About this mod
This mod aims to be the one stop mod for all cut content in The Elder Scrolls III: Morrowind, and continues to evolve over time, including more content along the way. What this mod is restoring includes items, creatures, quests, NPC's, keys, locations, scripts, spells, sounds, dialogue and voice acting.
- Requirements
- Permissions and credits

This mod is a work in progress, but the releases are playable when they are dropped. The mod closely follows what is listed on these websites here (which I had the pleasure of assisting):
The Cutting Room Floor
The Unofficial Elder Scrolls Pages
The mod as of version 1.5 is compatible with Anthology Solstheim, Solstheim - Tomb of the Snow Prince, Patch for Purists, Official Bethesda plug-ins, Morag Tong Polished, and Tamriel Rebuilt. Cutting Room Floor - Sounds.esp has now split into two plug-ins, so that the sound effects that requires Morrowind Code Patch are isolated into it's own plug-in. OpenMW should be compatible out of the box for anyone using that engine, so there is no further requirements for people using that.
Version 1.7 update includes fixes for version 1.6, and also new content that was finished up to this point. Some of what is included:
* Fixes for Dagoth Ur's taunts
* New Cavern set for Old Mournhold
* Added more spells to spell merchants
* Added more new items
* Added unique Imperial Cult shrines
* Restored more creatures
* Corrected interior names and locations based on in-game texts and voice acting
* Restored all unused creature sound effects

Main Plug-ins
Blightstorm - Player can catch diseases from ash storms.
Characters - Adds NPCs that were cut from the game but are present in games files.
Code Patch - Plugin that allows players with Morrowind Code Patch to have restored functionality of sound effects pertaining to Sound (the Spell) and Axe weapons.
Conjuration - Adds two new summon spells and patches all the other conjuration spells to use correct sound effects and visuals.
Containers - Adds containers that are in the games files that were unused, and also restores models for containers from the games BSA files.
Corrected Interiors - Puts interiors where they are meant to be and restores sections that were inaccessible.
Creatures & Diseases - Adds creatures that were unused in the game's files, or mentioned in dialogue. Adds models for new creatures from the games BSA files. Also, edits creatures that had incorrect diseases, and adds diseases to creatures that were meant to have specific ones, but didn't.
Dagoth - Restores False Sunder item and associated voice acting, also fixes the script where killing the Ash Vampires weakens Dagoth Ur. In addition, this plug-in also restores Dagoth Ur's taunts when in combat in the Heart Chamber.
Other Extras - A plug-in that adds things that don't fit into a specific catagory, or things that are debatable. Such examples are restored powers, unused enchantments, unused body part assets, etc.
Herders - Adds two herders mentioned via dialogue to the West Gash region.
Dead Heroes - Adds six new high level enchanted items to the Dead Hero corpses found around Vvardenfell.
Items - Restores unused items from the game's files and assets from the BSA files.
Extra Jobs - Adds quests that makes use of unused Thieves Guild quest items.
Keys - Adds missing keys that had a use, or gives a use for useless keys in the game.
Vor Lair - Adds the Vor Lair dungeon to Solstheim.
Missing Persons - Adds NPCs that were not in the games files, but were mentioned via in-game dialogue.
Kill Neloth - A separate plug-in that contains the cut "Early Retirement' and "Writ for Master Neloth" quests.
Extra Orders - Adds quests that make use of unused Fighters Guild creatures.
Bal Ur Ordinators - Adds the cut Bal Ur Ordinators that will now keep the location safe for pilgrims.
Quests - Restores functionality of quests that were unifinished in the games files.
Ald Redaynia - Adds a fishing village to Ald Redaynia as per mentions via dialogue.
Free Slaves - Adds dialogue and unused keys from the games files, so that more slaves can go free.
Sounds - Adds unused sound effects for spells and creatures that otherwise, were using copies of sounds from other things.
Spells - Adds unused spell effects to merchants, as well as restores powers that were patched out from Morrowinds day 1 release.
Taverns - Allows the player to rent a bed from more inns across Vvardenfell.
Solstheim Travel - Adds unused shipmasters to Solstheim so that there is an island wide travel network.
Ald-ruhn Underground - Adds an underground smugglers den under Ald-ruhn as mentioned in a quest item and an unused key.
Voice Lines - Restores unused voice files, such as Vivec, Gedna Relvel, Yagrum Bagarn, and the playable races/vampires.
Mournhold Caverns - Gives Tribunal's dungeons a unique cavern set based on textures it added to the game.
Shrine Blessings - Adds unique Imperial Cult altars that grant unused spells associated with the Empire.
Optional Plug-ins
Anthology Solstheim - Adds unused shipmasters to Solstheim and Adds Vor Lair, using Anthology Solstheim for correct cell data.
Snow Prince - Adds unused shipmasters to Solstheim and Adds Vor Lair, using Tomb of the Snow Prince for compatability. Removed an NPC that is present in Tomb of the Snow Prince.
Missing Persons TR - "Missing Persons", adds NPCs that were not in the games files, but were mentioned via in-game dialogue. Removed some NPCs that are added already in Tamriel Rebuilt.
Items TR - Restores unused items from the game's files and assets from the BSA files. Removes unique items that are present in Tamriel Rebuilt and renames the IDs of items and enchantments so that they are compatible with Tamriel Data.
Creatures & Diseases TR - Restores creatures and diseases found in the game or in the BSA files (or from developer posts online). Made to be compatible with Tamriel Rebuilt, which adds some of the same creatures but with unique models.

Changelog
==========
Version 1.7:
==========
Removed the Nix-Hound texture edit. Replaced with a mesh with purple vertices coloring to avoid conflicts with texture replacers
Restored missing sound effects for Venomous Faricant, Hulking Fabricant, Bonelord, Flame Atronach, Frost Atronach, Dreugh, Shalk, and Corprus Stalker via edits to their .kf files
[CUTTING ROOM FLOOR - SNOW PRINCE] {OPTIONAL}
Updated to the newest Tomb of the Snow Prince released in November 2024. A dock was added east of Thirsk which made the travel NPC and boat incompatible. Both are now integrated with the dock added by TotSP
[CUTTING ROOM FLOOR - CODE PATCH]
Moved the blunt weapon, axe, and sound (the spell) audio effects from Cutting Room Floor - Sound.esp to this plugin
[CUTTING ROOM FLOOR - SOUND]
Removed the blunt weapon, axe, and sound (the spell) audio effects and copied them into a new plugin so that this plugin can be used for people that don't use code patch, and still benefit from having the option to hear most of the cut sound effects being restored
[CUTTING ROOM FLOOR - DAGOTH]
Edited the script 'DagothUrCreature2' to fix issues players had with the taunts not working properly
[CUTTING ROOM FLOOR - TAVERNS]
Edited the order of some of the new publicans dialogue so that directions to the bed are fired correctly when purchasing a room
[CUTTING ROOM FLOOR - CORRECTED INTERIORS]
Swapped the names of Abernanit and Ebernanit to reflect the book Deathblow of Abernanit
Edited the dialogue for the Rescue Dandsa quest so that it now refers to Ebernanit (formally Abernanit)
Made edits to the location of Kogoruhn dialogue where Abernanit will be used as a point of reference instead of Ebernanit
Cleaned the entrance to Dubdilla out of the Grazelands and put it in the Molag Amur region near Mount Assarnibibi as per Molag Bal's dialogue during the Cure Vampirism quest. Also edited the Northmarkers
Changed the name of the ship docked at Dagon Fel from 'Arrow' to 'Wild Rover' as per the shipmasters dialogue
Moved the Odirniran edits from Cutting Room Floor - Extras.esp to this plugin
[CUTTING ROOM FLOOR - OTHER EXTRAS]
Renamed from Cutting Room Floor - Extras to be a bit more obvious what it is
Created a copy of the power 'Burning Hand' with a slightly different ID so that it does not interfere with modders using the original Burning Hand (burning hand). New ID is 'burning_hand'. Added the power to the Dark Elf race to match the double power of the Nords, who are the opposing race of the Dark Elves
There was an unused enchantment called 'shalk toxin_en'. Moved it over to Spellmaking, and created a new ID called 'Shalk Toxin'. Added it to the Blighted Shalk
Replaced 'Rusty_Dagger_UNIQUE' model and icon from Iron Dagger to Mehrunes' Razor as referenced by the unused Ebony Shortsword item
Added "weakness poison_50" ability to the High Elf race
Renamed "Locations of the Stones" scroll from Bloodmoon's main quest to "Map of Ysmir's Maw" to reference Mark Nelson's Concept Map of Solstheim
'skeleton champ_sandas00' supposedly raises from a resting state, and doesn't have a shield, which is like the skeleton loading screen, so replaced its Silver Claymore with a Glass War Axe
Edited the script 'Vampire_Aundae_PC' and added an entry to give the player an unused spell called 'Vampire Fly'
Edited the script 'Vampire_Berne_PC' and added an entry to give the player an unused spell called 'Vampire Fly'
Edited the script 'Vampire_Quarra_PC' and added an entry to give the player an unused spell called 'Vampire Fly'
Changed Larienna Macrina from Imperial to Breton to match her unique voice acting during the quest in Nchurdamz
Changed the faction for Jonas Maximus from Imperial Legion to the unused faction 'Imperial Knights', as he has full templar armour and a belt, indicating he is high up in the legion echelon (which vanilla says is the Imperial Knights). This is to give some exposure to the missing faction
Cleaned out the edits for Odirniran and moved it to the new Cutting Room Floor - Corrected Interiors.esp plugin
[CUTTING ROOM FLOOR - MISSING PERSONS TR] {OPTIONAL}
Malur Omayn Not ID = 1 latest rumors dissident priests
Add father ahaz spell to Ahaz
[CUTTING ROOM FLOOR - MISSING PERSONS]
Added a Not ID function to Malur Omayn to latest rumors and Dissident Priest topics just to make sure
Added father ahaz spell to Ahaz
[CUTTING ROOM FLOOR - CREATURES & DISEASES TR] {OPTIONAL}
An edited version of Cutting Room Floor - Creatures & Diseases that removes Flame Monarch, Frost Monarch, Storm Monarch, Bonelord Warder, Blind Slaughterfish, and Dreugh Man'o'war, as these creatures have unique models created in Tamriel Rebuilt
[CUTTING ROOM FLOOR - CREATURES & DISEASES]
Merged Cutting Room Floor Creatures.esp and Cutting Room Floor Diseases.esp into one plugin so that there is no overwriting of level lists between the two
Created a new creature called Dreugh Man o'War; Added to the h2o_all_lev-2, h2o_all_lev+0, h2o_all_lev+2 level lists
Created a new creature called Ancestor Guardian; Added to in_tomb_all_lev-2, in_tomb_all_lev+0,in_tomb_all_lev+2 level lists
Created a new creature called Flame Lord. Added to the following level lists: in_dae_all_lev+0, in_dae_all_lev+2, in_dae_all_lev-2, in_dae_atronach_lev -2,in_dae_atronach_lev+0,in_dae_atronach_lev+2, ex_molagmar_lev-2, ex_molagmar_lev+0, ex_molagmar_lev+2, ex_molagmar_sleep
Created a new creature called Flame Monarch. Added to the following level lists: in_dae_all_lev+0, in_dae_all_lev+2, in_dae_all_lev-2, in_dae_atronach_lev-2, in_dae_atronach_lev+0, in_dae_atronach_lev+2, ex_molagmar_lev-2, ex_molagmar_lev+0, ex_molagmar_lev+2, ex_molagmar_sleep
Created a new creature called Frost Lord. Added to the following level lists: in_dae_all_lev+0, in_dae_all_lev+2, in_dae_all_lev-2, in_dae_atronach_lev -2,in_dae_atronach_lev+0,in_dae_atronach_lev+2, ex_molagmar_lev-2, ex_molagmar_lev+0, ex_molagmar_lev+2, ex_molagmar_sleep
Created a new creature called Frost Monarch. Added to the following level lists: in_dae_all_lev+0, in_dae_all_lev+2, in_dae_all_lev-2, in_dae_atronach_lev -2,in_dae_atronach_lev+0,in_dae_atronach_lev+2, ex_molagmar_lev-2, ex_molagmar_lev+0, ex_molagmar_lev+2, ex_molagmar_sleep
Created a new creature called Storm Lord. Added to the following level lists: in_dae_all_lev+0, in_dae_all_lev+2, in_dae_all_lev-2, in_dae_atronach_lev -2,in_dae_atronach_lev+0,in_dae_atronach_lev+2
Created a new creature called Storm Monarch. Added to the following level lists: in_dae_all_lev+0, in_dae_all_lev+2, in_dae_all_lev-2, in_dae_atronach_lev -2,in_dae_atronach_lev+0,in_dae_atronach_lev+2
Created a new creature called Electric Slaughterfish; Added to the h2o_all_lev-2, h2o_all_lev+0, h2o_all_lev+2, h2o_slaughterfish level lists
Reverted the name change of Dusky to Dusty Alit, Dusky is correct; cleaned out the dialogue records that made changes
Created a new creature called Ancestor Wraith; Added to the in_tomb_all_lev+0, in_tomb_all_lev-2, in_tomb_all_lev+2 level lists
Created a new creature called Dwarven Wraith; Added to the in_dwe_all_lev+0,in_dwe_all_lev-2, in_dwe_all_lev+2 level lists
Created a new creature called Dwarven Guardian; Added to the in_dwe_all_lev+0,in_dwe_all_lev-2, in_dwe_all_lev+2 level lists
Created a new creature called King Mudcrab; Added to ex_shore_all_lev+0, ex_shore_all_lev-2, ex_shore_all_lev+2, ex_shore_mudcrab level lists
Created a new creature called Mudcrab Titan; Added to ex_shore_all_lev+0, ex_shore_all_lev-2, ex_shore_all_lev+2, ex_shore_mudcra level lists
Created a new creature called Blind Slaugherfish; Added to h2o_all_lev+0, h2o_all_lev-2, h2o_all_lev+2, h2o_slaughterfish level lists
Created a new creature called Bonelord Warder; Added to in_tomb_all_lev+0, in_tomb_all_lev-2, in_tomb_all_lev+2, in_tomb_bone_lev+0, in_tomb_bone_lev-2, in_tomb_bone_lev+2 level lists
Create a new Creature called Daedroth Monarch; Added to ex_RedMtn_all_lev+0, ex_RedMtn_all_lev-2, in_dae_all_lev+0, in_dae_all_lev+2, in_dae_dremora_lev+0, in_dae_dremora_lev+2, in_dae_dremora_lev-2, in_dae_all_lev-2, ex_azuracoast_lev+0, ex_azuracoast_lev-1, ex_azuracoast_sleep, ex_RedMnt_all_sleep level lists
Cleaned out the edits for Diseased Rat, Diseased Shalk, Diseased Alit, Diseased Kagouti, Diseased Cliff Racer, Guar
Created new ID's for Girdle-tailed Cliff Racer, Domesticated Guar, Waste Rat, Fiery Shalk, Dusky Alit, and Least Kagouti
Increased size of Rust Rat, Waste Rat and Rogue Nix-Hound to 1.30
Added Dusky Alit to ex_wild_all_sleep, ex_molagmar_sleep, ex_grazelands_sleep, ex_azurascoast_sleep, ex_grazelands_lev+2, ex_grazelands_lev-1, ex_molagmar_lev+2, ex_grazelands_lev+0, ex_molagmar_lev-1, ex_azurascoast_lev+2, ex_azurascoast_lev-1, ex_molagmar_lev+0, ex_azurascoast_lev+0, ex_wild_all_lev-1, ex_wild_all_lev+2, ex_wild_all_lev+0, in_cave_alit_lev-1, in_cave_alit_lev+2, in_cave_alit_lev+0 level lists
Added Girdle-tailed Cliff Racer to ex_sheogorad_lev+2, ex_sheogorad_lev-1, ex_molagmar_lev+2, ex_molagmar_lev-1, ex_sheogorad_lev+0, ex_molagmar_lev+0, ex_shore_cliffracer_lev+2, ex_shore_cliffracer_lev+0, ex_shore_all_lev-2, ex_shore_all_lev+2, ex_shore_all_lev+0, ex_wild_all_lev+2, ex_wild_all_lev+0 level lists
Added Least Kagouti to ex_wild_all_sleep, ex_molagmar_sleep, ex_grazelands_sleep, ex_ascadianisles_sleep, ex_grazelands_lev+2, ex_grazelands_lev-1, ex_molagmar_lev+2, ex_grazelands_lev+0, ex_molagmar_lev-1, ex_ascadianisles_lev+2, ex_ascadianisles_lev-1, ex_molagmar_lev+0, ex_ascadianisles_lev+0, ex_wild_all_lev-1, ex_wild_all_lev+2, ex_wild_all_lev+0, in_cave_kagouti_lev-1, in_cave_kagouti_lev+2, in_cave_kagouti_lev+0 level lists
Corrected the level scaling in the in_cave_kagouti_lev-1, in_cave_kagouti_lev+2, in_cave_kagouti_lev+0 level lists
Added Waste Rat to in_cave_all_lev+0, in_cave_all_lev+2, in_cave_all_lev-1, ex_wild_all_lev+0, ex_wild_all_lev+2, ex_wild_all_lev-1, ex_wild_rat_lev+0, ex_wild_rat_lev+2, ex_wild_rat_lev-2, ex_bittercoast_lev+0, ex_azurascoast_lev+0, ex_ascadianisles_lev+0, ex_molagmar_lev+0, ex_westgash_lev+0, ex_sheogorad_lev+0, ex_ascadianisles_lev-1, ex_ascadianisles_lev+2, ex_azurascoast_lev-1, ex_azurascoast_lev+2, ex_bittercoast_lev-1, ex_bittercoast_lev+2, ex_molagmar_lev-1, ex_grazelands_lev+0, ex_molagmar_lev+2, ex_grazelands_lev-1, ex_grazelands_lev+2, ex_sheogorad_lev-1, ex_sheogorad_lev+2, ex_westgash_lev-1, ex_westgash_lev+2, ex_ascadianelse_sleep, ex_azurascoast_sleep, ex_bittercoast_sleep, ex_grazelands_sleep, ex_molagmar_sleep, ex_sheogorad_sleep, ex_westgash_all_sleep, ex_wild_all_sleep level lists
Added Fiery Shalk to ex_wild_all_sleep, ex_sheogorad_sleep, ex_molagmar_sleep, ex_grazelands_sleep, ex_azurascoast_sleep, ex_sheogorad_lev+2, ex_sheogorad_lev-1, ex_grazelands_lev+2, ex_grazelands_lev-1, ex_molagmar_lev+2, ex_grazelands_lev+0, ex_molagmar_lev-1, ex_azurascoast_lev+2, ex_sheogorad_lev+0, ex_molagmar_lev+0, ex_azurascoast_lev+0, ex_wild_all_lev-1, ex_wild_all_lev+2, ex_wild_all_lev+0, in_cave_all_lev-1, in_cave_all_lev+2, in_cave_all_lev+0 level lists
Added Domesticated Guar to ex_wild_all_sleep, ex_molagmar_sleep, ex_grazelands_sleep, ex_azurascoast_sleep, ex_ascadianisles_sleep, ex_grazelands_lev+2, ex_grazelands_lev-1, ex_molagmar_lev+2, ex_grazelands_lev+0, ex_molagmar_lev-1, ex_azurascoast_lev+2, ex_azurascoast_lev-1, ex_ascadianisles_lev+2, ex_ascadianisles_lev-1, ex_molagmar_lev+0, ex_ascadianisles_lev+0, ex_azurascoast_lev+0, ex_wild_all_lev-1, ex_wild_all_lev+2, ex_wild_all_lev+0 level lists
Created a new Ash Ghoul variant called Ash Poet
