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nibby

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nibbyyibby

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About this mod

Another repo of patches and fixes. Credits to original authors. Now with Vanilla and OpenMW versions.

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Permissions and credits
Inspired by others uploading their patch fixes, here are mine I'm making as I play my playthrough. I play with a lot of mods, but will try to have my patches require as few dependencies as possible.

These are patches and replacers, which require the original mods unless stated otherwise. Please read the readmes for specific info on each.

When using patches, place them lower in your load order than the originals!


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1. Jasmine Compatibility Patches
1.2: Remade OpenMW version. Vanilla/ESP replacer remains unchanged.
Vanilla and OpenMW versions. My attempt at modernizing Jasmine.
Patches for Sadrith Mora BCOM Plus Module's Shipyards of Vvardenfell and Vennin's Addamasartus Overhaul (and both)
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Readme
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Vanilla files are replacer ESPs, and require the original assets. Only pick one.
00 Vanilla is for Jasmine and Shipyards of Vvardenfell
01 Vanilla is for Jasmine and Vennin's Addamasartus Overhaul
02 Vanilla is for Jasmine, Vennin's Addamasartus Overhaul and Shipyards of Vvardenfell.

OpenMW files are patches, not replacers. Place them lower in your load order than requirements.
03 OpenMW is for Jasmine and Shipyards of Vvardenfell
04 OpenMW is for Jasmine and Vennin's Addamasartus Overhaul
Enabling both will grant compatibility between all three.

OpenMW can use Vanilla replacers if they want, but not both.

These patches were made for the Sadrith Mora BCoM version of Shipyards of Vvardenfell.

Please endorse the original authors:
Jasmine - https://www.nexusmods.com/morrowind/mods/43336
Sadrith Mora BCOM Plus Module - https://www.nexusmods.com/morrowind/mods/53465
Vennin's Addamasartus Overhaul - https://www.nexusmods.com/morrowind/mods/52420

1.2:
- Remade OpenMW versions. Vanilla/ESP replacer versions are unchanged from 1.1. Hopefully this is the last pass.
1.1:
- Remade. Vanilla(ESP replacer) and OpenMW(omwaddon) versions. Now includes patches/replacers for Shipyards of Vvardenfell, Vennin's Addamasartus Overhaul, and both.
1.0:
- Moved Jasmine's shack out of the Seyda Neen Shipyard, down closer to the coast. This location should have the most compatibility for other mods. There's still some issues with groundcover, but I don't know how to fix that yet!
- Removed a stack of wood logs in the location I moved her house to
- Jasmine's front door was locked, but didn't appear to be when looking at it. I added a level 50 lock to it. It's still tied to her key, too.
Checked compatibility for: BCoM, Graht's trees, Vurt's BC Tree Replacer II + vality bitter coast (version from BCoM's patches, #46)


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2. Mysterious Hunter + Shipyards of Vvardenfell (Sadrith Mora BCOM Plus)
Vanilla and OpenMW versions. Moves the Shack out of the ground created by Shipyards.
Spoiler:  
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1.1:
- Made a Vanilla/MWSE version. Vanilla version is a replacer. If you're on OpenMW, use either the Vanilla or the OMW version, not both.
1.0:
- Moved the shack out of the ground, sat it on the little set of docks below the ship being built.
- Gave the shack a little lantern to light the night
Checked compatibility for: BCoM, Graht's trees, Vurt's BC Tree Replacer II + vality bitter coast (version from BCoM's patches, #46)


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3. (REPLACER) Nevena's Twin Lamps & Slave Hunters_Edited + Graht's Trees
Fixes a small issue with original mod.
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1.1:
- Remade in Vanilla CS. This is now a replacer, and only requires Graht's Trees. Please endorse original authors.
1.0:
- The teleport position of the Seyda Neen outpost's exit placed you inside the tower. I simply moved the coordinates of the teleport further out closer to the road.
This is a patch for the Graht version of the mod, not the original.


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4. Korana's Xenterra Keep + Morrowind Optimization Patch (+ Devilish Shrink Spell)
Made in OpenMW-CS, converted to ESP. Untested in Vanilla engine.
Fixes an issue with the Keep when using MOP.
Spoiler:  
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- The steps in the Forbidden Garden were misaligned due to a mesh change by MOP (1) (2) I moved them and added an additional platform at the end to cover the gap they made (1) (2)
- Due to DetailDevil's Shrink Spell changing the mesh of some bookshelves, there were some nasty problems with bookshelves in almost every room of the Keep (1) (2) (3). I went through and moved, scaled or removed erroneous shelves (1) and even spruced up the Lord's Chamber area near the fireplace (2).
Should be fine to use without Devil's Shrink Spell, but may cause floaters... Let me know if anyone tries it.


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5. Wishmaster - Clavicus Vile compatibility version
Vanilla and OpenMW versions. Moves Clavicus' house to a more compatible location.
Compatible with RandomPal's Vality's Ascadian IslesFowl Wish and Magical Missions Recharged.
If you use Sanguine Rose, use the Compat version of file 9.
Spoiler:  
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1.2:
- Remade. Vanilla and OpenMW versions. Vanilla version is a replacer ESP, but still requires the original files. The OpenMW version is a patch, load it after the original file.
1.1:
- Moved his house down past the farms, to be even more compatible. Thanks Glittergear!
1.0:
- Despite using the BCoM version, Clavicus house was still in a very congested area and conflicted with other mods (1) (2). I moved his house across the street, into an empty plot
- I added a small lantern to his front door to help light the night (1).
This is a patch, not a replacer.


