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About this mod

Adds a portable house to the game. No special quests or other steps to acquire, the spell to access the home is added when the mod loads. Features sorting containers for spell scrolls, potions, and alchemy ingredients. Additionally includes a shrine, security training chest, and a "Necessities of Morrowind" compatible stove.

Permissions and credits
Adds a scripted, portable house to the game for the player to use. The house consists of one "Main Room" with a variety of scripted convenience items, a "Trophy Room" which provides additional storage and display space, as well as a separate bedroom. It is done in the Common and Rich Common/Gabled tile-sets, with Dunmer Common furniture throughout.

The home has the following features:


** Scripted Entry and Exit: Casting the scripted entry spell gives you the choice to teleport into the home or not, either via script or via Travel NPC (for use with companions). To exit the home, use the special "Exit Door" and you will be teleported back to wherever you were previously.

If needed, the player can also sneak while activating the door, which teleports your character to Seyda Neen. This feature is included in case the player somehow sets a Mark in the house, which would otherwise leave them stranded.

The player can also access scripted teleportation NPCS via this same method. These Travel NPCs can teleport you (as well as companions and/or followers) to a variety of locations: Ald-ruhn, Balmora, Sadrith Mora, Vivec, Mournhold, the docks of Fort Frostmoth, and finally Raven Rock.

Please note, entry and exit of the home utilizes the "Mark" and "Recall" spell effects. Entering the home will over-write any Mark you have set.


** Alchemical Ingredient Sorter: This Sorter will sort Morrowind, Tribunal, and Bloodmoon ingredients. The Sorter is a single container in the form of a desk, located in the "YAPHM, Main Room" cell

To use the sorter, have your character sneak, then activate the sorter and select "yes" from the message-box popup.


** Scroll Sorter: This sorter will sort nearly any spell scroll in the game. It takes the form of a small end-table next to the Alchemy Sorter desk.

To use the sorter, have your character sneak, then activate the sorter and select "yes" from the message-box popup.


** Potion Sorters: There are two chests on the floor near the other Sorting containers. Rather creatively, they are labeled "Potion sorter: A through J" and "Potion Sorter: L through W". These two Sorters will sort most potions based on their effect into the respective container. Please note, these sorters will not sort spoiled potions, alcohols, or quest related potions.

To use the sorter, have your character sneak, then activate the sorter and select "yes" from the message-box popup.


(Please note, the various Sorters have a capacity of zero. To place any of their respective items into them, you must use the Sorter feature associated with the container.)


** Alchemy Desorter(s): A tray on top of the Scroll Sorter has several activator scrolls, which act as a convenient way to draw out any ingredients used to make the following potions from the Alchemical Ingredient Sorter:

-- Restore Health

-- Restore Fatigue

-- Cure Common Disease

-- Restore Magicka

-- Feather

-- Levitation

-- Water Breathing

-- Fire shield

-- Fortify Strength

-- Invisibility

The scripts used for this take into account your Alchemy skill. Any ingredients listed for the above potions found in "The Alchemists Formulary" will be removed from storage and added to the player inventory provided your base skill in Alchemy is > 5. All others will be removed and added once your Alchemy skill is great enough to actually see the effect on the ingredient itself.


** Music Box: Included is a special "Ornate Dwemer Music Box", based on a script from "Music Boxes v.3" by Xiamara, based on the version of the script found in "Ashlander Tent DX" by Gaius Atrius.

The script has been slightly altered to allow for the box to act as a standard container, and as an activator for the music menu script.

Activating the box normally will result in the standard container behavior, I.E. It will open, you can remove or add items to the container within the weight limit. If it is activated while the Player Character is sneaking, however, a script will run which allows you to select an .mp3 to play in-game.

Included with the mod is a set of small music files, provided with Xiamara's original mod, for testing purposes. These are to be replaced with the .mp3 files of your choosing.

The music box, being a working container, is a permanent fixture of the home.

To add your own music, simply rename your .mp3 files to the same filenames as the provided
music files, and put them in the "Music/YAPHM"' folder, instead of the originals.

Please note, the "Cancel.mp3" file should not be changed. If you do change it, overwrite it with the copy of "Cancel.mp3" found in the file archive.


** Locking Chest: A small chest which can be locked by activating it while sneaking. If activated normally (not while sneaking) then the chest acts as a normal container. Oh, there's not a key to it, so you'll need to pick it open or use a spell.


** Tome of Curative Spells: A book which lets you cure diseases and poisons. You can also use to to restore your attributes. It's comparatively expensive to use though. Not portable, acts as a "shrine" for the home, similar to how Imperial Cult altars and Tribunal Temple shrines operate.


** Dwemer Stove: a Necessities of Morrowind compatible Dwemer stove. For flavor, the door is scripted to allow opening and closing.


** Ample Storage: About 18600 units, not including the infinite capacity of the various Sorters.