Created a new Ash Slave variant called Ash Guard
Created a new Ash Slave variant called Ash Deathguard
Created a new Ash Slave variant called Ash Sorcerer
Created a new Ash Zombie variant called Ash Skirmisher
Created a new Ash Zombie variant called Ash Wight
Added Ash Poet to ex_RedMtn_all_sleep, ex_RedMtn_all_lev-2, ex_RedMtn_all_lev+2, ex_RedMtn_all_lev+0, in_6th_ash_lev-2, in_6th_ash_lev+2, in_6th_ash_lev+0, in_6th_all_lev+2, in_6th_all_lev-2, in_6th_all_lev+0 level lists
Added Ash Sorcerer to ex_RedMtn_all_sleep, ex_RedMtn_all_lev-2, ex_RedMtn_all_lev+2, ex_RedMtn_all_lev+0, in_6th_ash_lev-2, in_6th_ash_lev+2, in_6th_ash_lev+0, in_6th_all_lev+2, in_6th_all_lev-2, in_6th_all_lev+0 level lists
Added Ash Guard to in_6th_ash_lev-2, in_6th_ash_lev+2, in_6th_ash_lev+0, in_6th_all_lev+2, in_6th_all_lev-2, in_6th_all_lev+0 level lists
Added Ash Deathguard to in_6th_ash_lev-2, in_6th_ash_lev+2, in_6th_ash_lev+0, in_6th_all_lev+2, in_6th_all_lev-2, in_6th_all_lev+0 level lists
Added Ash Wight to ex_RedMtn_all_sleep, ex_RedMtn_all_lev-2, ex_RedMtn_all_lev+2, ex_RedMtn_all_lev+0, in_6th_ash_lev-2, in_6th_ash_lev+2, in_6th_ash_lev+0, in_6th_all_lev+2, in_6th_all_lev-2, in_6th_all_lev+0 level lists
Added Ash Skirmisher to ex_RedMtn_all_sleep, ex_RedMtn_all_lev-2, ex_RedMtn_all_lev+2, ex_RedMtn_all_lev+0, in_6th_ash_lev-2, in_6th_ash_lev+2, in_6th_ash_lev+0, in_6th_all_lev+2, in_6th_all_lev-2, in_6th_all_lev+0 level lists
Created a new Nix-Hound variant called Cave Nix-Hound, as referenced by level lists IDs
Added 'diseaseCollywobbles' script to 'shalk_diseased_hram'
Created a new Shalk variant called Cave Shalk
Created a new Kagouti variant called Cave Kagouti as referenced by level list IDs
Created a generic variant of the Cave Rat that is not linked to quest areas
Created a new Alit variant called Cave Alit
Created a new Alit variant called Hermit Alit
Created an alive version of the Hive Scrib
Replaced the Shalk in Shushishi with Cave Shalk
Replaced all instances of Nix-Hound in Dissapla Mine with Cave Nix-Hounds
Replaced the Rat in Punammu with a Cave Rat
Replaced the Rat in Urshilaku, Karma Burial with a Cave Rat
Replaced all instances of Rat in Urshilaku, Astral Burial with Cave Rats
Added Cave Rat and Cave Shalk to in_cave_all_lev-1, in_cave_all_lev+0, in_cave_all_lev+2 level lists
Replaced all instances of Scrib in Shulk Egg Mine with Hive Scribs
Replaced all instances of Scrib in Shulk Egg Mine, Mining Camp with Hive Scribs
Replaced all instances of Scrib in Gnisis, Eggmine with Hive Scribs
Added Hive Scrib to in_egg_scrib_lev-1, in_egg_scrib_lev+0, in_egg_scrib_lev+2, in_egg_all_lev-1, in_egg_all_lev+0, in_egg_all_lev+2 level lists
Added Cave Alit to in_cave_alit_lev-1, in_cave_alit_lev+0, in_cave_alit_lev+2 level lists
Added Cave Nix-Hound to in_cave_nix_lev-1, in_cave_nix_lev+0, in_cave_nix_lev+2 level lists
Added Cave Kagouti to in_cave_kagouti_lev-1, in_cave_kagouti_lev+0, in_cave_kagouti_lev+2 level lists
Added Hermit Alit to ex_grazelands_sleep, ex_azurascoast_sleep, ex_molagmar_sleep level lists
Added 'bonewalker_weak' to in_tomb_all_lev+0, in_tomb_all_lev+2, in_tomb_all_lev-2, in_tomb_bone_lev+0, in_tomb_bone_lev+2, in_tomb_bone_lev-2 level lists
Added 'skeleton_weak' to in_tomb_all_lev+0, in_tomb_all_lev+2, in_tomb_all_lev-2, in_tomb_skele_lev+0, in_tomb_skele_lev+2, in_tomb_skele_lev-2 level lists
Cleaned out the edit to "Rat" as Diseased Rat already contains Witbane
Cleaned out the edit to "Nix-Hound" and created a diseased nix-hound variant to be given the Rattles disease
Added Diseased Nix-Hound to ex_wild_all_sleep, ex_westgash_sleep, ex_grazelands_sleep, ex_bittercoast_sleep, ex_ascadianisles_sleep, ex_westgash_lev+2, ex_westgash_lev-1, ex_grazelands_lev+2, ex_grazelands_lev-1, ex_grazelands_lev+0, ex_bittercoast_lev+2, ex_bittercoast_lev-1, ex_ascadianisles_lev+2, ex_ascadianisles_lev-1, ex_westgash_lev+0, ex_ascadianisles_lev+0, ex_bittercoast_lev+0, ex_wild_all_lev-1, ex_wild_all_lev+2, ex_wild_all_lev+0, in_cave_nix_lev+2, in_cave_nix_lev-1, in_cave_nix_lev+0 level lists
Cleaned out Slaughterfish edit and created a Diseased Slaughterfish variant to contain Greenspore and Ataxia diseases
Added Diseased Slaughterfish added to h2o_slaughterfish,h2o_all_lev-2, h2o_all_lev+0, h2o_all_lev+2 level lists
Cleaned out the edits to 'netch_bull', 'netch_betty', 'netch_betty_ilgn', 'netch_bull_ilgn', and the script 'Netch_breeding'
Created a Diseased variant of Betty Netch with the Serpignous Dementia disease
Created a Diseased variant of Bull Netch with the Serpignous Dementia disease
Created a Diseased variant of the Dreugh to contain the Wither disease
Cleaned out edits from the regular Dreugh
Added Diseased Dreugh to h2o_all_lev+0, h2o_all_lev+2, h2o_all_lev-2 level lists
Added Diseased Betty Netch to ex_westgash_lev+2, ex_westgash_lev-1, ex_sheogorad_lev+2, ex_sheogorad_lev-1, ex_bittercoast_lev+2, ex_bittercoast_lev-1, ex_azurascoast_lev+2, ex_azurascoast_lev-1, ex_ascadianisles_lev+2, ex_ascadianisles_lev-1, ex_sheogorad_lev+0, ex_westgash_lev+0, ex_ascadianisles_lev+0, ex_azurascoast_lev+0, ex_bittercoast_lev+0, ex_wild_netch_lev-1, ex_wild_netch_lev+2, ex_wild_netch_lev+0, ex_shore_all_lev-2, ex_shore_all_lev+2, ex_shore_all_lev+0, ex_wild_all_lev-1, ex_wild_all_lev+2, ex_wild_all_lev+0 level lists
Added Diseased Bull Netch to ex_westgash_lev+2, ex_westgash_lev-1, ex_sheogorad_lev+2, ex_sheogorad_lev-1, ex_bittercoast_lev+2, ex_bittercoast_lev-1, ex_azurascoast_lev+2, ex_azurascoast_lev-1, ex_ascadianisles_lev+2, ex_ascadianisles_lev-1, ex_sheogorad_lev+0, ex_westgash_lev+0, ex_ascadianisles_lev+0, ex_azurascoast_lev+0, ex_bittercoast_lev+0, ex_wild_netch_lev-1, ex_wild_netch_lev+2, ex_wild_netch_lev+0, ex_shore_all_lev-2, ex_shore_all_lev+2, ex_shore_all_lev+0, ex_wild_all_lev-1, ex_wild_all_lev+2, ex_wild_all_lev+0 level lists
[CUTTING ROOM FLOOR - ITEMS TR] {OPTIONAL}
Created a new potion called Standard Potion of Feather. Added to 'l_m_potion' level list
Created a new enchantment "TR_m3_q_13_FoeburnerEnchant" for Foeburner and copied the same stats from TR_Mainland.esm
Corrected the enchantment for 'T_De_Et_Robe_Magickeater' to point to magickeater robe_en rather than flameeater robe_en
Corrected the enchantment for 'T_De_Et_Robe_Magickmirror' to point to magickamirror robe_en rather than flameeater robe_en
Added the 'l_m_enchantitem_temple_rank8_1' level list to the container de_r_chest_01_thirandus and set it as respawning at -1 value. This level list has use in Tribunal but it was meant to get use on Vvardenfell as well
Cleaned Uncle Sweetshare edits out of the plugin
Added Red Colovian Fur Helm to M'Nashi as Grandfather Frost is not going to be restored
Edited M'Nashi's Light Armor skill to 19 so that the helm is worn by the NPC
Created a new item called 'Forcebolt Ring' and applied the unused 'force bolt_en' enchantment
Added Forcebolt Ring to l_m_enchanteditem_imperial_rank_0 and l_m_rings level lists
Renamed Ebony Mace to Ebony Morningstar as per the blunt weapon topic that mentions Morningstar as a weapon type in the game
Renamed Daunting Mace to Daunting Morningstar
Renamed Demon Mace to Demon Morningstar
Renamed Nordic Silver Mace to Nordic Silver Morningstar
Renamed Stalhrim Mace to Stalhrim Morningstar
[CUTTING ROOM FLOOR - ITEMS]
Created a new potion called Standard Potion of Feather. Added to 'l_m_potion' level list
Cleaned Uncle Sweetshare edits out of the plugin
Added Red Colovian Fur Helm to M'Nashi as Grandfather Frost is not going to be restored
Edited M'Nashi's Light Armor skill to 19 so that the helm is worn by the NPC
Added the 'l_m_enchantitem_temple_rank8_1' level list to the container de_r_chest_01_thirandus and set it as respawning at -1 value. This level list has use in Tribunal but it was meant to get use on Vvardenfell as well
Fixed Magickeater Robe pointing to the wrong enchantment
Fixed Magickirror Robe pointing to the wrong enchantment
Increased Devourer's value from 10000 gold to 50000
Created a new item called 'Forcebolt Ring' and applied the unused 'force bolt_en' enchantment
Added Forcebolt Ring to l_m_enchanteditem_imperial_rank_0 and l_m_rings level lists
Renamed Ebony Mace to Ebony Morningstar as per the blunt weapon topic that mentions Morningstar as a weapon type in the game
Renamed Daunting Mace to Daunting Morningstar
Renamed Demon Mace to Demon Morningstar
Renamed Nordic Silver Mace to Nordic Silver Morningstar
Renamed Stalhrim Mace to Stalhrim Morningstar
[CUTTING ROOM FLOOR - EXTRA JOBS]
Cleaned out Anora edits
Edited the dialogue in Anora's Club topic, and journal, to indicate that she isn't carrying the club, but is just the owner
Placed Anora's Club in Tel Aruhn, Upper Tower, and assigned Anora as the owner. This makes it easier for the player to obtain it for the Thieves Guild, so that the player doesn't have to kill Anora
Added chest_small_02_tgbt to Vivec, St. Delyn Canal South-Two, and added key_tbgt (Nads Tharen's Key) to it
Removed key_tbgt from Nads Tharen's body, given the importance of the key to Jim Stacey, it should probably be hidden better, than be on Nads' murdered corpse
[CUTTING ROOM FLOOR - VOICE LINES]
Cleaned out the activator 'in_gedna_taunt' and 'GednaTaunt' script
Edited script 'PlagueStart' to include the Genda Relvel taunt. This is to creae compatability with the new Cuting Room Floor - Mournhold Caverns plugin
[CUTTING ROOM FLOOR - ALD REDAYNIA]
Removed one of the guards so that there is only one guard, like in Hla Oad
[CUTTING ROOM FLOOR - CONJURATION]
Improved the look of the Summon Draugr icon for the unused summon spell slot added via Bloodmoon, made to look to be more in line with the Call Wolf and Call Bear icons
Edited the script 'BILL_FG_Larienna_Macrina' to reward the player the unused spell 'sp_nchurdamzsummon' known as "Summon Hrelvesuu"
Edited the spell 'sp_nchurdamzsummon' to be 390 spell points to cast rather than its original 3900
[CUTTING ROOM FLOOR - SHRINE BLESSINGS]
Created a new script 'shrineMothWing' that gives the option to receive the unused 'The Moth-Wing Mirror' blessing by interacting with a shrine
Created a new script 'shrineYsmir' that gives the option to receive the unused 'Ysmir's Cough' blessing by interacting with a shrine
Created a new script 'shrineWulfharth' that gives the option to receive the unused 'Wulfharth's Cups' blessing by interacting with a shrine
Created a new script 'shrineRedDiamond' that gives the option to receive the unused 'The Red Diamond' blessing by interacting with a shrine
Created a new script 'shrineEightWonders' that gives the option to receive the unused 'The Eight Wonders' blessing by interacting with a shrine
Created a new script 'shrineEightGifts' that gives the option to receive the unused 'The Eight Gifts' blessing by interacting with a shrine
Created a new script 'shrineDovesPromise' that gives the option to receive the unused 'The Dove's Promise' blessing by interacting with a shrine
Created a new script 'shrineReman' that gives the option to receive the unused 'Reman's Girdle' blessing by interacting with a shrine
Created a new script 'shrineNibenaysWit' that gives the option to receive the unused 'Nibenay's Wit' blessing by interacting with a shrine
Created a new script 'shrineTalos' that gives the option to receive the unused 'Eye of Talos' blessing by interacting with a shrine
Created a new script 'shrineEmperor' that gives the option to receive the unused 'Emperor's Blessing' blessing by interacting with a shrine
Created a new script 'shrineColoviasGrace' that gives the option to receive the unused 'Colovia's Grace' blessing by interacting with a shrine
Created a new Imperial Altar activator called "Altar to the Legion", and applied the script 'shrineMothWing'
Created a new Imperial Altar activator called "Altar to Ysmir", and applied the script 'shrineYsmir'
Created a new Imperial Altar activator called "Altar to Wulfharth", and applied the script 'shrineWulfharth'
Created a new Imperial Altar activator called "Altar to the Empire", and applied the script 'shrineRedDiamond'
Created a new Imperial Altar activator called "Altar to the Divines", and applied the script 'shrineEightWonders'
Created a new Imperial Altar activator called "Altar to the Divines", and applied the script 'shrineEightGifts'
Created a new Imperial Altar activator called "Altar to Kynareth", and applied the script 'shrineDovesPromise'
Created a new Imperial Altar activator called "Altar to Reman", and applied the script 'shrineReman'
Created a new Imperial Altar activator called "Altar to Nibenay", and applied the script 'shrineNibenaysWit'
Created a new Imperial Altar activator called "Altar to Talos", and applied the script 'shrineTalos'
Created a new Imperial Altar activator called "Altar to the Emperor", and applied the script 'shrineEmperor'
Created a new Imperial Altar activator called "Altar to Colovia", and applied the script 'shrineColoviasGrace'
Altar to the Legion - Replaced the generic imperial cult altar in Vivec, Foreign Quarter Canalworks
Altar to Ysmir - Replaced the generic imperial cult altar in Ald-ruhn, Guild of Mages
Altar to Wulfharth - Replaced the generic imperial cult altar in Buckmoth Legion Fort, Interior
Altar to the Empire - Replaced the generic imperial cult altar in Mournhold, Royal Palace: Imperial Cult Services
Altar to the Divines (01) - Replaced the generic imperial cult altar in Ebonheart, Imperial Chapels
Altar to the Divines (02) - Replaced the generic imperial cult altar in Fort Frostmoth, Imperial Cult Shrine
Altar to Kynareth - Replaced the static altar in Ebonheart, Imperial Commission
Altar to Reman - Replaced the generic imperial cult altar in Moonmoth Legion Fort, Interior
Altar to Nibenay - Replaced the generic imperial cult altar in Sadrith Mora, Wolverine Hall: Imperial Shrine
Altar to Talos - Replaced the static altar in Gnisis, Barracks
Altar to the Emperor - Replaced the generic imperial cult altar in Gnisis, Fort Darius
Altar to Colovia - Replaced the generic imperial cult altar in Pelagiad, Fort Pelagiad
Created a new spell effect called 'Imperial Fortify Fighter'
Created a new spell effect called 'Imperial Fortify Mage'
Created a new spell effect called 'Imperial Fortify Stealth'
Created a new spell effect called 'Imperial Fortify Other'
Created a new spell effect called 'Shrine Fortify Fighter'
Created a new spell effect called 'Shrine Fortify Mage'
Created a new spell effect called 'Shrine Fortify Stealth'
Created a new spell effect called 'Shrine Fortify Other'
Added the new Imperial Fortify spells into an option for players to select for the new Altar to the Divines
Added the new Shrine Fortify spells into an option for players to select at Shrines to the Tribunal (edited the script 'shrineTemple')
Edited the spell 'The Moth-Wing Mirror' to cast on touch rather than on self so that it casts onto the player when granting a blessing
Edited the spell 'shrineYsmir' to cast on touch rather than on self so that it casts onto the player when granting a blessing
Edited the spell 'shrineWulfharth' to cast on touch rather than on self so that it casts onto the player when granting a blessing
Edited the spell 'shrineRedDiamond' to cast on touch rather than on self so that it casts onto the player when granting a blessing
Edited the spell 'shrineEightWonders' to cast on touch rather than on self so that it casts onto the player when granting a blessing
Edited the spell 'shrineEightGifts' to cast on touch rather than on self so that it casts onto the player when granting a blessing
Edited the spell 'shrineDovesPromise' to cast on touch rather than on self so that it casts onto the player when granting a blessing
Edited the spell 'shrineReman' to cast on touch rather than on self so that it casts onto the player when granting a blessing
Edited the spell 'shrineNibenaysWit' to cast on touch rather than on self so that it casts onto the player when granting a blessing
Edited the spell 'shrineTalos' to cast on touch rather than on self so that it casts onto the player when granting a blessing
Edited the spell 'shrineEmperor' to cast on touch rather than on self so that it casts onto the player when granting a blessing
Edited the spell 'shrineColoviasGrace' to cast on touch rather than on self so that it casts onto the player when granting a blessing
[CUTTING ROOM FLOOR - SPELLS]
Tap Energy - Sold by Orrent Geontene
Masterful Red Wisdom - Sold by Nerile Andaren in Mournhold
Masterful Stolid Armor - Sold by Nerile Andaren in Mournhold
Masterful Balanced Armor - Sold by Nerile Andaren in Mournhold
Masterful Deep Biting - Sold by Nerile Andaren in Mournhold
Masterful Denial - Sold by Nerile Andaren in Mournhold
Masterful Enterprise - Sold by Nerile Andaren in Mournhold
Masterful Fleetness - Sold by Nerile Andaren in Mournhold
Masterful Glib Speech - Sold by Nerile Andaren in Mournhold
Masterful Hewing - Sold by Nerile Andaren in Mournhold
Masterful Horny Fist - Sold by Nerile Andaren in Mournhold
Masterful Impaling Thrust - Sold by Nerile Andaren in Mournhold
Masterful Leaping - Sold by Nerile Andaren in Mournhold
Masterful Martial Craft - Sold by Nerile Andaren in Mournhold
Masterful Nimble Armor - Sold by Nerile Andaren in Mournhold
Masterful Red Wisdom - Sold by Nerile Andaren in Mournhold
Masterful Safekeeping - Sold by Nerile Andaren in Mournhold
Masterful Smiting - Sold by Nerile Andaren in Mournhold
Masterful Stalking - Sold by Nerile Andaren in Mournhold
