Morrowind

467 comments

  1. ProjectTamriel
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    22.11 has been released, bringing Tamriel_Data v9 compatibility as well as fixes to the existing release area.  Please note that Jurid Fast-Travel has been moved to the Dagon Fel docks.

    Please make sure that the file you see has an upload date/time of 22-11-27 5:01 PM and/or just a few downloads.  If you don't see it, try clearing your cookies and cache.
  2. Debatemaster1
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    To this day, I still can't believe how much Bethesda bastardized the lore, aesthetics, and complex intermingling of the Old Nord pantheon and the newer Cyrodilic faith of the Divines in ES V. The more I look back at the old lore, the less I consider any Elder Scrolls game after Morrowind canon. 
    1. Delta77777777
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      I feel very much the same, and that truly is a shame...
    2. Debatemaster1
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      @Delta77777777

      It feels like they went out of their way to trivialize and water down everything. Dragons being an aloof, almost entirely unapproachable race of wise, ancient beings who had some divine connection to Auriel/Akatosh/Alkosh? Nah: they're just destructive monsters now. The Silver Hands being a group of Vampiric werebeast hunters who actually did more good than bad? Nah: they're just 'the bad guys in that one faction quest' now. 

      Todd and Emil shouldn't be able to find a job working at Burger King (especially Emil), and yet they're paid far, 'far' more than their talent is worth. 
    3. Delta77777777
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      I couldn't agree with you more. Everything is being watered down and made 'safe' (sterilize)  to such a degree it becomes meaningless. Don't get me started on the online Elder Scrolls.  The scale of the world is too small too, and the magic system has been reduced to a shadow of its former self. I much prefer a larger world with lesser graphics than the inverse.
      The lore errors are the most egregious part. You're right, and I don't believe they are going to be corrected, but time will tell...
      -
      Regardless, I am thankful I have this great game and all the wonderful mods it has to go along with it.
      I try to appreciate what I already have, and let go of my desire for more. That way it's easier to let go of my disappointment and hatred.

      It's still a sad state of affairs, though. Hopefully it changes one way or another, in time.
      In the future, I hope it is easier for us to make our own game applications and modifications.  Then everything would be fine. (I can Dream lol).
    4. Debatemaster1
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      @Delta77777777

      It's nice talking to a real fan, and not a stupid fanboy, lol. I swear, those morons snort Todd Howard's dandruff like it's cocaine...

      But learning to settle does nothing but train you, and not in a good way either. Wanting better is dynamic: convincing yourself to be happy with 's#*!' is stagnancy. There is no way forward with that mindset. 
    5. Delta77777777
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      Lol to the first half of your comment. What a colorful way to make a point. 10/10
      -
      >learning to settle
      That's not what I meant, though. I was trying to say we should be the ones trying to make our lives better instead of relying on them to deliver.
      It's not a call for settling for less, but a call for an abandonment of hoping to draw water from a dry well.
      Also,I meant you should try to be happy with what you already have because in this case our desire for more is the source of our anguish.
      The only hope I can see is decentralized gaming made by and for fans. That is the future I want, and that's something worth working towards in my honest opinion.
      =
      I will always come back to Morrowind, and I will continue to love it despite what nu-Bethesda continues to do with the lore and the games. So, it's ultimately fine, because I know I already have enough to be happy.

      I agree with you, Debatemaster1. Only clarifying my points.
    6. vaelta44
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      Another voice of agreement here. Oblivion and Skyrim weren't bad games (though I have no desire to play either any longer), but their worlds and lore were 100x less interesting than the world presented (and hinted at) in Morrowind.

      I am very glad that Tamriel Rebuilt and Project Tamriel have made the decision to fork off into an "alternate" universe instead of emulating the cookie-cutter blandness of Oblivion's "fantasy medieval Europe" and Skyrim's "it's just Vikings". TES as presented in Morrowind was weird, and wonderful.

