Assorted mods I think people might be interested in, which are too small to justify having their own page.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Emma and the CoM team for creating Children of Morrowind
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 1.1
Added Bread and Water for Ashfall
Version 1.0
Fargoths Ring Unbarrelled, CoM No Playgrounds Patch
Fargoth's Ring Unbarrelled
You can now find Fargoth's ring sitting beside the chargen barrel, instead of inside it. It always bothered me that even law abiding characters who wouldn't dream of rummaging around in someone else's stuff had to nick it from the barrel. Now they can serendipitously 'find' it on the ground, and give it back to its owner - or keep it. You decide.
Compatibility: it should work fine with chargen mods - either they change the way you get access to the menus completely, or you should get access to the magic menu (etc) when you pick up the ring. Tested with Vanilla, QuickChar, and CREL - all good. There is potential for conflict with any mods that change the layout of Seyda Neen though - possibly the ring would get covered up in that case.
Children of Morrowind - No Playgrounds, No Extra Bounties
Removes the playgrounds added by Children of Morrowind - the sandboxes, the swings, etc - as they're prone to conflicts with town mods, and look a little out of place.
Also removes the extra 2000 bounty you get if a child witnesses you committing a crime.
Changes some kids in Dunmer towns (Molag Mar, Tel Aruhn) to Dunmer + changes their names to match
Removes a few kids from Hla Oad, where the kids nearly outnumbered the adults
Moves the fighting kids to less high-traffic areas
Fighting kids will stop fighting sooner/ at a smaller distance now (Range 512 instead of 800)
Added a check for bad weather; kids and mums will go inside when it's raining or thunder/ash storming
Filtered out some audio lines where the audio quality was poor
Changed the hours kids will be outside from 8 - 20 to 9 - 18. The way the scripts work mean that they might appear after 9 or not disappear until after 18 though - there's a delay based on player proximity / cell changes.
Does not remove dogs, cats, any other toys, etc. Does not make children killable.
Bread and Water for Ashfall alpha:
Ashfall is a great mod, but the full feature set hasn't been implemented yet, and it can sometimes be difficult to find food in towns. This mod adds restocking food to most of the publicans in the game (via a barrel added to the cell, not to the NPCs themselves), and kegs to a few taverns without them. It's quick and not very elegant but it works. Happy surviving!
This edit is very simple - I just went through all the dialogue, greetings, and journal entries, and fixed any typos, spelling and grammar mistakes, or stylistic (eg excessive whitespace) issues that I noticed. In one or two cases I made more significant changes to a line of dialogue to make it flow better. I didn't make any changes to the functionality of the mod - that's all Cyran0 and GhanBuriGhan's excellent hard work!
Django's The Seedy Plates - Caeris's Morag Tong Polished Patch
Django's The Seedy Plates and Caeris's Morag Tong Polished both edit Traven Marvos. The Seedy Plates adds an animation to him, while Morag Tong Polished changes some of his stats and requires him to be free to move (ie not permanently stuck on the furniture because of an animation). Generating Merged Objects doesn't fix the conflict.
This patch adds a new NPC instead of TSP's Traven (with all the same dialogue/animation) and deletes TSP's changes to Traven.
Guild NPCs are now less upfront about their backgrounds: they'll only reveal their secrets once they trust you (ie once you've killed a bunch of vampires for them.)
Aundae captives (from vanilla): adds dialogue and makes two of them members of the Guild.
Guild of Vampire Hunters topic - adds dialogue to NPCs in Vivec, and members of the Guild
Cleaned dirty AMBI/WGHT edit in Vivec, Foreign Quarter: Lower Waistworks
Adds a rumour to point you to the guild
Removes copies of two quest-related books
Moonlight on the River Odai - Lucevar Edit
Esp replacer for MattTheBagel's amazing quest mod Moonlight on the River Odai - please go endorse the original mod!
Cleaned with tes3cmd
Cleaned dialogue with TESAME
Fixes the "new friends" removetopic bug
Fixes the filtering on "outlanders" topic
Some minor dialogue tweaks to fix typos/sentence flow