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6. Jasmine + Vennin's Addamasartus Overhaul
Rolled into patch #1

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7. (REPLACER) Clean Tales of Seyda Neen
A lightweight questing mod that adds several quests to Seyda Neen. Doesn't conflict with anything that I'm aware of.
Fixes an old issue with the mod. Does not require original mod, please endorse original authors.
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- A deprecated/erroneous dialogue option, "Who's there?", was present in the mod. I used tes3cmd to remove the record.
- This is a pretty small fix for an otherwise ancient mod, but as far as I could tell noone had uploaded this fix to Nexus. If there are other issues with this mod I may fix them.


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8. (REPLACER) Clean Ascadian Styles (Wayback Machine link)
Uploading this ancient mod made by Thinalphiel and Rickrod here, as I couldn't find the mod anywhere else, including the Preservation Project.
Adds a small shop to Pelagiad that sells Better Bodies clothing (1) (2).
My version moves the shop to a more compatible spot, scooting it over a bit so it doesn't conflict with Magical Missions (1). If this location conflicts with anything let me know!
Includes all assets. Does not require anything else. Read the readme for installation info.
I'm likewise uploading the original mod here for preservation.
Spoiler:  
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Nibby's Fixes: Ascadian Styles

!! NOTE !! I've tried looking around for Thinalphiel or Rickrod in the community and haven't turned up anything that isn't Wayback Machine links. I'll happily take this down at their request.

I'm uploading the original files as well to this page to preserve them.

Does not require any other assets, comes with everything.
All credits to Thinalphiel and Rickrod.
Original Modhistory post -
https://web.archive.org/web/20161103130005/http://mw.modhistory.com/download-21-12133

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1.0
- Moved the Ascadian Styles building across the street from where its at, so it doesn't conflict with Magical Missions. This location wasn't taken by any of the other mods on my list, but if you find one let me know!
Requires Better Bodies. I believe the original mod required 2.2, but 3.2 works Includes the original mod and the optional gown addon.
The Wares version was just run through Waresifier, I haven't done any manual changes to it (yet).

Use one or the other:
Clean Ascadian Styles.esp - Required
Clean Ascadian Styles Wares.esp - Waresified version

Clean Ladies gowns and robes add on - Adds additional gowns and dresses to Ascadian Styles. Works with either version.


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9. Wishmaster Clavicus + Sanguine Rose
Vanilla and OpenMW versions. Fixes a hatch and a teleport incompatibility when using these mods together. Includes a version that includes my location change for Clavicus house (file 5.)
1.1 - Remade OpenMW Compat version. Other versions remain the same.
Spoiler:  
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Readme
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Original assets required, please endorse the authors Glittergear and MelchiorDahrk and their work -
Wishmaster Clavicus - https://www.nexusmods.com/morrowind/mods/55613
Sanguine Rose - https://www.nexusmods.com/morrowind/mods/46214

Vanilla files are replacer ESPs.
00 Vanilla - fixes incorrect teleport coordinates on a ladder in the Lucky Lockup for Wishmaster Clavicus when using Sanguine Rose. Moves the hatch added by Wishmaster away from the one added by Sanguine, so they aren't on top of each other.
01 Vanilla Compat version - does the same as 00, except moves Wishmasters' house into a more compatible location (same location as patch 5.)

OpenMW files are patches, and should be placed after the original ESPs.
02 OpenMW - same as 00, except its a patch and not a replacer.
03 OpenMW Compat version - same as 01 except its a patch and not a replacer.

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1.1
- Another pass at 03 OpenMW Compat version. Some items weren't moving over. Other versions remain unchanged. Hopefully this is the last pass.


1.0
- Moved the hatch created by Wishmaster Clavicus away from the one added by Sanguine Rose at the Lucky Lockup. Fixes incorrect teleport coordinates on the ladder for Wishmaster Clavicus.
- Two versions, one that just does the above, and another that moves Clavicus' house to the same location as patch 5. Use this version instead of patch 5 if you use Sanguine Rose.


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If there are any issues with either versions (Vanilla or OpenMW) let me know!

I may make patches/edits if requested! I'm new to this, so feedback is appreciated.

Changelog:
Spoiler:  
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Mar/21/25
- Remade 1, 2, 3 and 5. Removed 6, rolled into Patch 1.
- Added 8. Ascadian Styles
- Added 9. - Sanguine Rose + Wishmaster Clavicus

Mar/20/25
- Remade 5. Wishmaster Compat to be even more compatible.

3/19/25
- Added patch 5.
- Added patch 6.
- Added patch 7
.


Here are some other patches to check out too:
Katya's Patches and mod recommendations (whose list of patches here I'm copying, check their stuff out!)
Luce's Misc Mods and Patches
alvazir's various patches
Various BCoM and OpenMW patches
Sigourn's Misc Mods and Patches
Various tweaks and fixes
RandomPal's random mods and patches
Null's Minor Patches
Boats OpenMW patch
patches for BCOM and other mods
V.I.P. - Vegetto's Important Patches

Thanks;
S3ctor for acting as the OMW discord's 24/7 helpline
Wolfweim who dropped the morrowind modding bible into my lap and got me hooked on this junk
mym for helping me realize my own stupidity

Assume these patches to be compatible with the Total Overhaul modlist from MOMW.
I'll take any of these down at the request of the original mod authors.