Need the loose files from this mod for the plugin to work.
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Credits and distribution permission
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
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Author notes
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File credits
Nevena - Creator of "Nevena's Twin Lamps & Slave Hunters". This author gives full permission to modify and/or edit their mod. As a common courtesy, please give Nevena credit for their work. Lucevar - Fellow hunter of bugs.
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Changelogs
Version 2.0.7b
- Fixed the quest for gaining support from the Temple by adding the missing topic required to progress.
Version 2.0.6b
- Cleaned Galyn Arvel's potty mouth and fixed the quest involving Sarish.
Version 2.0.5b
- Added dialogue conditions for the "go free" topic to prevent vampire cattle from being freed, as freeing them breaks a few things.
Version 2.0.4b
- Fixed a couple of speaker conditions pertaining to the "join the Twin Lamps" topic.
Version 2.0.3b
- More fixes involving Ilmeni Dren's quests.
Version 2.0.2b
- "aid the Twin Lamps": Changed dialogue conditions which (hopefully) resolves an issue with Ilmeni Dren not recognizing the support of the Fighters Guild, Imperial Legion, and Imperial Cult.
Version 2.0.1b
- Made a few adjustments to the "go free" topic when pertaining to Reeh-Jah which should act as a "fail safe" to prevent errors that might occur under rare circumstances.
Version 1.6.1
- Fixed a scripting error pertaining to the "special key" topic. - Moved Blaze to a more convenient location within the cell.
Version 1.6.0
- Added new dialogue for Im-Kilaya at the Argonian Mission when the player has freed at least one slave. - Tweaked some of the dialogue with the slaves pertaining to "Go free" and "guide" topics to ensure that the "Twin Lamps" topic is made available.
Version 1.5.9
- Added a not-so-subtle clue to some of the responses under the "safehouse" topic with the dialogue conditions that doesn't make the player privy to the locations of the safehouses. - Removed a few more unnamed Slave Hunters from the Slave Hunters outposts (too confined of a space to adequately move around, me thinks).
Version 1.5.8
- More fixes/edits to the "aid the Twin Lamps" dialogue. - Made some adjustments to the "go free" topic which will hopefully prevent freed slaves from responding as if they're still in bondage. - Edited the Slave Hunters journal entries which pertain to the timed quests for the faction. I added the amount of time given to complete the respective quest. View it as a stopgap of sorts until (if) I figure out how to add a functioning timer that would display the current time left to complete the quest in the journal entry, or perhaps create an item for the player to have in their possession to display this info upon activation. - Fixed an issue with SH_QuestDesidero which kept Desidero Claudin from acknowledging the quest pertaining to the Mabrigash bride as completed. - Removed double spaces and made a couple of other minor fixes to the book "Ysahp's Tales". - Minor cleaning of a few scripts MWEdit bitched about.
Version 1.5.7
- Some fixes/edits to the "aid the Twin Lamps" dialogue. - Nixed (hopefully) the annoying "Who's there?" bug.
Version 1.5.6
- Ability to join the Twin Lamps once again (sorry for the snafu!). - Topic "aid the Twin Lamps" has been added back after accidentally getting deleted (again, sorry!).
Version 1.5.5
- Added a slavepen to the Slave Hunters outpost near Ald'Ruhn. - Adjusted the door markers in the safehouses and Ambika's Apothecary to fix some "entering-the-cell-goofiness". - Removed a few of the slave hunters from the Slave Hunters outpost interior cells to cut down on some of the crowding issues. - Changed the colour of the wall crack to black, making it look somewhat more like a gap in the wall.
Version 1.5.4
Fixed more dialogue typos discovered by Lucevar.
Version 1.5.3
- Minor script fix.
Following issues found/suggestion courtesy of Lucevar: - Several more typos fixed. - Iain Aurelia gets some fancy duds to match the refinery of his wife, Aurora.
Version 1.5.2
- Minor script fixes. - Fixed/edited dialogue and journal entries. - Fixed remaining NPCs with missing faces and/or hair. - Fixed entering the interior cell of the Ebonheart Slave Hunters output. - Added quest triggers to Messina Wasaki and Solita Mona that were missing which were required to properly expel your character from the Slave Hunters under certain conditions.
Version 1.5.1
Initial release. - Fixed a couple of NPCs that had missing faces and heads. - Created pathgrids to the interior cells added by this mod. - Added ownership to a few more items (mainly in the slave hunters outposts). - Moved the location of the slave hunters outpost that is between Vivec and Ebonheart to fix a minor conflict with Necessities of Morrowind. - "Unearthed" the slave hunters and the slave hunters outpost that were (for whatever reason) placed under the ground near Ald'ruhn. - Kubrika Busana will no longer have the ability to sell spells, as he doesn't have any spells available for purchase. - Adjusted the lighting in most of the interior cells added by this mod. - Various minor adjustments to interior rooms and doors. - Minor adjustments to the slave hunters outposts to fix various gaps and seams.
UPDATE - 7 April 2023: Priorities regarding my free time have changed. It's been a while since I've modded, and it doesn't look like that will change for the forseeable future. Please feel free to continue work on this mod. Shoot me a PM if anyone decides to do so (or has created a revamp of Nevena's original) and I will either pull this mod from Nexus or archive it and have this page point to yours. Ta!
A description of the original mod, written by Nevena:
This plugin includes: A complete fleshing-out of the Twin Lamps faction, building on the few existing quests that shipped with Morrowind and leading up to Abolition in Vvardenfell. Also, introduces the Slave Hunters faction. As a general overview, it includes: two new classes, one new faction, 3 new books (one of which is baaaad), ~20 misc notes, ~20 misc items, one new bed and a printing press (Dongle's), underwear, a skooma still 'Easter Egg' with a couple hidden new recipes including one new ingredient, two new weapons found via quests, ~50 NPCs, ~40 scripts, roughly 100 faction quests & subquests, a quest NPC with 100 random "restocking" quests, and probably more.
Also, every single slave in the game I could find is now able to be freed (though some require you to be on a quest first). The keys are placed either on a logical owner, or nearby. If you do the right quests for the Twin Lamps, you'll get a "special key".
Requires Nevena's Twin Lamps & Slave Hunters v1.5 to be installed. Use the .esp from this mod.Do not use the .esp from the original Nevena's Twin Lamps & Slave Hunters mod, as the one from this mod replaces it.
To err on the safe side, I recommend not updating your current playthrough if utilizing any version prior to 2.0b. Also not recommended to install mid-game, especially after beginning any vanilla quests involving the Twin Lamps and/or slaves.