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sowerjuice

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sowerjuice

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About this mod

A collection of patches to integrate SKK mods into Horizon

Requirements
Permissions and credits
Changelogs

General


These patches are for Horizon 1.8 and have not been tested with Horizon 1.9. It is likely most, if not all of these patches need to be updated for Horizon 1.9. You may use these patches as a starting point for patching the original mods for Horizon 1.9. Please give me credit if you do and let me know so I can point people to the updated patch

SKK's mods are extremely well made and natively compatible with Horizon. Technically speaking none of these patches are required to use any of the mods below with Horizon. However, these mods lack Horizon balance, items, and name tags for inventory sorting.

These patches remedy the situation by doing the following:

  • Add icon/sorting tags to new items
  • Move constructible items to either the Tech Lab or Weapons Lab to declutter the Chem Station
  • Adjust crafting recipes to match Horizon's standards
  • Adjust new food/drink/junk items to match Horizon's standards (effects/values/junk components)
  • Adjust Leveled Lists to include Horizon items and appropriate amounts of items
  • Adjust Armor / Clothing to fit Horizon's standards including lining and utility slots

More detailed change logs available in the spoiler below the mod name.

For your convenience all patch plugins are tagged as light (ESL flag). They will not count towards the plugin limit.

If you are looking for my general Horizon patch collection you can find it HERE

Note: Just because all these mods have been patched does NOT mean I recommend using all of them together. For example, SKK Fast Start New Game should not be used with SKK Synthetic Player. Please read the original mod pages for compatibility notes

If you have problems with SKK's mods AFTER installing a patch please contact me first so I can confirm if it is my patch breaking something.

Installation / Load order

All of these patches require SKK's original mod and Horizon v1.8. They do not include any of the quests, scripts, or other assets necessary for the mods to function.
Once you have installed SKK's mod, Horizon v1.8, and a patch the load order should be as follows:
---
SKKMod.esp
---
Z_Horizon.esp
---
Z_Horizon_SKK_Mod.esp

Patched Mods
  • Note: It is recommended to use the most recent version of SKK's mods unless indicated otherwise

SKK Combat Settlers
Spoiler:  
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Constructible Objects:
1. Combat Settlers Holotape Crafting Recipe (EDID: SKK_CSETHolotape_co)
  • Adjust description for consistency
  • Change crafting workbench to Tech Lab
2. Spawn Combat Settler Crafting Recipe (EDID: SKK_CSETWorkshopSpawnButton_co)
  • Adjust crafting requirements for SKK Workshop Spawn button to match Horizon Recruitment Beacon
Note:
1. SKK Combat Settlers Holotape (EDID: SKK_CSETHolotape)
  • Add [Settings] tag to full name to give icon and inventory sorting
  • Add object bounds

SKK Combat Stalkers (Nexus Edition)
Spoiler:  
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Constructible Objects:
1. Combat Stalkers Holotape Crafting Recipe (EDID: SKK_CSHolotape_co)
  • Add pickup and drop sounds
  • Remove crafting requirements (free to make)
  • Adjust description for consistency
  • Change crafting workbench to Tech Lab
Misc. Item:
1. Combat Stalker Death Tag (EDID: SKK_CSDeathTag)
  • Add ($) tag to full name for icon and inventory sorting
Note: 
1. Combat Stalkers Holotape (EDID: SKK_CSHolotape)
  • Add standard holotape Object Bounds
  • Add [Settings] tag to full name for icon and inventory sorting