      All I say for ALL the projects (Cyrodiil, Skyrim, Tamriel Rebuilt): please just quit your day jobs and produce amazing content before some of us literally die of old age and don't get to enjoy it! I was well into adulthood when I started playing Morrowind at release!
    7. Toma400
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      Believe me, if PTR devs were safe (and willing) to quit their jobs to follow development of those mods, they would do it without hesitation. There are freaks like me who are deving during gap year, but the ultimate answer is: *join us*!
      Requirements for PTR development are actually laughably easy given how well maintained quality of the work is, and the process of learning and joining the team is quite fun. And Skyrim, Cyrodiil, Hammerfell (!) and High Rock (!) being provinces currently worked on would incredibly benefit with more developers - Project Tamriel has very small team compared to TR and this makes it harder to make bigger progress.
      This and next year will be very fruitful even with amount of devs we have, but every person joining is priceless. And you really don't any experience prior, seniors take care of aspirants to learn everything needed.
    8. vaelta44
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      I really would like to join the team working on Skyrim, actually.. How do I do that?

      Edit: Or any of the projects, really!
    9. Toma400
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      The easiest way is to join team's Discord and forum (Discord is not required, but recommended):
      Project Tamriel (Skyrim, Cyrodiil, Hammerfell, High Rock) - Discord | Forum
      Tamriel Rebuilt (Morrowind Mainland) - Discord | Forum

      You can read instructions here and here, but generally it goes like that:
      - if you are interested in doing interiors, you make showcase interior that is Hlaalu house with specific requirements
      - if you are interested in landscaping, you make example island that meets requirements
      - if you are interested in questing, you can take a quest claim that meets requirements (yes, this one actually let you work on PTR immediately)
      - if you want to make assets, there's respective channel for that on both servers - you can ask what assets are needed for specific project and make them. 3D models, concept art and books all have a bit different requirements for promotion

      If you can't decide on what to go with, interiors are easiest to start with, while currently 3D assets and quests are most needed.

      Don't worry if this sounds scary - PTR team is unbelievably helpful and will guide you through that process. Showcase isn't for you to show skill, but to learn it.
      Oh, and if you pass showcase in one project, you can ask for promotion in another, those are transferrable across all projects.
    10. chaserskyrim
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      @Debatemaster1 the part about dragons and the silver hand is so wrong what's with the misinformation 
      to add to this you made up what the silver hand was all about there is no past indication they did a lot of good you pulled that from outta your arse
      and the dragons you were wrong in that only the ones who followed alduin are monsters 
  3. jatkinson85
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    MGEXE's distant land generator produces these errors:

    Texture 'snow03.tga' in plugin 'c:\games\morrowind\data files\sky_main_grass.esp' failed to load (Object reference not set to an instance of an object.)
    Texture 'snowgrass01.tga' in plugin 'c:\games\morrowind\data files\sky_main_grass.esp' failed to load (Object reference not set to an instance of an object.)
    Texture 'tx_skyrim_rock01.dds' in plugin 'c:\games\morrowind\data files\sky_main_grass.esp' failed to load (Object reference not set to an instance of an object.)
    Texture 'tr_aj_rock_01.dds' in plugin 'c:\games\morrowind\data files\sky_main_grass.esp' failed to load (Object reference not set to an instance of an object.)

    I'm assuming these files are missing, and I'm using the latest version of Tamriel Graveyard (including the one on github which is more up to date than the nexus version which has left outdated)
    1. xundeadbrittx
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      Would also like to confirm these errors on my part.

