Morrowind

About this mod

This mod aims to be the one stop mod for all cut content in The Elder Scrolls III: Morrowind, and continues to evolve over time, including more content along the way. What this mod is restoring includes items, creatures, quests, NPC's, keys, locations, scripts, spells, sounds, dialogue and voice acting.

Requirements
Permissions and credits
This mod is a work in progress, but the releases are playable when they are dropped. The mod closely follows what is listed on these websites here (which I had the pleasure of assisting): 
https://tcrf.net/The_Elder_Scrolls_III:_Morrowind
https://en.uesp.net/wiki/Morrowind:Unused_Content
The mod as of version 1.5 is compatible with Anthology Solstheim, Solstheim - Tomb of the Snow Prince, Patch for Purists, Official Bethesda plug-ins, Morag Tong Polished, and Tamriel Rebuilt.

Version 1.5 is a small update, it includes some fixes for version 1.4, and also new content that was finished up to this point. What is included: 

* Fix for the WaitOneDay script that would make some members of the Ebonheart Imperial Cult speak with Yagrum Bagarn's Voice
* Removed the beast sound effects from Yagrum Bagarn and Vivec, compatible with Patch for Purists
* Some NPC navigation fixes
* Neloth's kill quests are now separated into their own plug-in for players that want compatibility with Morag Tong Polished
* Cleaned the Sanit quest to hopefully help the rare cases of the quest bugging out for people
* Adds more items that make use of unused enchantments
* Dead Hero weapons have now been added to the 7 out of 8 Dead Heroes missing their weapons in the base game
* The Ordinators at Bal Ur have been restored and help clear the area of hostile cultists and creatures
* The two unused summon spell effects added via Bloodmoon now work and allow the player to summon a Draugr and Spriggan
* Implementing some more unused NPCs from Bloodmoon
* Further updates to the Tamriel Rebuilt patches

There will be more updates in the future as there is still a lot of things left to add. The Future Roadmap looks like this:

* Being able to restore the Silt Striders unused animations and sounds via the .kf file, and not a script
* Integrating some unused NPCs that are harder to get right, such as the Elite Guard in the Tribunal quest "The Thief"
* Starting from scratch on adding majority of the unused voice acting
* Being able to rent beds at taverns that currently don't
* Add in Dagoth Ur's 12 taunt files during the battle in the Heart Chamber
* With the Help of other modders, finding a way to restore Corprus functionality without game crashes, and, breaking the Main Quest

Plug-in Breakdown: 

Cutting Room Floor - Sounds.esp needs Morrowind Code Patch as of version 1.4.

Main Plug-ins:

Characters - Adds NPCs that were cut from the game but are present in games files.

Conjuration - Adds two new summon spells and patches all the other conjuration spells to use correct sound effects and visuals.

Containers - Adds containers that are in the games files that were unused, and also restores models for containers from the games BSA files.

Creatures - Adds creatures that were unused in the game's files, and, also adds models for new creatures from the games BSA files.

Dagoth - Restores False Sunder item and associated voice acting, also fixes the script where killing the Ash Vampires weakens Dagoth Ur.

Diseases - Edits creatures that had incorrect diseases, and adds diseases to creatures that were meant to have specific ones, but didn't. Also renames many of the diseased variants of creatures to their correct names mentioned in dialgoue.

Extras - A plug-in that adds things that don't fit into a specific catagory, or things that are debatable. Such examples are restored powers, spell particle effects, unused enchantments, unused body part assets, etc.

Herders - Adds two herders mentioned via dialogue to the West Gash region.

Heroes - Adds six new high level enchanted items to the Dead Hero corpses found around Vvardenfell.

Items - Restores unused items from the game's files and assets from the BSA files.

Jobs - Adds quests that makes use of unused Thieves Guild quest items.

Keys - Adds missing keys that had a use, or gives a use for useless keys in the game.

Lair - Adds the Vor Lair dungeon to Solstheim.

Mispers - "Missing Persons", adds NPCs that were not in the games files, but were mentioned via in-game dialogue.

Neloth - A separate plug-in that contains the cut "Early Retirement' and "Writ for Master Neloth" quests.

Orders - Adds quests that make use of unused Fighters Guild creatures.

Ordinators - Adds the cut Bal Ur Ordinators that will now keep the location safe for pilgrims.

Quests - Restores functionality of quests that were unifinished in the games files.

Redaynia - Adds a fishing village to Ald Redaynia as per mentions via dialogue.

Slaves - Adds dialogue and unused keys from the games files, so that more slaves can go free.

Sounds - Adds unused sound effects for spells and creatures that otherwise, were using copies of sounds from other things.

Spells - Adds unused spell effects to merchants, as well as restores powers that were patched out from Morrowinds day 1 release.

Travel - Adds unused shipmasters to Solstheim so that there is an island wide travel network.

Underground - Adds an underground smugglers den under Ald-ruhn as mentioned in a quest item and an unused key.

Voices - Adds unused voice files to NPCs and special creatures.

Optional Plug-ins:

Anthology - Adds unused shipmasters to Solstheim and Adds Vor Lair, using Anthology Solstheim for correct cell data.

Prince - Adds unused shipmasters to Solstheim and Adds Vor Lair, using Tomb of the Snow Prince for compatability. Removed an NPC that is present in Tomb of the Snow Prince.

MispersTR - "Missing Persons", adds NPCs that were not in the games files, but were mentioned via in-game dialogue. Removed some NPCs that are added already in Tamriel Rebuilt.

ItemsTR - Restores unused items from the game's files and assets from the BSA files. Removes unique items that are present in Tamriel Rebuilt and renames the IDs of items and enchantments so that they are compatible with Tamriel Data.


Here is a list of everything this mod does (version 1.0 to version 1.5):

Spoiler:  
Show


==========
Version 1.5:
==========


[CUTTING ROOM FLOOR - ITEMSTR] {OPTIONAL}


Removed the Secret Masters Alchemy set from Abelle Chriditte as the items will be placed in Tamriel Rebuilt - Andaram

Decided to not rename magickeater robe_en and magickmirror robe_en to T_Use_MagickeaterRobe and T_Use_MagickmirrorRobe as it would just create unused clones, and it doesn't matter if Cutting Room Floor or Tamriel Rebuilt uses either ID for the enchantment


[CUTTING ROOM FLOOR - ORDINATORS]


Edited AI for the unused NPC 'ordinator_bal_ur' to not attack the player and to be able to wander

Created 4 clones of the Ordinator, ID's are 'ordinator_bal_ur2', 'ordinator_bal_ur3', and 'ordinator_bal_ur4'

Set the Ordinators to be aware and to follow each other when combat happens outside the scripts

Created scripts for each Ordinator to be able to attack the cultists at Bal Ur

Made scripts for the cultists to attack the new Ordinators. The cultists now have fight scripts. These are applied to Arns Uvalas, Dinuro Ientih, Rakoslod, Svog, and Barri

Changed the Ordinators' class to Guard instead of Warrior, so that they act like guards and fight creatures in the area. I left them as do not respawn however as they are out at a ruin and not in a town


[CUTTING ROOM FLOOR - CHARACTERS]


Added the unused Skaal Honor Guard to the Skaal Great Hall. Applied skaalguardscript and Warrior class to him

Added Kili the Long to Raven Rock, Bar. Gave her robes, gold and a Glass Jinksblade as she is a Nightblade. Added a Greetings 1 entry asking the player if they have seen the assassin Thauraver pass through town, making a connection that she is "K" in Thauraver's Orders, and is making sure her escaped slaves have been killed and has the money to pay for the deed


 [CUTTING ROOM FLOOR -CONJURATION]


Moved the edited conjuration spells from Cutting Room Floor - Extras.esp to this plugin

Created a new Draugr ID called 'BM_draugr_summon', changed attack AI to 50 and flee AI to 0

Created a new Spriggan ID called 'BM_spriggan_summon', changed attack AI to 50 and flee AI to 0

Edited game settings for the unused sEffectSummonCreature04 added via Bloodmoon, renamed it as 'Summon Draugr'

Edited game settings for the unused sEffectSummonCreature05 added via Bloodmoon, renamed it as 'Summon Spriggan'

Pointed game setting entry for sMagicCreature04ID to BM_draugr_summon

Pointed game setting entry for sMagicCreature05ID to BM_spriggan_summon

Added Conjuration Hit visual effect from Cutting Room Floor - Extras.esp to this plugin

Edited the now renamed entry in the gameplay Magic Effects tap for Summon Draugr to have all the Conjuration spell settings. Assigned a custom icon for the spell

Edited the now renamed entry in the gameplay Magic Effects tap for Summon Spriggan to have all the Conjuration spell settings. Assigned a custom icon for the spell

Assigned the Conjuraion Hit effect and a custom icon to Summon Centurion Sphere spell effect

Created a new Summon Draugr spell in Spellmaking tab

Created a new Summon Spriggan spell in Spellmaking tab

Made an edit to one of Aesliip's greetings, were finishing his portion of the 'Skaal Test of Strength' will reward the player with the Summon Draugr spell, alongside his ring

Made an edit to Tharsten Heart-Fang' dialogue under 'restore the power of the Skaal', when the player finishes his portion of the 'The Skaal Test of Loyalty' quest which rewards the player with the Summon Spriggan spell alongside the Mace of Aevar Stone-Singer

Made an edit to Tharsten Heart-Fang' dialogue under 'the power of the Skaal', when the player finishes his portion of the 'The Skaal Test of Loyalty' quest which rewards the player with the Summon Spriggan spell alongside the Mace of Aevar Stone-Singer

Patched Bound Cuirass and Bound Axe to use same lighting and sound effects as the other Bound spells

Patched all conjuration spells so that they all use conjuration effects and sounds

Changed Summon Fabricant to be a Conjuration School spell and not an Alteration one

Added missing spell information to Summon Bonewolf, Summon Draugr, Summon Spriggan, Call Wolf, and Call Bear

Added missing Conjuration Area effect to all Summon spells


[CUTTING ROOM FLOOR - EXTRAS]


Added a map marker for Endusal to match the other Red Mountain citadels

Shifted the Dagoth Banner to be more central at Kogoruhn

Removed edited Conjuration spells and ConjureHit visual effect static


[CUTTING ROOM FLOOR - UNDERGROUND]


Moved Dalos Golathyn slightly and one of the path grid nodes so that he doesn't get stuck on the fence


[CUTTING ROOM FLOOR - NELOTH]


Added Early Retirement and Writ for Master Neloth quests


[CUTTING ROOM FLOOR - QUESTS]


Removed Early Retirement and Writ for Master Neloth quests

Removed Dagoth Velos from Sanit, Shrine

Cleaned ash_ghoul_fgr in Yakin, Shrine, and replaced him with a regular Ash Ghoul

Placed the now available ash_ghoul_fgr (Dagoth Velos) in Sanit, Shrine

Updated the quest functions to point to ash_ghoul_fgr being dead rather than dagoth velos


[CUTTING ROOM FLOOR - VOICES]


Made a new sound effects entry called 'vivec sounds', and left it blank. This is so that there is better compatability with Patch for Purists, as it added Vivec's laughing voice file as the hurt sound

Also made new sound effects entry for Yagrum Bagarn called "yagrum sounds" so that he doesn't roar like a werewolf when attacked

Fixed an issue for Yagrum Bagarn's WaitOneDay script, which is shared by members of the Imperial Cult. Added a GetPCCell check pointing to the Corprusarium Bowels to have the voice lines activate


[CUTTING ROOM FLOOR - HEROES]


Renamed wrath_en to fury_en for easier organizing of enchantments for this plugin, edited Fury sword to point to renamed enchantment

Create new enchantments, wrath_en and feast_en

Created a new Daedric Dai-Katana called Wrath, assigned wrath_en as the enchantment

Created a new Ebony Mace called Feast, assigned feast_en as the enchantment

Created a new Daedric Shortsword called Hunger, assigned the unused hunger_en as the enchantment

Created a new Daedric Wakizashi called Sloth, assigned the unused sloth_en as the enchantment

Created a new Ebony Shortsword called Zeal, assigned the unused zeal_en as the enchantment

Created a new Silver Spear called Envy, assigned the unused envy_en as the enchantment

Replaced Greed in Vivec, Telvanni Vaults with a Silver Spear

Added Greed to "warrior dead 01"

Added Wrath to "warrior dead 02"

Added Zeal to "thief dead 00"

Added Hunger to "thief dead 01"

Added Sloth to "wizard dead 01"

Added Envy to "wizard dead 00"

Removed Blood Feast Shield and Demon Mace from "warrior dead 03". Replaced with a Steel Tower Shield and Feast


[CUTTING ROOM FLOOR - ITEMS]


Changed the value and weight for the Coat of Arms misc item

Created new icons for the unused small chest misc items

Created new misc items: misc_chest_small_01 and misc_chest_small_02

Added Misc_placemat_01, misc_scrapwood01, misc_scrapwood02, misc_scrapwood03, misc_scrapwood04, misc_scrapwood05, misc_com_coatofarms_01, misc_chest_small_01, misc_chest_small_02 to 'random_pos' level list