SKK Fast Start Location
  • v002 update - Starting resources now include enough scrap to build tech lab and weapons lab along with previous items
Spoiler:  
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Container:
1. Fast Start Location Resource Container (EDID: SKK_FSIResourceContainer)
  • Adjust player starting supplies to fit Horizon balance and items
FormID List: 
1. 10mm Mods (EDID: SKK_FSL10mmOMOD)
  • Add degraded OMOD (-15%)
  • Add 10mm ammo type OMOD
  • Set all other OMODs to pistol "standard" instead of upgrades
2. Combat Shotgun OMODs (EDID: SKK_FSLCombatShotgunOMODs)
  • Add degraded OMOD (-15%)
  • Set all other OMODs to combat shotgun "standard" instead of upgrades
3. Pipe 308 OMODs (EDID: SKK_FSLPipeBoltActionOMOD)
  • Add degraded OMOD (-15%)
  • Add 308 ammo type OMOD
  • Set all other OMODs to pipe bolt action "standard" instead of upgrades
4. Player Stuff (EDID: SKK_FSLPlayerArmorHARD)
  • Change from heavy raider armor to medium raider armor
5. Player Stuff for Glowing Sea (EDID: SKK_FSLPlayerArmorRADS)
  • Remove hazmat suit
  • Add heavy cage armor
  • Add gasmask with goggles
Leveled Item:
1. Player Equipment: rads spawn area difficulty (EDID: SKK_FSLPlayerEquipmentRADS)
  • Adjust to Horizon items and amounts
2. Player Equipment: normal spawn area difficulty (EDID: SKK_FSLPlayerEquipmentNORMAL)
  • Adjust to Horizon items and amounts
3. Player Equipment: hard spawn area difficulty (EDID: SKK_FSLPlayerEquipmentHARD)
  • Adjust to Horizon items and amounts
4. Workshop Initial Resources (EDID: SKK_FSLWorkshopInitialResources)
  • Adjust resources to be able to construct caravan travel hub, recruitment beacon, resource station, small generator, tech lab, and weapons lab

SKK Fast Start New Game
All items in Vault 111 are given to the player. Vault 111 is now empty except for the Cryolator, rad roaches and the Spouse's wedding ring
  • v002 update - Field Kit and Weapon Kit now included in the items the player recieves after exiting Vault 111
Spoiler:  
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Cell:
1. Vault 111 (EDID: Vault111Cryo)
  • All Armor, Clothing, Ingestibles, MISC items, Notes, and Weapons in cell set to "initially disabled" (effectively deleting the items)
  • All container references changed to an empty container (more on containers below)
  • Red Menace Holotape removed from Recreational Terminal
Container:
1. Vault Desk 01 (EDID: Starter_Vault_Desk_01)
  • All items removed
2. Vault Office Desk - Beige (EDID: Starter_OfficeDesk01_Beige_Vault)
  • All items removed
3. Vault Office Desk 01B (EDID: Starter_Vault_Desk_01B)
  • All items removed
4. Vault Dresser 01 (EDID: Starter_Vault_Dresser_01)
  • All items removed
5. Vault 111 Office File Cabinet (EDID: Vault111OficeFileCabinet01_Steel)
  • All items removed
6. Vault Office File Cabinet 01 (EDID:Starter_OfficeFileCabinet02_Steel_Vault)
  • All items removed
7. Vault Office File Cabinet 02 (EDID: Starter_Vault111OfficeFileCabinet01_Steel_02)
  • Newly created record copied from original container that was referenced in other locations
  • All items removed
8. Vault Office File Cabinet Beige (EDID: Starter_Vault111OfficeFileCabinet01_Beige)
  • Newly created record copied from original container that was referenced in other locations
  • All items removed
8. Vault Office File Cabinet Beige (EDID: Starter_Vault111OfficeFileCabinet01_Beige)
  • Newly created record copied from original container that was referenced in other locations
  • All items removed
9. Vault Office File Cabinet Beige (EDID: Starter_OfficeFileCabinet03_Beige_Vault)
  • Newly created record copied from original container that was referenced in other locations
  • All items removed
10. Vault Locker (EDID: Starter_Vault_Locker_01)
  • All items removed
11. Bathroom Mirror (EDID: Starter_Vault11_BathroomMirror02)
  • All items removed
12. Refrigerator (EDID: Starter_PlayerHouse_Ruin_Refrigerator_01_StainlessSteel)
  • Newly created record copied from container that was referenced in other locations
  • All items removed
Leveled Item:
1. New Player Equipment (EDID: SKK_FSNGPlayerEquipment)
  • v002 update - Field Kit and Weapon Kit now included
  • Add all Armor, Clothing, Ingestibles, MISC items, Notes, and Weapons from Vault 111 into list
  • Add all items from Vault 111 terminal and containers (including Leveled Items) into list
  • Changed N99 Pistol to degraded variant
Terminal:
1. Vault Teck Recreational Terminal (EDID: Vault11RecTerminalDesk)
  • Remove Red Menace Holotape

