearheaded by Project Tamriel and Tamriel Rebuilt as the first adopter.
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OAAB_Data is a free-to-use asset repository for the Morrowind Community.
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Magic Diversity's aim is to make your experience as a mage more interesting by giving every magic effect a new, unique HD look (this includes casting animations, magic bolts and hit/area effects).
- 58.0MB
- 1.8k
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Magic Diversity's aim is to make your experience as a mage more interesting by giving every magic effect a new, unique HD look (this includes casting animations, magic bolts and hit/area effects).
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This is a mesh and texture replacer for the soulgems.Comes with full PBR support for the MGE XE Physically Based Rendering Prototype.
- 718KB
- 1.3k
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This is a mesh and texture replacer for the soulgems.Comes with full PBR support for the MGE XE Physically Based Rendering Prototype.
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A lua-based framework for creating new, fully functional magic effects. Currently adds 109 new magic effects.
- 2.3MB
- 966
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A lua-based framework for creating new, fully functional magic effects. Currently adds 109 new magic effects.
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Dirnae\'s and thuggqwerty\'s work put together.
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You like Mark/Recall? Let's be honest, it's far too limited. This is a nice little mod that add extreme versatility to Mark and Recall.
- 33KB
- 893
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You like Mark/Recall? Let's be honest, it's far too limited. This is a nice little mod that add extreme versatility to Mark and Recall.
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Multiple Teleport Marking (OpenMW and Tamriel Rebuilt)
Replaces the built-in mark & recall spells with a version that allows marking up to 12 different places.Modified for OpenMW and Tamriel Rebuilt 1912.
- 276KB
- 800
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Multiple Teleport Marking (OpenMW and Tamriel Rebuilt)
Replaces the built-in mark & recall spells with a version that allows marking up to 12 different places.Modified for OpenMW and Tamriel Rebuilt 1912.
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This mod adds a whole new guild to Morrowind, which will have you questing for knowledge and rare artifacts, long lost. You eventually gain the knowledge on how to become a Lich.
- 1.5MB
- 526
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This mod adds a whole new guild to Morrowind, which will have you questing for knowledge and rare artifacts, long lost. You eventually gain the knowledge on how to become a Lich.
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MNEM is a complete overhaul of Morrowind. Though it focuses primarily on immersion, MNEM changes many aspects of the game: settlements seem more lively; more weapons, armor, ingredients, books, and artifacts can be found throughout the world; more options are available to you in quests and factions; races and birthsigns are much more interesting, a
- 416.8MB
- 469
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MNEM is a complete overhaul of Morrowind. Though it focuses primarily on immersion, MNEM changes many aspects of the game: settlements seem more lively; more weapons, armor, ingredients, books, and artifacts can be found throughout the world; more options are available to you in quests and factions; races and birthsigns are much more interesting, a
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Oblivion Style Vampires in Morrowind
This mod changes vampires in Morrowind to function more like those in Oblivion. Four stages of the disease, reset by feeding, and the like.
- 7KB
- 403
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Oblivion Style Vampires in Morrowind
This mod changes vampires in Morrowind to function more like those in Oblivion. Four stages of the disease, reset by feeding, and the like.
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The third entry in the Magic Mechanics series, this mod adds new Oblivion-inspired visual effects and mechanics for the vanilla detection magic effects, as well as adds 7 new magic effects. It integrates those effects into new spells and distributes them in-game to spell vendors. It does all of this without requiring an ESP.
- 60.9MB
- 386
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The third entry in the Magic Mechanics series, this mod adds new Oblivion-inspired visual effects and mechanics for the vanilla detection magic effects, as well as adds 7 new magic effects. It integrates those effects into new spells and distributes them in-game to spell vendors. It does all of this without requiring an ESP.
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Deus Ex Machina - A Steampunkyish Mod
A steampunk quest mod with 70+ quests, trains, robotics, and an entire new land to explore.
- 81.8MB
- 374
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Deus Ex Machina - A Steampunkyish Mod
A steampunk quest mod with 70+ quests, trains, robotics, and an entire new land to explore.
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A quest mod. Makes Sheogorath cultists a joinable faction.
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Customizable MWSE Multi Mark and Harder Recall
An overhaul of the mark and recall system using MWSE 2.1 to allow: - Multiple mark locations, even from other mods. Teleport companions to your location. Limit number of marks by mysticism. - Higher magicka cost and lower cast chance for long recall distances. - Limited number of daily recalls. Features can be changed in MCM
- 13KB
- 300
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Customizable MWSE Multi Mark and Harder Recall
An overhaul of the mark and recall system using MWSE 2.1 to allow: - Multiple mark locations, even from other mods. Teleport companions to your location. Limit number of marks by mysticism. - Higher magicka cost and lower cast chance for long recall distances. - Limited number of daily recalls. Features can be changed in MCM
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Restore magicka spell and enchant
Version 4 - Adds a restore magicka spell, an absorb magicka spell, 1 ring with a constant restore magicka effect, 1 ring to restore your magicka on use, 11 amulets with a constant spell absorption and 18 weapons to absorb your enemies' magicka including the crescent and the unused longspear
- 16KB
- 274
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Restore magicka spell and enchant
Version 4 - Adds a restore magicka spell, an absorb magicka spell, 1 ring with a constant restore magicka effect, 1 ring to restore your magicka on use, 11 amulets with a constant spell absorption and 18 weapons to absorb your enemies' magicka including the crescent and the unused longspear
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YAPHM (Yet Another Portable House Mod)
Adds a portable house to the game. No special steps to acquire, a spell to access the home is added by the mod. Has various convenience features, see detailed description for a full list.
- 375KB
- 264
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YAPHM (Yet Another Portable House Mod)
Adds a portable house to the game. No special steps to acquire, a spell to access the home is added by the mod. Has various convenience features, see detailed description for a full list.
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Starwind v3.1 - A Star Wars Conversion
Starwind is a total conversion mod that brings the Morrowind engine into the universe of Star Wars: The Old Republic and takes place during the events of Knights of the Old Republic.Version 3.1 now Live!
- 1.5GB
- 227
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Starwind v3.1 - A Star Wars Conversion
Starwind is a total conversion mod that brings the Morrowind engine into the universe of Star Wars: The Old Republic and takes place during the events of Knights of the Old Republic.Version 3.1 now Live!
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Use Virnetch's Customizable MWSE Multi Mark and Harder Recall or (if you don't have the latest MWSE) Melian's Teleport Mod.
- 30KB
- 222
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Use Virnetch's Customizable MWSE Multi Mark and Harder Recall or (if you don't have the latest MWSE) Melian's Teleport Mod.