Masterful Stolid Armor - Sold by Nerile Andaren in Mournhold
Masterful Sureflight - Sold by Nerile Andaren in Mournhold
Masterful Swiftblade - Sold by Nerile Andaren in Mournhold
Masterful Transcendant Wisdom - Sold by Nerile Andaren in Mournhold
Masterful Transfiguring Wisdom - Sold by Nerile Andaren in Mournhold
Surpassing Balanced Armor - Sold by Sinnammu Mirpal
Surpassing Deep Biting - Sold by Sinnammu Mirpal
Surpassing Denial - Sold by Sinnammu Mirpal
Surpassing Enterprise - Sold by Sinnammu Mirpal
Surpassing Fleetness - Sold by Sinnammu Mirpal
Surpassing Fluid Evasion - Sold by Sinnammu Mirpal
Surpassing Glib Speech - Sold by Sinnammu Mirpal
Surpassing Golden Wisdom - Sold by Sinnammu Mirpal
Surpassing Green Wisdom - Sold by Sinnammu Mirpal
Surpassing Hewing - Sold by Sinnammu Mirpal
Surpassing Horny Fist - Sold by Sinnammu Mirpal
Surpassing Impaling Thrust - Sold by Sinnammu Mirpal
Surpassing Leaping - Sold by Sinnammu Mirpal
Surpassing Martial Craft - Sold by Sinnammu Mirpal
Surpassing Nimble Armor - Sold by Sinnammu Mirpal
Surpassing Red Wisdom - Sold by Sinnammu Mirpal
Surpassing Safekeeping - Sold by Sinnammu Mirpal
Surpassing Smiting - Sold by Sinnammu Mirpal
Surpassing Stalking - Sold by Sinnammu Mirpal
Surpassing Stolid Armor - Sold by Sinnammu Mirpal
Surpassing Sublime Wisdom - Sold by Sinnammu Mirpal
Surpassing Sunlight - Sold by Sinnammu Mirpal
Surpassing Sureflight - Sold by Sinnammu Mirpal
Surpassing Swiftblade - Sold by Sinnammu Mirpal
Surpassing Transcendant Wisdom - Sold by Sinnammu Mirpal
Surpassing Transfiguring Wisdom - Sold by Sinnammu Mirpal
Drain Long Blade - Sold by Solea Nuccusius
Drain Acrobatics - Sold by Solea Nuccusius
Drain Armorer - Sold by Solea Nuccusius
Drain Axe - Sold by Solea Nuccusius
Drain Blunt Weapon - Sold by Solea Nuccusius
Drain Hand-to-Hand - Sold by Solea Nuccusius
Drain Heavy Armor - Sold by Solea Nuccusius
Drain Speechcraft - Sold by Solea Nuccusius
Drain Spear - Sold by Solea Nuccusius
Drain Sneak - Sold by Solea Nuccusius
Drain Short Blade - Sold by Solea Nuccusius
Drain Security - Sold by Solea Nuccusius
Drain Mercantile - Sold by Solea Nuccusius
Drain Medium Armor - Sold by Solea Nuccusius
Drain Marksman - Sold by Solea Nuccusius
Drain Light Armor - Sold by Solea Nuccusius
Drain Enchant - Sold by Solea Nuccusius
Drain Illusion - Sold by Solea Nuccusius
Fortify Conjuration Skill - Sold by Scelian Plebo, Guls Llervu, Lloros Sarano, Nebia Amphia, Salen Ravel, Somutis Vunnis, Relms Gilvilo, Dileno Lloran
Weakness to Fire - Sold by Marayn Dren, Estoril, Eraamion, Ervona Barys, Urtiso Faryon, Elynu Saren, and Mertisi Andavel
Weakness to Frost - Sold by Marayn Dren, Estoril, Eraamion, Ervona Barys, Urtiso Faryon, Elynu Saren, and Mertisi Andavel
Weakness to Magicka - Sold by Marayn Dren, Estoril, Eraamion, Ervona Barys, Urtiso Faryon, Elynu Saren, and Mertisi Andavel
Weakness to Shock - Sold by Marayn Dren, Estoril, Eraamion, Ervona Barys, Urtiso Faryon, Elynu Saren, and Mertisi Andavel
Weakness to Poison - Sold by Marayn Dren, Estoril, Eraamion, Ervona Barys, Urtiso Faryon, Elynu Saren, and Mertisi Andavel
Wild Weakness - sold by Jeanne Andre, Diren Vendu, Ervona Barys, Solea Nuccusius, Aldaril
Wild Temptation - sold by Jeanne Andre, Diren Vendu, Ervona Barys, Solea Nuccusius, Aldaril
Wild Spite - sold by Jeanne Andre, Diren Vendu, Ervona Barys, Solea Nuccusius, Aldaril
Wild Misfortune - sold by Jeanne Andre, Diren Vendu, Ervona Barys, Solea Nuccusius, Aldaril
Wild Torpor - sold by Jeanne Andre, Diren Vendu, Ervona Barys, Solea Nuccusius, Aldaril
Wild Clumsiness - sold by Jeanne Andre, Diren Vendu, Ervona Barys, Solea Nuccusius, Aldaril
Wild Strain - sold by Jeanne Andre, Diren Vendu, Ervona Barys, Solea Nuccusius, Aldaril
Wild Weeping Wounds - sold by Imare, Ethasi Rilvayn, Aldaril, Solea Nuccusius, Diren Vendu
Wild Flay Spirit - sold by Imare, Ethasi Rilvayn, Aldaril, Solea Nuccusius, Diren Vendu
Wild Fortify Acrobatics Skill - Sold by Galero Andaram
Wild Fortify Alchemy Skill - Sold by Galero Andaram
Wild Fortify Alteration Skill - Sold by Galero Andaram
Wild Fortify Armorer Skill - Sold by Galero Andaram
Wild Fortify Athletics Skill - Sold by Galero Andaram
Wild Fortify Axe Skill - Sold by Galero Andaram
Wild Fortify Block Skill - Sold by Galero Andaram
Wild Fortify Blunt Weapon Skill - Sold by Galero Andaram
Wild Fortify Conjuration Skill - Sold by Galero Andaram
Wild Fortify Destruction Skill - Sold by Galero Andaram
Wild Fortify Enchant Skill - Sold by Galero Andaram
Wild Fortify Hand to Hand Skill - Sold by Galero Andaram
Wild Fortify Heavy Armor Skill - Sold by Galero Andaram
Wild Fortify Light Armor Skill - Sold by Galero Andaram
Wild Fortify Long Blade Skill - Sold by Galero Andaram
Wild Fortify Marksman Skill - Sold by Galero Andaram
Wild Fortify Medium Armor Skill - Sold by Galero Andaram
Wild Fortify Mercantile Skill - Sold by Galero Andaram
Wild Fortify Mysticism Skill - Sold by Galero Andaram
Wild Fortify Restoration Skill - Sold by Galero Andaram
Wild Fortify Security Skill - Sold by Galero Andaram
Wild Fortify Short Blade Skill - Sold by Galero Andaram
Wild Fortify Sneak Skill - Sold by Galero Andaram
Wild Fortify Spear Skill - Sold by Galero Andaram
Wild Fortify Speechcraft Skill - Sold by Galero Andaram
Wild Fortify Unarmored Skill - Sold by Galero Andaram
Weakness - Sold by Aldaril
Viper - Sold by Estirdalin
Flame Sold by Estirdalin
Shard - Sold by Estirdalin
Cure Poison on Touch - Sold by Aurnie Vanne, Sonummu Zabamat, Arnand Liric
Smite the Ungodly - Sold by Solea Nuccusius
Knuckle Luck - Sold by Aldaril
Daedric Agility - Sold by Amarie Charien
Daedric Endurance - Sold by Amarie Charien
Daedric Intelligence - Sold by Amarie Charien
Daedric Luck - Sold by Amarie Charien
Daedric Personality - Sold by Amarie Charien
Daedric Speed - Sold by Amarie Charien
Daedric Strength - Sold by Amarie Charien
[CUTTING ROOM FLOOR - MOURNHOLD CAVERNS]
Made a new cavern set using tx_om_cavern.dds as the texture. This is to make Tribunals cavern different from vanilla just like Bloodmoon has different cavern tile sets, and the texture name does strongly indicate that this is the intended use. The IDs for the new tile meshes are as follows:
Act_Rockslide02
furn_omcave_pool00
rock_adam_om22
rock_adam_om23
rock_adam_om24
rock_adam_om25
rock_adam_om26
rock_adam_om27
rock_adam_om28
in_OM_3way_01_1
in_OM_4way_01_1
in_OM_column04_1
in_OM_column11_1
in_OM_column13_1
in_OM_column14_1
in_OM_column15_1
in_OM_column16_1
in_OM_connect_01_1
in_OM_corner_01_1
in_OM_doorjam_03_1
in_OM_doorjam_1
in_OM_end_1
in_OM_hall_02_1
in_OM_hall_03_1
in_OM_platform_1
in_OM_platform_S_1
in_om_rock_01
in_om_rock_02
in_om_rock_03
in_om_rock_04
in_om_rock_05
in_om_rock_06
in_om_rock_07
in_om_rock_08
in_om_rock_09
in_om_rock_11
in_om_rock_12
in_om_rock_13
in_om_rock_14
in_om_rock_15
in_om_rock_16
in_om_rock_17
in_om_rock_18
in_om_rock_19
in_om_rock_20
in_om_rock_21
in_om_rock_22
in_om_rock_23
in_om_rock_24
in_om_rock_25
in_om_rock_26
in_om_rock_27
in_om_rock_28
in_OM_rock_stairs_1
in_OM_stone_ramp02_1
in_OM_stone_ramp_1
in_OM_temple_ruins_1
in_OM_trap_1
in_OM_walkway_1
in_omboulder00
in_omboulder01
in_omboulder02
in_omboulder03
in_omboulder04
in_omboulder05
in_omcave2_01
in_omcave2_02
in_omcave2_03
in_omcave2_04
in_omcave2_05
in_omcave2_06
in_omcave2_end
in_omcave2_s_00
in_omcave2_s_01
in_omcave2_s_02
in_omcave2_s_03
in_omcave2_s_04
in_omcave2_s_05
in_omcave2_s_06
in_omcave4_s_00
in_omcave_02
in_omcave_03
in_omcave_04
in_omcave_05
in_omcave_06
in_omcave_08
in_omcave_09
in_omcave_11
in_omcave_12
in_omcave_13
in_omcave_14
in_omcave_15
in_omcave_17
in_omcave_18
in_omcave_19
in_omcave_20
in_omcave_21
in_omcave_21_1
in_omcave_25
in_omcave_26
in_omcave_27
in_omcave_28_1
in_omcave_doorway00
in_omcave_exit00
in_omcave_form20
in_omcave_lroom2_00
in_omcave_lroom3_00
in_omcave_lroom3_01
in_omcave_lroom3_02
in_omcave_lroom4_01
in_omcave_lroom4_02
in_omcave_lroom4_03
in_omcave_lroom4_05
in_omcave_nat_exit00
in_omcave_sroom2_00
in_omcave_sroom3_00
in_omcave_sroom3_01
in_omcave_sroom3_02
in_omcave_sroom4_01
in_omcave_sroom4_03
in_omcave_sroom4_04
in_omcave_stal00
in_omcave_stal10
in_omcave_stal20
in_omcave_stal30
in_omcave_stal40
in_omcave_stal50
in_omtrans_00
in_m_sewer_connect_01_1
Changed the model for 'In_moldrock00_UNI' from in_mold_rock_00 to in_om_rock_00
Changed the model for 'In_moldrock01_UNI' from in_mold_rock_00 to in_om_rock_00
Changed the model for 'In_moldrock05_UNI' from in_mold_rock_05 to in_om_rock_05
Changed the model for 'In_moldrock06_UNI' from in_mold_rock_05 to in_om_rock_05
Changed the model for 'act_plague_rock1' from in_mold_rock_07 to in_om_rock_07
Changed the model for 'act_plague_rock2' from in_mold_rock_07 to in_om_rock_07
Changed the model for 'act_plague_rock3' from in_mold_rock_04 to in_om_rock_04
Replaced all moldcave assets in 'Old Mournhold: Abandoned Crypt' with the new omcave tileset
Replaced all moldcave assets in 'Old Mournhold: Abandoned Passageway' with the new omcave tileset
Replaced all moldcave assets in 'Old Mournhold: Armory Ruins' with the new omcave tileset
Replaced all moldcave assets in 'Old Mournhold: Battlefield' with the new omcave tileset
Replaced all moldcave assets in 'Old Mournhold: Bazaar Sewers' with the new omcave tileset
Replaced all moldcave assets in 'Old Mournhold: City Gate' with the new omcave tileset
Replaced all moldcave assets in 'Old Mournhold: Forgotten Sewer' with the new omcave tileset
Replaced all moldcave assets in 'Old Mournhold: Gedna Relvel's Tomb' with the new omcave tileset
Replaced all moldcave assets in 'Old Mournhold: Manor District' with the new omcave tileset
Replaced all moldcave assets in 'Old Mournhold: Moril Manor, Courtyard' with the new omcave tileset
Replaced all moldcave assets in 'Old Mournhold: Moril Manor, East Building' with the new omcave tileset
Replaced all moldcave assets in 'Old Mournhold: Moril Manor, North Building' with the new omcave tileset
Replaced all moldcave assets in 'Old Mournhold: Palace Sewers' with the new omcave tileset
Replaced all moldcave assets in 'Old Mournhold: Residential Ruins' with the new omcave tileset
Replaced all moldcave assets in 'Old Mournhold: Residential Sewers' with the new omcave tileset
Replaced all moldcave assets in 'Old Mournhold: Tears of Amun-Shae' with the new omcave tileset
Replaced all moldcave assets in 'Old Mournhold: Temple Catacombs' with the new omcave tileset
Replaced all moldcave assets in 'Old Mournhold: Temple Crypt' with the new omcave tileset
Replaced all moldcave assets in 'Old Mournhold: Temple Gardens' with the new omcave tileset
Replaced all moldcave assets in 'Old Mournhold: Temple Sewers' with the new omcave tileset
Replaced all moldcave assets in 'Old Mournhold: Temple Sewers East' with the new omcave tileset
Replaced all moldcave assets in 'Old Mournhold: Temple Sewers West' with the new omcave tileset
Replaced all moldcave assets in 'Old Mournhold: Temple Shrine' with the new omcave tileset
Replaced all moldcave assets in 'Old Mournhold: Teran Hall' with the new omcave tileset
Replaced all moldcave assets in 'Old Mournhold: Teran Hall, East Bldg' with the new omcave tileset
Replaced all moldcave assets in 'Old Mournhold: West Sewers' with the new omcave tileset
Made several fixes to rock placements in the Old Mournhold dungeon where you could see inside the rock or it leaves other objects floating
==========
Version 1.6:
==========
Edits to Rust Rat .nif and .kf files to include the Roar sound effects
Edits to the Pack Rat .nif and .kf files to include the Roar sound effects
Change hue on Nixhound texture have purple mandibles as per dialogue (-110 hue)
[CUTTING ROOM FLOOR - ITEMSTR] {OPTIONAL}
Created a new scroll called 'Scroll of Breath of Molten Gold' and assigned the unused enchantment 'breath of molten gold', added to 'random_scroll_all' level list
Changed the ID for misc_com_wood_cup_03 to T_Com_WoodCup_a01
Changed the ID for misc_com_wood_cup_04 to T_Com_WoodCup_a02
Refrained Ebony Longspear change for the vanilla Ebony Spear, as Tamriel Rebuilt has a special Longspear variant
Lowered the reach for Dwarven Longspear and Daedric Longspear to 1.8
Removed the two Small Chest(s) and Coat of Arms misc items from random_pos level list
Cleaned Delvam Andarys to remove Devourer
Cleaned out Devourer script and book as this will be an artifact in Tamriel Rebuilt
Cleaned Molag Grunda to remove Wings of the Queen of Bats as it will be an artifact in Tamriel Rebuilt
Removed 'random_ghoul_heart' level list from ash_ghoul_fgr (Dagoth Velos)
Removed 'random_ghoul_heart' level list from ash_ghoul_ganel (Dagoth Ganel)
Removed 'random_ghoul_heart' level list from ash_ghoul_mulyn (Dagoth Mulyn)
Removed 'random_ash_salts' level list from ash_ghoul_fgr (Dagoth Velos)
Removed 'random_ash_salts' level list from ash_ghoul_ganel (Dagoth Ganel)
Removed 'random_ash_salts' level list from ash_ghoul_mulyn (Dagoth Mulyn)
Added '6th House Amulet' to ash_ghoul_fgr (Dagoth Velos)
Added '6th House Amulet' to ash_ghoul_ganel (Dagoth Ganel)
Added '6th House Amulet' to ash_ghoul_mulyn (Dagoth Mulyn)
[CUTTING ROOM FLOOR - MISPERSTR] {OPTIONAL}
Some grammar fixes
Hean was already on the Mages Guild Loot scripts, made a small change to see if it fixes the issue of Hean not being disabled and re-enabled in the quest
Added a 'Not ID' function to the Balmora latest rumour that prevents Avus Llando from talking about himself
Added a 'Not ID' function to the Vivec latest rumour that prevents Baram Samarys from talking about himself
Added a 'Not ID' function to the Gnisis latest rumour that prevents Bilsa Andaram from talking about herself
Added a 'Not ID' function to the Suran latest rumour that prevents Narese Arthrys from talking about herself
Did not change the Nolus Atrius rumour
[CUTTING ROOM FLOOR - TAVERNS]
Created a list of new globals: Rent_Gnisis_Madach, Rent_Aldruhn_Council, Rent_Dagonfel_End, Rent_Molagmar_Pilgrim, Rent_Suran_Desele, Rent_Suran_Tradehouse
Created a new door with the ID 'rent_gnisis_madach_door' in Gnisis, Madach Tradehouse. Assigned the useless 'key_madach_room' to be able to unlock the door, also assigned Fenas Madach as the owner and assigned 'Rent_Gnisis_Madach' as the global
Moved Athal Nerano out of the room in Gnisis, Madach Tradehouse, and put him on the top floor near the bar
Created a new script called 'Pub_Gnisis_Madach' and applied it to Fenas Madach and to the new door
Assigned the 'Rent_Gnisis_Madach' global to the bed targeted for renting
Changed Fenas Madach's class from Thief to Publican
Created a new door with the ID 'rent_aldruhn_council_door'. Replaced 'in_r_s_door_01' with the new door in Ald-ruhn, Council Club. Assigned a lock level of 50. Assigned Daevam Hlaren as the owner and assigned 'Rent_Aldruhn_Council' as the global
Assigned the 'Rent_Aldruhn_Council' global to the bed targeted for renting
Changed Darvam Hlaren's class from Trader to Publican
Created a new script called 'Pub_Aldruhn_Council' and applied it to Darvam Hlaren and to the new door
Changed Hjotra the Peacock's class from Pawnbroker to Publican
Created a new door with the ID 'rent_dagonfel_end_door'. Replaced 'in_c_door_arched' with the new door in Dagon Fel, End of the World Renters Room. Replaced the lock level from 15 to 50. Assigned Hjorta the Peacock as the owner and assigned 'Rent_Dagonfel_End' as the global
Assigned the 'Rent_Dagonfel_End' global to the targeted bed
Created a new script 'Pub_Dagonfel_End' and applied it to Hjotra the Peacock and to the new door
Changed Selkirnemus's class from Trader Service to Publican
Created a new door with he ID 'rent_molagmar_pilgrim_door'.Replaced 'in_velothisall_ndoor_01' with the new door in Molag Mar, The Pilgrim's Rest. Assigned a lock level of 50. Assigned Selkirnemus as the owner and assigned 'Rent_Molagmar_Pilgrim' as the global
Assigned the 'Rent_Molagmar_Pilgrim' global to the targeted bed
Created a new script 'Pub_Molagmar_Pilgrim' and applied it to Selkirnemus and to the new door
Crated a new door with the ID 'rent_suran_desele_door'.Replaced 'rent_suran_desele_door' with the new door in Suran, Desele's House of Earthly Delights. Replaced the lock level from 45 to 50. Assigned Helviane Desele as the owner and assigned 'Rent_Suran_Desele' as the global
Assigned the 'Rent_Suran_Desele' global to the targeted bed
Created a new script 'Pub_Suran_Desele' and applied it to Helviane Desele and to the new door
Changed Helviane Desele's class from Trader Service to Publican
Created a new door with the ID 'rent_suran_tradehouse_door'.Replaced 'in_hlaalu_door' with the new door in Suran, Suran Tradehouse. Assigned a lock level of 50. Assigned Ashumanu Eraishah as the owner and assigned 'Rent_Suran_Tradehouse' as the global
Assiged the 'Rent_Suran_Tradehouse' global to the targeted bed
Created a new script 'Pub_Suran_Tradehouse' and applied it to Ashumanu Eraishah and to the new door
Changed Ashumanu Eraishah's class from Trader Service to Publican
[CUTTING ROOM FLOOR - VOICES]
There are several Khajiit Male lines when fighting a werewolf marked as Argonian in the race filter. The Argonian files are unused, restored them for the following lines:
bAtk_AM001.mp3 - "Kill the beast!"
bAtk_AM002.mp3 - "Your head will be my new trophy!"
bAtk_AM005.mp3 - "I've got bone for you. Come and get it!" -> changed to "Your cursed bloodline ends here!"
bAtk_AM006.mp3 - "I've fought guars more ferocious than you!" -> changed to "I’ve got the cure for your curse right here."