Feral Nights By SKK
Spoiler:  
Show
Constructible Object:
1. Feral Boss Proximity Detector Crafting Recipe (EDID: SKK_FeralNightsDetector_co)
  • Adjust recipe to match Horizon standards
  • Move crafting workbench to Weapons Lab
  • Change category keyword to grenades
2. Feral Nights Holotape Crafting Recipe (EDID: SKK_FeralNightsHolotape_co)
  • Add pickup and drop sounds
  • Add description for consistency
  • Change crafting workbench to Tech Lab
Note:
1. Feral Nights Holotape (EDID: SKK_FeralNightsHolotape)
  • Add [Settings] tag to full name for icon and inventory sorting
  • Add pick up and drop sounds
Projectile:
1. Feral Boss Proximity Detector (EDID: SKK_FeralNightsDetectorProjectile)
  • Add (^) tag to full name for icon and inventory sorting
Weapon:
1. Feral Boss Proximity Detector (EDID: SKK_FeralNightsDetector)
  • Add (^) tag to full name for icon and inventory sorting

Hostile Workshops By SKK
Spoiler:  
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Book:
1. SKK Workshop force hostile note (EDID: SKK_HWForceWorkshopNote)
  • Add [#Note] tag to full name for icon and inventory sorting
Constructible Object:
1. SKK Workshop force hostile note Crafting Recipe (EDID: SKK_HWForceWorkshopNote_co)
  • Add description for consistency
  • Change crafting workbench to Tech Lab
Note:
1. SKK Hostile Workshop Holotape (EDID: SKK_HWHolotape)
  • Add [Settings] tag to full name for icon and inventory sorting

Preston Is Killable By SKK
Spoiler:  
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Book:
1. Preston Garvey Death Notice (EDID: SKK_KPDeathNote)
  • Add [#Note] tag to full name for icon and inventory sorting

Move Workshop Markers By SKK
Spoiler:  
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Ingestible:
1. SKK Move Workshop Markers (EDID: SKK_MWMMenuItem)
  • Add (Menu) tag to full name for icon and inventory sorting
  • Adjust description for consistency
Constructible Object:
1. SKK Move Workshop Markers Crafting Recipe (EDID:SKK_MWMMenuItem_co)
  • Adjust description for consistency
  • Move crafting to Tech Lab

Multiracial Workshop Actors From SKK
Spoiler:  
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Ingestible:
1. SKK Multiracial Workshop Actors Menu (EDID: SKK_MWAMenuItem)
  • Added (Menu) tag to full name for icon and inventory sorting
Book:
1. SKK MWA Actor Menu Note (EDID: SKK_MWAActorCommandMenuNote)
  • Add [#Note] tag to full name for icon and inventory sorting
Constructible Object:
1. Multiracial Workshop Actor Command Menu Note (EDID: SKK_MWAActorCommandMenuNote_co)
  • Change crafting workbench to Tech Lab
2. Multiracial Workshop Actor Menu Item (EDID: SKK_MWAMenuItem_co)
  • Adjust description for consistency
  • Move crafting location to Tech Lab
3. SKK MWA Recruitment Beacon Crafting Recipe(EDID: SKK_MWASpawnRadio_co)
  • Adjust crafting recipe to match Horizon recruitment radio requirements
4. SKK MWA Recruitment Radio Crafting Recipe(EDID: SKK_MWASpawnRadio_co)
  • Adjust crafting recipe to match Horizon recruitment beacon requirements

Nuclear Winter Mobility Mutations
Spoiler:  
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Ingestible:
1.Frog Legs Serum (EDID: SKK_M76FrogLegsSerum)
  • Add (!A) tag to full name for icon and inventory sorting
  • Reduce value to 50
2.Goat Legs Serum (EDID: SKK_M76GoatLegsSerum)
  • Add (!A) tag to full name for icon and inventory sorting
  • Reduce value to 50
3.Remove Mutations Serum (EDID: SKK_M76RemoveMutations)
  • Add (!A) tag to full name for icon and inventory sorting
  • Reduce value to 50
4.Speed Demon Serum (EDID: SKK_M76SpeedDemonSerum)
  • Add (!A) tag to full name for icon and inventory sorting
  • Reduce value to 50
Keyword:
1. Mutations Crafting Recipe Category (EDID: SKK_M76RecipeMutations)
  • Add |!A| tag to full name for icon and recipe sorting position