Removed collision meshes from all the Scrap Wood, Wheat Bundle, and Shackles

Created a new body part and assigned a new model and icon to the Red Colovian Fur Helm. Gave the helm to Uncle Sweetshare alongside his White Colovian Fur Helm

Replaced two Light_Com_Candle_16 with the unused Light_Com_Candle_15 in Ebonheart, Imperial Commission, on the altar where the Lord's Mail used to be

Replaced the red lantern in Vivec, St. Delyn Canal North-Two with the unused light_de_lantern_11. Assigned dreamer as the owner

Replaced a red tall candle in Mawia with the unused Light_De_Candle_21. Corrected the candles icon to use the same as Light_De_Candle_11

Replaced Light_De_Candle_23 on the bar counter in Suran, Desele's House of Earthly Delights with the unused Light_De_Candle_22. Corrected the candles icon to use the same as Light_De_Candle_14

Created a new ring called 'Ring of Llivam's Reversal', assigned the unused enchantment 'llivam's reversal_en'. Added to the l_m_rings level list

Created a new ring called 'Ring of Tranasa's Spelltrap', assigned the unused enchantment 'tranasa's spelltrap_en'. Added to the l_m_rings level list

Created a new ring called 'Ring of Unseen Wisdom', assigned the unused enchantment 'dynamic unseen wisdom_en'. Added to the l_m_rings level list

Created a new ring called 'Ring of Sublime Wisdom', assigned the unused enchantment 'dynamic sublime wisdom_en'. Added to the l_m_rings level list

Created a new ring called 'Ring of Silver Wisdom', assigned the unused enchantment 'dynamic silver wisdom_en'. Added to the l_m_rings level list

Created a new ring called 'Ring of Red Wisdom', assigned the unused enchantment 'dynamic red wisdom_en'. Added to the l_m_rings level list

Created a new ring called 'Ring of Green Wisdom', assigned the unused enchantment 'dynamic green wisdom_en'. Added to the l_m_rings level list

Created a new ring called 'Ring of Golden Wisdom', assigned the unused enchantment 'dynamic golden wisdom_en'. Added to the l_m_rings level list

Created a new shield called 'Steel Shield of Denial', assigned the unused enchantment 'dynamic denial_en'. Added to the l_m_armor_shields level list

Created a new cuirass called 'Steel Cuirass of Stolid Armor', assigned the unused enchantment 'dynamic stolid armor_en'. Added to the l_m_armor_cuirass level list

Created a new Bonemold Cuirass called 'Cuirass of Balanced Armor', assigned the unused enchantment 'dynamic balanced armor_en'. Added to the l_m_armor_cuirass level list

Created a new Netch Leather Cuirass called 'Cuirass of Nimble Armor', assigned the unused enchantment 'dynamic nimble armor_en'. Added to the l_m_armor_cuirass level list

Created new Netch Leather boots and Bonemold Boots entries, called 'Boots of Fleetness', and 'Bonemold Boots of Fleetness'. Assigned the unused enchantment 'dynamic fleetness_en'. Added both to the l_m_armor_boots level list

Created new Cloth Bracers and Bonemold Bracers entries, called them 'Cloth Martial Craft L Bracer', 'Cloth Martial Craft R Bracer', 'Bracer of Martial Craft' (L & R variant). Assigned the unused enchantment 'dynamic martial craft_en'. Added all four bracers to the l_m_armor_bracers level list

Created new shoes called 'Shoes of Stalking', assigned the unused enchantment 'dynamic stalking_en'. Added to the l_m_enchantitem_hlaalu_rank0 level list

Created new gloves called 'Left Glove of Safekeeping', and 'Right Glove of Safekeeping'. Assigned the unused enchantment 'dynamic safekeeping_en'. Added to the l_m_enchantitem_hlaalu_rank0 level list

Created a new shirt called 'Shirt of Glib Speech', assigned the unused enchantment 'dynamic glib speech_en'. Added to the l_m_enchantitem_hlaalu_rank0 level list

Created a new amulet called 'Amulet of Enterprise', assigned the unused enchantment 'dynamic enterprise_en'. Added to the l_m_amulets level list

Created a new belt called 'Belt of Fluid Evasion', assigned the unused enchantment 'dynamic fluid evasion_en'. Added to the l_m_belts level list


[CUTTING ROOM FLOOR - KEYS]


Removed the key 'Ministry of Truth Entrance' from Alvela Saram. Added the correct unused key 'Ministry of Truth Key' to her inventory. The corrected key is the one that actually opens the doors to the Ministry of Truth, the old one didn't even have "Key" in the name or the ID


[CUTTING ROOM FLOOR - CONTAINERS]


Replaced de_r_closet_01_mcloth03 in Ald-ruhn, Arobar Manor Bedrooms with de_r_closet_01_arobar01

Replaced de_r_closet_01_mcloth04 in Ald-ruhn, Arobar Manor Bedrooms with de_r_closet_01_arobar02

Replaced de_r_chest_01_irano in Mournhold, Royal palace: Guards' Quarters with de_r_chest_irano_unique. This unused variant of the chest is the only one with a 'unique' tag, as oppossed to the unused variants of the chests of the other guards

Added de_p_desk_01_maren to Tel Aruhn, Maren Uvaren; Enchanter. Assigned Maren as the owner

Replaced the poor table in Dren Plantation, Hlevala's Shack with de_p_desk_hlevala. Assigned Hlevala as the owner


==========
Version 1.4:
==========


[CUTTING ROOM FLOOR - ITEMSTR] {OPTIONAL}


Removed Ring of Namira from Merta and from the plug-in as it will be included in the Tamriel Rebuilt Narsis release after Andaram

Renamed ID's for items and enchantments for what is shared between Cutting Room Floor and Tamriel Data. ID renames are as follow:
T_De_FiendCephalopodHelm_01
T_De_FiendMoleCrabHelm_01
T_De_Et_Robe_Magickeater
T_De_Et_Robe_Magickmirror
T_Use_MagickeaterRobe
T_Use_MagickmirrorRobe
T_De_CandleBlue_01
T_De_CandleGreen_01
T_De_CandleIvory_01
T_De_CoiledRope_01
T_De_Placemat_01
T_Com_Shackles_01
T_De_Wickwheat_01
T_Com_Scrapwood01
T_Com_Scrapwood02
T_Com_Scrapwood03
T_Com_Scrapwood04
T_Com_Scrapwood05
T_Com_CoatofArms_01
T_Nor_StalhrimShortsword_01
T_Nor_StalhrimSpear_01
T_Nor_SilverSpear_01
T_Dwe_Regular_Longspear_01
T_Dae_Regular_Longspear_01
T_Com_Wood_Arrow_01
T_Com_Wood_Bolt_01
T_Com_Wood_Crossbow_01
T_Com_Steel_BattleAxe_Devil
T_De_Glass_JinkbladeAegis_01

Dialogue for creating Stalhrim Spear and Shortsword was updated to reflect the new ID names


[CUTTING ROOM FLOOR - MISPERSTR] {OPTIONAL}


Removed Nolus Atrius as he is present in Andothren as of Tamriel Rebuilt Dominions of Dust release

Removed Bribanne Erien as she will be present in the Tamriel Rebuilt Andaram release in Old Ebonheart


[CUTTING ROOM FLOOR - PRINCE] {OPTIONAL}


A copy of Cutting Room Floor - Anthology.esp, except NPCs and objects are moved to not be stuck under objects added by Tomb of the Snow Prince

Removed Sados Relothan as he is added in Tomb of the Snow Prince already


[CUTTING ROOM FLOOR - ANTHOLOGY] {OPTIONAL}


A patch for Anthology Solstheim users that uses the content from Cutting Room Floor - Travels.esp. This time around the patch was made natively and not using an existing plug-in and moving coordinates of references

Includes the new Alta Vor dungeon as the entrance is moved along with Anthology Solstheim

Includes Sados Relothan in his house


[CUTTING ROOM FLOOR - TRAVEL]


Removed Cinia Urtius from this esp as she did not actually have any travel path nor intended to according to Morrowind Prophecies

Moved Sados Relothan from Cutting Room Floor - Extras.esp to this plug-in. Makes it easier for the patches for Anthology Solstheim, and for Tomb of the Snow Prince


[CUTTING ROOM FLOOR - LAIR]


Added dungeon entrance to Solstheim, Moesring Mountains -26,24. Connected door to 'Vor Lair, Interior

Changed lighting settings for Vor Lair, Interior and Vor Lair, Chambers of Alta Vor

Vor Lair, Interior is now a fully detailed ice cave dungeon interior using some unused bloodmoon assets

Vor Lair, Chambers of Alta Vor is now a fully detailed ice cave dungeon interior using some unused bloodmoon assets

Created a new Dremora Lord called 'Alta Vor', added him to Vor Lair, Chambers of Alta Vor. 'Alta Vor' is a Bloodmoon equivalent to the Tribunal Dremora Lord 'Khash-Ti Dhrur'

Added two Dremora Lord's, two Golden Saint's, a Winged Twilight, and a Hunger to Vor Lair, Interior

Assigned Wooden Door Open 1 and Wooden Door Close 1 sound effects to BM_IC_door_01 as it lacked sound effects

Renamed 'Vor Lair, Interior' to 'Solstheim, Vor Lair: Interior', to bring it in line with all other interiors in Bloodmoon

Renamed 'Vor Lair, Chambers of Alta Vor' to 'Solstheim, Vor Lair: Chambers of Alta Vor', to bring it in line with all other interiors in Bloodmoon


[CUTTING ROOM FLOOR - REDAYNIA]


Unchecked and re-checked illegal to sleep marker in Ald Redaynia cell in case of mods that make it legal

Deleted ex_shore_all_lev+2 spawner on the shoreline where the village is going to go

Created a new banner asset that reads Ald Redaynia in Daedric, added to Ald Redaynia

Added 'redoran guard male' to Ald Redaynia

Added 'redoran guard female' to Ald Redaynia

Two instances of the unused com_sack_00_ingred container is added to Ald Redaynia cell

Created a new interior called 'Ald Redaynia, Aldos Favel's Shack'

Created a new interior called 'Ald Redaynia, Davela Rethandus's Shack'

Created a new interior called 'Ald Redaynia, Diram Telvayn's Shack'

Created a new interior called 'Ald Redaynia, Raviro and Aran'

Created a new interior called 'Ald Redaynia, Mensa Dareleth's Shack'

Created a new interior called 'Ald Redaynia, Soris Fadathram's Shack'

Created a new interior called 'Ald Redaynia, Tovas Salothran's Shack'

Created a new NPC using an unused family name: Ferul Salvel. Added to Ald Redaynia

Created a new NPC using an unused family name: Tovas Salothran. Added to Ald Redaynia

Created a new NPC using an unused family name: Mensa Dareleth. Added to Ald Redaynia

Created a new NPC using an unused family name: Davela Rethandus. Added to Ald Redaynia

Created a new NPC using an unused family name: Aldos Favel. Added to Ald Redaynia, Aldos Favel's Shack

Created a new NPC using an unused family name: Diram Telvayn. Added to Ald Redaynia, Diram Telvayn's Shack

Created a new NPC using an unused family name: Llensi Raviro. Added to Ald Redaynia, Raviro and Aran

Created a new NPC using an unused family name: Myvryna Aran. Added to Ald Redaynia, Raviro and Aran

Created a new NPC using an unused family name: Soris Fadathram. Added to Ald Redaynia, Soris Fadathram's Shack

Added more nodes to Ald Redaynia's pathgrid so that NPC's don't have trouble navigating the docks

Added the unused light 'light_com_redware_lamp' to 'Ald Redaynia, Soris Fadathram's Shack' interior

Added some Ald Redaynia filtered Greeting 9 lines to activate Ald Redaynia topic from NPCs in the village

Added a few lines of dialogue to the Ald Redaynia topic

Interiors are fully furnished and path grid is set


[CUTTING ROOM FLOOR - UNDERGROUND]


Created a new interior called 'Ald-ruhn, Underground'. Linked to Ald-ruhn, Ilmiril's House and Ald'ruhn, The Rat In The Pot. Setting it up as Ilmiril is working as a double agent between the Thieves Guild and the Camonna Tong, hence why Thieves Guild members have access to the Underground just like him, while he is also mentioned in the decoded text of Sottilde's Code Book

Added an unused light 'Light_De_Candle_25' (Redware Candle) to Ald-ruhn, Underground

All items and containters in the underground have Ilmiril as the owner

Added Fomesa Tharys to Ald-ruhn, Underground

Added Llandreri Selothan to Ald-ruhn, Underground

Added Dalos Golathyn to Ald-ruhn, Underground

Pathgrid in the interior set


[CUTTING ROOM FLOOR - HERDERS]


Added a redoran hut and four Guar to West Gash Region -9,8

Added a redoran hut and four Guar to West Gash Region -7,10

Created a new NPC called Endrone Thirendas, added to to West Gash Region -9,8

Created a new NPC called Drovone Famori, added to West Gash Region -7,10

Created a new interior called 'Endrone Thirendas's Hut', Linked it to West Gash Region -9,8

Created a new interior called 'Drovone Famori's Hut', Linked it to West Gash Region -7,10

Added some entries to the 'trouble with bandits' topic for Endrone Thirendas and Drovone Famori

Interiors are fully furnished and path grid is set

Removed 4 creature spawns in West Gash Region -9,8 as they were too close to the herder hut and Guar


[CUTTING ROOM FLOOR - MISPERS]


Added a new NPC called Karpal to Erabenimsun Camp, Ashkhan's Yurt. This NPC was missing from the game entirely even though his axe and dialogue hint at him. Gave Karpal AI to follow ahaz and ulath-pal. Gave him Karpal's Friend axe and the WarLoverKill script

Edited the AI of ulath-pal and ahaz to follow karpal

Replaced Karpal's Friend with a Chitin War Axe in Vivec, Telvanni Vault

Created a new NPC called Saralis Golmis and added him to Vivec, Black Shalk Cornerclub.

