About this mod

100+ quests, including new regional questlines for the Imperial Guilds, bounty hunting, and miscellaneous quests; 290+ exterior cells of hand-crafted landscape; 330+ interior cells, including the massive cities of Karthwasten and Dragonstar, towns, camps, and dozens of locations for you to loot in classic TES fashion.

Requirements
Permissions and credits
Translations
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Changelogs
The Imperial Legion maintains a border wall between Dragonstar East, ruled by Jarl Jona the Ansei-Ender, and Dragonstar West, a Crown holding surrounded almost entirely by the Kingdom of the Reach.  Residents of the cities are forbidden from crossing the wall due to threats of constant violence, something they know too well.  Outside the cities, life goes on for the Reachmen of the Alovach and Taliesinn tribes; however, they keep one ear to the ground. If war were to again break out in Dragonstar, they would inevitably be dragged in...

Dragonstar West's Guild of Mages chapter, distrusted by the local population, struggles to maintain its image and waning membership. The Thieves Guild has its eyes on some big prizes and is rumored to be holed up in Dragonstar East.  The Dragonstar Arena is filled with nervous spectators hungry for combatants to offer a distraction from every-day life...

Beyond the walls, the Reach is as dangerous as ever.  Merchants continue to be attacked by bandits and Reachmen, ferocious beasts stalk the forests and mesas, and bound servants patrol the fortresses of both Clan Direnni and the First Era Nords...

The Skyrim: Home of the Nords Team is proud to present another release in our efforts to create the province of Skyrim as envisioned in the world of TESIII: Morrowind. It represents the work of many talented modders over the past years and includes the following features:

- 100+ quests, including new regional questlines for the Imperial Guilds, bounty hunting, and miscellaneous quests
- 290+ exterior cells of hand-crafted landscape.
- 330+ interior cells, including the massive cities of Karthwasten and Dragonstar, towns, camps, and dozens of locations for you to loot in classic TES fashion.
- Specially-modeled exterior and interior assets to flesh out the settlements of the Reach, including Reachman camps, Direnni ruins, and ancient fortresses.
- New books, armor, clothing, weapons, and more.


Notes and FAQ - Please Read!

Skyrim: Home of the Nords is a fan project for The Elder Scrolls III: Morrowind to build Skyrim inside of the Morrowind engine and worldspace. The project exists under the umbrella of the Project Tamriel team, which includes Project Cyrodiil and other in-development province mods.

The Skyrim of Skyrim: Home of the Nords is our own interpretation, rather than a copy of Bethesda's work in TESV Skyrim. Based on lore from Morrowind, the Pocket Guides to the Empire, and other sources,
we have based our creation on what you might expect from having played TESIII rather than later games in the series.

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Installation Information
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i. Requirements
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Before installing Skyrim: Home of the Nords, please ensure that you have the latest version of Morrowind (v 1.6820), including both Tribunal and Bloodmoon installed, as well as Tamriel_Data version v11.0 or higher. The Morrowind Code Patch is highly recommended for the vanilla engine. Other province projects, such as Tamriel Rebuilt, and Project Cyrodiil, are also recommended. All three province projects are dependent on Tamriel_Data, and seek to offer an integrated and mutually consistent experience, including cross-province quests which are dynamically enabled when these mods are installed together.
- Tamriel_Data: https://www.nexusmods.com/morrowind/mods/44537
- Morrowind Code Patch (MCP): https://www.nexusmods.com/morrowind/mods/19510
- "Map Expansion" feature in UI Expansion: https://www.nexusmods.com/morrowind/mods/46071 (MWSE users only)
- Tamriel Rebuilt: https://www.nexusmods.com/morrowind/mods/42145
- Project Cyrodiil: https://www.nexusmods.com/morrowind/mods/44922

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ii. Install Process
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To install Skyrim: Home of the Nords, simply extract the contents of the "00 Core" folder into your "Data Files" folder in your Morrowind directory. When prompted to merge folders, click Yes. If you have a previous version installed, be sure to overwrite all files.

If you wish to optionally generate grass, extract the contents of the "01 Grass for MGEXE and OpenMW" folder into your "Data Files" folder in your Morrowind directory and follow the applicable program's instructions for generating grass.