Quick Player Respec By SKK
  • v002 update - Add/Remove perks to list according to Horizon's perk list (Thanks Tugatoga)
Spoiler:  
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Ingestible:
1. Quick Player Respec Menu (EDID: SKK_QPRMenuPotion)
  • Add (Menu) tag to full name for icon and inventory sorting
Book:
1.  SPECIAL point book (EDID: SKK_QPRspecialBook)
  • Add (Mag) tag to full name for icon and inventory sorting
Constructible Object:
1. Quick Player Respec Menu Crafting Recipe (EDID: SKK_QPRMenuPotion_co)
  • Adjust description for consistency
  • Change crafting workbench to Tech Lab
2. SPECIAL point book Crafting Recipe (EDID: SKK_QPRspecialBook_co)
  • Add description
  • Change crafting workbench to Tech Lab
FormID List:
1. Perk Points List (EDID: SKK_QPRPerkPointsList)
  • Add/Remove perks to list according to Horizon's perk list

Scavver Faction RedRocket Workshops By SKK
Spoiler:  
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Armor Addon:
1. Red Rocket Scavver Underalls Armor Addon (EDID: SKK_RRScavverUnderallsAA)
  • Adjust Biped Body Template flags to match Horizon standards
Armor:
1. Red Rocket Scavver Underalls (EDID: SKKRRScavverUnderalls)
  • Remove "Fortify Luck" Object Effect
  • Adjust Biped Body Template flags to match Horizon standards
  • Add Horizon keywords for Linings, Utilities, and Dynamic Naming
  • Reduce value to 4
  • Reduce weight to 1
  • Reduce armor rating to 0
  • Add Horizon attachment slots for Linings and Utilities
Book:
1. Scavver Suicide Note (EDID: SKKRRSuicideNote)
  • Add [#Note] tag to full name for icon and inventory sorting
2. Scavver Contract Note 01 (EDID: SKKRRScavengeContractNote00)
  • Add [#Note] tag to full name for icon and inventory sorting
3. Scavver Contract Note 02 (EDID: SKKRRScavengeContractNote02)
  • Add [#Note] tag to full name for icon and inventory sorting
4. Scavver Map (EDID: SKKRRScavverMap)
  • Add [#Note] tag to full name for icon and inventory sorting
Misc. Item:
1. High-Powered Magnet(EDID: SKK_RRScavengeContractItem01)
  • Change full name to Degraded High-Powered Magnet
  • Add [Junk] tag to full name for icon and inventory sorting
  • Add high quality junk keyword
  • Weight reduced to 1
2. Military-Grade Circuit Board(EDID: SKK_RRScavengeContractItem00)
  • Change full name to Degraded Circuit Board
  • Add [Junk] tag to full name for icon and inventory sorting
  • Add high quality junk keyword
  • Adjust scrapping components to higher quality/value
3. Power Relay Coil (EDID: SKK_RRScavengeContractItem02)
  • Change full name to Degraded Power Relay Coil
  • Add [Junk] tag to full name for icon and inventory sorting
  • Add common junk keyword
4. Sensor Module (EDID: SKK_RRScavengeContractItem03)
  • Change full name to Degraded Sensor Module
  • Add [Junk] tag to full name for icon and inventory sorting
  • Add quality junk keyword
  • Value reduced to 10
  • Weight reduced to 0.5
  • Scrapping components normalized to Horizon standards
5. Scavver Mag Cambridge (EDID: SKK_RRScavverMagCW)
  • Add [Mag] tag to full name for icon and inventory sorting
6. Scavver Mag Fort Hagen (EDID: SKK_RRScavverMagFH)
  • Add [Mag] tag to full name for icon and inventory sorting
7. Scavver Mag Glowing Sea (EDID: SKK_RRScavverMagGS)
  • Add [Mag] tag to full name for icon and inventory sorting
8. Scavver Mag Natick (EDID: SKK_RRScavverMagNB)
  • Add [Mag] tag to full name for icon and inventory sorting
9. Scavver Mag South Boston(EDID: SKK_RRScavverMagSB)
  • Add [Mag] tag to full name for icon and inventory sorting
10. Scavver Magazine (EDID: SKK_RRScavverMagazine)
  • Add [Mag] tag to full name for icon and inventory sorting
Non-Player Character (Actor):
1. Scavver Turret (EDID: SKK_RRTurret)
  • Add Horizon perks for damage and resistance scaling
  • Reduce health to 70
  • Add Fire Resistance (50)
  • Add Native Terminal for interaction with Horizon systems
  • Add Native Terminal Keyword for interaction with Horizon systems
2. Scavver Mounted Turret (EDID: SKK_RRTurretMounted)
  • Add Horizon perks for damage and resistance scaling
  • Reduce health to 70
  • Add Fire Resistance (50)
  • Add Native Terminal for interaction with Horizon systems
  • Add Native Terminal Keyword for interaction with Horizon systems