Created a new NPC called Malur Omayn and added him to Ministry of Truth, Prison Keep

Created a new NPC called Hean and added him to Ald-ruhn, Guild of Mages: Provides Priest service for the player

Added an entry for Hean in the two scripts: TG_LootMG and TG_LootMG2, so that he is disabled and enabled during and after the Thieves Guild quest

Set 200 gold for Heans trade services and added some restocking ingredients to his inventory

Created a new NPC called Kuda, and added him to Zainab Camp, Kuda's Yurt. Assigned the ZainabKill script to him as well as changed ownership of the interiors contents to Kuda rather than 'sakulerib'

Created a new NPC called Bilsa Andaram, and added her to Gnissi -11,11

Added a unique dialogue entry for Bilsa Andaram under "little secret"

Created a new NPC called Narese Athrys, and added her to Suran, Suran Tradehouse

Added a unique dialogue entry for Narese Athrys under "little secret"

Created a new NPC called Madayna Sarendas, and added her to Dagon Fel, The End of the World

Created a new NPC called Mangolodh, and added him to Gnisis, Fort Darius

Created a new NPC called Nolus Atrius, and added him to Balmora, Hlaalu Council Manor. Applied nolore Script to him

Created a new NPC called Naryn, and added him to Balmora-3,-3. Applied the 'sleeperScript' script to him. Full name is Naryn Hlervi; Hlervi is an unused family name from the game

Created a new NPC called Avus, and added him to Balmora-3,-2. Applied the 'sleeperScript' script to him. Full name is Avus Llando; Llando is an unused family name from the game

Created a new NPC called Baram, and added him to Vivec, St. Olms 4,-12. Applied the 'sleeperScript' script to him. Full name is Baram Samarys; Samarys is an unused family name from the game

Created a new NPC called Bribanne Erien, and added her to Balmora, Guild of Mages

Created a new NPC called Ainat Sanababi, and added him to Nchuleft. Added the Sound_Flies script to him as he set to be a dead body that persists

Created a new NPC called Felyn Saranas, and added him to Vivec, Hlaalu Treasury


[CUTTING ROOM FLOOR -CONTAINERS]


This Plug-in was created because of the removal of Cutting Room Floor - Core.esp; the contents are Bloatspore containers and placements in Kwama Egg Mines, as well, it contains the Daedric Chests inside Mortrag Glacier

Replaced the crate_01_random_pos on the top floor of Caldera, Ghorak Manor with the unused 'crate_01_ghorak2'. This paired with the crate_01_ghorak crate already present means there is a full set (minus the helmet) of Orcish armor in the manor 


[CUTTING ROOM FLOOR - DAGOTH]


Cutting Room Floor - Dagoth.esp is a rename of Cutting Room Floor - Sunder.esp. This includes all the False Sunder edits from that plug-in but includes, more as the same scripts are being edited to add missing Dagoth Ur Voice lines, aside from False Sunder

Included a script and activator placed in Dagoth Ur, Facility Cavern that fixes the issue where Dagoth Ur doesn't get weaker if the Ash Vampires are killed. Tried to incorporate it into the DagothCreature1 script but it would break the script. So the script and activator include are called UAH_DagothUr_Bane. This might be the best way to do it as Patch for Purists also includes them as the same name, so this will not break compatability


[CUTTING ROOM FLOOR - VOICES]


Deleted all previous progress for this plug-in, all the dialogue added never fired in the game. Will try again in a future version

Edited WaitOneDay script so that Yagrum Bagarn has voice acting restored

Dirtied the original voice entries for Yagrum Bagarn in vanilla so that there isn't an incompatability with Patch for Purists

Created a new script 'vivecscript' which was assigned to vivec_god to allow voice acting

Gedna Relvel's Voice line was moved from Cutting Room Floor - Core.esp to this plug-in


[CUTTING ROOM FLOOR - SOUNDS]


Changed the lesser Bonewalkers moan sound to use the unused 'moan2' file so that there is a slight difference between them and the Greater Bonewalker, as
the default moan sound plays more ofter for Greater Bonewalkers and makes more sense to stay as default for them

Created a script called magicSound allows the sound spell to work properly as by default sound was a useless spell

Added magicScript to startup scripts list

Created a script called 'siltstriderScript' which allows the missing Silt Strider sound effects and animations to play

Assigned siltstriderScript to a_siltstrider

Edited sound 'Item Weapon Blunt Up' to contain the unused sound effect 'bluntOUT.wav'

Edited sound 'Item Weapon Blunt Down' to contain the unused sound effect 'bluntAway.wav'

Created a new sound called 'Item Weapon Axe Up' which now uses the sound effect 'AxeOUT.wav'

Created a new sound called 'Item Weapon Axe Down' which now uses the sound effect 'AxeAway.wav'


[CUTTING ROOM FLOOR - CHARACTERS]


Removed Myn Farr from Old Mournhold: Temple Crypt. Moved him to Old Mournhold: Temple Gardens

Swapped Myn Farr's Steel Set and Claymore with Adamantium Set and Claymore

Removed Imperial Guard_M_Sadri from Mournhold, Imperial Cult Services

Added valgus statlilius to Fort Frostmoth, Armory. Added the same inventory items as regular BM_Imperial Guard

Added fortloreboozeScript script to Valgus Statlilius

Added Cinia Urtius to Tel Fyr, on the deck of the boat. Made edits so that she offers master training in Medium Armor and also to her Wander AI so she doesn't walk off of the boat

Added Ather Belden to Ald-ruhn, The Rat In The Pot

Added Dro'farahn to Mournhold, Great Bazaar

Added Dirver Relas to Mournhold, Great Bazaar

Added Edre Retene to Mournhold, Great Bazaar

Added the container 'com_chest_02_Retene' to Mournhold, Great Bazaar. Assigned ownership to Edre Retene

Removed Fomesa Tharys from Ald-ruhn, The Rat In The Pot

Removed Dalos Golathyn from Ald-ruhn, Ald Skar Inn

Removed Llandreri Selothan from Ald-ruhn, Council Club


[CUTTING ROOM FLOOR - SPELLS]


Restored the Fortify Short Blade effect for 10pts/60secs in Mephala's Skill spell that was removed in the official Morrowind 1.2 patch

Red Despair - Sold by Nilvyn Drothan, Llathyno Hlaalu, Somutis Vunnis, Amarie Charien

Absorb Intelligence [Ranged] - Sold by Only-He-Stands-There

Absorb Willpower [Ranged] - Sold by Only-He-Stands-There

Absorb Agility [Ranged] - Sold by Only-He-Stands-There

Absorb Endurance [Ranged] - Sold by Only-He-Stands-There

Absorb Luck [Ranged] - Sold by Only-He-Stands-There

Created a new spell called 'Impotence' with an effect that was previously not able to be purchased: Damage Strength

Impotence - Sold by Farena Arelas


[CUTTING ROOM FLOOR - DISEASES]


Made a new script called 'diseaseSlaughterfish', which allows Ataxia and Greenspore to be assigned at the same time

Added diseaseSlaughterfish script to slaughterfish; spell list updated to reflect the script

Removed diseases from Slaughterfish_Small

Added diseaseUndead script to bonewalker_summon, Bonewalker_Greater_summ, bonewalker_weak; along with adding the chills disease spell

Added diseaseUndead script to bonelord_summon, skeleton_summon, skeleton entrance; along with the chills and brown rot disease spells

Edited morvaynCreatures script to add all four of the blight diseases rather than just one (Black-Heart Blight)

Added blight spells ash woe blight, chanthrax blight, ash-cancre to corprus_lame_morvayn

Added diseaseAscended script to corprus_lame_fyr01, corprus_lame_fyr02, corprus_lame_fyr03, corprus_lame_fyr04; along side the blight spells ash woe blight, chanthrax blight, ash-cancre

Edited danarScript script to add all four of the blight diseases

Added blight spells ash woe blight, chanthrax blight, ash-cancre, black-heart blight to corprus_stalker_danar, corprus_stalker_morvayn, corprus_stalker_berwen, corprus_stalker_fgcs, corprus_stalker_fyr01, corprus_stalker_fyr02, corprus_stalker_fyr03

Added diseaseAscended script to corprus_stalker_berwen, corprus_stalker_fgcs, corprus_stalker_fyr01, corprus_stalker_fyr02, corprus_stalker_fyr03

Edited Netch_breeding script to allow contraction of Serpiginous Dementia

Added common disease spell serpiginous dementia to netch_betty_ilgn, netch_bull_ilgn

Changed Rust Rat's script and spell from Witbane to Rust Chancre

Created a new script 'catchblight' which allows the player to catch blight diseases in blight storms

Added catchblight script to Startup Scripts

Edited dialogue entires that call the diseased alit "Dusky Alit", when it should be "Dusty Alit" as per cut loading screens


[CUTTING ROOM FLOOR - CREATURES]


Cleaned out instances of the second Dremora variant from level lists and the instance itself. Instead the new red hair variant is assigned to Dremora, while the default black hair variant remains for Dremora Lord. The Dremora that changed to red hair are dremora, dremora_gothren_guard1, dremora_gothren_guard2, dremora_summon, dremora_ttmg, dremora_ttpc

Added Kwama Forager "kwama forager_tb" to Tel Branora, Upper Tower: Therana's Chamber. Changed AI to not be hostile, as it's AI set it to stationary originally (probably one of Therana's egg hatchlings in the past)


[CUTTING ROOM FLOOR - EXTRAS]


Changed the unused Staff of Magnus enchantment "magnus' wrath" from cast once to cast when used. This enchantment is accurate to the description in the book "Tamrielic Lore' so is applied to the staff over the one we got in the final release of the game

Removed the Wizard's Brand Power from Breton race and gave it to The Mage birthsign

Assigned severedleg_en to BM nord leg

Added the unused House Dagoth banner outside of Kogoruhn

Body part 'b_n_high elf_m_upper leg' was using the model 'B_N_High Elf_F_Upper Leg.nif': corrected it to using the unused model 'b_n_high elf_m_upper leg.nif'

Body part 'b_n_dark elf_m_hand.1st' was using the model 'B_N_Dark Elf_F_Hands.1st.NIF': corrected it to using the unused model 'b_n_dark elf_m_hands.1st.nif'

Body part 'b_n_imperial_f_hands.1st' was using the model 'B_N_Nord_F_Hands.1st.nif': corrected it to using the unused model 'b_n_imperial_f_hands.1st.nif'

Body part 'b_n_nord_m_hands.1st' was using the model 'B_N_Imperial_M_Hands.1st.nif': corrected it to using the unused model 'b_n_nord_m_hands.1st.nif'

Body part 'b_n_redguard_m_hands.1st' was using the model 'B_N_Redguard_F_Hands.1st.nif': corrected it to using the unused model 'b_n_redguard_m_hands.1st.nif'

Restored the missing map marker for Indoranyon

Moved the Dreugh in Punammu to this plug-in as Cutting Room Floor - Core.esp has been removed

Moved the accessible cell in Odirniran to this plug-in as Cutting Room Floor - Core.esp has been removed

Moved the Bal Ur Region topic to this plug-in as Cutting Room Floor - Core.esp has been removed

Dialogue edits to Fara, Arangaer and Elegal to refuse the player service if they do not have hospitality papers or are not a member of Great House Telvanni


[CUTTING ROOM FLOOR - ITEMS]


Changed magickmirror robe_en from cast on strike to cast on use

Changed magickeater robe_en from cast on strike to cast on use

Created Magickmirror Robe, assigned magickmirror robe_en enchantment, added to level list l_m_enchanteditem_telvanni_rank6

Created Magickeater Robe, assigned magickeater robe_en enchantment, added to level list l_m_enchatneditem_telvanni_rank8