[CUTTING ROOM FLOOR - REDAYNIA]
Added a new entry under 'My Trade' topic that is unique to Ferul Salvel that he is a Shipmaster, but no mention of travelling for a fee
Made some edits to the dialogue entries in the 'Ald Redaynia' topic
[CUTTING ROOM FLOOR - SPELLS]
Healing Word - sold by Galero Andaram
Assured Balanced Armor - sold by Eldrilu Dalen
Assured Deep Biting - sold by Eldrilu Dalen
Assured Denial added - sold by Eldrilu Dalen
Assured Enterprise - sold by Eldrilu Dalen
Assured Fleetness - sold by Eldrilu Dalen
Assured Fluid Evasion - sold by Eldrilu Dalen
Assured Glib Speech - sold by Eldrilu Dalen
Assured Golden Wisdom - sold by Eldrilu Dalen
Assured Green Wisdom - sold by Eldrilu Dalen
Assured Hewing - sold by Eldrilu Dalen
Assured Horny Fist - sold by Eldrilu Dalen
Assured Impaling Thrust - sold by Eldrilu Dalen
Assured Leaping - sold by Eldrilu Dalen
Assured Martial Craft - sold by Eldrilu Dalen
Assured Nimble Armor - sold by Eldrilu Dalen
Assured Red Wisdom - sold by Eldrilu Dalen
Assured Safekeeping - sold by Eldrilu Dalen
Assured Silver Wisdom - sold by Eldrilu Dalen
Assured Smiting - sold by Eldrilu Dalen
Assured Stalking - sold by Eldrilu Dalen
Assured Stolid Armor - sold by Eldrilu Dalen
Assured Sublime Wisdom - sold by Eldrilu Dalen
Assured Sureflight - sold by Eldrilu Dalen
Assured Swiftblade - sold by Eldrilu Dalen
Assured Transcendant - sold by Eldrilu Dalen
Assured Transfiguring Wisdom - sold by Eldrilu Dalen
Assured Unseen Wisdom - sold by Eldrilu Dalen
Grave Curse: Personality - added to Melvure Rindu
Dread Curse: Willpower - added to Melvure Rindu
Dread Curse: Speed - added to Melvure Rindu
Dread Curse: Personality - added to Melvure Rindu
Dread Curse: Luck - added to Melvure Rindu
Curse Endurance - added to Melvure Rindu
Curse Luck - added to Melvure Rindu
Curse Willpower - added to Melvure Rindu
[CUTTING ROOM FLOOR - NELOTH]
Made the dialogue a little better for the 'early retirement' topic
[CUTTING ROOM FLOOR - DISEASES]
Removed the blight disease contraction from ash storms functionality and put it into a new plugin called 'Cutting Room Floor - Blightstorm.esp'
Increased speed for 'corprus_stalker', 'corprus_stalker_morvayn', 'corprus_stalker_fyr01', 'corprus_stalker_fyr02', 'corprus_stalker_fyr03', 'corprus_stalker_fgcs', 'corprus_stalker_danar' from 7 to 44 to make up for the diseases speed decrease
Increased speed for 'corprus_lame', 'corprus_lame_morvayn', 'corprus_lame_fyr01', 'corprus_lame_fyr02', 'corprus_lame_fyr03', 'corprus_lame_fyr04' from 10 to 27 to make up for the diseases speed decrease
Increased speed for 'rat_rust','rat_diseased' from 8 to 15 to make up for the diseases speed decrease
Increased speed for 'nix-hound diseased' from 28 to 35 to make up for the diseases speed decrease
Increased speed for 'kagouti_blighted' from 45 to 52 to make up for the diseases speed decrease
Increased speed for 'ascended_sleeper' from 20 to 47 to make up for the diseases speed decrease
Increased speed for 'kwama warrior shurdan' from 18 to 45 to make up for the diseases speed decrease
Increased strength for 'rat_cave_hhte2', 'rat_blighted' from 25 to 45
Cleaned out the edits for the unused 'corprus_stalker_berwen' creature
Added diseaseBrownRot script to Worm Lord as he had the spell already but no script
[CUTTING ROOM FLOOR - MISPERS]
Some grammar fixes
Hean was already on the Mages Guild Loot scripts, made a small change to see if it fixes the issue of Hean not being disabled and re-enabled in the quest
Added a 'Not ID' function to the Balmora latest rumour that prevents Avus Llando from talking about himself
Added a 'Not ID' function to the Vivec latest rumour that prevents Baram Samarys from talking about himself
Added a 'Not ID' function to the Gnisis latest rumour that prevents Bilsa Andaram from talking about herself
Added a 'Not ID' function to the Suran latest rumour that prevents Narese Arthrys from talking about herself
Added a 'Not ID' function to the Balmora latest rumour that prevents Nolus Atrius from talking about himself
[CUTTING ROOM FLOOR - EXTRAS]
Cleaned Dark Elf race entry to remove the Burning Hand power
Added ac_furn_rug_big_04_dren (Common Rug [Trapped]) to Dren's Villa behind the locked door next to the single matching tapestry
Moved Dagoth Banner at Kogoruhn to a different location
Created a new activator called 'a_light_dw_neon2' and applied the unused TelVosTeleport2 script
Placed 'a_light_dw_neon' into the cell Tel Vos, Central Tower
Placed 'a_light_dw_neon2' into the cell Tel Vos, Central Tower
Edited the coordinates in 'TelVosTeleport' and 'TelVosTeleport2' scripts to allow transport between the two lights
Added 'burning touch_en' enchantment to Foeburner
[CUTTING ROOM FLOOR - CONJURATION]
Replaced the Dwemer Centurion Sphere spell icon with something more obviously Dwemer
[CUTTING ROOM FLOOR - HEROES]
Reduced Wrath's value from 220000 to 120000
Reduced Hunger's value from 40000 to 20000
Reduced Sloth's value from 96000 to 48000
Reduced Feast's value from 24000 to 12000
Reduced Zeal's value from 20000 to 10000
[CUTTING ROOM FLOOR - UNDERGROUND]
Moved Dalos Golathyn so that he stops blocking the walkways
[CUTTING ROOM FLOOR - ITEMS]
Created a new scroll called 'Scroll of Breath of Molten Gold' and assigned the unused enchantment 'breath of molten gold', added to 'random_scroll_all' level list
Renamed Ebony Spear (ebony spear_hrce_unique, ebony spear) to Ebony Longspear as per the mesh and icon identification
Lowered the reach for Dwarven Longspear and Daedric Longspear to 1.8
Added random-de-robe level list to de_p_closet_02_de_robes container
Removed misc_chest_small_01 and misc_chest_small_02 from random_pos level list
Removed Coat of Arms misc item from random_pos level list
Removed 'random_ghoul_heart' level list from ash_ghoul_fgr (Dagoth Velos)
Removed 'random_ghoul_heart' level list from ash_ghoul_ganel (Dagoth Ganel)
Removed 'random_ghoul_heart' level list from ash_ghoul_mulyn (Dagoth Mulyn)
Removed 'random_ash_salts' level list from ash_ghoul_fgr (Dagoth Velos)
Removed 'random_ash_salts' level list from ash_ghoul_ganel (Dagoth Ganel)
Removed 'random_ash_salts' level list from ash_ghoul_mulyn (Dagoth Mulyn)
Added '6th House Amulet' to ash_ghoul_fgr (Dagoth Velos)
Added '6th House Amulet' to ash_ghoul_ganel (Dagoth Ganel)
Added '6th House Amulet' to ash_ghoul_mulyn (Dagoth Mulyn)
[CUTTING ROOM FLOOR - DAGOTH]
Edited the script for 'DagothUrCreature2' to restore the cut taunts Dagoth Ur had:
HIT_DU001.mp3 - "Oh, please, Nerevar! Spare me!"
HIT_DU002.mp3 - "Hah-hah-hah-hah. Oh, dear me. Forgive me, but I am enjoying this."
HIT_DU003.mp3 - "I surrender! I surrender! Hah-hah-hah-hah-hah!"
HIT_DU004.mp3 - "Omnipotent. Omniscient. Sovereign. Immutable. How sweet it is to be a god!"
HIT_DU005.mp3 - "Farewell, sweet Nerevar. Better luck on your next incarnation."
HIT_DU006.mp3 - "Persistent, aren't you."
HIT_DU007.mp3 - "This is getting tiresome."
HIT_DU008.mp3 - "STUpid...."
HIT_DU009.mp3 - "You are a stubborn thing, Nerevar."
HIT_DU010.mp3 - "This is taking too long."
HIT_DU011.mp3 - "Come on!"
HIT_DU012.mp3 - "Damn this thing..."
HIT_DU013.mp3 - "Growl."
HIT_DU014.mp3 - "Grunt."
==========
Version 1.5:
==========
[CUTTING ROOM FLOOR - ITEMSTR] {OPTIONAL}
Removed the Secret Masters Alchemy set from Abelle Chriditte as the items will be placed in Tamriel Rebuilt - Andaram
Decided to not rename magickeater robe_en and magickmirror robe_en to T_Use_MagickeaterRobe and T_Use_MagickmirrorRobe as it would just create unused clones, and it doesn't matter if Cutting Room Floor or Tamriel Rebuilt uses either ID for the enchantment
[CUTTING ROOM FLOOR - ORDINATORS]
Edited AI for the unused NPC 'ordinator_bal_ur' to not attack the player and to be able to wander
Created 4 clones of the Ordinator, ID's are 'ordinator_bal_ur2', 'ordinator_bal_ur3', and 'ordinator_bal_ur4'
Set the Ordinators to be aware and to follow each other when combat happens outside the scripts
Created scripts for each Ordinator to be able to attack the cultists at Bal Ur
Made scripts for the cultists to attack the new Ordinators. The cultists now have fight scripts. These are applied to Arns Uvalas, Dinuro Ientih, Rakoslod, Svog, and Barri
Changed the Ordinators' class to Guard instead of Warrior, so that they act like guards and fight creatures in the area. I left them as do not respawn however as they are out at a ruin and not in a town
[CUTTING ROOM FLOOR - CHARACTERS]
Added the unused Skaal Honor Guard to the Skaal Great Hall. Applied skaalguardscript and Warrior class to him
Added Kili the Long to Raven Rock, Bar. Gave her robes, gold and a Glass Jinksblade as she is a Nightblade. Added a Greetings 1 entry asking the player if they have seen the assassin Thauraver pass through town, making a connection that she is "K" in Thauraver's Orders, and is making sure her escaped slaves have been killed and has the money to pay for the deed
[CUTTING ROOM FLOOR -CONJURATION]
Moved the edited conjuration spells from Cutting Room Floor - Extras.esp to this plugin
Created a new Draugr ID called 'BM_draugr_summon', changed attack AI to 50 and flee AI to 0
Created a new Spriggan ID called 'BM_spriggan_summon', changed attack AI to 50 and flee AI to 0
Edited game settings for the unused sEffectSummonCreature04 added via Bloodmoon, renamed it as 'Summon Draugr'
Edited game settings for the unused sEffectSummonCreature05 added via Bloodmoon, renamed it as 'Summon Spriggan'
Pointed game setting entry for sMagicCreature04ID to BM_draugr_summon
Pointed game setting entry for sMagicCreature05ID to BM_spriggan_summon
Added Conjuration Hit visual effect from Cutting Room Floor - Extras.esp to this plugin
Edited the now renamed entry in the gameplay Magic Effects tap for Summon Draugr to have all the Conjuration spell settings. Assigned a custom icon for the spell
Edited the now renamed entry in the gameplay Magic Effects tap for Summon Spriggan to have all the Conjuration spell settings. Assigned a custom icon for the spell
Assigned the Conjuraion Hit effect and a custom icon to Summon Centurion Sphere spell effect
Created a new Summon Draugr spell in Spellmaking tab
Created a new Summon Spriggan spell in Spellmaking tab
Made an edit to one of Aesliip's greetings, were finishing his portion of the 'Skaal Test of Strength' will reward the player with the Summon Draugr spell, alongside his ring
Made an edit to Tharsten Heart-Fang' dialogue under 'restore the power of the Skaal', when the player finishes his portion of the 'The Skaal Test of Loyalty' quest which rewards the player with the Summon Spriggan spell alongside the Mace of Aevar Stone-Singer
Made an edit to Tharsten Heart-Fang' dialogue under 'the power of the Skaal', when the player finishes his portion of the 'The Skaal Test of Loyalty' quest which rewards the player with the Summon Spriggan spell alongside the Mace of Aevar Stone-Singer
Patched Bound Cuirass and Bound Axe to use same lighting and sound effects as the other Bound spells
Patched all conjuration spells so that they all use conjuration effects and sounds
Changed Summon Fabricant to be a Conjuration School spell and not an Alteration one
Added missing spell information to Summon Bonewolf, Summon Draugr, Summon Spriggan, Call Wolf, and Call Bear
Added missing Conjuration Area effect to all Summon spells
[CUTTING ROOM FLOOR - EXTRAS]
Added a map marker for Endusal to match the other Red Mountain citadels
Shifted the Dagoth Banner to be more central at Kogoruhn
Removed edited Conjuration spells and ConjureHit visual effect static
[CUTTING ROOM FLOOR - UNDERGROUND]
Moved Dalos Golathyn slightly and one of the path grid nodes so that he doesn't get stuck on the fence
[CUTTING ROOM FLOOR - NELOTH]
Added Early Retirement and Writ for Master Neloth quests
[CUTTING ROOM FLOOR - QUESTS]
Removed Early Retirement and Writ for Master Neloth quests
Removed Dagoth Velos from Sanit, Shrine
Cleaned ash_ghoul_fgr in Yakin, Shrine, and replaced him with a regular Ash Ghoul
Placed the now available ash_ghoul_fgr (Dagoth Velos) in Sanit, Shrine
Updated the quest functions to point to ash_ghoul_fgr being dead rather than dagoth velos
[CUTTING ROOM FLOOR - VOICES]
Made a new sound effects entry called 'vivec sounds', and left it blank. This is so that there is better compatability with Patch for Purists, as it added Vivec's laughing voice file as the hurt sound
Also made new sound effects entry for Yagrum Bagarn called "yagrum sounds" so that he doesn't roar like a werewolf when attacked
Fixed an issue for Yagrum Bagarn's WaitOneDay script, which is shared by members of the Imperial Cult. Added a GetPCCell check pointing to the Corprusarium Bowels to have the voice lines activate
[CUTTING ROOM FLOOR - HEROES]
Renamed wrath_en to fury_en for easier organizing of enchantments for this plugin, edited Fury sword to point to renamed enchantment
Create new enchantments, wrath_en and feast_en
Created a new Daedric Dai-Katana called Wrath, assigned wrath_en as the enchantment
Created a new Ebony Mace called Feast, assigned feast_en as the enchantment
Created a new Daedric Shortsword called Hunger, assigned the unused hunger_en as the enchantment
Created a new Daedric Wakizashi called Sloth, assigned the unused sloth_en as the enchantment
Created a new Ebony Shortsword called Zeal, assigned the unused zeal_en as the enchantment
Created a new Silver Spear called Envy, assigned the unused envy_en as the enchantment
Replaced Greed in Vivec, Telvanni Vaults with a Silver Spear
Added Greed to "warrior dead 01"
Added Wrath to "warrior dead 02"
Added Zeal to "thief dead 00"
Added Hunger to "thief dead 01"
Added Sloth to "wizard dead 01"
Added Envy to "wizard dead 00"
Removed Blood Feast Shield and Demon Mace from "warrior dead 03". Replaced with a Steel Tower Shield and Feast
[CUTTING ROOM FLOOR - ITEMS]
Changed the value and weight for the Coat of Arms misc item
Created new icons for the unused small chest misc items
Created new misc items: misc_chest_small_01 and misc_chest_small_02
Added Misc_placemat_01, misc_scrapwood01, misc_scrapwood02, misc_scrapwood03, misc_scrapwood04, misc_scrapwood05, misc_com_coatofarms_01, misc_chest_small_01, misc_chest_small_02 to 'random_pos' level list
Removed collision meshes from all the Scrap Wood, Wheat Bundle, and Shackles
Created a new body part and assigned a new model and icon to the Red Colovian Fur Helm. Gave the helm to Uncle Sweetshare alongside his White Colovian Fur Helm
Replaced two Light_Com_Candle_16 with the unused Light_Com_Candle_15 in Ebonheart, Imperial Commission, on the altar where the Lord's Mail used to be
Replaced the red lantern in Vivec, St. Delyn Canal North-Two with the unused light_de_lantern_11. Assigned dreamer as the owner
Replaced a red tall candle in Mawia with the unused Light_De_Candle_21. Corrected the candles icon to use the same as Light_De_Candle_11
Replaced Light_De_Candle_23 on the bar counter in Suran, Desele's House of Earthly Delights with the unused Light_De_Candle_22. Corrected the candles icon to use the same as Light_De_Candle_14
Created a new ring called 'Ring of Llivam's Reversal', assigned the unused enchantment 'llivam's reversal_en'. Added to the l_m_rings level list
Created a new ring called 'Ring of Tranasa's Spelltrap', assigned the unused enchantment 'tranasa's spelltrap_en'. Added to the l_m_rings level list
Created a new ring called 'Ring of Unseen Wisdom', assigned the unused enchantment 'dynamic unseen wisdom_en'. Added to the l_m_rings level list
Created a new ring called 'Ring of Sublime Wisdom', assigned the unused enchantment 'dynamic sublime wisdom_en'. Added to the l_m_rings level list
Created a new ring called 'Ring of Silver Wisdom', assigned the unused enchantment 'dynamic silver wisdom_en'. Added to the l_m_rings level list
Created a new ring called 'Ring of Red Wisdom', assigned the unused enchantment 'dynamic red wisdom_en'. Added to the l_m_rings level list
Created a new ring called 'Ring of Green Wisdom', assigned the unused enchantment 'dynamic green wisdom_en'. Added to the l_m_rings level list
Created a new ring called 'Ring of Golden Wisdom', assigned the unused enchantment 'dynamic golden wisdom_en'. Added to the l_m_rings level list
Created a new shield called 'Steel Shield of Denial', assigned the unused enchantment 'dynamic denial_en'. Added to the l_m_armor_shields level list
Created a new cuirass called 'Steel Cuirass of Stolid Armor', assigned the unused enchantment 'dynamic stolid armor_en'. Added to the l_m_armor_cuirass level list
Created a new Bonemold Cuirass called 'Cuirass of Balanced Armor', assigned the unused enchantment 'dynamic balanced armor_en'. Added to the l_m_armor_cuirass level list
Created a new Netch Leather Cuirass called 'Cuirass of Nimble Armor', assigned the unused enchantment 'dynamic nimble armor_en'. Added to the l_m_armor_cuirass level list
Created new Netch Leather boots and Bonemold Boots entries, called 'Boots of Fleetness', and 'Bonemold Boots of Fleetness'. Assigned the unused enchantment 'dynamic fleetness_en'. Added both to the l_m_armor_boots level list