Random Encounter Manager By SKK
Spoiler:  
Show
Constructible Object: 
1. Random Encounter Manager Holotape Crafting Recipe (EDID: SKK_REMHolotape_co)
  • Add pickup and drop sounds
  • Adjust description for consistency
  • Change crafting workbench to Tech Lab
Misc.Item: 
1. Random Encounter Death Tag (EDID: SKK_REMDeathTag)
  • Add ($) tag to full name for icon and inventory sorting
Note: 
1. Random Encounter Holotape (EDID: SKK_REMHolotape)
  • Add Object Bounds for standard holotapes
  • Add [Settings] tag to full name for icon and inventory sorting
  • Add holotape model

SKK Script Lag Latency Detector
Spoiler:  
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Armor:
1. SKK Script Lag Ring 05 Seconds (SKK_SLTRing05)
  • Add (Ring) tag to full name for icon and inventory sorting
2. SKK Script Lag Ring 10 Seconds (SKK_SLTRing10)
  • Add (Ring) tag to full name for icon and inventory sorting
3. SKK Script Lag Ring 20 Seconds (SKK_SLTRing20)
  • Add (Ring) tag to full name for icon and inventory sorting
4. SKK Script Lag Ring 30 Seconds (SKK_SLTRing30)
  • Add (Ring) tag to full name for icon and inventory sorting
5. SKK Script Lag Ring 60 Seconds (SKK_SLTRing60)
  • Add (Ring) tag to full name for icon and inventory sorting
Constructible Object:
1. SKK Script Lag Ring 05 Seconds Crafting Recipe (SKK_SLTRing05)
  • Change crafting workbench to Tech Lab
2. SKK Script Lag Ring 10 Seconds Crafting Recipe (SKK_SLTRing10)
  • Change crafting workbench to Tech Lab
3. SKK Script Lag Ring 20 Seconds Crafting Recipe (SKK_SLTRing20)
  • Change crafting workbench to Tech Lab
4. SKK Script Lag Ring 30 Seconds Crafting Recipe (SKK_SLTRing30)
  • Change crafting workbench to Tech Lab
5. SKK Script Lag Ring 60 Seconds Crafting Recipe (SKK_SLTRing60)
  • Change crafting workbench to Tech Lab