Created Devil Battle Axe, assigned devil axe_en enchantment, added to level lists l_m_wpn_melee_axe and l_m_enchanteditem_telvanni_rank8

Created Glass Jinkblade of the Aegis, assigned jinkblade of the aegis enchantment, added to level list l_m_wpn_melee_short blade

Added 4 Misc_placemat_01 to com_hutch_01_placemats

Moved the Staff of Llevule so it is in a more appropriate placement in the Andrano Ancestral Tomb (and also not bleeding into geometry)

Restored the GND model for Dwemer Left Pauldron and Right Pauldron

Restoted the GND model for the Dwemer Left Bracer and Right Bracer

Restoted the GND model for the Glass Left Bracer and Right Bracer

Removed the Slippers of Doom from Ald Daedroth, Inner Shrine

Added the Slippers of Doom to Elvil Vidron

Added random_daedra_skin level list to ogrim_az, ogrim titan_velas, ogrim titan, ogrim, hunger_fghl, hunger_az_02, hunger_az_01, hunger_audenian, hunger, daedroth_fg_nchur, daedroth_baladas, daedroth_az, daedroth, clannfear

Removed misc_scrapwood01 from random_pos

Removed misc_scrapwood02 from random_pos

Removed misc_scrapwood03 from random_pos

Removed misc_scrapwood04 from random_pos

Removed misc_scrapwood05 from random_pos

Removed random_coatofarms level list

Cleaned entries for com_chest_01_pos

Added random_ghoul_heart level list to ash_ghoul, ash_ghoul_ganel, ash_ghoul_mulyn

Added the unused model 'c_m_robe_common_02h_gnd.nif' to 'common_robe_02_h' as it was using the wrong robes GND model

Edited Ring of Namira's value to 12000

Added misc_com_wood_cup_04 to random_pos level list

Created a new misc item using the unused model misc_candle_red_01.nif, created an icon for it and added to random_pos level list. Item is simply called 'Candle'

Created a new misc item misc_redware_lamp.nif (POS)(POS_nc)

Created a new misc item using the unused model misc_redware_lamp.nif, and added to random_pos, random_de_pos_01_nc level lists. Item is called 'Redware Lamp'

Replaced 'torch' in 'barrel_01_torch' with the unused torch 'light_com_torch_02'. This allows there to be more variety when looting for torches, as barrels will now contain this unused variant, while crates will continue to use the default torch variant


[CUTTING ROOM FLOOR - ORDERS]


Added ash_zombie_fgaz to Vivec, Arena Underworks

Added a new Journal entry called FG_AncestorGuardian

Added a new Journal entry called FG_AshZombie

Added a new topic called 'Ancestor Guardian', all entries filtered to Lorbumol gro-Aglakh

Added some quest lines to the existing ash zombie topic, filtered to Lorbumol gro-Aglakh

Added some new dialogue to the orders topic, so that Lorbumol gro-Aglakh can give the player kill contracts for the Ash Zombie 'ash_zombie_fgaz', and Ancestor Guardian 'ancestor_guardian_fgdd' which of course have fighters guild tags in the ID, but never had quests originally. The two new quest rewards the player 5 rep for Fighters Guild and 200 gold each (10 rep and 400 gold total)

The order of the quests are as follows: Juicedaw Ring / Ancestor Guardian / Ash Zombie / Silence Tongue-Toad

Added expelled dialogue to the topics Ancestor Guardian and ash zombie


[CUTTING ROOM FLOOR - JOBS]


Added ebony_bracer_left_tgeb and ebony_bracer_right_tgeb to crate_01_Sirollus_02, as crate_01_Sirollus_01 is used in the LeFemme Armor DLC

Added daedric_club_tgdc to anora

Added de_p_chest_02_fara1 to Sadrith Mora, Fara's Hole in the Wall. Assigned ownership to Fara

Added Journal topics 'TG_Plates", "TG_EbonyBracers", "TG_AnorasClub", "TG_SS_MaryonsStaff"

Added a quest "Thieves Guild: Commemorative Plates" where Big Helende tasks the player with stealing Commemorative plates from Sadrith Mora, Fara's Hole
in the Wall

Added a topic called 'Commemorative Plates' with quest dialogue filtered to 'big helende'

Added a quest "Thieves Guild: Ebony Bracers" where Big Helende tasks the player with stealing Ebony Bracers from Sirollus Saccus in Ebonheart, Hawkmoth Legion Garrison

Added a topic called 'Ebony Bracers' with quest dialogue filtered to 'big helende'

Added a quest "Thieves Guild: Anora's Club" where Big Helende tasks the player with stealing Anora's Club from Anora in Tel Branora, Tower Entry

Added a topic called 'Anora's Club' with quest dialogue filtered to 'big helende'

Added a quest "Thieves Guild: Bal Molagmer, Maryon's Staff" where Gentleman Jim Stacey tasks the player with stealing Maryon's Staff (ebony_staff_tges) from the Vivec, Telvanni Vaults, and returning the staff to him in Tel Branora, Upper Tower: Therana's Chambers. The quest recognises the player stealing one staff from Felen for Big Helende if they did do that. The staff for the Bal Molagmer quest is mentioned to be Felen's original staff that he lost in a past Telvanni dispute

Edited the topic 'Felen Maryon's Staff' to add entries for 'stacey' and 'felen maryon'

Added expelled dialogue to the topics Ebony Bracer, Commemorative Plates, Anora's Club, and Felen Maryon's Staff


[CUTTING ROOM FLOOR - QUESTS]


Added random_ghoul_heart level list to ash_ghoul_fgr, this is so that there is not a conflict between Cutting Room Floor - Quests.esp and Cutting Room Floor - Items.esp

Made a journal edit to a deleted dialogue entry that would have blocked the blueprint quest if accidently cleaned out


[CUTTING ROOM FLOOR - KEYS]


Rusty Key found in Maar Gan, Assi Serimilk's Hut assigned to de_p_chest_02_pos5 lock

Shilipuran's Key assigned to the entrance of Shilipuran Zama-Rasour's Hut

Small Key found in Hla Oad assigned to the entrance of Hla Oad, Relien Rirne's House

Hassour Zainsuban's key now unlocks his chest de_p_chest_02_zainsuban (lock level of 20 was added)

Assigned Tuveso Beleth's Key to unlock the the closet in Ald-ruhn,Tuveso Beleth: Smith

Assigned Key to Varo Tradehouse Storage for the door to Vos, Varo Tradehouse Storage and added a lock level of 20

Assigned Worn Key in Pelagiad, Farusea Salas' House to the locked chest in the home "com_chest_01_misc06

Added the Worn Key (key_fedar) to Fedar Davus' in Tel Branora, the key already unlocks a chest in his home

Added Indalen's Key to Bols Indalen in Mournhold, Craftmen's Hall. His chest already has the key assigned

Added Rusty Key to Deserted Shipwreck, Lower Level. It now opens the chest 'chest_01_v_potion_ap_01' in the cabin of the shipwreck

Assigned key_ralen_hlaalo to unlock chest_small_02_gold_50 behind the tapestry in Balmora, Hlaalo Manor

==========
Version 1.3:
==========

[CUTTING ROOM FLOOR - ANTHOLOGY SOLSTHEIM]


Added on July 24th, 2021 - A patch file that allows the travel networks in Cutting Room Floor to be in their correct placement in Anthology Solstheim


[CUTTING ROOM FLOOR - SLAVES]


Fixed an entry where brallion's key was used to free slaves in the Gateway Inn, instead of the Gateway Inn key

Cleared out the key and script from Angaredhel

Added the Gateway Inn slave key to Sinyaramen, Clibergus Urgelian, and Nalion

Removed a quest rep entry for saving the Lizard's Head slave

Added Tel Aruhn Slave Key to savile imayn

Added Atttack scripts on the Orc's in Tel Aruhn Underground if you free slaves in their presence (incase you free them without buying)

Added dialogue to free all slaves in Tel Aruhn with the key

Fixed the cannot free bought slaves from Tel Aruhn issue from the previous versions of Cutting Room Floor


[CUTTING ROOM FLOOR - CREATURES]


Changed name for red hair dremora NIF files ending with '_alt' to '2'. ID's for these Dremora changed as well from '_alt' to '_2'

Added Tarvyn's Guar next to Tarvyn Faren in  cell Vivec 3,-9
- Set AI to follow "tarvyn faren" - Stop AI Follow at cell Pelagiad 0, -7

Made edits to Tarvyn Faren topic to enable/disable Tarvyn's Guar for the quest

Added entry "guar_pack_tarvyn_unique"->Disable to the script "Startup"

Made edits to the script "tarvynFollow" so that his Guar stops following once entering Pelagiad

Cleaned the entry of the scrib Vaba-Amus out from Gnisis, Tansumiran Cave Dwelling

Added Vaba-Amus to Gnisis, Vabdas Hut


[CUTTING ROOM FLOOR - EXTRAS]



Replaced Red Colovian Fur Helm assets with a new red version instead of it being default yellow

Removed Burning Hand and Wizard's Brand from Goris the Maggot King.

Added Burning Hand power to Dunmer race

Added Wizard's Brand power to Breton race

Created a new key "Madach Tradehouse Slave Key" - Added to Gnisis, Madach's Tradehouse

Made a dialogue entry in topic "go free" to set the slave Utadeek free in Gnisis, Madach's Tradehouse

Added the missing Conjuration Hit visual effect

Restored and replaced the defaultVFX on hit (magic_hit_conjure.nif) for all conjuration spells:
- Turn Undead, Summon Scamp, Summon Clannfear, Summon Daedroth, Summon Dremora, Summon Ancestor Ghost, Summon Skeletal Minion, Summon Lesser Bonewalker, Summon Greater Bonewalker, Summon Bonelord, Summon Winged Twilight, Summon Hunger, Summon Golden Saint, Summon Flame Atronach, Summon Frost Atronach, Summon Storm Atronach, Command Creature, Command Humanoid, Bound Dagger, Bound Longsword, Bound Mace, Bound Battle Axe, Bound Spear, Bound Longbow, Bound Cuirass, Bound Helm, Bound Boots, Bound Shield, Bound Gloves, Summon Centurion Sphere, Summon Fabricant, Call Wolf, Call Bear, Summon Bonewolf

Replaced the defaultVFX on bolt for all summon spells with the existing conjuration bolt VFX: 
- Summon Scamp, Summon Clannfear, Summon Daedroth, Summon Dremora, Summon Ancestor Ghost, Summon Skeletal Minion, Summon Lesser Bonewalker, Summon Greater Bonewalker, Summon Bonelord, Summon Winged Twilight, Summon Hunger, Summon Golden Saint, Summon Flame Atronach, Summon Frost Atronach, Summon Storm Atronach, Summon Centurion Sphere, Summon Fabricant, Call Wolf, Call Bear, Summon Bonewolf


[CUTTING ROOM FLOOR - VOICES]


Set Altmer Male service dialogue to trigger in topic Hello:
- Hello/The finest potions and elixirs in town are right here.
- Hello/My prices are the best.
- Hello/I have the finest spells in town.
- Hello/Everything is priced to go!
- Hello/Interested in purchasing anything?
- Hello/I'm sure we can work out a fair price.
- Hello/I offer the best values in town.

Added Breton male voiced files:
- b\m\Hlo_BM131.mp3"Are you the one known as the "nerevar"?"

Added Argonian female voiced files:
- a\m\CrAtk_AM001.mp3"Aarrgh!"
- a\m\CrAtk_AM002.mp3"Rarrgh!!"
- a\m\CrAtk_AM003.mp3"Hurrrgh!"
- a\m\CrAtk_AM004.mp3"Ha!"
- a\m\CrAtk_AM005.mp3"Die"

Added Argonian male voiced files:
- a\m\bAtk_AM001.mp3"Kill the beast!"
- a\m\bAtk_AM002.mp3"Your head will be my new trophy!"
- a\m\bAtk_AM005.mp3"Your cursed bloodline ends here!"
- a\m\bAtk_AM006.mp3"I’ve got the cure for your curse right here."
- a\m\bFle_AM001.mp3"Help! A beast!"
- a\m\bFle_AM002.mp3"Get away, beast!"
- a\m\bFle_AM003.mp3"Go away! I don’t have any treats!"
- a\m\bFle_AM004.mp3"Don’t infect me with your curse!"
- a\m\CrAtk_AM001.mp3"Growl"
- a\m\CrAtk_AM002.mp3"Hurrrgh!"
- a\m\CrAtk_AM003.mp3" Rarrgh!"
- a\m\CrAtk_AM004.mp3" Aarrgh!"
- a\m\CrAtk_AM005.mp3"Haarrgh!"
- a\m\Hit_AM003.mp3"Fetcher"
- a\m\Srv_AM001.mp3"What assistance do you require, friend?
- a\m\Srv_AM002.mp3"Cay I interest you in something?"
- a\m\Srv_AM003.mp3"You should leave."
- a\m\Srv_AM004.mp3"Greetins, any interest in my goods?"
- a\m\Srv_AM005.mp3"My prices are the best in town."
- a\m\Srv_AM007.mp3"A pleasure, looking to buy something?"
- a\m\Srv_AM008.mp3"Buy from me. Best quality"
- a\m\Srv_AM009.mp3"It should go away and die!"
- a\m\Srv_AM010.mp3"Knowledge you need? I have for right price."
- a\m\Srv_AM011.mp3"Finest magics! You buy!"
- a\m\Srv_AM012.mp3"Leave! Before I eat it!"
- a\m\Idl_AM007.mp3 "Bellow."