Created new Cloth Bracers and Bonemold Bracers entries, called them 'Cloth Martial Craft L Bracer', 'Cloth Martial Craft R Bracer', 'Bracer of Martial Craft' (L & R variant). Assigned the unused enchantment 'dynamic martial craft_en'. Added all four bracers to the l_m_armor_bracers level list
Created new shoes called 'Shoes of Stalking', assigned the unused enchantment 'dynamic stalking_en'. Added to the l_m_enchantitem_hlaalu_rank0 level list
Created new gloves called 'Left Glove of Safekeeping', and 'Right Glove of Safekeeping'. Assigned the unused enchantment 'dynamic safekeeping_en'. Added to the l_m_enchantitem_hlaalu_rank0 level list
Created a new shirt called 'Shirt of Glib Speech', assigned the unused enchantment 'dynamic glib speech_en'. Added to the l_m_enchantitem_hlaalu_rank0 level list
Created a new amulet called 'Amulet of Enterprise', assigned the unused enchantment 'dynamic enterprise_en'. Added to the l_m_amulets level list
Created a new belt called 'Belt of Fluid Evasion', assigned the unused enchantment 'dynamic fluid evasion_en'. Added to the l_m_belts level list
[CUTTING ROOM FLOOR - KEYS]
Removed the key 'Ministry of Truth Entrance' from Alvela Saram. Added the correct unused key 'Ministry of Truth Key' to her inventory. The corrected key is the one that actually opens the doors to the Ministry of Truth, the old one didn't even have "Key" in the name or the ID
[CUTTING ROOM FLOOR - CONTAINERS]
Replaced de_r_closet_01_mcloth03 in Ald-ruhn, Arobar Manor Bedrooms with de_r_closet_01_arobar01
Replaced de_r_closet_01_mcloth04 in Ald-ruhn, Arobar Manor Bedrooms with de_r_closet_01_arobar02
Replaced de_r_chest_01_irano in Mournhold, Royal palace: Guards' Quarters with de_r_chest_irano_unique. This unused variant of the chest is the only one with a 'unique' tag, as oppossed to the unused variants of the chests of the other guards
Added de_p_desk_01_maren to Tel Aruhn, Maren Uvaren; Enchanter. Assigned Maren as the owner
Replaced the poor table in Dren Plantation, Hlevala's Shack with de_p_desk_hlevala. Assigned Hlevala as the owner
==========
Version 1.4:
==========
[CUTTING ROOM FLOOR - ITEMSTR] {OPTIONAL}
Removed Ring of Namira from Merta and from the plug-in as it will be included in the Tamriel Rebuilt Narsis release after Andaram
Renamed ID's for items and enchantments for what is shared between Cutting Room Floor and Tamriel Data. ID renames are as follow:
T_De_FiendCephalopodHelm_01
T_De_FiendMoleCrabHelm_01
T_De_Et_Robe_Magickeater
T_De_Et_Robe_Magickmirror
T_Use_MagickeaterRobe
T_Use_MagickmirrorRobe
T_De_CandleBlue_01
T_De_CandleGreen_01
T_De_CandleIvory_01
T_De_CoiledRope_01
T_De_Placemat_01
T_Com_Shackles_01
T_De_Wickwheat_01
T_Com_Scrapwood01
T_Com_Scrapwood02
T_Com_Scrapwood03
T_Com_Scrapwood04
T_Com_Scrapwood05
T_Com_CoatofArms_01
T_Nor_StalhrimShortsword_01
T_Nor_StalhrimSpear_01
T_Nor_SilverSpear_01
T_Dwe_Regular_Longspear_01
T_Dae_Regular_Longspear_01
T_Com_Wood_Arrow_01
T_Com_Wood_Bolt_01
T_Com_Wood_Crossbow_01
T_Com_Steel_BattleAxe_Devil
T_De_Glass_JinkbladeAegis_01
Dialogue for creating Stalhrim Spear and Shortsword was updated to reflect the new ID names
[CUTTING ROOM FLOOR - MISPERSTR] {OPTIONAL}
Removed Nolus Atrius as he is present in Andothren as of Tamriel Rebuilt Dominions of Dust release
Removed Bribanne Erien as she will be present in the Tamriel Rebuilt Andaram release in Old Ebonheart
[CUTTING ROOM FLOOR - PRINCE] {OPTIONAL}
A copy of Cutting Room Floor - Anthology.esp, except NPCs and objects are moved to not be stuck under objects added by Tomb of the Snow Prince
Removed Sados Relothan as he is added in Tomb of the Snow Prince already
[CUTTING ROOM FLOOR - ANTHOLOGY] {OPTIONAL}
A patch for Anthology Solstheim users that uses the content from Cutting Room Floor - Travels.esp. This time around the patch was made natively and not using an existing plug-in and moving coordinates of references
Includes the new Alta Vor dungeon as the entrance is moved along with Anthology Solstheim
Includes Sados Relothan in his house
[CUTTING ROOM FLOOR - TRAVEL]
Removed Cinia Urtius from this esp as she did not actually have any travel path nor intended to according to Morrowind Prophecies
Moved Sados Relothan from Cutting Room Floor - Extras.esp to this plug-in. Makes it easier for the patches for Anthology Solstheim, and for Tomb of the Snow Prince
[CUTTING ROOM FLOOR - LAIR]
Added dungeon entrance to Solstheim, Moesring Mountains -26,24. Connected door to 'Vor Lair, Interior
Changed lighting settings for Vor Lair, Interior and Vor Lair, Chambers of Alta Vor
Vor Lair, Interior is now a fully detailed ice cave dungeon interior using some unused bloodmoon assets
Vor Lair, Chambers of Alta Vor is now a fully detailed ice cave dungeon interior using some unused bloodmoon assets
Created a new Dremora Lord called 'Alta Vor', added him to Vor Lair, Chambers of Alta Vor. 'Alta Vor' is a Bloodmoon equivalent to the Tribunal Dremora Lord 'Khash-Ti Dhrur'
Added two Dremora Lord's, two Golden Saint's, a Winged Twilight, and a Hunger to Vor Lair, Interior
Assigned Wooden Door Open 1 and Wooden Door Close 1 sound effects to BM_IC_door_01 as it lacked sound effects
Renamed 'Vor Lair, Interior' to 'Solstheim, Vor Lair: Interior', to bring it in line with all other interiors in Bloodmoon
Renamed 'Vor Lair, Chambers of Alta Vor' to 'Solstheim, Vor Lair: Chambers of Alta Vor', to bring it in line with all other interiors in Bloodmoon
[CUTTING ROOM FLOOR - REDAYNIA]
Unchecked and re-checked illegal to sleep marker in Ald Redaynia cell in case of mods that make it legal
Deleted ex_shore_all_lev+2 spawner on the shoreline where the village is going to go
Created a new banner asset that reads Ald Redaynia in Daedric, added to Ald Redaynia
Added 'redoran guard male' to Ald Redaynia
Added 'redoran guard female' to Ald Redaynia
Two instances of the unused com_sack_00_ingred container is added to Ald Redaynia cell
Created a new interior called 'Ald Redaynia, Aldos Favel's Shack'
Created a new interior called 'Ald Redaynia, Davela Rethandus's Shack'
Created a new interior called 'Ald Redaynia, Diram Telvayn's Shack'
Created a new interior called 'Ald Redaynia, Raviro and Aran'
Created a new interior called 'Ald Redaynia, Mensa Dareleth's Shack'
Created a new interior called 'Ald Redaynia, Soris Fadathram's Shack'
Created a new interior called 'Ald Redaynia, Tovas Salothran's Shack'
Created a new NPC using an unused family name: Ferul Salvel. Added to Ald Redaynia
Created a new NPC using an unused family name: Tovas Salothran. Added to Ald Redaynia
Created a new NPC using an unused family name: Mensa Dareleth. Added to Ald Redaynia
Created a new NPC using an unused family name: Davela Rethandus. Added to Ald Redaynia
Created a new NPC using an unused family name: Aldos Favel. Added to Ald Redaynia, Aldos Favel's Shack
Created a new NPC using an unused family name: Diram Telvayn. Added to Ald Redaynia, Diram Telvayn's Shack
Created a new NPC using an unused family name: Llensi Raviro. Added to Ald Redaynia, Raviro and Aran
Created a new NPC using an unused family name: Myvryna Aran. Added to Ald Redaynia, Raviro and Aran
Created a new NPC using an unused family name: Soris Fadathram. Added to Ald Redaynia, Soris Fadathram's Shack
Added more nodes to Ald Redaynia's pathgrid so that NPC's don't have trouble navigating the docks
Added the unused light 'light_com_redware_lamp' to 'Ald Redaynia, Soris Fadathram's Shack' interior
Added some Ald Redaynia filtered Greeting 9 lines to activate Ald Redaynia topic from NPCs in the village
Added a few lines of dialogue to the Ald Redaynia topic
Interiors are fully furnished and path grid is set
[CUTTING ROOM FLOOR - UNDERGROUND]
Created a new interior called 'Ald-ruhn, Underground'. Linked to Ald-ruhn, Ilmiril's House and Ald'ruhn, The Rat In The Pot. Setting it up as Ilmiril is working as a double agent between the Thieves Guild and the Camonna Tong, hence why Thieves Guild members have access to the Underground just like him, while he is also mentioned in the decoded text of Sottilde's Code Book
Added an unused light 'Light_De_Candle_25' (Redware Candle) to Ald-ruhn, Underground
All items and containters in the underground have Ilmiril as the owner
Added Fomesa Tharys to Ald-ruhn, Underground
Added Llandreri Selothan to Ald-ruhn, Underground
Added Dalos Golathyn to Ald-ruhn, Underground
Pathgrid in the interior set
[CUTTING ROOM FLOOR - HERDERS]
Added a redoran hut and four Guar to West Gash Region -9,8
Added a redoran hut and four Guar to West Gash Region -7,10
Created a new NPC called Endrone Thirendas, added to to West Gash Region -9,8
Created a new NPC called Drovone Famori, added to West Gash Region -7,10
Created a new interior called 'Endrone Thirendas's Hut', Linked it to West Gash Region -9,8
Created a new interior called 'Drovone Famori's Hut', Linked it to West Gash Region -7,10
Added some entries to the 'trouble with bandits' topic for Endrone Thirendas and Drovone Famori
Interiors are fully furnished and path grid is set
Removed 4 creature spawns in West Gash Region -9,8 as they were too close to the herder hut and Guar
[CUTTING ROOM FLOOR - MISPERS]
Added a new NPC called Karpal to Erabenimsun Camp, Ashkhan's Yurt. This NPC was missing from the game entirely even though his axe and dialogue hint at him. Gave Karpal AI to follow ahaz and ulath-pal. Gave him Karpal's Friend axe and the WarLoverKill script
Edited the AI of ulath-pal and ahaz to follow karpal
Replaced Karpal's Friend with a Chitin War Axe in Vivec, Telvanni Vault
Created a new NPC called Saralis Golmis and added him to Vivec, Black Shalk Cornerclub.
Created a new NPC called Malur Omayn and added him to Ministry of Truth, Prison Keep
Created a new NPC called Hean and added him to Ald-ruhn, Guild of Mages: Provides Priest service for the player
Added an entry for Hean in the two scripts: TG_LootMG and TG_LootMG2, so that he is disabled and enabled during and after the Thieves Guild quest
Set 200 gold for Heans trade services and added some restocking ingredients to his inventory
Created a new NPC called Kuda, and added him to Zainab Camp, Kuda's Yurt. Assigned the ZainabKill script to him as well as changed ownership of the interiors contents to Kuda rather than 'sakulerib'
Created a new NPC called Bilsa Andaram, and added her to Gnissi -11,11
Added a unique dialogue entry for Bilsa Andaram under "little secret"
Created a new NPC called Narese Athrys, and added her to Suran, Suran Tradehouse
Added a unique dialogue entry for Narese Athrys under "little secret"
Created a new NPC called Madayna Sarendas, and added her to Dagon Fel, The End of the World
Created a new NPC called Mangolodh, and added him to Gnisis, Fort Darius
Created a new NPC called Nolus Atrius, and added him to Balmora, Hlaalu Council Manor. Applied nolore Script to him
Created a new NPC called Naryn, and added him to Balmora-3,-3. Applied the 'sleeperScript' script to him. Full name is Naryn Hlervi; Hlervi is an unused family name from the game
Created a new NPC called Avus, and added him to Balmora-3,-2. Applied the 'sleeperScript' script to him. Full name is Avus Llando; Llando is an unused family name from the game
Created a new NPC called Baram, and added him to Vivec, St. Olms 4,-12. Applied the 'sleeperScript' script to him. Full name is Baram Samarys; Samarys is an unused family name from the game
Created a new NPC called Bribanne Erien, and added her to Balmora, Guild of Mages
Created a new NPC called Ainat Sanababi, and added him to Nchuleft. Added the Sound_Flies script to him as he set to be a dead body that persists
Created a new NPC called Felyn Saranas, and added him to Vivec, Hlaalu Treasury
[CUTTING ROOM FLOOR -CONTAINERS]
This Plug-in was created because of the removal of Cutting Room Floor - Core.esp; the contents are Bloatspore containers and placements in Kwama Egg Mines, as well, it contains the Daedric Chests inside Mortrag Glacier
Replaced the crate_01_random_pos on the top floor of Caldera, Ghorak Manor with the unused 'crate_01_ghorak2'. This paired with the crate_01_ghorak crate already present means there is a full set (minus the helmet) of Orcish armor in the manor
[CUTTING ROOM FLOOR - DAGOTH]
Cutting Room Floor - Dagoth.esp is a rename of Cutting Room Floor - Sunder.esp. This includes all the False Sunder edits from that plug-in but includes, more as the same scripts are being edited to add missing Dagoth Ur Voice lines, aside from False Sunder
Included a script and activator placed in Dagoth Ur, Facility Cavern that fixes the issue where Dagoth Ur doesn't get weaker if the Ash Vampires are killed. Tried to incorporate it into the DagothCreature1 script but it would break the script. So the script and activator include are called UAH_DagothUr_Bane. This might be the best way to do it as Patch for Purists also includes them as the same name, so this will not break compatability
[CUTTING ROOM FLOOR - VOICES]
Deleted all previous progress for this plug-in, all the dialogue added never fired in the game. Will try again in a future version
Edited WaitOneDay script so that Yagrum Bagarn has voice acting restored
Dirtied the original voice entries for Yagrum Bagarn in vanilla so that there isn't an incompatability with Patch for Purists
Created a new script 'vivecscript' which was assigned to vivec_god to allow voice acting
Gedna Relvel's Voice line was moved from Cutting Room Floor - Core.esp to this plug-in
[CUTTING ROOM FLOOR - SOUNDS]
Changed the lesser Bonewalkers moan sound to use the unused 'moan2' file so that there is a slight difference between them and the Greater Bonewalker, as
the default moan sound plays more ofter for Greater Bonewalkers and makes more sense to stay as default for them
Created a script called magicSound allows the sound spell to work properly as by default sound was a useless spell
Added magicScript to startup scripts list
Created a script called 'siltstriderScript' which allows the missing Silt Strider sound effects and animations to play
Assigned siltstriderScript to a_siltstrider
Edited sound 'Item Weapon Blunt Up' to contain the unused sound effect 'bluntOUT.wav'
Edited sound 'Item Weapon Blunt Down' to contain the unused sound effect 'bluntAway.wav'
Created a new sound called 'Item Weapon Axe Up' which now uses the sound effect 'AxeOUT.wav'
Created a new sound called 'Item Weapon Axe Down' which now uses the sound effect 'AxeAway.wav'
[CUTTING ROOM FLOOR - CHARACTERS]
Removed Myn Farr from Old Mournhold: Temple Crypt. Moved him to Old Mournhold: Temple Gardens
Swapped Myn Farr's Steel Set and Claymore with Adamantium Set and Claymore
Removed Imperial Guard_M_Sadri from Mournhold, Imperial Cult Services
Added valgus statlilius to Fort Frostmoth, Armory. Added the same inventory items as regular BM_Imperial Guard
Added fortloreboozeScript script to Valgus Statlilius
Added Cinia Urtius to Tel Fyr, on the deck of the boat. Made edits so that she offers master training in Medium Armor and also to her Wander AI so she doesn't walk off of the boat
Added Ather Belden to Ald-ruhn, The Rat In The Pot
Added Dro'farahn to Mournhold, Great Bazaar
Added Dirver Relas to Mournhold, Great Bazaar
Added Edre Retene to Mournhold, Great Bazaar
Added the container 'com_chest_02_Retene' to Mournhold, Great Bazaar. Assigned ownership to Edre Retene
Removed Fomesa Tharys from Ald-ruhn, The Rat In The Pot
Removed Dalos Golathyn from Ald-ruhn, Ald Skar Inn
Removed Llandreri Selothan from Ald-ruhn, Council Club
[CUTTING ROOM FLOOR - SPELLS]
Restored the Fortify Short Blade effect for 10pts/60secs in Mephala's Skill spell that was removed in the official Morrowind 1.2 patch
Red Despair - Sold by Nilvyn Drothan, Llathyno Hlaalu, Somutis Vunnis, Amarie Charien
Absorb Intelligence [Ranged] - Sold by Only-He-Stands-There
Absorb Willpower [Ranged] - Sold by Only-He-Stands-There
Absorb Agility [Ranged] - Sold by Only-He-Stands-There
Absorb Endurance [Ranged] - Sold by Only-He-Stands-There
Absorb Luck [Ranged] - Sold by Only-He-Stands-There
Created a new spell called 'Impotence' with an effect that was previously not able to be purchased: Damage Strength
Impotence - Sold by Farena Arelas
[CUTTING ROOM FLOOR - DISEASES]
Made a new script called 'diseaseSlaughterfish', which allows Ataxia and Greenspore to be assigned at the same time
Added diseaseSlaughterfish script to slaughterfish; spell list updated to reflect the script
Removed diseases from Slaughterfish_Small
Added diseaseUndead script to bonewalker_summon, Bonewalker_Greater_summ, bonewalker_weak; along with adding the chills disease spell
Added diseaseUndead script to bonelord_summon, skeleton_summon, skeleton entrance; along with the chills and brown rot disease spells
Edited morvaynCreatures script to add all four of the blight diseases rather than just one (Black-Heart Blight)
Added blight spells ash woe blight, chanthrax blight, ash-cancre to corprus_lame_morvayn
Added diseaseAscended script to corprus_lame_fyr01, corprus_lame_fyr02, corprus_lame_fyr03, corprus_lame_fyr04; along side the blight spells ash woe blight, chanthrax blight, ash-cancre
Edited danarScript script to add all four of the blight diseases