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iii. Enabling Game Files
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The final step before playing the new content is to ensure that the data files are enabled in Morrowind's Launcher. Simply launch Morrowind and ensure that Tamriel_Data.esm and Sky_Main.esm are ticked.  Do not enable Sky_Main_Grass.esp in your load order!

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iv. Updating Save Games (if using existing save with a previous version of SHOTN):
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If you have a savefile that has had a previous version of Skyrim: Home of the Nords installed at any point, we strongly recommend a new save. A new save is also recommended if you have used an older version of Tamriel_Data.esm, as many things have changed or been deprecated.

All Skyrim: Home of the Nords content will be accessible the moment you load a saved game, or start a new game.

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Traveling to Skyrim

There are several ways to reach Skyrim.

- Boat Travel

Players wishing to take a ship from Vvardenfell to Skyrim may speak to Jurid Fast-Travel, a merchant on the docks in Dagon Fel. You can also take a return trip back to Vvardenfell from Bronding Wind-Catcher on the Karthwasten docks.
Players using the Project Tamriel mod Project Cyrodiil may also take a ship from Cyrodiil to Skyrim by speaking with Annine Golden-Blade on the quay of the Royal Haafingar Company in Anvil.  A return trip is available from Cascus Daro on the Karthwasten docks.

- Quests

Skyrim: Home of the Nords also includes a quest which can provide immersive reasons for your character to travel to Skyrim from Cyrodiil. Without spoilers, this quest can be found in Dragonstar West and is enabled by script automatically when the game detects that you have Project Cyrodiil installed.
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Known Issues

Skyrim: Home of the Nords is a work in progress created by amateur developers. Please be aware that bugs and inconsistencies may be found in our quests, worldspaces, or assets. Please report these when you find them on the #shotn_bugs channel of the Project Tamriel discord server.

All Project Tamriel mods are compatible with vanilla TESIII, Vanilla+MWSE, and OpenMW. However, there are certain lua-enabled features (mainly spells) which are unavailable on pure vanilla installs and OpenMW, and only usable on the original TESIII engine with Morrowind Script Extender/Lua installed.

Map: By default, the in-game map for TESIII: Morrowind is not large enough to show any part of the Skyrim landmass. You can fix this on Vanilla+MWSE installations by enabling the optional "Map Expansion" feature in the UI Expansion mod by NullCascade (https://www.nexusmods.com/morrowind/mods/46071). On OpenMW installations, the map will automatically adjust itself.

Distance from 0,0 jitter: As the western parts of Skyrim are far away from the center of the Morrowind worldspace, certain engine instabilities are unavoidable. This may result in a small amount of object shakiness, depending on your computer. The OpenMW engine does not suffer from this issue in the same way, and does not experience noticeable jitter.

Unfinished Landmass: The end of the finished, playable worldspace will appear in some parts of the game as an abrupt drop-off of terrain. This marks the limit of the worldspace for Skyrim: Home of the Nords' finished areas. If you want to push this edge further, please consider joining our team as a developer!

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Incompatibilities

OpenMW users must use v0.49, available as development build at https://openmw.org/downloads/. OpenMW v0.48 and earlier will cause errors in Skyrim: Home of the Nords.

At the moment, no incompatibilities between Skyrim: Home of the Nords and other mods are known to us. The worldspace of West Skyrim is located far to the west of Vvardenfell.

Although they are not hard incompatibilities, we recommend against using face texture mods and body replacers. This is because Project Tamriel mods include an array of new races and faces which are designed for visual congruence with those found in the original game. Changing faces and bodies will therefore cause aesthetic inconsistencies in how NPCs look across your game world.

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Future

Skyrim: Home of the Nords is a mod under the umbrella of Project Tamriel. Future Skyrim releases will see the worldspace advance to Snowhawk and Falkreath.

There are currently four provinces in active development by Project Tamriel: Skyrim, Cyrodiil, High Rock, and Hammerfell. Project Cyrodiil is fully playable, and its developers continue to work towards the next release, the Kingdom of Sutch. The first releases of High Rock and Hammerfell are in development around the western Reach and Rihad, respectively.

Tamriel Rebuilt is not part of Project Tamriel, but our two projects share many developers and the Tamriel_Data asset repository.
All Project Tamriel mods will always be compatible with Tamriel Rebuilt, and vice versa.