      Texture 'snow03.tga' in plugin 'c:\program files (x86)\steam\steamapps\common\morrowind\data files\sky_main_grass.esp' failed to load (Object reference not set to an instance of an object.)
      Texture 'snowgrass01.tga' in plugin 'c:\program files (x86)\steam\steamapps\common\morrowind\data files\sky_main_grass.esp' failed to load (Object reference not set to an instance of an object.)
      Texture 'tx_skyrim_rock01.dds' in plugin 'c:\program files (x86)\steam\steamapps\common\morrowind\data files\sky_main_grass.esp' failed to load (Object reference not set to an instance of an object.)
      Texture 'tx_ma_sandstone02.tga' in plugin 'c:\program files (x86)\steam\steamapps\common\morrowind\data files\sky_main_grass.esp' failed to load (Object reference not set to an instance of an object.)
      Texture 'tx_lavacrust00.tga' in plugin 'c:\program files (x86)\steam\steamapps\common\morrowind\data files\sky_main_grass.esp' failed to load (Object reference not set to an instance of an object.)
      Texture 'tr_aj_rock_01.dds' in plugin 'c:\program files (x86)\steam\steamapps\common\morrowind\data files\sky_main_grass.esp' failed to load (Object reference not set to an instance of an object.)
  4. NoAccoutsForDownloads
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    Would it be an idea to (also) host the mod someplace that doesn't make you create an account just to download it?
    Cheers and as always f*#@ Nexus!
  5. Squigtime
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    I believe I've been locked out of completing the penumbra quest for the mages guild. It requires spider silk and I've spent 3 days scouring the map trying to find spiders that I haven't already killed. I can't find silk for sale anywhere either.
  6. qnreinert138
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    hello
    im new to modding and i keep getting a continue running executable error for missing sound files. was wondering how to fix this issue,thxs.
  7. adamat0m
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    Sorry if this has been asked or answered by the mod authors already but when is a good time to start the questline? I was planning on doing a heavy Morrowind binge with the Cyrodiil expansion also, once the Reach was completed in this mod.

    My plan was Morrowind main quest and some factions until a point about half way > Cyrodiil > finish Morrowind main quest > Tribunal > Skyrim HOTN > Bloodmoon

    I don't want to be too overpowered to enjoy the main quest here but thats a lot of content. I will be playing with difficulty mods and trying to balance the character to not be min maxed.
  8. Sslaxx
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    If, for some reason, you
    Spoiler:  
    Show
    wipe out the Sogat Dur-Gada before joining the Karthwasten Thieve's Guild
    , you cannot join the Thieves Guild?
  9. Arugal
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    Anyone knows if you can make the grass work as grass mod for the main game in Opemw? Remiros mod.
    1. 1Mac
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      If you know how to install Remiros’ grass mod for OpenMW (using groundcover= in the cfg file), then you should be able to install the grass plugin for this mod in the same way.
    2. JaundiceJones
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      Every time I add it to the .cfg, OpenMW removes it upon launching. I can't make any changes to my groundcover, it keeps reverting.
    3. eddie5
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      Are you sure it's removing it and not just moving it to the top of the file as usual?  If it IS removing it, I'd expect the log to mention that - hopefully with a helpful explanation about why. 
  10. BardoFlyhm
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    Irgas in Karthwasten Mage's Guild has no dialogue option to use the teleportation service.. OpenMW with a large modlist, could be conflict. I can post my list when I get home, if this doesn't ring some kind of bell for someone. Thanks!
    1. BardoFlyhm
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      Explanation from Ateiggaer in the discord: "The confusion stems from, that he can, indeed provide fast travel for you, but only to Markarth once it releases in the near future and not to Dranonstar the only other possible available fast-travel location atm. The reason Dragonstar is not available, is that it is tied to a quest there. Do the quest and depending on your decisions, there will be fast-travel there."

      Thanks again for the explanation, and thanks, team, for the mod.
  11. BeastRU
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    Tried it in openmw vr and the performance was abysmal in large cities of Skyrim like Dragonstar if you compare it to modded BCoM Vivec and Balmora with ai upscaled textures. Makes the picture shaky af and unpleasant to play.
    1. RealThomasthecourier
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      I'm not an expert in modding or anything like that but couldn't this be an optimization issue?
    2. AnathemeBouffon
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      Performance in Kartwasten on Oldwind also is very suboptimal. Like 20-30 frames probably, when no issues in Balmora/Aldhrun/Vivec on mods.