Added Intruder voiced files:
- a/f/OP_AF001.mp3"Grab her!"
- b/f/OP_BF001.mp3"Grab her!"
- b/m/OP_BM001.mp3"Grab her!"
- d/m/OP_DM001.mp3"Grab her!"
- h/f/OP_HF001.mp3"Grab her!"
- h/m/OP_HM001.mp3"Grab her!"
- i/f/OP_IF001.mp3"Grab her!"
- a/f/OP_AF003.mp3"She's over here!"
- b/f/OP_BF003.mp3"She's over here!"
- b/m/OP_BM003.mp3"She's over here!"
- d/f/OP_DF003.mp3"She's over here!"
- d/m/OP_DM003.mp3"She's over here!"
- h/f/OP_HF003.mp3"She's over here!"
- h/m/OP_HM003.mp3"She's over here!"
- i/f/OP_IF003.mp3"She's over here!"
- a/f/OP_AF006.mp3"There she is!"
- b/f/OP_BF006.mp3"There she is!"
- b/m/OP_BM006.mp3"There she is!"
- d/f/OP_DF006.mp3"There she is!"
- d/m/OP_DM006.mp3"There she is!"
- h/f/OP_HF006.mp3"There she is!"
- h/m/OP_HM006.mp3"There she is!"
- i/f/OP_IF006.mp3"There she is!"
- a/f/OP_AF007.mp3"Seize her!"
- b/f/OP_BF007.mp3"Seize her!"
- b/m/OP_BM007.mp3"Seize her!"
- d/f/OP_DF007.mp3"Seize her!"
- d/m/OP_DM007.mp3"Seize her!"
- h/f/OP_HF007.mp3"Seize her!"
- h/m/OP_HM007.mp3"Seize her!"
- i/f/OP_IF007.mp3"Seize her!"
- a/f/OP_AF002.mp3"Grab him!"
- b/f/OP_BF002.mp3"Grab him!"
- b/m/OP_BM002.mp3"Grab him!"
- d/m/OP_DM002.mp3"Grab him!"
- h/f/OP_HF002.mp3"Grab him!"
- h/m/OP_HM002.mp3"Grab him!"
- i/f/OP_IF002.mp3"Grab him!"
- a/f/OP_AF004.mp3"He's over here!"
- b/f/OP_BF004.mp3"He's over here!"
- b/m/OP_BM004.mp3"He's over here!"
- d/f/OP_DF004.mp3"He's over here!"
- d/m/OP_DM004.mp3"He's over here!"
- h/f/OP_HF004.mp3"He's over here!"
- h/m/OP_HM004.mp3"He's over here!"
- i/f/OP_IF004.mp3"He's over here!"
- a/f/OP_AF005.mp3"There he is!"
- b/f/OP_BF005.mp3"There he is!"
- b/m/OP_BM005.mp3"There he is!"
- d/f/OP_DF005.mp3"There he is!"
- d/m/OP_DM005.mp3"There he is!"
- h/f/OP_HF005.mp3"There he is!"
- h/m/OP_HM005.mp3"There he is!"
- i/f/OP_IF005.mp3"There he is!"
- a/f/OP_AF008.mp3"Seize him!"
- b/f/OP_BF008.mp3"Seize him!"
- b/m/OP_BM008.mp3"Seize him!"
- d/f/OP_DF008.mp3"Seize him!"
- d/m/OP_DM008.mp3"Seize him!"
- h/f/OP_HF008.mp3"Seize him!"
- h/m/OP_HM008.mp3"Seize him!"
- i/f/OP_IF008.mp3"Seize him!"


[CUTTING ROOM FLOOR - SPELLS]


Drain Acrobatics - Sold by Nebia Amphia

Drain Armorer - Sold by Nebia Amphia

Drain Axe - Sold by Nebia Amphia

Drain Blunt Weapons - Sold by Nebia Amphia

Drain Enchant - Sold by Heem-La, Estoril, Aldaril, Ervona Barys, Solea Nuccusius, and Diren Vendu

Drain Hand to Hand - Sold by Erer Darothril, Ferise Varo, and Sonummu Zabamat

Drain Heavy Armor - Sold by Heem-La

Drain Illusion - Sold by Heem-La

Drain Light Armor - Sold by Orrent Geontene, and Ferise Varo

Drain Marksman - Sold by Orrent Geontene, and Ferise Varo

Drain Medium Armor - Sold by Heem-La

Drain Mercantile - Sold by Heem-La

Drain Security - Sold by Heem-La, Estoril, Aldaril, Ervona Barys, Solea Nuccusius, and Diren Vendu

Drain Sneak - Sold by Orrent Geontene, and Ferise Varo

Drain Spear - Sold by Heem-La

Drain Speechcraft - Sold by Heem-La

Created a new spell with an unused spell effect: Restore Acrobatics - Sold by Danso Indules, Folvys Andalor, Rilvase Avani, Chaplain Ogrul, Saras
Orelu, Ygfa, Threvul Serethi, and Tunila Omavel

Created a new spell with an unused spell effect: Restore Alchemy - Sold by Danso Indules, Folvys Andalor, Telis Salvani, Synnolian Tunifus, Ulmiso Maloren, Zanmulk Sammalamus, Saras Orelu, Ygfa, Tunila Omavel, and Sonummu Zabamat

Created a new spell with an unused spell effect: Restore Alteration - Sold by Danso Indules, Folvys Andalor, Telis Salvani, Ulmiso Maloren, Chaplain Ogrul, Zanmulk Sammalamus, Saras Orelu, and Tunila Omavel

Created a new spell with an unused spell effect: Restore Armorer - Sold by Danso Indules, Folvys Andalor, Rilvase Avani, Chaplain Ogrul, Saras Orelu, Ygfa, Threvul Serethi, and Tunila Omavel

Created a new spell with an unused spell effect: Restore Athletics - Sold by Danso Indules, Folvys Andalor, Ulmiso Maloren, Chaplain Ogrul, Saras Orelu, Ygfa, Threvul Serethi, and Tunila Omavel

Created a new spell with an unused spell effect: Restore Axe - Sold by Danso Indules, Folvys Andalor, Rilvase Avani, Chaplain Ogrul, Saras Orelu, Ygfa, Threvul Serethi, and Tunila Omavel

Created a new spell with an unused spell effect: Restore Block - Sold by Danso Indules, Folvys Andalor, Synnolian Tunifus, Ulmiso Maloren, Zanmulk Sammalamus, Saras Orelu, Tunila Omavel, and Sonummu Zabamat

Created a new spell with an unused spell effect: Restore Blunt Weapons - Sold by Danso Indules, Folvys Andalor, Rilvase Avani, Chaplain Ogrul, Saras Orelu, Ygfa, Threvul Serethi, and Tunila Omavel

Created a new spell with an unused spell effect: Restore Conjuration - Sold by Danso Indules, Folvys Andalor, Telis Salvani, Synnolian Tunifus, Ulmiso Maloren, Zanmulk Sammalamus, Saras Orelu, Ygfa, Tunila Omavel, and Sonummu Zabamat

Created a new spell with an unused spell effect: Restore Destruction - Sold by Danso Indules, Folvys Andalor, Telis Salvani, Ulmiso Maloren, Chaplain Ogrul, Zanmulk Sammalamus, Saras Orelu, and Tunila Omavel

Created a new spell with an unused spell effect: Restore Enchant - Sold by Danso Indules, Folvys Andalor, Telis Salvani, Synnolian Tunifus, Ulmiso Maloren, Zanmulk Sammalamus, Saras Orelu, Ygfa, Tunila Omavel, and Sonummu Zabamat

Created a new spell with an unused spell effect: Restore Hand to Hand - Sold by Danso Indules, Folvys Andalor, Ulmiso Maloren, Chaplain Ogrul, Saras Orelu, Ygfa, Threvul Serethi, and Tunila Omavel

Created a new spell with an unused spell effect: Restore Heavy Armor - Sold by Danso Indules, Folvys Andalor, Telis Salvani, Synnolian Tunifus, Rilvase Avani, Zanmulk Sammalamus, Saras Orelu, Ygfa, Threvul Serethi, and Tunila Omavel

Created a new spell with an unused spell effect: Restore Illusion - Sold by Danso Indules, Folvys Andalor, Rilvase Avani, Saras Orelu, Tunila Omavel, and Sonummu Zabamat

Created a new spell with an unused spell effect: Restore Light Armor - Sold by Danso Indules, Folvys Andalor, Synnolian Tunifus, Ulmiso Maloren, Zanmulk Sammalamus, Saras Orelu, Tunila Omavel, and Sonummu Zabamat

Created a new spell with an unused spell effect: Restore Long Blade - Sold by Danso Indules, Folvys Andalor, Rilvase Avani, Chaplain Ogrul, Saras Orelu, Ygfa, Threvul Serethi, and Tunila Omavel

Created a new spell with an unused spell effect: Restore Marksman - Sold by Danso Indules, Folvys Andalor, Synnolian Tunifus, Ulmiso Maloren, Zanmulk Sammalamus, Saras Orelu, Tunila Omavel, and Sonummu Zabamat

Created a new spell with an unused spell effect: Restore Medium Armor - Sold by Danso Indules, Folvys Andalor, Telis Salvani, Synnolian Tunifus, Rilvase Avani, Zanmulk Sammalamus, Saras Orelu, Ygfa, Threvul Serethi, and Tunila Omavel

Created a new spell with an unused spell effect: Restore Mercantile - Sold by Danso Indules, Folvys Andalor, Rilvase Avani, Saras Orelu, Tunila Omavel, and Sonummu Zabamat

Created a new spell with an unused spell effect: Restore Mysticism - Sold by Danso Indules, Folvys Andalor, Telis Salvani, Ulmiso Maloren, Chaplain Ogrul, Zanmulk Sammalamus, Saras Orelu, and Tunila Omavel

Created a new spell with an unused spell effect: Restore Restoration - Sold by Danso Indules, Folvys Andalor, Telis Salvani, Ulmiso Maloren, Chaplain Ogrul, Zanmulk Sammalamus, Saras Orelu, and Tunila Omavel

Created a new spell with an unused spell effect: Restore Security - Sold by Danso Indules, Folvys Andalor, Telis Salvani, Synnolian Tunifus, Ulmiso Maloren, Zanmulk Sammalamus, Saras Orelu, Ygfa, Tunila Omavel, and Sonummu Zabamat

Created a new spell with an unused spell effect: Restore Short Blade - Sold by Danso Indules, Folvys Andalor, Ulmiso Maloren, Chaplain Ogrul, Saras Orelu, Ygfa, Threvul Serethi, and Tunila Omavel

Created a new spell with an unused spell effect: Restore Sneak - Sold by Danso Indules, Folvys Andalor, Synnolian Tunifus, Ulmiso Maloren, Zanmulk Sammalamus, Saras Orelu, Tunila Omavel, and Sonummu Zabamat

Created a new spell with an unused spell effect: Restore Spear - Sold by Danso Indules, Folvys Andalor, Telis Salvani, Synnolian Tunifus, Rilvase Avani, Zanmulk Sammalamus, Saras Orelu, Ygfa, Threvul Serethi, and Tunila Omavel

Created a new spell with an unused spell effect: Restore Speechcraft - Sold by Danso Indules, Folvys Andalor, Rilvase Avani, Saras Orelu, Tunila Omavel, and Sonummu Zabamat

Created a new spell with an unused spell effect: Restore Unarmored - Sold by Danso Indules, Folvys Andalor, Ulmiso Maloren, Chaplain Ogrul, Saras Orelu, Ygfa, Threvul Serethi, and Tunila Omavel

Created a new spell with an unused spell effect: Weakness to Normal Weapons - Sold by Marayn Dren, Estoril, Eraamion, Ervona Barys, Urtiso Faryon, Elynu Saren, and Mertisi Andavel

Created a new spell with an unused spell effect: Resist Normal Weapons - Sold by Idonea Munia, Sharn gra-Muzgob, Llarara Omayn, Dulian, Galero Andaram, Elynu Saren, J'Rasha, Vaval Selas, and Scelian Plebo

Created a new spell with an unused spell effect: Damage Acrobatics - Sold by Farena Arelas

Created a new spell with an unused spell effect: Damage Alchemy - Sold by Farena Arelas, Estirdalin, Erer Darothril, and Elynu Saren

Created a new spell with an unused spell effect: Damage Alteration - Sold by Farena Arelas, and Fevyn Ralen