Added blight spells ash woe blight, chanthrax blight, ash-cancre, black-heart blight to corprus_stalker_danar, corprus_stalker_morvayn, corprus_stalker_berwen, corprus_stalker_fgcs, corprus_stalker_fyr01, corprus_stalker_fyr02, corprus_stalker_fyr03
Added diseaseAscended script to corprus_stalker_berwen, corprus_stalker_fgcs, corprus_stalker_fyr01, corprus_stalker_fyr02, corprus_stalker_fyr03
Edited Netch_breeding script to allow contraction of Serpiginous Dementia
Added common disease spell serpiginous dementia to netch_betty_ilgn, netch_bull_ilgn
Changed Rust Rat's script and spell from Witbane to Rust Chancre
Created a new script 'catchblight' which allows the player to catch blight diseases in blight storms
Added catchblight script to Startup Scripts
Edited dialogue entires that call the diseased alit "Dusky Alit", when it should be "Dusty Alit" as per cut loading screens
[CUTTING ROOM FLOOR - CREATURES]
Cleaned out instances of the second Dremora variant from level lists and the instance itself. Instead the new red hair variant is assigned to Dremora, while the default black hair variant remains for Dremora Lord. The Dremora that changed to red hair are dremora, dremora_gothren_guard1, dremora_gothren_guard2, dremora_summon, dremora_ttmg, dremora_ttpc
Added Kwama Forager "kwama forager_tb" to Tel Branora, Upper Tower: Therana's Chamber. Changed AI to not be hostile, as it's AI set it to stationary originally (probably one of Therana's egg hatchlings in the past)
[CUTTING ROOM FLOOR - EXTRAS]
Changed the unused Staff of Magnus enchantment "magnus' wrath" from cast once to cast when used. This enchantment is accurate to the description in the book "Tamrielic Lore' so is applied to the staff over the one we got in the final release of the game
Removed the Wizard's Brand Power from Breton race and gave it to The Mage birthsign
Assigned severedleg_en to BM nord leg
Added the unused House Dagoth banner outside of Kogoruhn
Body part 'b_n_high elf_m_upper leg' was using the model 'B_N_High Elf_F_Upper Leg.nif': corrected it to using the unused model 'b_n_high elf_m_upper leg.nif'
Body part 'b_n_dark elf_m_hand.1st' was using the model 'B_N_Dark Elf_F_Hands.1st.NIF': corrected it to using the unused model 'b_n_dark elf_m_hands.1st.nif'
Body part 'b_n_imperial_f_hands.1st' was using the model 'B_N_Nord_F_Hands.1st.nif': corrected it to using the unused model 'b_n_imperial_f_hands.1st.nif'
Body part 'b_n_nord_m_hands.1st' was using the model 'B_N_Imperial_M_Hands.1st.nif': corrected it to using the unused model 'b_n_nord_m_hands.1st.nif'
Body part 'b_n_redguard_m_hands.1st' was using the model 'B_N_Redguard_F_Hands.1st.nif': corrected it to using the unused model 'b_n_redguard_m_hands.1st.nif'
Restored the missing map marker for Indoranyon
Moved the Dreugh in Punammu to this plug-in as Cutting Room Floor - Core.esp has been removed
Moved the accessible cell in Odirniran to this plug-in as Cutting Room Floor - Core.esp has been removed
Moved the Bal Ur Region topic to this plug-in as Cutting Room Floor - Core.esp has been removed
Dialogue edits to Fara, Arangaer and Elegal to refuse the player service if they do not have hospitality papers or are not a member of Great House Telvanni
[CUTTING ROOM FLOOR - ITEMS]
Changed magickmirror robe_en from cast on strike to cast on use
Changed magickeater robe_en from cast on strike to cast on use
Created Magickmirror Robe, assigned magickmirror robe_en enchantment, added to level list l_m_enchanteditem_telvanni_rank6
Created Magickeater Robe, assigned magickeater robe_en enchantment, added to level list l_m_enchatneditem_telvanni_rank8
Created Devil Battle Axe, assigned devil axe_en enchantment, added to level lists l_m_wpn_melee_axe and l_m_enchanteditem_telvanni_rank8
Created Glass Jinkblade of the Aegis, assigned jinkblade of the aegis enchantment, added to level list l_m_wpn_melee_short blade
Added 4 Misc_placemat_01 to com_hutch_01_placemats
Moved the Staff of Llevule so it is in a more appropriate placement in the Andrano Ancestral Tomb (and also not bleeding into geometry)
Restored the GND model for Dwemer Left Pauldron and Right Pauldron
Restoted the GND model for the Dwemer Left Bracer and Right Bracer
Restoted the GND model for the Glass Left Bracer and Right Bracer
Removed the Slippers of Doom from Ald Daedroth, Inner Shrine
Added the Slippers of Doom to Elvil Vidron
Added random_daedra_skin level list to ogrim_az, ogrim titan_velas, ogrim titan, ogrim, hunger_fghl, hunger_az_02, hunger_az_01, hunger_audenian, hunger, daedroth_fg_nchur, daedroth_baladas, daedroth_az, daedroth, clannfear
Removed misc_scrapwood01 from random_pos
Removed misc_scrapwood02 from random_pos
Removed misc_scrapwood03 from random_pos
Removed misc_scrapwood04 from random_pos
Removed misc_scrapwood05 from random_pos
Removed random_coatofarms level list
Cleaned entries for com_chest_01_pos
Added random_ghoul_heart level list to ash_ghoul, ash_ghoul_ganel, ash_ghoul_mulyn
Added the unused model 'c_m_robe_common_02h_gnd.nif' to 'common_robe_02_h' as it was using the wrong robes GND model
Edited Ring of Namira's value to 12000
Added misc_com_wood_cup_04 to random_pos level list
Created a new misc item using the unused model misc_candle_red_01.nif, created an icon for it and added to random_pos level list. Item is simply called 'Candle'
Created a new misc item misc_redware_lamp.nif (POS)(POS_nc)
Created a new misc item using the unused model misc_redware_lamp.nif, and added to random_pos, random_de_pos_01_nc level lists. Item is called 'Redware Lamp'
Replaced 'torch' in 'barrel_01_torch' with the unused torch 'light_com_torch_02'. This allows there to be more variety when looting for torches, as barrels will now contain this unused variant, while crates will continue to use the default torch variant
[CUTTING ROOM FLOOR - ORDERS]
Added ash_zombie_fgaz to Vivec, Arena Underworks
Added a new Journal entry called FG_AncestorGuardian
Added a new Journal entry called FG_AshZombie
Added a new topic called 'Ancestor Guardian', all entries filtered to Lorbumol gro-Aglakh
Added some quest lines to the existing ash zombie topic, filtered to Lorbumol gro-Aglakh
Added some new dialogue to the orders topic, so that Lorbumol gro-Aglakh can give the player kill contracts for the Ash Zombie 'ash_zombie_fgaz', and Ancestor Guardian 'ancestor_guardian_fgdd' which of course have fighters guild tags in the ID, but never had quests originally. The two new quest rewards the player 5 rep for Fighters Guild and 200 gold each (10 rep and 400 gold total)
The order of the quests are as follows: Juicedaw Ring / Ancestor Guardian / Ash Zombie / Silence Tongue-Toad
Added expelled dialogue to the topics Ancestor Guardian and ash zombie
[CUTTING ROOM FLOOR - JOBS]
Added ebony_bracer_left_tgeb and ebony_bracer_right_tgeb to crate_01_Sirollus_02, as crate_01_Sirollus_01 is used in the LeFemme Armor DLC
Added daedric_club_tgdc to anora
Added de_p_chest_02_fara1 to Sadrith Mora, Fara's Hole in the Wall. Assigned ownership to Fara
Added Journal topics 'TG_Plates", "TG_EbonyBracers", "TG_AnorasClub", "TG_SS_MaryonsStaff"
Added a quest "Thieves Guild: Commemorative Plates" where Big Helende tasks the player with stealing Commemorative plates from Sadrith Mora, Fara's Hole
in the Wall
Added a topic called 'Commemorative Plates' with quest dialogue filtered to 'big helende'
Added a quest "Thieves Guild: Ebony Bracers" where Big Helende tasks the player with stealing Ebony Bracers from Sirollus Saccus in Ebonheart, Hawkmoth Legion Garrison
Added a topic called 'Ebony Bracers' with quest dialogue filtered to 'big helende'
Added a quest "Thieves Guild: Anora's Club" where Big Helende tasks the player with stealing Anora's Club from Anora in Tel Branora, Tower Entry
Added a topic called 'Anora's Club' with quest dialogue filtered to 'big helende'
Added a quest "Thieves Guild: Bal Molagmer, Maryon's Staff" where Gentleman Jim Stacey tasks the player with stealing Maryon's Staff (ebony_staff_tges) from the Vivec, Telvanni Vaults, and returning the staff to him in Tel Branora, Upper Tower: Therana's Chambers. The quest recognises the player stealing one staff from Felen for Big Helende if they did do that. The staff for the Bal Molagmer quest is mentioned to be Felen's original staff that he lost in a past Telvanni dispute
Edited the topic 'Felen Maryon's Staff' to add entries for 'stacey' and 'felen maryon'
Added expelled dialogue to the topics Ebony Bracer, Commemorative Plates, Anora's Club, and Felen Maryon's Staff
[CUTTING ROOM FLOOR - QUESTS]
Added random_ghoul_heart level list to ash_ghoul_fgr, this is so that there is not a conflict between Cutting Room Floor - Quests.esp and Cutting Room Floor - Items.esp
Made a journal edit to a deleted dialogue entry that would have blocked the blueprint quest if accidently cleaned out
[CUTTING ROOM FLOOR - KEYS]
Rusty Key found in Maar Gan, Assi Serimilk's Hut assigned to de_p_chest_02_pos5 lock
Shilipuran's Key assigned to the entrance of Shilipuran Zama-Rasour's Hut
Small Key found in Hla Oad assigned to the entrance of Hla Oad, Relien Rirne's House
Hassour Zainsuban's key now unlocks his chest de_p_chest_02_zainsuban (lock level of 20 was added)
Assigned Tuveso Beleth's Key to unlock the the closet in Ald-ruhn,Tuveso Beleth: Smith
Assigned Key to Varo Tradehouse Storage for the door to Vos, Varo Tradehouse Storage and added a lock level of 20
Assigned Worn Key in Pelagiad, Farusea Salas' House to the locked chest in the home "com_chest_01_misc06
Added the Worn Key (key_fedar) to Fedar Davus' in Tel Branora, the key already unlocks a chest in his home
Added Indalen's Key to Bols Indalen in Mournhold, Craftmen's Hall. His chest already has the key assigned
Added Rusty Key to Deserted Shipwreck, Lower Level. It now opens the chest 'chest_01_v_potion_ap_01' in the cabin of the shipwreck
Assigned key_ralen_hlaalo to unlock chest_small_02_gold_50 behind the tapestry in Balmora, Hlaalo Manor
==========
Version 1.3:
==========
[CUTTING ROOM FLOOR - ANTHOLOGY SOLSTHEIM]
Added on July 24th, 2021 - A patch file that allows the travel networks in Cutting Room Floor to be in their correct placement in Anthology Solstheim
[CUTTING ROOM FLOOR - SLAVES]
Fixed an entry where brallion's key was used to free slaves in the Gateway Inn, instead of the Gateway Inn key
Cleared out the key and script from Angaredhel
Added the Gateway Inn slave key to Sinyaramen, Clibergus Urgelian, and Nalion
Removed a quest rep entry for saving the Lizard's Head slave
Added Tel Aruhn Slave Key to savile imayn
Added Atttack scripts on the Orc's in Tel Aruhn Underground if you free slaves in their presence (incase you free them without buying)
Added dialogue to free all slaves in Tel Aruhn with the key
Fixed the cannot free bought slaves from Tel Aruhn issue from the previous versions of Cutting Room Floor
[CUTTING ROOM FLOOR - CREATURES]
Changed name for red hair dremora NIF files ending with '_alt' to '2'. ID's for these Dremora changed as well from '_alt' to '_2'
Added Tarvyn's Guar next to Tarvyn Faren in cell Vivec 3,-9
- Set AI to follow "tarvyn faren" - Stop AI Follow at cell Pelagiad 0, -7
Made edits to Tarvyn Faren topic to enable/disable Tarvyn's Guar for the quest
Added entry "guar_pack_tarvyn_unique"->Disable to the script "Startup"
Made edits to the script "tarvynFollow" so that his Guar stops following once entering Pelagiad
Cleaned the entry of the scrib Vaba-Amus out from Gnisis, Tansumiran Cave Dwelling
Added Vaba-Amus to Gnisis, Vabdas Hut
[CUTTING ROOM FLOOR - EXTRAS]
Replaced Red Colovian Fur Helm assets with a new red version instead of it being default yellow
Removed Burning Hand and Wizard's Brand from Goris the Maggot King.
Added Burning Hand power to Dunmer race
Added Wizard's Brand power to Breton race
Created a new key "Madach Tradehouse Slave Key" - Added to Gnisis, Madach's Tradehouse
Made a dialogue entry in topic "go free" to set the slave Utadeek free in Gnisis, Madach's Tradehouse
Added the missing Conjuration Hit visual effect
Restored and replaced the defaultVFX on hit (magic_hit_conjure.nif) for all conjuration spells:
- Turn Undead, Summon Scamp, Summon Clannfear, Summon Daedroth, Summon Dremora, Summon Ancestor Ghost, Summon Skeletal Minion, Summon Lesser Bonewalker, Summon Greater Bonewalker, Summon Bonelord, Summon Winged Twilight, Summon Hunger, Summon Golden Saint, Summon Flame Atronach, Summon Frost Atronach, Summon Storm Atronach, Command Creature, Command Humanoid, Bound Dagger, Bound Longsword, Bound Mace, Bound Battle Axe, Bound Spear, Bound Longbow, Bound Cuirass, Bound Helm, Bound Boots, Bound Shield, Bound Gloves, Summon Centurion Sphere, Summon Fabricant, Call Wolf, Call Bear, Summon Bonewolf
Replaced the defaultVFX on bolt for all summon spells with the existing conjuration bolt VFX:
- Summon Scamp, Summon Clannfear, Summon Daedroth, Summon Dremora, Summon Ancestor Ghost, Summon Skeletal Minion, Summon Lesser Bonewalker, Summon Greater Bonewalker, Summon Bonelord, Summon Winged Twilight, Summon Hunger, Summon Golden Saint, Summon Flame Atronach, Summon Frost Atronach, Summon Storm Atronach, Summon Centurion Sphere, Summon Fabricant, Call Wolf, Call Bear, Summon Bonewolf
[CUTTING ROOM FLOOR - VOICES]
Set Altmer Male service dialogue to trigger in topic Hello:
- Hello/The finest potions and elixirs in town are right here.
- Hello/My prices are the best.
- Hello/I have the finest spells in town.
- Hello/Everything is priced to go!
- Hello/Interested in purchasing anything?
- Hello/I'm sure we can work out a fair price.
- Hello/I offer the best values in town.
Added Breton male voiced files:
- b\m\Hlo_BM131.mp3"Are you the one known as the "nerevar"?"
Added Argonian female voiced files:
- a\m\CrAtk_AM001.mp3"Aarrgh!"
- a\m\CrAtk_AM002.mp3"Rarrgh!!"
- a\m\CrAtk_AM003.mp3"Hurrrgh!"
- a\m\CrAtk_AM004.mp3"Ha!"
- a\m\CrAtk_AM005.mp3"Die"
Added Argonian male voiced files:
- a\m\bAtk_AM001.mp3"Kill the beast!"
- a\m\bAtk_AM002.mp3"Your head will be my new trophy!"
- a\m\bAtk_AM005.mp3"Your cursed bloodline ends here!"
- a\m\bAtk_AM006.mp3"I’ve got the cure for your curse right here."
- a\m\bFle_AM001.mp3"Help! A beast!"
- a\m\bFle_AM002.mp3"Get away, beast!"
- a\m\bFle_AM003.mp3"Go away! I don’t have any treats!"
- a\m\bFle_AM004.mp3"Don’t infect me with your curse!"
- a\m\CrAtk_AM001.mp3"Growl"
- a\m\CrAtk_AM002.mp3"Hurrrgh!"
- a\m\CrAtk_AM003.mp3" Rarrgh!"
- a\m\CrAtk_AM004.mp3" Aarrgh!"
- a\m\CrAtk_AM005.mp3"Haarrgh!"
- a\m\Hit_AM003.mp3"Fetcher"
- a\m\Srv_AM001.mp3"What assistance do you require, friend?
- a\m\Srv_AM002.mp3"Cay I interest you in something?"
- a\m\Srv_AM003.mp3"You should leave."
- a\m\Srv_AM004.mp3"Greetins, any interest in my goods?"
- a\m\Srv_AM005.mp3"My prices are the best in town."
- a\m\Srv_AM007.mp3"A pleasure, looking to buy something?"
- a\m\Srv_AM008.mp3"Buy from me. Best quality"
- a\m\Srv_AM009.mp3"It should go away and die!"
- a\m\Srv_AM010.mp3"Knowledge you need? I have for right price."
- a\m\Srv_AM011.mp3"Finest magics! You buy!"
- a\m\Srv_AM012.mp3"Leave! Before I eat it!"
- a\m\Idl_AM007.mp3 "Bellow."
Added Intruder voiced files:
- a/f/OP_AF001.mp3"Grab her!"
- b/f/OP_BF001.mp3"Grab her!"
- b/m/OP_BM001.mp3"Grab her!"
- d/m/OP_DM001.mp3"Grab her!"
- h/f/OP_HF001.mp3"Grab her!"
- h/m/OP_HM001.mp3"Grab her!"
- i/f/OP_IF001.mp3"Grab her!"
- a/f/OP_AF003.mp3"She's over here!"
- b/f/OP_BF003.mp3"She's over here!"
- b/m/OP_BM003.mp3"She's over here!"
- d/f/OP_DF003.mp3"She's over here!"
- d/m/OP_DM003.mp3"She's over here!"
- h/f/OP_HF003.mp3"She's over here!"
- h/m/OP_HM003.mp3"She's over here!"
- i/f/OP_IF003.mp3"She's over here!"
- a/f/OP_AF006.mp3"There she is!"
- b/f/OP_BF006.mp3"There she is!"
- b/m/OP_BM006.mp3"There she is!"
- d/f/OP_DF006.mp3"There she is!"
- d/m/OP_DM006.mp3"There she is!"
- h/f/OP_HF006.mp3"There she is!"
- h/m/OP_HM006.mp3"There she is!"
- i/f/OP_IF006.mp3"There she is!"
- a/f/OP_AF007.mp3"Seize her!"
- b/f/OP_BF007.mp3"Seize her!"
- b/m/OP_BM007.mp3"Seize her!"
- d/f/OP_DF007.mp3"Seize her!"
- d/m/OP_DM007.mp3"Seize her!"
- h/f/OP_HF007.mp3"Seize her!"
- h/m/OP_HM007.mp3"Seize her!"
- i/f/OP_IF007.mp3"Seize her!"
- a/f/OP_AF002.mp3"Grab him!"
- b/f/OP_BF002.mp3"Grab him!"
- b/m/OP_BM002.mp3"Grab him!"
- d/m/OP_DM002.mp3"Grab him!"
- h/f/OP_HF002.mp3"Grab him!"
- h/m/OP_HM002.mp3"Grab him!"
- i/f/OP_IF002.mp3"Grab him!"
- a/f/OP_AF004.mp3"He's over here!"
- b/f/OP_BF004.mp3"He's over here!"
- b/m/OP_BM004.mp3"He's over here!"
- d/f/OP_DF004.mp3"He's over here!"
- d/m/OP_DM004.mp3"He's over here!"
- h/f/OP_HF004.mp3"He's over here!"
- h/m/OP_HM004.mp3"He's over here!"
- i/f/OP_IF004.mp3"He's over here!"
- a/f/OP_AF005.mp3"There he is!"
- b/f/OP_BF005.mp3"There he is!"
- b/m/OP_BM005.mp3"There he is!"
- d/f/OP_DF005.mp3"There he is!"
- d/m/OP_DM005.mp3"There he is!"
- h/f/OP_HF005.mp3"There he is!"
- h/m/OP_HM005.mp3"There he is!"
- i/f/OP_IF005.mp3"There he is!"
- a/f/OP_AF008.mp3"Seize him!"
- b/f/OP_BF008.mp3"Seize him!"
- b/m/OP_BM008.mp3"Seize him!"
- d/f/OP_DF008.mp3"Seize him!"
- d/m/OP_DM008.mp3"Seize him!"
- h/f/OP_HF008.mp3"Seize him!"
- h/m/OP_HM008.mp3"Seize him!"
- i/f/OP_IF008.mp3"Seize him!"