SKK Settlement Attack System
Spoiler:  
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Constructible Object:
1. Settlement Attack System Air Support Grenade Recipe (EDID: SKK_SASAirSupportGrenade_co)
  • Adjust crafting requirements to match Horizon standards
  • Change crafting workbench to Weapons Lab
2. Settlement Attack System Flare Gun Ammo Crafting Recipe (EDID: SKK_SASFlareGunAmmo_co)
  • Adjust crafting requirements to match Horizon standards
  • Change crafting workbench to Weapons Lab
  • Add heavy ammo keyword for Weapons Lab sorting
3. Settlement Attack System Flare Gun Crafting Recipe (EDID: SKK_SASFlareGun_co)
  • Adjust crafting requirements to match Horizon standards
  • Change crafting workbench to Weapons Lab
  • Add pistol keyword for Weapons Lab sorting
4. Settlement Attack System Holotape Crafting Recipe (EDID: SKK_SASHolotape_co)
  • Add pickup and drop sounds
  • Add description
  • Change crafting workbench to Tech Lab
Note:
1. Settlement Attack System Holotape (EDID: SKK_SASHolotape)
  • Add [Settings] tag to full name for icon and inventory sorting
Weapon:
1. Settlement Attack System Air Support Grenade (EDID: SKK_SASAirSupportGrenade)
  • Add (FlairG) tag to full name for icon and inventory sorting

SKK Survival Utilities
Spoiler:  
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Ingestible:
1. Survival Utilities Refillable Water (EDID: SKK_SURefillableWater)
  • Add [==] tag to full name for icon and inventory sorting
  • Add drink and clean keywords to match Horizon standards
  • Change description to match Horizon standards
  • Change value to 40 to match Horizon standards
  • Adjust Effects to match Horizon standards
2. Survival Utilities Wild Mutfruit Puree (EDID: SKK_SUWildMutfruitPuree)
  • Add [Food] tag to full name for icon and inventory sorting
  • Add "food clean" and "quenches" keywords to match Horizon standards
  • Change model to vegetable soup instead of noodle cup
  • Adjust description to reflect effect changes
  • Add consume sound
  • Adjust effects to match Horizon standards
  • New effect now gives a clean bottle back after consumption
3. Survival Utilities Quick Trade Item (EDID: SKK_SUQuickTradeITEM)
  • Add |Menu| tag to full name for icon and inventory sorting
4. Survival Utilities Cooking Pot Item (EDID: SKK_SUCookingPotITEM)
  • Add |Menu| tag to full name for icon and inventory sorting
5. Survival Utilities Save Item (EDID: SKK_SUSaveITEM)
  • Add |Menu| tag to full name for icon and inventory sorting
6. Survival Utilities Ladder Item (EDID: SKK_SULadderITEM)
  • Add |Menu| tag to full name for icon and inventory sorting
7. Survival Utilities Loot Corpses Item (EDID: SKK_SULootCorpsesITEM)
  • Add |Menu| tag to full name for icon and inventory sorting
8. Survival Utilities Personal Stash Item (EDID: SKK_SUPersonalStashITEM)
  • Add |Menu| tag to full name for icon and inventory sorting
9. Survival Utilities Ping Hostiles Item (EDID: SKK_SUPingHostileITEM)
  • Add |Menu| tag to full name for icon and inventory sorting
10. Survival Utilities Sleeping Bag Item (EDID: SKK_SUSleepingBagITEM)
  • Add |Menu| tag to full name for icon and inventory sorting
11. Survival Utilities Quick Menu Item (EDID: SKK_SUQuickMenuITEM)
  • Add |Menu| tag to full name for icon and inventory sorting
Armor:
1. Stored Power Armor (EDID: SKK_SUStoredPowerArmorRecall)
  • Add (!P) tag to full name for icon and inventory sorting
Book:
1. Global Stash Advert (EDID: SKK_SUGlobalStashAdvert)
  • Add [#Note] tag to full name for icon and inventory sorting
Constructible Object:
1. Survival Utilities Holotape Crafting Recipe (EDID: SKK_SUHolotape_co)
  • Add pickup and drop sounds
  • Add description
  • Change crafting workbench to Tech Lab
2. Wild Vegetable Starch Crafting Recipe (EDID: SKK_SUVegetableStarchWild_co)
  • Adjust crafting materials to match Horizon standards
  • Add Survival skill requirement to craft
  • Change crafting workbench to Chem Lab
  • Change category keyword to Ingredients for sorting
3. Wild Mutfruit Puree Crafting Recipe (EDID: SKK_SUWildMutfruitPuree_co)
  • Adjust crafting materials to match Horizon standards
  • Change category keyword to Basic Meals for sorting
Note:
1. Survival Utilities Holotape (EDID: SKK_SUHolotape)
  • Add [Settings] tag to full name for icon and inventory sorting