Created a new spell with an unused spell effect: Damage Armorer - Sold by Farena Arelas

Created a new spell with an unused spell effect: Damage Athletics - Sold by Farena Arelas, and Fevyn Ralen

Created a new spell with an unused spell effect: Damage Axe - Sold by Farena Arelas

Created a new spell with an unused spell effect: Damage Block - Sold byFevyn Ralen

Created a new spell with an unused spell effect: Damage Blunt Weapons - Sold by Farena Arelas

Created a new spell with an unused spell effect: Damage Conjuration - Sold by Farena Arelas, Estirdalin, Erer Darothril, and Elynu Saren

Created a new spell with an unused spell effect: Damage Destruction - Sold by Farena Arelas, and Fevyn Ralen

Created a new spell with an unused spell effect: Damage Enchant - Sold by Farena Arelas, Estirdalin, Erer Darothril, and Elynu Saren

Created a new spell with an unused spell effect: Damage Hand to Hand - Sold by Farena Arelas, and Fevyn Ralen

Created a new spell with an unused spell effect: Damage Heavy Armor - Sold by Erer Darothril, Mertisi Andavel, and Salver Lleran

Created a new spell with an unused spell effect: Damage Illusion - Sold by Farena Arelas, and Salver Lleran

Created a new spell with an unused spell effect: Damage Light Armor - Sold by Fevyn Ralen

Created a new spell with an unused spell effect: Damage Long Blade - Sold by Farena Arelas

Created a new spell with an unused spell effect: Damage Marksman - Sold by Fevyn Ralen

Created a new spell with an unused spell effect: Damage Medium Armor - Sold by Erer Darothril, Mertisi Andavel, and Salver Lleran

Created a new spell with an unused spell effect: Damage Mercantile - Sold by Farena Arelas, and Salver Lleran

Created a new spell with an unused spell effect: Damage Mysticism - Sold by Farena Arelas, and Fevyn Ralen

Created a new spell with an unused spell effect: Damage Restoration - Sold by Farena Arelas, and Fevyn Ralen

Created a new spell with an unused spell effect: Damage Security - Sold by Farena Arelas, Estirdalin, Erer Darothril, and Elynu Saren

Created a new spell with an unused spell effect: Damage Short Blade - Sold by Farena Arelas, and Fevyn Ralen

Created a new spell with an unused spell effect: Damage Sneak - Sold by Fevyn Ralen

Created a new spell with an unused spell effect: Damage Spear - Sold by Erer Darothril, Mertisi Andavel, and Salver Lleran

Created a new spell with an unused spell effect: Damage Speechcraft - Sold by Farena Arelas, and Salver Lleran

Created a new spell with an unused spell effect: Damage Unarmored - Sold by Farena Arelas, and Fevyn Ralen

Fortify Acrobatics Skill - Sold by Scelian Plebo, Guls Llervu, Lloros Sarano, Nebia Amphia, Salen Ravel, Somutis Vunnis, Relms Gilvilo, and Dileno Lloran

Fortify Armorer Skill - Sold by Scelian Plebo, Guls Llervu, Lloros Sarano, Nebia Amphia, Salen Ravel, Somutis Vunnis, Relms Gilvilo, and Dileno Lloran

Fortify Athletics Skill - Sold by Scelian Plebo, Guls Llervu, Somutis Vunnis, Niras Farys, Rirnas Athren, Dileno Lloran, and Scelian Plebo

Fortify Axe Skill - Sold by Scelian Plebo, Guls Llervu, Lloros Sarano, Nebia Amphia, Salen Ravel, Somutis Vunnis, Relms Gilvilo, and Dileno Lloran

Fortify Block Skill - Sold by Scelian Plebo, Guls Llervu, Lloros Sarano, Lalatia Varian, Sedris Omalen, Somutis Vunnis, Rirnas Athren, and Scelian Plebo

Fortify Blunt Weapons Skill - Sold by Scelian Plebo, Guls Llervu, Lloros Sarano, Nebia Amphia, Salen Ravel, Somutis Vunnis, Relms Gilvilo, and Dileno Lloran

Fortify Enchant Skill - Sold by Scelian Plebo, Lloros Sarano, Llarara Omayn, Mehra Drora, Sedris Omalen, Niras Farys, Dileno Lloran, and Scelian Plebo

Fortify Hand to Hand Skill - Sold by Scelian Plebo, Guls Llervu, Somutis Vunnis, Niras Farys, Rirnas Athren, Dileno Lloran, and Scelian Plebo

Fortify Heavy Armor Skill - Sold by Scelian Plebo, Guls Llervu, Lloros Sarano, Llarara Omayn, Lalatia Varian, Sedris Omalen, Somutis Vunnis, Niras Farys, Relms Gilvilo, Dileno Lloran, and Scelian Plebo

Fortify Light Armor Skill - Sold by Scelian Plebo, Guls Llervu, Lloros Sarano, Lalatia Varian, Sedris Omalen, Somutis Vunnis, Rirnas Athren, and Scelian Plebo

Fortify Long Blade Skill - Sold by Scelian Plebo, Guls Llervu, Lloros Sarano, Nebia Amphia, Salen Ravel, Somutis Vunnis, Relms Gilvilo, and Dileno Lloran

Fortify Marksman Skill - Sold by Scelian Plebo, Guls Llervu, Lloros Sarano, Lalatia Varian, Sedris Omalen, Somutis Vunnis, Rirnas Athren, and Scelian Plebo

Fortify Medium Armor Skill - Sold by Scelian Plebo, Guls Llervu, Lloros Sarano, Llarara Omayn, Lalatia Varian, Sedris Omalen, Somutis Vunnis, Niras Farys, Relms Gilvilo, Dileno Lloran, and Scelian Plebo

Fortify Mercantile Skill - Sold by Scelian Plebo, Guls Llervu, Lloros Sarano, Fanildil, Nebia Amphia, Nilvyn Drothan, Ulmiso Maloren, Salen Ravel, Rirnas Athren, Dileno Lloran, and Scelian Plebo

Fortify Security Skill - Sold by Scelian Plebo, Lloros Sarano, Llarara Omayn, Mehra Drora, Sedris Omalen, Niras Farys, Dileno Lloran, and Scelian Plebo

Fortify Short Blade Skill - Sold by Scelian Plebo, Guls Llervu, Somutis Vunnis, Niras Farys, Rirnas Athren, Dileno Lloran, and Scelian Plebo

Fortify Sneak Skill - Sold by Scelian Plebo, Guls Llervu, Lloros Sarano, Lalatia Varian, Sedris Omalen, Somutis Vunnis, Rirnas Athren, and Scelian Plebo

Fortify Spear Skill - Sold by Scelian Plebo, Guls Llervu, Lloros Sarano, Llarara Omayn, Lalatia Varian, Sedris Omalen, Somutis Vunnis, Niras Farys, Relms Gilvilo, Dileno Lloran, and Scelian Plebo

Fortify Speechcraft Skill - Sold by Scelian Plebo, Guls Llervu, Lloros Sarano, Fanildil, Nebia Amphia, Nilvyn Drothan, Ulmiso Maloren, Salen Ravel, Rirnas Athren, Dileno Lloran, and Scelian Plebo

Created a new spell with an unused spell effect: Absorb Acrobatics - Sold by Aunius Autrus, and Nebia Amphia

Created a new spell with an unused spell effect: Absorb Alchemy - Sold by Aunius Autrus, and Felara Andrethi

Created a new spell with an unused spell effect: Absorb Alteration - Sold by Aunius Autrus, Fanildil, Nebia Amphia, Nilvyn Drothan, Chaplain Ogrul, Uvele Berendas, Amarie Charien, Somutis Vunnis, and Felara Andrethi 

Created a new spell with an unused spell effect: Absorb Armorer - Sold by Aunius Autrus, and Nebia Amphia

Created a new spell with an unused spell effect: Absorb Athletics - Sold by Aunius Autrus, and Uvele Berendas

Created a new spell with an unused spell effect: Absorb Axe - Sold by Aunius Autrus, and Nebia Amphia

Created a new spell with an unused spell effect: Absorb Block - Sold by Aunius Autrus, and Orrent Geontene

Created a new spell with an unused spell effect: Absorb Blunt Weapons - Sold by Aunius Autrus, and Nebia Amphia

Created a new spell with an unused spell effect: Absorb Conjuration - Sold by Aunius Autrus, and Felara Andrethi

Created a new spell with an unused spell effect: Absorb Destruction - Sold by Aunius Autrus, Fanildil, Nebia Amphia, Nilvyn Drothan, Chaplain Ogrul, Uvele Berendas, Amarie Charien, Somutis Vunnis, and Felara Andrethi

Created a new spell with an unused spell effect: Absorb Enchant - Sold by Aunius Autrus, and Felara Andrethi

Created a new spell with an unused spell effect: Absorb Hand to Hand - Sold by Aunius Autrus, and Uvele Berendas

Created a new spell with an unused spell effect: Absorb Heavy Armor - Sold by Aunius Autrus

Created a new spell with an unused spell effect: Absorb Illusion - Sold by Aunius Autrus, Orrent Geontene, Fanildil, and Nebia Amphia

Created a new spell with an unused spell effect: Absorb Light Armor - Sold by Aunius Autrus, and Orrent Geontene

Created a new spell with an unused spell effect: Absorb Long Blade - Sold by Aunius Autrus, and Nebia Amphia

Created a new spell with an unused spell effect: Absorb Marksman - Sold by Aunius Autrus, and Orrent Geontene

Created a new spell with an unused spell effect: Absorb Medium Armor - Sold by Aunius Autrus

Created a new spell with an unused spell effect: Absorb Mercantile - Sold by Aunius Autrus, Orrent Geontene, Fanildil, and Nebia Amphia

Created a new spell with an unused spell effect: Absorb Mysticism - Sold by Aunius Autrus, Fanildil, Nebia Amphia, Nilvyn Drothan, Chaplain Ogrul, Uvele Berendas, Amarie Charien, Somutis Vunnis, and Felara Andrethi

Created a new spell with an unused spell effect: Absorb Restoration - Sold by Aunius Autrus, Fanildil, Nebia Amphia, Nilvyn Drothan, Chaplain Ogrul, Uvele Berendas, Amarie Charien, Somutis Vunnis, and Felara Andrethi

Created a new spell with an unused spell effect: Absorb Security - Sold by Aunius Autrus, and Felara Andrethi

Created a new spell with an unused spell effect: Absorb Short Blade - Sold by Aunius Autrus, and Uvele Berendas

Created a new spell with an unused spell effect: Absorb Sneak - Sold by Aunius Autrus, and Orrent Geontene

Created a new spell with an unused spell effect: Absorb Spear - Sold by Aunius Autrus

Created a new spell with an unused spell effect: Absorb Speechcraft - Sold by Aunius Autrus, Orrent Geontene, Fanildil, and Nebia Amphia

Created a new spell with an unused spell effect: Absorb Unarmored - Sold by Aunius Autrus, and Uvele Berendas


[CUTTING ROOM FLOOR - DISEASES]


Removed Ataxia spell from the Dusty Alit spell list

Added Rock Joint spell to the Dusty Alit spell list

Added Greenspore spell to the Small Slaughterfish spell list

Added Ataxia spell to the Slaughterfish spell list

Removed Brown Rot script from the summon version of Skeleton

Added Brown Rot script to Skeleton

Added Brown Rot spell to the Skeleton spell list

Added Witbane spell to Rust Rat spell list

Removed Witbane spell from the Waste Rat spell list

Added Rust Chancre spell to the Waste Rat spell list

Added Dampworm spell to the Rogue Nix-Hound spell list

Added Rattles spell to the Nix-Hound spell list

Added Seripignous Dementia to the Bull Netch spell list

Added Seripignous Dementia to the Betty Netch spell list

Added Rock Joint spell to the Domesticated Guar spell list

Added Wither spell to the Dreugh spell list

Cleaned out a dirty edit for Greater Bonewalker

Cleaned out a dirty edit for Bonewalker

Added Brown Rot spell to the Bonelord spell list

Cleaned out a dirty edit for Diseased Scrib

Added Witbane script and spell to Rat as per dialogue

Created a new script known as diseaseUndead. This script allows one creature to carry both diseases Chills and Brown Rot. Added the script to Bonelord, Bonewalker, Greater Bonewalker and Skeleton. These creatures also have both spells added to their spell lists (Chills and Brown Rot)

Corprus beasts were meant to carry all four blight diseases. Corprus Stalker and Lame Corprus now have been given the diseaseAscended script as this allowed one creature (the Ascended Sleeper) to carry all four spells. Both Corprus Stalker and Lame Corprus are also given all four blight dieseases in their spell list. Spells are chanthrax blight, ash woe blight, ash-chancre, and black-heart blight


[CUTTING ROOM FLOOR - ITEMS]


Created Fiend Cephalopod Helm to make use of the unused enchantment of the same name

