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Agiletek

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agiletek

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About this mod

Makes Vorngyd's Stand suitable as an alternate starting location for playing Skyrim (Skyrim: Home of the Nords)

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Hey, you. You're finally awake. You were trying to cross the border, right? Walked right into that… border fort?



Gateway to Skyrim v1.00

I think Skyrim: Home of the Nords is a fantastic mod any Morrowind fan should play, as it provides a high quality new piece of land full of new content to explore. I feel it has one unfortunate omission however: Despite the content being otherwise excellent to start a new character in, there’s not any good options for a starting location. Karthwasten is relatively central and a big city with FPS issues, Dragonstar trades proximity to the border for requiring expensive travel papers to do much of anything, and Vorngyd’s Stand doesn’t really have any way to prepare a character, forcing them to rush to Karthwasten before doing anything (which, of course, defeats the point of starting there). This mod aims to fix this by turning Sorri, the publican there, into a general merchant akin to Arrille. Sorri will sell enough basic gear that a new character that starts at Vorngyd’s Stand can actually start playing in a vaguely normal manner.

Starting this mod:
If you’re using Chargen Revamped: Expanded Lands, pick "Skyrim", "Next" and "Crossing the Border" when asked your starting location. For CREL, I recommend starting with something to trade (like alchemy salts) in the starting items option since it doesn't start you with the 88 gold release fee of the vanilla start. If you elect not to use an alternate start mod, type
TCL "Vorngyd’s Stand"
in the console when finished with character creation.

Requirements:
Naturally, this mod requires Skyrim: Home of the Nords and all its requirements (including registering BSAs). While not a strict requirement, an alternate start mod that lets a new character start at Vorngyd’s Stand like Chargen Revamped: Expanded Lands is strongly recommended.

Install:
Throw the ESP into your data directory (be it Morrowind’s or an OpenMW data folder you added to your configuration files) and activate it in the launcher (making sure it’s loaded after Skyrim: Home of the Nords and its dependencies if you’re using OpenMW).

Permissions
Feel free to make translations, your own improved version of this mod (even incorporating something like this into ShotN proper), or bugfixes (though I’ll try to fix any I become aware of) so long as you credit me. Don’t re-upload my original mod unless the original upload dies (RIP Planet Elder Scrolls, RIP Filefront) or you’re mirroring a whole site’s downloads.

Part of the May Modathon Month
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