Synthetic Player
  • v002 update - "Starting Equipment" option now includes Horizon Settings Holotape, Architect Options, Field Kit, and Weapon Kit
Spoiler:  
Show
Constructible Object:
1. Commonwealth News Holotape Crafting Recipe (EDID: SKK_SPHolotape_co)
  • Add pickup and drop sounds
  • Add description
  • Change crafting workbench to Tech Lab
Leveled Item:
1. Player Starting Equipment (EDID: SKK_SPPlayerInventory)
  • v002 update - now includes Horizon Settings Holotape, Architect Options, Field Kit, and Weapon Kit
  • Change stimpack to combat stimpack to match Horizon standards
  • Change ammo to 9mm and reduce count to 10
  • Change 10mm to Deteriorated 9mm to match Horizon standards
Note:
1. Commonwealth News Holotape (EDID: SKK_SPHolotape)
  • Add [#Holotape] tag to full name for icon and inventory sorting

Unlimited Combat Followers By SKK
Spoiler:  
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Ingestible:
1. Unlimited Combat Follower Menu Item (EDID: SKK_UCFMenuITEM)
  • Add (Menu) tag to full name for icon and inventory sorting
Constructible Object:
1. Unlimited Combat Follower Menu Item Crafting Recipe(EDID: SKK_UCFMenuITEM_co)
  • Add description
  • Change crafting workbench to Tech Lab

SKK Unlock All Companions
Spoiler:  
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Constructible Object:
1. Unlock Companions Holotape Crafting Recipe (EDID: SKK_UCHolotape_co)
  • Add pickup and drop sounds
  • Add description
  • Change crafting workbench to Tech Lab
Note:
1. Unlock Companions Holotape (EDID: SKK_UCHolotape)
  • Add [Settings] tag to full name for icon and inventory sorting

SKK Workshop Ownership Utilities
Spoiler:  
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Ingestible:
1. Cat Kebab (EDID: SKK_WUCatKebab)
  • Add [Food] tag to full name for icon and inventory sorting
  • Add clean food keyword
  • Adjust description to match effect changes
  • Adjust weight to 0.2
  • Lower value to 20
  • Remove health restoration effect
  • Lower fortify action point effect to 5
Book:
1. Workshop Utilities Settler Menu Note (EDID: SKK_WUSettlerMenuNote)
  • Add [#Note] tag to full name for icon and item sorting
Constructible Object:
1. Cat Kebab Crafting Recipe (EDID: SKK_WUCatKebab_co)
  • Adjust crafting requirements to 3 cat meat
2. Workshop Utilities Holotape Crafting Recipe (EDID: SKK_WUHolotape_co)
  • Add pickup and drop sounds
  • Add description
  • Change crafting workbench to Tech Lab
3. Workshop Utilities Settler Menu Note Crafting Recipe (EDID: SKK_WUSettlerMenuNote_co)
  • Change crafting workbench to Tech Lab
4. Trader Container Crafting Recipe (EDID: SKK_WUTraderContainer_co)
  • Adjust crafting components to match Horizon standards
5. Workshop Population Manager Crafting Recipe (EDID: SKK_WUWorkshopPopulationManager_co)
  • Adjust crafting components to match Horizon standards
Leveled Item:
1. Settlement Starter List (EDID: SKK_WUSettlementStarter)
  • Adjust items to include enough materials to make caravan travel station, recruitment beacon, recourse station, and small generator
Note:
1. Workshop Utilities Holotape (EDID: SKK_WUHolotape)
  • Add [Settings] tag to full name for icon and inventory sorting

Other Recommended Horizon 1.8 Patch Repositories:

Chrislor2882 - Armor patches and Weapon patches
Greb651 - General patches
Starguard (gpthree) - General patches
sushicid3 - Weapon patches
The Illusion (ThePrinceOfHell) - General patches

Credits

Special thanks to:

SKK50 - For all the wonderful mods they've made for us

Zawinul - For making Horizon

Tugatoga - For letting me analyze and forward some things from patches they made previously

Greb, Starguardace, and PiningForTheFjords for their help and feedback in creating these patches (and for keeping me sane)