Created Fiend Mole Crab Helm to make use of the unused enchantment of the same name

Added Fiend Cephalopod Helm to l_m_armor_helmet and l_m_enchantitem_telvanni_rank6 level list

Added Fiend Mole Crab Helm to l_m_armor_helmet and l_m_enchantitem_telvanni_rank6 level list

Removed ingred_wickwheat_00

Removed ingred_wickwheat_00 from random_ingredient and random_ingredient_diff level lists

Wheat Bundle (misc_wheatbundle00) - Added to random_pos level list

Removed Veloth's Shield from Veloth Ancestral Tomb

Veloth's Shield - Added to l_m_armor_shields, l_m_enchantitem_temple_rank0_1, l_m_enchantitem_temple_rank0_2 level lists

Removed Fenrick's Doorjam from chest_small_Llethri (replaced with an l_m_rings entry)

Fenrick's Doorjam - Added to l_m_rings level list

Recall Ring - Added to l_m_rings level list

Scrap Wood (01) - Added to random_pos_01 level list

Scrap Wood (02) - Added to random_pos_01 level list

Scrap Wood (03) - Added to random_pos_01 level list

Scrap Wood (04) - Added to random_pos_01 level list

Scrap Wood (05) - Added to random_pos_01 level list

Restored female model for Steel Cuirass

Restored female model for Ancient Steel Cuirass

Restored upper arm and forearm models for Imperial Templar Left Pauldron

Restored upper arm and forearm models for Imperial Templar Right Pauldron

Created a new body part for Chitin Pauldron forearm

Added forearm model to Chitin Left Pauldron

Added forearm model to Chitin Right Pauldron

Fixed and restored the Iron Tanto model, replacing the Steel Tanto model it was using in vanilla

Restored the model and icon for Journeyman's Calcinator

Restored the model and icon for Apprentice's Mortar and Pestle

Restored model and icon for Steel Throwing Knife

Created Cup (misc_com_wood_cup_03) - Added to random_pos, random_com_kitchenware

Created Cup (misc_com_wood_cup_04) - Added to random_com_kitchenware

Restored Gravetar model and icon

Removed Jar of Grease from Bamz-Armschend, Radac's Forge

Added Jar of Grease to dwrv_chest_Bam

Removed Rope Coil from random_de_pos_01

Added Rope Coil to random_pos

Created Coat of Arms - Added to a new level list (random_coatofarms)
- Added level list to com_chest_01_pos

Secret master lockpick and probe were set as +1 in Hecerinde's inventory. Set them both to -1 so they can be bought infinite times

Added an enchantment to Ring of Namira again (reflect 30% CE), increased value to 30,000 to match the 6th house rings

Added a spell to learn from reading Devourer again (Absorb Health and Fatigue 1 - 15 pts for 30 secs on Touch). 
- Created a script "devourerScript" which gives the player the spell for reading the book


==========
Version 1.2:
==========


[CUTTING ROOM FLOOR - CORE]


Added a trapdoor in Odirniran to the inaccessible basement section. Dirtied the level creature spawns as patch for purists removes them

Removed the Restore Health enchantment effect from the Warlocks Ring


[CUTTING ROOM FLOOR - CREATURES]


Added a second variant for the  Dremora and Dremora Lord. This is a version with the unused red hair texture. These were added to the 6 level lists that Dremora are a part of in the base game. Now players will see Dremora and Dremora Lords randomly with black or red hair. 


[CUTTING ROOM FLOOR - SOUNDS]


Fire Shield - Spell effect

Frost Shield - Spell effect

Lightning Shield - Spell effect

Shield - Spell effect

Fire Damage - Spell effect


[CUTTING ROOM FLOOR - DISEASES]



Diseased Nix-Hound - Changed name to Rogue Nix-Hound (Diseased Nix-Hound introduced in version 1.0)

Undid the Witbane disease script on the regular Rat (cleaned out of the file)

Created another diseased rat varient known as Rust Rat, which has now taken on the Witbane disease script. Added to: in_cave_all_lev+0,
in_cave_all_lev+2, in_cave_all_lev-1, ex_wild_all_lev+0, ex_wild_all_lev+2, ex_wild_all_lev-1, ex_wild_rat_lev+0, ex_wild_rat_lev+2, ex_wild_rat_lev-2, ex_bittercoast_lev+0, ex_azurascoast_lev+0, ex_ascadianisles_lev+0, ex_molagmar_lev+0, ex_westgash_lev+0, ex_sheogorad_lev+0, ex_ascadianisles_lev-1, ex_ascadianisles_lev+2, ex_azurascoast_lev-1, ex_azurascoast_lev+2, ex_bittercoast_lev-1, ex_bittercoast_lev+2, ex_molagmar_lev-1, ex_grazelands_lev+0, ex_molagmar_lev+2, ex_grazelands_lev-1, ex_grazelands_lev+2, ex_sheogorad_lev-1, ex_sheogorad_lev+2, ex_westgash_lev-1, ex_westgash_lev+2, ex_ascadianelse_sleep, ex_azurascoast_sleep, ex_bittercoast_sleep, ex_grazelands_sleep, ex_molagmar_sleep, ex_sheogorad_sleep, ex_westgash_all_sleep, ex_wild_all_sleep


[CUTTING ROOM FLOOR - ITEMS]


Removed Devourer's Spell and Script

Added Iron Fork to random_iron_weapon


[CUTTING ROOM FLOOR - EXTRAS]


Replaced Bonemeal in tomb urns with gravedust as per dialogue (this now gives them a guarenteed source)

Introduced a missing NPC to Raven Rock. Sados Relothan is a new NPC commoner that now occupies the house of the same name. Applied his name as the owner of the items and bed inside the house.

Fixed ownership for the Ceramic Bowl in Sados Relothan's House which pointed to someone in Suran. And moved a 4th wooden cup out of the shelves geometry in Sados' house

Added the two missing powers "Burning Hand" and "Wizard's Brand" to Goris the Maggot King. He possesses other special race powers already so this might make him a more difficult opponent as these two powers are quite potent lightning and fire spells


==========
Version 1.1:
==========


[CUTTING ROOM FLOOR - CORE]


Warlock's Ring has restore health added to it's enchantment (10-20pts on self for 30 seconds)

Bal Ur region topic now works

Dreugh added to Punammu, as suggested by a key found in a chest with the ID key_fetid_dreugh_grotto, and no creatures found in the underwater section of the cavern

Made new container (Bloatspore) - contain_cavern_spore00
- Made new level list - random_bloat for bloastspore container
- Added to: Vansunalit Egg Mine; Setus Egg Mine; Pudai Egg Mine, Queen's Lair; Akimaes-Ilanipu Egg Mine; Inanius Egg Mine; Band Egg Mine; Asha-Ahhe Egg Mine; Ahallaraddon Egg Mine


[CUTTING ROOM FLOOR - ITEMS]


Removed Devourer from Druscashti, and added it to Delvam Andarys in Mawia. Switched the contents for it to be a Necromancers book rather than a Dwemer book (it seems to be an easter egg of the Necronomicon by H.P. Lovecraft)
- Edited the contents and also edited the spell to be necromancer like (changed to a power rather than a spell)

Added Secret Master Lockpick and Probe to Hecerinde

Fixed the dialogue for crafting stalhrim spear (a bug found in v1.0)


[CUTTING ROOM FLOOR - SOUNDS]


Edited OutsideBanner script to play Flag and Flag2 sounds (silent by default)
Added a new sound "Flag2" which is an unused sound in the data files


[CUTTING ROOM FLOOR - KEYS]


Rusty Key - Added to kagouti_key in West Gash Region (-9, 10)
- key_kagouti_colony: Opens lock level 35 chest next to the kagouti (edited chest to have lock)
- kagouti_key: New creature to add key to

Worn Key - Added to alit_key in West Gash Region (-11, 12)
- key_obscure_alit_warren: Opens lock level 35 chest next to the Alit (edited chest to have lock)
- alit_key: New creature to add key to

Anja's Key now opens the locked door to her house in Dagon Fel, Anja Swift-Sailer's House

Arobar Manor Guard's Key now opens the six bedroom doors in Ald-ruhn, Arobar Guard Quaters, which I also added lock level 40 to each one

Arobar Manor Key now opens de_r_chest_01_arobar02. The chest has a lock level of 75 and Gandosa Arobar next to it has a key already, but the chest was not assigned a key

Bandit's Key - Added to Halof in Shushishi
- key_shushishi: Opens a chest with a lock level of 10 in Shushishi, which I had to assign  the key to

Darvam Hlaren's Key now opens chest_small_01_gold_50 in Ald-ruhn, Council Club

Mebastien's Key now opens the small chest on the top floor of Pelagiad, Mebestien Ence: Trader. The chest had a lock level of 50 and contains misc_dwrv_artifact50, which is what the player uses during the Thieves Guild quest to free New-Shoes Bragor


[CUTTING ROOM FLOOR - SUNDER]


Made a change to script DagothUrCreature2 to recognize if the player had false Sunder and not real Sunder, then Dagoth Ur will taunt the player

Added false Sunder to Dagoth Vemyn, and removed real Sunder from his inventory

renamed *sunder* to Sunder

Real Sunder is given to the player if they activate the ash statue once they have the journal entry for picking up fake sunder

Edited ouch_falsesunder script to give cut journal entry (20)

Added a cut rev2 enchantment of sunder to false sunder


[CUTTING ROOM FLOOR - TRAVEL]


Veresa Alver offers travel to Fort Frostmoth, Thirsk and Skaal

Basks-In-The-Sun offers travel to Raven Rock, Thirsk and Skaal

Added Hallvaror to Thirsk, and offers travel to Fort Frostmoth, Skaal and Raven Rock. Edited AI wonder to 0

Added Wind-In-His-Hair to Skaal, and offers travel to Fort Frostmoth, Ravenrock, and Tirsk

Edited Thirsk and Skaal cells to have docks for the new travels NPC's. Edited the NPC's to have clothing and travel networks

Added Cinia Urtius  to Tel Fyr. Edited her AI to offer travel to Sadrith Mora (one way) and to not Wander in her AI packge. Also Training is checked off for master medium armor training


[CUTTING ROOM FLOOR - SLAVES]


Gateway Inn Slave Key - Added to Angaredhel
- key_GatewayInnslaves_01: Free all slaves in Sadrith Mora Gateway Inn. Including West, South, and North Wings
- Added a new script to Angaredhel, Sinyaramen, Clibergus Urgelian, and Nalion to attack the player if freeing slaves
- Added necessary dialogue to free slaves in these cells
- Added a few lines to Pub_Smora_Gateway script for Ery to attack you for freeing slaves

Sadrith Mora Slave Key - Added to Brallion
- key_sadrithmoraslaves_01: Free all slaves in Sadrith Mora
- Added a few lines to brallionScript for Braliion to attack you for freeing slaves
- Added necessary dialogue to free slaves in this cell

Brallion's Key - Added to Brallion
- key_brallion: Unlocks the slave pod doors, which I added a lock level of 60 to

Molag Mar Slave Key - Added to Zabarbael
- key_molagmarslaves_01: Free all slaves in Molag Mar
- Added a new script to Zabarbael to attack the player if freeing slaves
- Added necessary dialogue to free slaves in this cell

Lizard's Head Slave Key - Added to Manara Othan
- key_viveclizardheadslave_01: Free Teegla
- Added a few lines to Pub_Vivec_Lizard for Manara Othan to attack you if you free Teegla
- Added the necessary dialogue to free Teegla
- Added a Left Slave Bracer to Teegla

Tel Branora Slave Key - Added to Therana
- key_telbranoraslaves_01: Free Ra'Zahr
- Added the necessary dialogue to free Ra'Zahr
- Added a new script to Gils Drelas and Felen Maryon to attack the player for freeing Ra'Zahr
- Added a few lines to BILL_MT_WritTherana script for Therana to attack you for freeing Ra'Zahr

Added SlaveScript to Yakov in Suran Slave Market so he can be freed
- Added the necessary dialogue to free the slaves in Suran Slave Market
- Added a new script t Dranas Sarathram so that he attacks you for freeing the slaves in this cell

Added Holding Cell Key (key_Suran_slave) to Dranas Sarathram (somehow was missing, so this is a bugfix)
- Holding cell key unlocks the Suran slave doors now

Tel Vos Jail Slave Key - Added to Goler Andrethi
- key_telvosjailslaves_01: Unlocks prisoners bracers and added an entry on the cell door to accept this key to unlock it (for all three doors in the room)
- Added the necessary dialogue for the prisoner to go free


==========
Version 1.0:
==========


[CUTTING ROOM FLOOR - CORE]


Gedna Relvel's Greeting - Old Mournhold: Gedna Relvel's Tomb
- Made a new script
- Made a new trigger activator

Bal Ur Region - Elynu Saren (Specific Place)
- Edited the Dialogue so that this can be triggered in conversation