[CUTTING ROOM FLOOR - SPELLS]
Drain Acrobatics - Sold by Nebia Amphia
Drain Armorer - Sold by Nebia Amphia
Drain Axe - Sold by Nebia Amphia
Drain Blunt Weapons - Sold by Nebia Amphia
Drain Enchant - Sold by Heem-La, Estoril, Aldaril, Ervona Barys, Solea Nuccusius, and Diren Vendu
Drain Hand to Hand - Sold by Erer Darothril, Ferise Varo, and Sonummu Zabamat
Drain Heavy Armor - Sold by Heem-La
Drain Illusion - Sold by Heem-La
Drain Light Armor - Sold by Orrent Geontene, and Ferise Varo
Drain Marksman - Sold by Orrent Geontene, and Ferise Varo
Drain Medium Armor - Sold by Heem-La
Drain Mercantile - Sold by Heem-La
Drain Security - Sold by Heem-La, Estoril, Aldaril, Ervona Barys, Solea Nuccusius, and Diren Vendu
Drain Sneak - Sold by Orrent Geontene, and Ferise Varo
Drain Spear - Sold by Heem-La
Drain Speechcraft - Sold by Heem-La
Created a new spell with an unused spell effect: Restore Acrobatics - Sold by Danso Indules, Folvys Andalor, Rilvase Avani, Chaplain Ogrul, Saras
Orelu, Ygfa, Threvul Serethi, and Tunila Omavel
Created a new spell with an unused spell effect: Restore Alchemy - Sold by Danso Indules, Folvys Andalor, Telis Salvani, Synnolian Tunifus, Ulmiso Maloren, Zanmulk Sammalamus, Saras Orelu, Ygfa, Tunila Omavel, and Sonummu Zabamat
Created a new spell with an unused spell effect: Restore Alteration - Sold by Danso Indules, Folvys Andalor, Telis Salvani, Ulmiso Maloren, Chaplain Ogrul, Zanmulk Sammalamus, Saras Orelu, and Tunila Omavel
Created a new spell with an unused spell effect: Restore Armorer - Sold by Danso Indules, Folvys Andalor, Rilvase Avani, Chaplain Ogrul, Saras Orelu, Ygfa, Threvul Serethi, and Tunila Omavel
Created a new spell with an unused spell effect: Restore Athletics - Sold by Danso Indules, Folvys Andalor, Ulmiso Maloren, Chaplain Ogrul, Saras Orelu, Ygfa, Threvul Serethi, and Tunila Omavel
Created a new spell with an unused spell effect: Restore Axe - Sold by Danso Indules, Folvys Andalor, Rilvase Avani, Chaplain Ogrul, Saras Orelu, Ygfa, Threvul Serethi, and Tunila Omavel
Created a new spell with an unused spell effect: Restore Block - Sold by Danso Indules, Folvys Andalor, Synnolian Tunifus, Ulmiso Maloren, Zanmulk Sammalamus, Saras Orelu, Tunila Omavel, and Sonummu Zabamat
Created a new spell with an unused spell effect: Restore Blunt Weapons - Sold by Danso Indules, Folvys Andalor, Rilvase Avani, Chaplain Ogrul, Saras Orelu, Ygfa, Threvul Serethi, and Tunila Omavel
Created a new spell with an unused spell effect: Restore Conjuration - Sold by Danso Indules, Folvys Andalor, Telis Salvani, Synnolian Tunifus, Ulmiso Maloren, Zanmulk Sammalamus, Saras Orelu, Ygfa, Tunila Omavel, and Sonummu Zabamat
Created a new spell with an unused spell effect: Restore Destruction - Sold by Danso Indules, Folvys Andalor, Telis Salvani, Ulmiso Maloren, Chaplain Ogrul, Zanmulk Sammalamus, Saras Orelu, and Tunila Omavel
Created a new spell with an unused spell effect: Restore Enchant - Sold by Danso Indules, Folvys Andalor, Telis Salvani, Synnolian Tunifus, Ulmiso Maloren, Zanmulk Sammalamus, Saras Orelu, Ygfa, Tunila Omavel, and Sonummu Zabamat
Created a new spell with an unused spell effect: Restore Hand to Hand - Sold by Danso Indules, Folvys Andalor, Ulmiso Maloren, Chaplain Ogrul, Saras Orelu, Ygfa, Threvul Serethi, and Tunila Omavel
Created a new spell with an unused spell effect: Restore Heavy Armor - Sold by Danso Indules, Folvys Andalor, Telis Salvani, Synnolian Tunifus, Rilvase Avani, Zanmulk Sammalamus, Saras Orelu, Ygfa, Threvul Serethi, and Tunila Omavel
Created a new spell with an unused spell effect: Restore Illusion - Sold by Danso Indules, Folvys Andalor, Rilvase Avani, Saras Orelu, Tunila Omavel, and Sonummu Zabamat
Created a new spell with an unused spell effect: Restore Light Armor - Sold by Danso Indules, Folvys Andalor, Synnolian Tunifus, Ulmiso Maloren, Zanmulk Sammalamus, Saras Orelu, Tunila Omavel, and Sonummu Zabamat
Created a new spell with an unused spell effect: Restore Long Blade - Sold by Danso Indules, Folvys Andalor, Rilvase Avani, Chaplain Ogrul, Saras Orelu, Ygfa, Threvul Serethi, and Tunila Omavel
Created a new spell with an unused spell effect: Restore Marksman - Sold by Danso Indules, Folvys Andalor, Synnolian Tunifus, Ulmiso Maloren, Zanmulk Sammalamus, Saras Orelu, Tunila Omavel, and Sonummu Zabamat
Created a new spell with an unused spell effect: Restore Medium Armor - Sold by Danso Indules, Folvys Andalor, Telis Salvani, Synnolian Tunifus, Rilvase Avani, Zanmulk Sammalamus, Saras Orelu, Ygfa, Threvul Serethi, and Tunila Omavel
Created a new spell with an unused spell effect: Restore Mercantile - Sold by Danso Indules, Folvys Andalor, Rilvase Avani, Saras Orelu, Tunila Omavel, and Sonummu Zabamat
Created a new spell with an unused spell effect: Restore Mysticism - Sold by Danso Indules, Folvys Andalor, Telis Salvani, Ulmiso Maloren, Chaplain Ogrul, Zanmulk Sammalamus, Saras Orelu, and Tunila Omavel
Created a new spell with an unused spell effect: Restore Restoration - Sold by Danso Indules, Folvys Andalor, Telis Salvani, Ulmiso Maloren, Chaplain Ogrul, Zanmulk Sammalamus, Saras Orelu, and Tunila Omavel
Created a new spell with an unused spell effect: Restore Security - Sold by Danso Indules, Folvys Andalor, Telis Salvani, Synnolian Tunifus, Ulmiso Maloren, Zanmulk Sammalamus, Saras Orelu, Ygfa, Tunila Omavel, and Sonummu Zabamat
Created a new spell with an unused spell effect: Restore Short Blade - Sold by Danso Indules, Folvys Andalor, Ulmiso Maloren, Chaplain Ogrul, Saras Orelu, Ygfa, Threvul Serethi, and Tunila Omavel
Created a new spell with an unused spell effect: Restore Sneak - Sold by Danso Indules, Folvys Andalor, Synnolian Tunifus, Ulmiso Maloren, Zanmulk Sammalamus, Saras Orelu, Tunila Omavel, and Sonummu Zabamat
Created a new spell with an unused spell effect: Restore Spear - Sold by Danso Indules, Folvys Andalor, Telis Salvani, Synnolian Tunifus, Rilvase Avani, Zanmulk Sammalamus, Saras Orelu, Ygfa, Threvul Serethi, and Tunila Omavel
Created a new spell with an unused spell effect: Restore Speechcraft - Sold by Danso Indules, Folvys Andalor, Rilvase Avani, Saras Orelu, Tunila Omavel, and Sonummu Zabamat
Created a new spell with an unused spell effect: Restore Unarmored - Sold by Danso Indules, Folvys Andalor, Ulmiso Maloren, Chaplain Ogrul, Saras Orelu, Ygfa, Threvul Serethi, and Tunila Omavel
Created a new spell with an unused spell effect: Weakness to Normal Weapons - Sold by Marayn Dren, Estoril, Eraamion, Ervona Barys, Urtiso Faryon, Elynu Saren, and Mertisi Andavel
Created a new spell with an unused spell effect: Resist Normal Weapons - Sold by Idonea Munia, Sharn gra-Muzgob, Llarara Omayn, Dulian, Galero Andaram, Elynu Saren, J'Rasha, Vaval Selas, and Scelian Plebo
Created a new spell with an unused spell effect: Damage Acrobatics - Sold by Farena Arelas
Created a new spell with an unused spell effect: Damage Alchemy - Sold by Farena Arelas, Estirdalin, Erer Darothril, and Elynu Saren
Created a new spell with an unused spell effect: Damage Alteration - Sold by Farena Arelas, and Fevyn Ralen
Created a new spell with an unused spell effect: Damage Armorer - Sold by Farena Arelas
Created a new spell with an unused spell effect: Damage Athletics - Sold by Farena Arelas, and Fevyn Ralen
Created a new spell with an unused spell effect: Damage Axe - Sold by Farena Arelas
Created a new spell with an unused spell effect: Damage Block - Sold byFevyn Ralen
Created a new spell with an unused spell effect: Damage Blunt Weapons - Sold by Farena Arelas
Created a new spell with an unused spell effect: Damage Conjuration - Sold by Farena Arelas, Estirdalin, Erer Darothril, and Elynu Saren
Created a new spell with an unused spell effect: Damage Destruction - Sold by Farena Arelas, and Fevyn Ralen
Created a new spell with an unused spell effect: Damage Enchant - Sold by Farena Arelas, Estirdalin, Erer Darothril, and Elynu Saren
Created a new spell with an unused spell effect: Damage Hand to Hand - Sold by Farena Arelas, and Fevyn Ralen
Created a new spell with an unused spell effect: Damage Heavy Armor - Sold by Erer Darothril, Mertisi Andavel, and Salver Lleran
Created a new spell with an unused spell effect: Damage Illusion - Sold by Farena Arelas, and Salver Lleran
Created a new spell with an unused spell effect: Damage Light Armor - Sold by Fevyn Ralen
Created a new spell with an unused spell effect: Damage Long Blade - Sold by Farena Arelas
Created a new spell with an unused spell effect: Damage Marksman - Sold by Fevyn Ralen
Created a new spell with an unused spell effect: Damage Medium Armor - Sold by Erer Darothril, Mertisi Andavel, and Salver Lleran
Created a new spell with an unused spell effect: Damage Mercantile - Sold by Farena Arelas, and Salver Lleran
Created a new spell with an unused spell effect: Damage Mysticism - Sold by Farena Arelas, and Fevyn Ralen
Created a new spell with an unused spell effect: Damage Restoration - Sold by Farena Arelas, and Fevyn Ralen
Created a new spell with an unused spell effect: Damage Security - Sold by Farena Arelas, Estirdalin, Erer Darothril, and Elynu Saren
Created a new spell with an unused spell effect: Damage Short Blade - Sold by Farena Arelas, and Fevyn Ralen
Created a new spell with an unused spell effect: Damage Sneak - Sold by Fevyn Ralen
Created a new spell with an unused spell effect: Damage Spear - Sold by Erer Darothril, Mertisi Andavel, and Salver Lleran
Created a new spell with an unused spell effect: Damage Speechcraft - Sold by Farena Arelas, and Salver Lleran
Created a new spell with an unused spell effect: Damage Unarmored - Sold by Farena Arelas, and Fevyn Ralen
Fortify Acrobatics Skill - Sold by Scelian Plebo, Guls Llervu, Lloros Sarano, Nebia Amphia, Salen Ravel, Somutis Vunnis, Relms Gilvilo, and Dileno Lloran
Fortify Armorer Skill - Sold by Scelian Plebo, Guls Llervu, Lloros Sarano, Nebia Amphia, Salen Ravel, Somutis Vunnis, Relms Gilvilo, and Dileno Lloran
Fortify Athletics Skill - Sold by Scelian Plebo, Guls Llervu, Somutis Vunnis, Niras Farys, Rirnas Athren, Dileno Lloran, and Scelian Plebo
Fortify Axe Skill - Sold by Scelian Plebo, Guls Llervu, Lloros Sarano, Nebia Amphia, Salen Ravel, Somutis Vunnis, Relms Gilvilo, and Dileno Lloran
Fortify Block Skill - Sold by Scelian Plebo, Guls Llervu, Lloros Sarano, Lalatia Varian, Sedris Omalen, Somutis Vunnis, Rirnas Athren, and Scelian Plebo
Fortify Blunt Weapons Skill - Sold by Scelian Plebo, Guls Llervu, Lloros Sarano, Nebia Amphia, Salen Ravel, Somutis Vunnis, Relms Gilvilo, and Dileno Lloran
Fortify Enchant Skill - Sold by Scelian Plebo, Lloros Sarano, Llarara Omayn, Mehra Drora, Sedris Omalen, Niras Farys, Dileno Lloran, and Scelian Plebo
Fortify Hand to Hand Skill - Sold by Scelian Plebo, Guls Llervu, Somutis Vunnis, Niras Farys, Rirnas Athren, Dileno Lloran, and Scelian Plebo
Fortify Heavy Armor Skill - Sold by Scelian Plebo, Guls Llervu, Lloros Sarano, Llarara Omayn, Lalatia Varian, Sedris Omalen, Somutis Vunnis, Niras Farys, Relms Gilvilo, Dileno Lloran, and Scelian Plebo
Fortify Light Armor Skill - Sold by Scelian Plebo, Guls Llervu, Lloros Sarano, Lalatia Varian, Sedris Omalen, Somutis Vunnis, Rirnas Athren, and Scelian Plebo
Fortify Long Blade Skill - Sold by Scelian Plebo, Guls Llervu, Lloros Sarano, Nebia Amphia, Salen Ravel, Somutis Vunnis, Relms Gilvilo, and Dileno Lloran
Fortify Marksman Skill - Sold by Scelian Plebo, Guls Llervu, Lloros Sarano, Lalatia Varian, Sedris Omalen, Somutis Vunnis, Rirnas Athren, and Scelian Plebo
Fortify Medium Armor Skill - Sold by Scelian Plebo, Guls Llervu, Lloros Sarano, Llarara Omayn, Lalatia Varian, Sedris Omalen, Somutis Vunnis, Niras Farys, Relms Gilvilo, Dileno Lloran, and Scelian Plebo
Fortify Mercantile Skill - Sold by Scelian Plebo, Guls Llervu, Lloros Sarano, Fanildil, Nebia Amphia, Nilvyn Drothan, Ulmiso Maloren, Salen Ravel, Rirnas Athren, Dileno Lloran, and Scelian Plebo
Fortify Security Skill - Sold by Scelian Plebo, Lloros Sarano, Llarara Omayn, Mehra Drora, Sedris Omalen, Niras Farys, Dileno Lloran, and Scelian Plebo
Fortify Short Blade Skill - Sold by Scelian Plebo, Guls Llervu, Somutis Vunnis, Niras Farys, Rirnas Athren, Dileno Lloran, and Scelian Plebo
Fortify Sneak Skill - Sold by Scelian Plebo, Guls Llervu, Lloros Sarano, Lalatia Varian, Sedris Omalen, Somutis Vunnis, Rirnas Athren, and Scelian Plebo
Fortify Spear Skill - Sold by Scelian Plebo, Guls Llervu, Lloros Sarano, Llarara Omayn, Lalatia Varian, Sedris Omalen, Somutis Vunnis, Niras Farys, Relms Gilvilo, Dileno Lloran, and Scelian Plebo
Fortify Speechcraft Skill - Sold by Scelian Plebo, Guls Llervu, Lloros Sarano, Fanildil, Nebia Amphia, Nilvyn Drothan, Ulmiso Maloren, Salen Ravel, Rirnas Athren, Dileno Lloran, and Scelian Plebo
Created a new spell with an unused spell effect: Absorb Acrobatics - Sold by Aunius Autrus, and Nebia Amphia
Created a new spell with an unused spell effect: Absorb Alchemy - Sold by Aunius Autrus, and Felara Andrethi
Created a new spell with an unused spell effect: Absorb Alteration - Sold by Aunius Autrus, Fanildil, Nebia Amphia, Nilvyn Drothan, Chaplain Ogrul, Uvele Berendas, Amarie Charien, Somutis Vunnis, and Felara Andrethi
Created a new spell with an unused spell effect: Absorb Armorer - Sold by Aunius Autrus, and Nebia Amphia
Created a new spell with an unused spell effect: Absorb Athletics - Sold by Aunius Autrus, and Uvele Berendas
Created a new spell with an unused spell effect: Absorb Axe - Sold by Aunius Autrus, and Nebia Amphia
Created a new spell with an unused spell effect: Absorb Block - Sold by Aunius Autrus, and Orrent Geontene
Created a new spell with an unused spell effect: Absorb Blunt Weapons - Sold by Aunius Autrus, and Nebia Amphia
Created a new spell with an unused spell effect: Absorb Conjuration - Sold by Aunius Autrus, and Felara Andrethi
Created a new spell with an unused spell effect: Absorb Destruction - Sold by Aunius Autrus, Fanildil, Nebia Amphia, Nilvyn Drothan, Chaplain Ogrul, Uvele Berendas, Amarie Charien, Somutis Vunnis, and Felara Andrethi
Created a new spell with an unused spell effect: Absorb Enchant - Sold by Aunius Autrus, and Felara Andrethi
Created a new spell with an unused spell effect: Absorb Hand to Hand - Sold by Aunius Autrus, and Uvele Berendas
Created a new spell with an unused spell effect: Absorb Heavy Armor - Sold by Aunius Autrus
Created a new spell with an unused spell effect: Absorb Illusion - Sold by Aunius Autrus, Orrent Geontene, Fanildil, and Nebia Amphia
Created a new spell with an unused spell effect: Absorb Light Armor - Sold by Aunius Autrus, and Orrent Geontene
Created a new spell with an unused spell effect: Absorb Long Blade - Sold by Aunius Autrus, and Nebia Amphia
Created a new spell with an unused spell effect: Absorb Marksman - Sold by Aunius Autrus, and Orrent Geontene
Created a new spell with an unused spell effect: Absorb Medium Armor - Sold by Aunius Autrus
Created a new spell with an unused spell effect: Absorb Mercantile - Sold by Aunius Autrus, Orrent Geontene, Fanildil, and Nebia Amphia
Created a new spell with an unused spell effect: Absorb Mysticism - Sold by Aunius Autrus, Fanildil, Nebia Amphia, Nilvyn Drothan, Chaplain Ogrul, Uvele Berendas, Amarie Charien, Somutis Vunnis, and Felara Andrethi
Created a new spell with an unused spell effect: Absorb Restoration - Sold by Aunius Autrus, Fanildil, Nebia Amphia, Nilvyn Drothan, Chaplain Ogrul, Uvele Berendas, Amarie Charien, Somutis Vunnis, and Felara Andrethi
Created a new spell with an unused spell effect: Absorb Security - Sold by Aunius Autrus, and Felara Andrethi
Created a new spell with an unused spell effect: Absorb Short Blade - Sold by Aunius Autrus, and Uvele Berendas
Created a new spell with an unused spell effect: Absorb Sneak - Sold by Aunius Autrus, and Orrent Geontene
Created a new spell with an unused spell effect: Absorb Spear - Sold by Aunius Autrus
Created a new spell with an unused spell effect: Absorb Speechcraft - Sold by Aunius Autrus, Orrent Geontene, Fanildil, and Nebia Amphia
Created a new spell with an unused spell effect: Absorb Unarmored - Sold by Aunius Autrus, and Uvele Berendas
[CUTTING ROOM FLOOR - DISEASES]
Removed Ataxia spell from the Dusty Alit spell list
Added Rock Joint spell to the Dusty Alit spell list
Added Greenspore spell to the Small Slaughterfish spell list
Added Ataxia spell to the Slaughterfish spell list
Removed Brown Rot script from the summon version of Skeleton
Added Brown Rot script to Skeleton
Added Brown Rot spell to the Skeleton spell list
Added Witbane spell to Rust Rat spell list
Removed Witbane spell from the Waste Rat spell list
Added Rust Chancre spell to the Waste Rat spell list
Added Dampworm spell to the Rogue Nix-Hound spell list
Added Rattles spell to the Nix-Hound spell list
Added Seripignous Dementia to the Bull Netch spell list
Added Seripignous Dementia to the Betty Netch spell list
Added Rock Joint spell to the Domesticated Guar spell list
Added Wither spell to the Dreugh spell list
Cleaned out a dirty edit for Greater Bonewalker
Cleaned out a dirty edit for Bonewalker
Added Brown Rot spell to the Bonelord spell list
Cleaned out a dirty edit for Diseased Scrib
Added Witbane script and spell to Rat as per dialogue
Created a new script known as diseaseUndead. This script allows one creature to carry both diseases Chills and Brown Rot. Added the script to Bonelord, Bonewalker, Greater Bonewalker and Skeleton. These creatures also have both spells added to their spell lists (Chills and Brown Rot)
Corprus beasts were meant to carry all four blight diseases. Corprus Stalker and Lame Corprus now have been given the diseaseAscended script as this allowed one creature (the Ascended Sleeper) to carry all four spells. Both Corprus Stalker and Lame Corprus are also given all four blight dieseases in their spell list. Spells are chanthrax blight, ash woe blight, ash-chancre, and black-heart blight
[CUTTING ROOM FLOOR - ITEMS]
Created Fiend Cephalopod Helm to make use of the unused enchantment of the same name
Created Fiend Mole Crab Helm to make use of the unused enchantment of the same name
Added Fiend Cephalopod Helm to l_m_armor_helmet and l_m_enchantitem_telvanni_rank6 level list
Added Fiend Mole Crab Helm to l_m_armor_helmet and l_m_enchantitem_telvanni_rank6 level list
Removed ingred_wickwheat_00
Removed ingred_wickwheat_00 from random_ingredient and random_ingredient_diff level lists
Wheat Bundle (misc_wheatbundle00) - Added to random_pos level list
Removed Veloth's Shield from Veloth Ancestral Tomb
Veloth's Shield - Added to l_m_armor_shields, l_m_enchantitem_temple_rank0_1, l_m_enchantitem_temple_rank0_2 level lists
Removed Fenrick's Doorjam from chest_small_Llethri (replaced with an l_m_rings entry)
Fenrick's Doorjam - Added to l_m_rings level list
Recall Ring - Added to l_m_rings level list
Scrap Wood (01) - Added to random_pos_01 level list
Scrap Wood (02) - Added to random_pos_01 level list
Scrap Wood (03) - Added to random_pos_01 level list
Scrap Wood (04) - Added to random_pos_01 level list
Scrap Wood (05) - Added to random_pos_01 level list
Restored female model for Steel Cuirass
Restored female model for Ancient Steel Cuirass
Restored upper arm and forearm models for Imperial Templar Left Pauldron
Restored upper arm and forearm models for Imperial Templar Right Pauldron
Created a new body part for Chitin Pauldron forearm
Added forearm model to Chitin Left Pauldron
Added forearm model to Chitin Right Pauldron
Fixed and restored the Iron Tanto model, replacing the Steel Tanto model it was using in vanilla
Restored the model and icon for Journeyman's Calcinator
Restored the model and icon for Apprentice's Mortar and Pestle
Restored model and icon for Steel Throwing Knife
Created Cup (misc_com_wood_cup_03) - Added to random_pos, random_com_kitchenware
Created Cup (misc_com_wood_cup_04) - Added to random_com_kitchenware
Restored Gravetar model and icon
Removed Jar of Grease from Bamz-Armschend, Radac's Forge
Added Jar of Grease to dwrv_chest_Bam
Removed Rope Coil from random_de_pos_01
Added Rope Coil to random_pos
Created Coat of Arms - Added to a new level list (random_coatofarms)
- Added level list to com_chest_01_pos
Secret master lockpick and probe were set as +1 in Hecerinde's inventory. Set them both to -1 so they can be bought infinite times
Added an enchantment to Ring of Namira again (reflect 30% CE), increased value to 30,000 to match the 6th house rings
Added a spell to learn from reading Devourer again (Absorb Health and Fatigue 1 - 15 pts for 30 secs on Touch).
- Created a script "devourerScript" which gives the player the spell for reading the book
==========
Version 1.2:
==========
Restored sound effects for Slaughterfish via .kf file
[CUTTING ROOM FLOOR - CORE]
Added a trapdoor in Odirniran to the inaccessible basement section. Dirtied the level creature spawns as patch for purists removes them
Removed the Restore Health enchantment effect from the Warlocks Ring
[CUTTING ROOM FLOOR - CREATURES]
Added a second variant for the Dremora and Dremora Lord. This is a version with the unused red hair texture. These were added to the 6 level lists that Dremora are a part of in the base game. Now players will see Dremora and Dremora Lords randomly with black or red hair.
[CUTTING ROOM FLOOR - SOUNDS]
Fire Shield - Spell effect
Frost Shield - Spell effect
Lightning Shield - Spell effect
Shield - Spell effect
Fire Damage - Spell effect
[CUTTING ROOM FLOOR - DISEASES]
Diseased Nix-Hound - Changed name to Rogue Nix-Hound (Diseased Nix-Hound introduced in version 1.0)
Undid the Witbane disease script on the regular Rat (cleaned out of the file)
Created another diseased rat varient known as Rust Rat, which has now taken on the Witbane disease script. Added to: in_cave_all_lev+0,
in_cave_all_lev+2, in_cave_all_lev-1, ex_wild_all_lev+0, ex_wild_all_lev+2, ex_wild_all_lev-1, ex_wild_rat_lev+0, ex_wild_rat_lev+2, ex_wild_rat_lev-2, ex_bittercoast_lev+0, ex_azurascoast_lev+0, ex_ascadianisles_lev+0, ex_molagmar_lev+0, ex_westgash_lev+0, ex_sheogorad_lev+0, ex_ascadianisles_lev-1, ex_ascadianisles_lev+2, ex_azurascoast_lev-1, ex_azurascoast_lev+2, ex_bittercoast_lev-1, ex_bittercoast_lev+2, ex_molagmar_lev-1, ex_grazelands_lev+0, ex_molagmar_lev+2, ex_grazelands_lev-1, ex_grazelands_lev+2, ex_sheogorad_lev-1, ex_sheogorad_lev+2, ex_westgash_lev-1, ex_westgash_lev+2, ex_ascadianelse_sleep, ex_azurascoast_sleep, ex_bittercoast_sleep, ex_grazelands_sleep, ex_molagmar_sleep, ex_sheogorad_sleep, ex_westgash_all_sleep, ex_wild_all_sleep
[CUTTING ROOM FLOOR - ITEMS]
Removed Devourer's Spell and Script
Added Iron Fork to random_iron_weapon
[CUTTING ROOM FLOOR - EXTRAS]
Replaced Bonemeal in tomb urns with gravedust as per dialogue (this now gives them a guarenteed source)
Introduced a missing NPC to Raven Rock. Sados Relothan is a new NPC commoner that now occupies the house of the same name. Applied his name as the owner of the items and bed inside the house.