Chest - Mortrag Glacier
- com_chest_01_hircine: Wooden chest, now replaced with unused Daedric chest model

Chest - Mortrag Glacier
- com_chest_01_hircine2: Wooden chest, now replaced with unused Daedric chest model


[CUTTING ROOM FLOOR - CREATURES]


Vaba-Amus - Added to Gnisis, Tansumiran Cave Dwelling

Dagoth Malan - Added to Sharapli

Dagoth Mulis  -Added to Piran

Dagoth Adalus  - Added to Salmantu, Shrine

Riekling Scout - Added to bm_in_icecaves, bm_in_icecaves_40, bm_in_icecaves_60

Black Bonewolf - Added to bm_in_nordburial

Goblin Officer - Added to in_goblins

Riekling Shield - Added to Riekling Scout


[CUTTING ROOM FLOOR - DISEASES]


Guar - Changed name to Domesticated Guar

Diseased Alit - Changed name to Dusty Alit

Diseased Rat - Changed name to Waste Rat

Diseased Cliff Racer - Changed name to Girdle-tailed Cliff Racer

Diseased Shalk - Changed name to Fiery Shalk

Diseased Kagouti - Changed name to Least Kagouti

Diseased Nix-Hound - Added to in_cave_nix_lev+0, in_cave_nix_lev+2, in_cave_nix_lev-1, ex_wild_all_lev+0, ex_wild_all_lev+2, ex_wild_all_lev-1, ex_bittercoast_lev+0, ex_ascadisanisles_lev+0, ex_westgash_lev+0, ex_ascadianisles_lev-1, ex_ascadianisles_lev+2, ex_bittercoast_lev-1, ex_bittercoast_lev+2, ex_grazelands_lev+0, ex_grazelands_lev-1, ex_grazelands_lev+2, ex_westgash_lev-1, ex_westgash_lev+2, ex_ascadianisles_sleep, ex_bittercoast_sleep, ex_grazelands_sleep, ex_westgash_sleep, ex_wild_all_sleep
- nix-hound_dampworm: New creature to apply Dampworm disease to

Rockjoint - Added to Domesticated Guar, Dusty Alit

Rush Chancre - Added to Waste Rat

Withers - Added to Dreugh

Rattles - Added to Nix-Hound

Dampworm - Added to Diseased Nix-Hound

Helljoint - Added to Girdle-tailed Cliff Racer

Brown rot - Added to Skeleton, Bonelord, Greater Bonewalker (Summon Versions)

Greenspore - Added to Small Slaughterfish

Ataxia - Added to Slaughterfish

Collywobbles - Added to Fiery Shalk

Witbane - Added to Rat

Yellowtick - Added to Least Kagouti

Chills - Added to Skeleton, Bonelord, Bonewalker,  Greater Bonewalker

Serpiginous Dementia - Added to Bull Netch, Betty Netch


[CUTTING ROOM FLOOR - ITEMS]


Wooden Arrow - Added to l_n_wpn_missile_arrow

Wooden Bolt - Added to l_n_wpn_missile_bolt

Wooden Crossbow - Added to l_n_wpn_missle_xbow, random_weapon_melee_basic

Daedric Longspear - Added to random excellent melee weapon, random_daedric_weapon

Dwarven Longspear - Added to random excellent melee weapon, random_dwemer_weapon

Stalhrim Shortsword - Craft through Hidar
- Edit to script: ColonyHidar

Stalhrim Spear - Craft through Rolf Hidar
- Edit to script: ColonyHidar

Nordic Silver Spear - Added to bm_randomwpn_smugglers, bm_random_nordsilver, bm_random_nordhuntweap

Herder's Crook - Added to Fevasa 

Staff of Llevule - Added to Andrano Ancestral Tomb

Throwing Knife of Sureflight - Added to random_loot_special_marksman
- Added new enchantment: throwing sureflight

Wings of the Queen of Bats - Added to Molag Grunda

Nordic Silver Battleaxe - Added to Rolf Long-Tooth

Spite Dart - Added to Black Dart Gilur, Black Dart Malar, Black Dart Urvyn, Black Dart Adren

Devourer - Added to Druscashti, Lower Level
- Added a new spell: Devourer (when reading the book)

Wickwheat - Added to random_ingredient, random_ingredient_diff

Ring of Namira - Added to Merta

Fenrick's Doorjam - Added to small chest in Dren Plantation, Tower Shack
- Replaces second Ring of Surroundings

Recall Ring - Added to random_loot_special

Slippers of Doom - Added to Ald Daedroth, Inner Shrine

Champion Belt - Added to random_loot_special

Tsiya's Ring - Added to Tsiya

Mandas Family Locket - Added to Arethan Mandas

Veloth's Shield - Added to Veloth Ancestral Tomb

Right Gauntlet of Horny Fist (Netch) - Added to l_m_armor_gauntlet

Ancient Steel Tower Shield - Added to Jolgeirr Barrow

SecretMaster's Alembic - Added to Abelle Chriditte

SecretMaster's Calcinator - Added to Abelle Chriditte

SecretMaster's Mortar and Pestle - Added to Abelle Chriditte

SecretMaster's Retort - Added to Abelle Chriditte

Placemat - Added to random_pos_01, random_pos_01_nc

Blue Candle - Added to random_pos

Green Candle - Added to random_pos

Ivory Candle - Added to  random_pos

Rope Coil - Added to random_de_pos_01

Potion Bottle - Added to random_pos

Jar of Grease - Added to Bamz-Amschend, Radac's Forge

Shackles - Added to Tel Vos, Jail


[CUTTING ROOM FLOOR - KEYS]


Aurane Frernis' Key - Added to Aurane Frernis
- key_aurane1: Opens a lock level 40 chest in Vivec, Aurane Frernis: Apothecary

Key to Andas tomb - Added to Andas Ancestral Tomb
- key_Andas_tomb: Opens two lock level 10 doors in Andas Ancestral Tomb

Key to Falas Tomb chest - Added to Falas Ancestral Tomb
- key_Falas_chest: Opens two lock level 20 chests in Falas Ancestral Tomb

J'zhirr's Key - Added to J'zhirr's
- key_j'zhirr: Opens a lock level 40 door and lock level 40 chest in Ebonheart, East Empire Company Hall

Llorayna Sethan's Key - Added to Llorayna Sethan
- key_sethan: Opens a lock level 15 door in Tel Branora, Sethan's Tradehouse

Key to Mzanchend chest: Added to Mzanchend
- key_Mzanchend_chest: Opens a lock level 15 Ornate Dwemer Chest in Mzanchend

An old tomb key - Added to Senim Ancestral Tomb
- key_Senim_tomb: Opens two lock level 50 doors in Senim Ancestral Tomb

Key to Omaren chest - Added to Omaren Ancestral Tomb
- key_Omaren_chest: Opens a lock level 10 chest in Omaren Ancestral Tomb

Redoran Iron Key - Added to Pellecia Aurrus
- key_pellecia aurrus: Opens a lock level 75 chest in Ald-ruhn, Pellecia Aurrus's House

Simple Key - Added to Hinabbi
- key_hinnabi: Opens a locked door in Hinabbi

Key to Tel Naga - Added to Neloth
- key_nelothtelnaga2: Open a door in Tel Naga, Upper Tower 

Key to Tel Naga - Added to Neloth
- key_nelothtelnaga4: Open a door in Tel Naga, Upper Tower 


[CUTTING ROOM FLOOR - CHARACTERS]


Aleri Duro - Added to Orethi Ancestral Tomb

Ano Dran - Added to Andas Ancestral Tomb

Chulz - Added to Releth Ancestral Tomb

Dalos Golathyn - Added to Ald-ruhn, Ald Skar Inn

Dinere Hlen - Added to Arys Ancestral Tomb

Estalenya - Added to Dareleth Ancestral Tomb

Fomesa Tharys - Added to Ald-ruhn, The Rat In The Pot

Garalo Andalas - Added to Dralas Ancestral Tomb

Gerrilgor - Added to Fadathram Ancestral Tomb

Llandreri Selothan - Added to Ald-ruhn, Council Club

Morn gra-Khatub - Added to Helan Ancestral Tomb

Ninimilk Addinibi - Added to Sethan Ancestral Tomb

Nush - Added to Velas Ancestral Tomb

Peregrina Cnisia - Added to Hlervi Ancestral Tomb

Pustula Baenius - Added to Sadryon Ancestral Tomb

Rangela - Added to Ienith Ancestral Tomb

Selman Relas - Added to Vivec, Ordinator Barracks

Silasson - Added to Llando Ancestral Tomb

Ulwaen - Added to Ebonheart, Hawkmoth Legion Garrison

Varnis Stieve - Added to Thalas Ancestral Tomb

Velis Thirothan - Added to Ienith Ancestral Tomb

Waylas - Added to Norvayn Ancestral Tomb

Redoran Guard Sharpshooter - Added to Ald Velothi

Elite Guard - Added to Mournhold, Imperial Cult Services

Myn Farr - Added to Mournhold, Old Mournhold Crypt
- Added clothing/armour/weapons/Vampire Dust (had nothing in inventory)

Ice Witch - Added to bm_in_witches, bm_frysehag_all

Wind Witch - Added to bm_in_witches, bm_frysehag_all


[CUTTING ROOM FLOOR - SOUNDS]


Poison - Spell effect

Ascended Sleeper - Creature


[CUTTING ROOM FLOOR - QUESTS]


Great House Telvanni: Early Retirement Quest
- New item: Scroll of God's Fire (x2)
- New item: Dragon's Blood
- New Dialogue

Imperial Legion: Blueprints
- Removed the Anumidium Blueprints from Tel Vos, Central Tower
- Removed Dwemer Centurion Plans from Endusal, Kagrenac's study
- Added Anumidium Blueprints to Endusal, Kagrenac's study
- Added Dwemer Centurion Plans to Tel Vos, Central Tower
- New Dialogue

Morag Tong: Writ for Master Neloth
- New item: Writ for Neloth
- New script: BILL_MT_WritNeloth
- New Dialogue

Fighters Guild: Kill Tonasi Belas
- New Dialogue

Thieves Guild: The Mission Report
- New item: Ordinator Mission Report - added to Vivec, Justice Offices
- New Dialgoue

Fighters Guild: Dagoth Velos
- Renamed ash_ghoul_fgr Dagoth Velos to Ash Ghoul in Yakin, Shrine
- Added cut Dagoth Velos to Sanit, Shrine
- New Dialogue

Imperial Legion: Baladas Demnevanni's Taxes
- New Dialogue





I also highly recommend downloading these must have mods by half11 and PikachunoTM:

Patch for Purists
Unofficial Morrowind Official Plugins Patched

I want to thank the following for certain aspects of this mod would not be possible without them:

Thanks to Brucoms for developing the TES3 Readme Generator this readme was made from.
Thanks to Ronik for providing an easy fix to the WaitOneDay edit bug.
Thanks to mortimermcmire for finding some bugs in dialogue for the jobs plug-in.
Thanks to JotaVeUltra for the Banners with Sound script.
- https://www.nexusmods.com/morrowind/mods/45015
Thanks to Sendai45 for the basis of the blightstorm script, and Half11 for making it work better.
- https://www.nexusmods.com/morrowind/mods/45558
Thanks to Trainwiz and ffann1998 for the scripts to allow Vivec and Yagrum voice acting.
- https://www.nexusmods.com/morrowind/mods/53098
Thanks to hollaajith for the Dagoth Ur Fix mod which the script was useful for restoring a weaker Dagoth Ur.
- https://www.nexusmods.com/morrowind/mods/42239
Thanks to R-Zero for the script for allowing sound spell to work as intended and also for the missing silt strider sfx.
- https://www.nexusmods.com/morrowind/mods/43300
- https://www.nexusmods.com/morrowind/mods/44150
Thanks to quorn for the Hospitality papers restored modders resource.
Thanks to Remiros for the optimized banners includes in Morrowind Optimization Patch, which optional files are available for the Ald Redaynia banner for use in Cutting Room Floor - Redaynia.esp.
- https://www.nexusmods.com/morrowind/mods/45384
Thanks to rotat for his Creature VFX Restoration modders resource. 
- https://www.nexusmods.com/morrowind/mods/46194
Thanks to the Unofficial Elder Scrolls Pages for hosting the no longer available pre-release loading screen images from Bethesda's website.
- https://en.uesp.net/wiki/File:MW-wallpaper-Bonewalker-1024x768.jpg
- https://en.uesp.net/wiki/File:MW-wallpaper-Dremora-1024x768.jpg
- https://en.uesp.net/wiki/File:MW-wallpaper-Dreugh-1024x768.jpg
- https://en.uesp.net/wiki/File:MW-load-Splash_Cliff_Racer.jpg
- https://en.uesp.net/wiki/File:MW-load-Splash_Alit.jpg
- https://en.uesp.net/wiki/File:MW-load-Splash_Steam_Centurion.jpg

Thank you for downloading, and if there are any issues you find, please head to the comment section or submit a bug on the mod page.