Fixed ownership for the Ceramic Bowl in Sados Relothan's House which pointed to someone in Suran. And moved a 4th wooden cup out of the shelves geometry in Sados' house
Added the two missing powers "Burning Hand" and "Wizard's Brand" to Goris the Maggot King. He possesses other special race powers already so this might make him a more difficult opponent as these two powers are quite potent lightning and fire spells
==========
Version 1.1:
==========
[CUTTING ROOM FLOOR - CORE]
Warlock's Ring has restore health added to it's enchantment (10-20pts on self for 30 seconds)
Bal Ur region topic now works
Dreugh added to Punammu, as suggested by a key found in a chest with the ID key_fetid_dreugh_grotto, and no creatures found in the underwater section of the cavern
Made new container (Bloatspore) - contain_cavern_spore00
- Made new level list - random_bloat for bloastspore container
- Added to: Vansunalit Egg Mine; Setus Egg Mine; Pudai Egg Mine, Queen's Lair; Akimaes-Ilanipu Egg Mine; Inanius Egg Mine; Band Egg Mine; Asha-Ahhe Egg Mine; Ahallaraddon Egg Mine
[CUTTING ROOM FLOOR - ITEMS]
Removed Devourer from Druscashti, and added it to Delvam Andarys in Mawia. Switched the contents for it to be a Necromancers book rather than a Dwemer book (it seems to be an easter egg of the Necronomicon by H.P. Lovecraft)
- Edited the contents and also edited the spell to be necromancer like (changed to a power rather than a spell)
Added Secret Master Lockpick and Probe to Hecerinde
Fixed the dialogue for crafting stalhrim spear (a bug found in v1.0)
[CUTTING ROOM FLOOR - SOUNDS]
Edited OutsideBanner script to play Flag and Flag2 sounds (silent by default)
Added a new sound "Flag2" which is an unused sound in the data files
[CUTTING ROOM FLOOR - KEYS]
Rusty Key - Added to kagouti_key in West Gash Region (-9, 10)
- key_kagouti_colony: Opens lock level 35 chest next to the kagouti (edited chest to have lock)
- kagouti_key: New creature to add key to
Worn Key - Added to alit_key in West Gash Region (-11, 12)
- key_obscure_alit_warren: Opens lock level 35 chest next to the Alit (edited chest to have lock)
- alit_key: New creature to add key to
Anja's Key now opens the locked door to her house in Dagon Fel, Anja Swift-Sailer's House
Arobar Manor Guard's Key now opens the six bedroom doors in Ald-ruhn, Arobar Guard Quaters, which I also added lock level 40 to each one
Arobar Manor Key now opens de_r_chest_01_arobar02. The chest has a lock level of 75 and Gandosa Arobar next to it has a key already, but the chest was not assigned a key
Bandit's Key - Added to Halof in Shushishi
- key_shushishi: Opens a chest with a lock level of 10 in Shushishi, which I had to assign the key to
Darvam Hlaren's Key now opens chest_small_01_gold_50 in Ald-ruhn, Council Club
Mebastien's Key now opens the small chest on the top floor of Pelagiad, Mebestien Ence: Trader. The chest had a lock level of 50 and contains misc_dwrv_artifact50, which is what the player uses during the Thieves Guild quest to free New-Shoes Bragor
[CUTTING ROOM FLOOR - SUNDER]
Made a change to script DagothUrCreature2 to recognize if the player had false Sunder and not real Sunder, then Dagoth Ur will taunt the player
Added false Sunder to Dagoth Vemyn, and removed real Sunder from his inventory
renamed *sunder* to Sunder
Real Sunder is given to the player if they activate the ash statue once they have the journal entry for picking up fake sunder
Edited ouch_falsesunder script to give cut journal entry (20)
Added a cut rev2 enchantment of sunder to false sunder
[CUTTING ROOM FLOOR - TRAVEL]
Veresa Alver offers travel to Fort Frostmoth, Thirsk and Skaal
Basks-In-The-Sun offers travel to Raven Rock, Thirsk and Skaal
Added Hallvaror to Thirsk, and offers travel to Fort Frostmoth, Skaal and Raven Rock. Edited AI wonder to 0
Added Wind-In-His-Hair to Skaal, and offers travel to Fort Frostmoth, Ravenrock, and Tirsk
Edited Thirsk and Skaal cells to have docks for the new travels NPC's. Edited the NPC's to have clothing and travel networks
Added Cinia Urtius to Tel Fyr. Edited her AI to offer travel to Sadrith Mora (one way) and to not Wander in her AI packge. Also Training is checked off for master medium armor training
[CUTTING ROOM FLOOR - SLAVES]
Gateway Inn Slave Key - Added to Angaredhel
- key_GatewayInnslaves_01: Free all slaves in Sadrith Mora Gateway Inn. Including West, South, and North Wings
- Added a new script to Angaredhel, Sinyaramen, Clibergus Urgelian, and Nalion to attack the player if freeing slaves
- Added necessary dialogue to free slaves in these cells
- Added a few lines to Pub_Smora_Gateway script for Ery to attack you for freeing slaves
Sadrith Mora Slave Key - Added to Brallion
- key_sadrithmoraslaves_01: Free all slaves in Sadrith Mora
- Added a few lines to brallionScript for Braliion to attack you for freeing slaves
- Added necessary dialogue to free slaves in this cell
Brallion's Key - Added to Brallion
- key_brallion: Unlocks the slave pod doors, which I added a lock level of 60 to
Molag Mar Slave Key - Added to Zabarbael
- key_molagmarslaves_01: Free all slaves in Molag Mar
- Added a new script to Zabarbael to attack the player if freeing slaves
- Added necessary dialogue to free slaves in this cell
Lizard's Head Slave Key - Added to Manara Othan
- key_viveclizardheadslave_01: Free Teegla
- Added a few lines to Pub_Vivec_Lizard for Manara Othan to attack you if you free Teegla
- Added the necessary dialogue to free Teegla
- Added a Left Slave Bracer to Teegla
Tel Branora Slave Key - Added to Therana
- key_telbranoraslaves_01: Free Ra'Zahr
- Added the necessary dialogue to free Ra'Zahr
- Added a new script to Gils Drelas and Felen Maryon to attack the player for freeing Ra'Zahr
- Added a few lines to BILL_MT_WritTherana script for Therana to attack you for freeing Ra'Zahr
Added SlaveScript to Yakov in Suran Slave Market so he can be freed
- Added the necessary dialogue to free the slaves in Suran Slave Market
- Added a new script t Dranas Sarathram so that he attacks you for freeing the slaves in this cell
Added Holding Cell Key (key_Suran_slave) to Dranas Sarathram (somehow was missing, so this is a bugfix)
- Holding cell key unlocks the Suran slave doors now
Tel Vos Jail Slave Key - Added to Goler Andrethi
- key_telvosjailslaves_01: Unlocks prisoners bracers and added an entry on the cell door to accept this key to unlock it (for all three doors in the room)
- Added the necessary dialogue for the prisoner to go free
==========
Version 1.0:
==========
[CUTTING ROOM FLOOR - CORE]
Gedna Relvel's Greeting - Old Mournhold: Gedna Relvel's Tomb
- Made a new script
- Made a new trigger activator
Bal Ur Region - Elynu Saren (Specific Place)
- Edited the Dialogue so that this can be triggered in conversation
Chest - Mortrag Glacier
- com_chest_01_hircine: Wooden chest, now replaced with unused Daedric chest model
Chest - Mortrag Glacier
- com_chest_01_hircine2: Wooden chest, now replaced with unused Daedric chest model
[CUTTING ROOM FLOOR - CREATURES]
Vaba-Amus - Added to Gnisis, Tansumiran Cave Dwelling
Dagoth Malan - Added to Sharapli
Dagoth Mulis -Added to Piran
Dagoth Adalus - Added to Salmantu, Shrine
Riekling Scout - Added to bm_in_icecaves, bm_in_icecaves_40, bm_in_icecaves_60
Black Bonewolf - Added to bm_in_nordburial
Goblin Officer - Added to in_goblins
Riekling Shield - Added to Riekling Scout
[CUTTING ROOM FLOOR - DISEASES]
Guar - Changed name to Domesticated Guar
Diseased Alit - Changed name to Dusty Alit
Diseased Rat - Changed name to Waste Rat
Diseased Cliff Racer - Changed name to Girdle-tailed Cliff Racer
Diseased Shalk - Changed name to Fiery Shalk
Diseased Kagouti - Changed name to Least Kagouti
Diseased Nix-Hound - Added to in_cave_nix_lev+0, in_cave_nix_lev+2, in_cave_nix_lev-1, ex_wild_all_lev+0, ex_wild_all_lev+2, ex_wild_all_lev-1, ex_bittercoast_lev+0, ex_ascadisanisles_lev+0, ex_westgash_lev+0, ex_ascadianisles_lev-1, ex_ascadianisles_lev+2, ex_bittercoast_lev-1, ex_bittercoast_lev+2, ex_grazelands_lev+0, ex_grazelands_lev-1, ex_grazelands_lev+2, ex_westgash_lev-1, ex_westgash_lev+2, ex_ascadianisles_sleep, ex_bittercoast_sleep, ex_grazelands_sleep, ex_westgash_sleep, ex_wild_all_sleep
- nix-hound_dampworm: New creature to apply Dampworm disease to
Rockjoint - Added to Domesticated Guar, Dusty Alit
Rush Chancre - Added to Waste Rat
Withers - Added to Dreugh
Rattles - Added to Nix-Hound
Dampworm - Added to Diseased Nix-Hound
Helljoint - Added to Girdle-tailed Cliff Racer
Brown rot - Added to Skeleton, Bonelord, Greater Bonewalker (Summon Versions)
Greenspore - Added to Small Slaughterfish
Ataxia - Added to Slaughterfish
Collywobbles - Added to Fiery Shalk
Witbane - Added to Rat
Yellowtick - Added to Least Kagouti
Chills - Added to Skeleton, Bonelord, Bonewalker, Greater Bonewalker
Serpiginous Dementia - Added to Bull Netch, Betty Netch
[CUTTING ROOM FLOOR - ITEMS]
Wooden Arrow - Added to l_n_wpn_missile_arrow
Wooden Bolt - Added to l_n_wpn_missile_bolt
Wooden Crossbow - Added to l_n_wpn_missle_xbow, random_weapon_melee_basic
Daedric Longspear - Added to random excellent melee weapon, random_daedric_weapon
Dwarven Longspear - Added to random excellent melee weapon, random_dwemer_weapon
Stalhrim Shortsword - Craft through Hidar
- Edit to script: ColonyHidar
Stalhrim Spear - Craft through Rolf Hidar
- Edit to script: ColonyHidar
Nordic Silver Spear - Added to bm_randomwpn_smugglers, bm_random_nordsilver, bm_random_nordhuntweap
Herder's Crook - Added to Fevasa
Staff of Llevule - Added to Andrano Ancestral Tomb
Throwing Knife of Sureflight - Added to random_loot_special_marksman
- Added new enchantment: throwing sureflight
Wings of the Queen of Bats - Added to Molag Grunda
Nordic Silver Battleaxe - Added to Rolf Long-Tooth
Spite Dart - Added to Black Dart Gilur, Black Dart Malar, Black Dart Urvyn, Black Dart Adren
Devourer - Added to Druscashti, Lower Level
- Added a new spell: Devourer (when reading the book)
Wickwheat - Added to random_ingredient, random_ingredient_diff
Ring of Namira - Added to Merta
Fenrick's Doorjam - Added to small chest in Dren Plantation, Tower Shack
- Replaces second Ring of Surroundings
Recall Ring - Added to random_loot_special
Slippers of Doom - Added to Ald Daedroth, Inner Shrine
Champion Belt - Added to random_loot_special
Tsiya's Ring - Added to Tsiya
Mandas Family Locket - Added to Arethan Mandas
Veloth's Shield - Added to Veloth Ancestral Tomb
Right Gauntlet of Horny Fist (Netch) - Added to l_m_armor_gauntlet
Ancient Steel Tower Shield - Added to Jolgeirr Barrow
SecretMaster's Alembic - Added to Abelle Chriditte
SecretMaster's Calcinator - Added to Abelle Chriditte
SecretMaster's Mortar and Pestle - Added to Abelle Chriditte
SecretMaster's Retort - Added to Abelle Chriditte
Placemat - Added to random_pos_01, random_pos_01_nc
Blue Candle - Added to random_pos
Green Candle - Added to random_pos
Ivory Candle - Added to random_pos
Rope Coil - Added to random_de_pos_01
Potion Bottle - Added to random_pos
Jar of Grease - Added to Bamz-Amschend, Radac's Forge
Shackles - Added to Tel Vos, Jail
[CUTTING ROOM FLOOR - KEYS]
Aurane Frernis' Key - Added to Aurane Frernis
- key_aurane1: Opens a lock level 40 chest in Vivec, Aurane Frernis: Apothecary
Key to Andas tomb - Added to Andas Ancestral Tomb
- key_Andas_tomb: Opens two lock level 10 doors in Andas Ancestral Tomb
Key to Falas Tomb chest - Added to Falas Ancestral Tomb
- key_Falas_chest: Opens two lock level 20 chests in Falas Ancestral Tomb
J'zhirr's Key - Added to J'zhirr's
- key_j'zhirr: Opens a lock level 40 door and lock level 40 chest in Ebonheart, East Empire Company Hall
Llorayna Sethan's Key - Added to Llorayna Sethan
- key_sethan: Opens a lock level 15 door in Tel Branora, Sethan's Tradehouse
Key to Mzanchend chest: Added to Mzanchend
- key_Mzanchend_chest: Opens a lock level 15 Ornate Dwemer Chest in Mzanchend
An old tomb key - Added to Senim Ancestral Tomb
- key_Senim_tomb: Opens two lock level 50 doors in Senim Ancestral Tomb
Key to Omaren chest - Added to Omaren Ancestral Tomb
- key_Omaren_chest: Opens a lock level 10 chest in Omaren Ancestral Tomb
Redoran Iron Key - Added to Pellecia Aurrus
- key_pellecia aurrus: Opens a lock level 75 chest in Ald-ruhn, Pellecia Aurrus's House
Simple Key - Added to Hinabbi
- key_hinnabi: Opens a locked door in Hinabbi
Key to Tel Naga - Added to Neloth
- key_nelothtelnaga2: Open a door in Tel Naga, Upper Tower
Key to Tel Naga - Added to Neloth
- key_nelothtelnaga4: Open a door in Tel Naga, Upper Tower
[CUTTING ROOM FLOOR - CHARACTERS]
Aleri Duro - Added to Orethi Ancestral Tomb
Ano Dran - Added to Andas Ancestral Tomb
Chulz - Added to Releth Ancestral Tomb
Dalos Golathyn - Added to Ald-ruhn, Ald Skar Inn
Dinere Hlen - Added to Arys Ancestral Tomb
Estalenya - Added to Dareleth Ancestral Tomb
Fomesa Tharys - Added to Ald-ruhn, The Rat In The Pot
Garalo Andalas - Added to Dralas Ancestral Tomb
Gerrilgor - Added to Fadathram Ancestral Tomb
Llandreri Selothan - Added to Ald-ruhn, Council Club
Morn gra-Khatub - Added to Helan Ancestral Tomb
Ninimilk Addinibi - Added to Sethan Ancestral Tomb
Nush - Added to Velas Ancestral Tomb
Peregrina Cnisia - Added to Hlervi Ancestral Tomb
Pustula Baenius - Added to Sadryon Ancestral Tomb
Rangela - Added to Ienith Ancestral Tomb
Selman Relas - Added to Vivec, Ordinator Barracks
Silasson - Added to Llando Ancestral Tomb
Ulwaen - Added to Ebonheart, Hawkmoth Legion Garrison
Varnis Stieve - Added to Thalas Ancestral Tomb
Velis Thirothan - Added to Ienith Ancestral Tomb
Waylas - Added to Norvayn Ancestral Tomb
Redoran Guard Sharpshooter - Added to Ald Velothi
Elite Guard - Added to Mournhold, Imperial Cult Services
Myn Farr - Added to Mournhold, Old Mournhold Crypt
- Added clothing/armour/weapons/Vampire Dust (had nothing in inventory)
Ice Witch - Added to bm_in_witches, bm_frysehag_all
Wind Witch - Added to bm_in_witches, bm_frysehag_all
[CUTTING ROOM FLOOR - SOUNDS]
Poison - Spell effect
Ascended Sleeper - Creature
[CUTTING ROOM FLOOR - QUESTS]
Great House Telvanni: Early Retirement Quest
- New item: Scroll of God's Fire (x2)
- New item: Dragon's Blood
- New Dialogue
Imperial Legion: Blueprints
- Removed the Anumidium Blueprints from Tel Vos, Central Tower
- Removed Dwemer Centurion Plans from Endusal, Kagrenac's study
- Added Anumidium Blueprints to Endusal, Kagrenac's study
- Added Dwemer Centurion Plans to Tel Vos, Central Tower
- New Dialogue
Morag Tong: Writ for Master Neloth
- New item: Writ for Neloth
- New script: BILL_MT_WritNeloth
- New Dialogue
Fighters Guild: Kill Tonasi Belas
- New Dialogue
Thieves Guild: The Mission Report
- New item: Ordinator Mission Report - added to Vivec, Justice Offices
- New Dialgoue
Fighters Guild: Dagoth Velos
- Renamed ash_ghoul_fgr Dagoth Velos to Ash Ghoul in Yakin, Shrine
- Added cut Dagoth Velos to Sanit, Shrine
- New Dialogue
Imperial Legion: Baladas Demnevanni's Taxes
- New Dialogue

Credits
Thanks to Brucoms for developing the TES3 Readme Generator the Cutting Room Floor readme was created from.
Thanks to Ronik for providing an easy fix to the WaitOneDay edit bug and helping bug fix the Dagoth Ur taunts.
Thanks to GrumblingVomit for assisting in restoring the Roar sound effect to rats.
Thanks to Miraak49 for assisting with restoring sounds for flame and frost atronachs, bonelord, fabricants, shalk, dreugh and corprus stalker.
Thanks to mortimermcmire for finding some bugs in dialogue for the jobs plug-in.
Thanks to JotaVeUltra for the Banners with Sound script.
- Banners with Sound
Thanks to Sendai45 for the basis of the blightstorm script, and Half11 for making it work better.
- Blight Storms Restored
- Blight Infections
Thanks to Trainwiz and ffann1998 for the scripts to allow Vivec and Yagrum voice acting.
- Voiced Vivec and Yakety Yagrum - Merged and Imperoved
Thanks to hollaajith for the Dagoth Ur Fix mod which the script was useful for restoring a weaker Dagoth Ur.
- Dagoth Ur Fix
Thanks to R-Zero for the script for allowing sound spell to work as intended and also for the missing silt strider sfx. And the Nix-Hound mouth edit.
- Sound Spell Sound Effect
- Silt Strider Animation Restored
- Fix-Hound
Thanks to quorn for the Hospitality papers restored modders resource.
Thanks to Remiros for the optimized banners includes in Morrowind Optimization Patch, which optional files are available for the Ald Redaynia banner for use in Cutting Room Floor - Redaynia.esp.
- Morrowind Optimization Patch
Thanks to rotat for his Creature VFX Restoration modders resource.
- Creature VFX restoration
Thanks to the Unofficial Elder Scrolls Pages for hosting the no longer available pre-release loading screen images from Bethesda's website.
- Bonewalker Wallpaper
- Dremora Wallpaper
- Dreugh Wallpaper
- Cliff Racer Wallpaper
- Alit Wallpaper
- Steam Centurion Wallpaper
Thanks to Douglas Goodall (AFFA), analeah (UESP), TheRockWithAMedicineCupOnHisHead (UESP), and Glisp (tcrf.net) for their findings and answering questions for certain parts the mod restores
I highly recommend downloading these must have mods by half11 and PikachunoTM:
Patch for Purists
Unofficial Morrowind Official Plugins Patched
Thank you for downloading, and if there are any issues you find, please head to the comment section or submit a bug report.
This mod can also now be found on ModsDB as of Version 1.6 for redundancy: Morrowind Cutting Room Floor