Fallout 4

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Mortercotic

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Mortercotic

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About this mod

My reinvention of the great "The Mercenary - Pack" by L0rd0fWar with new implementation and distribution methods. Multiple bug fixes, restored content and added features. A tribute to the work of L0rd0fWar!

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My reinvention of the great "The Mercenary - Pack" by L0rd0fWar with new implementation and distribution methods.
Multiple bug fixes, restored content and added features.

A tribute to the work of L0rd0fWar!



--- HARD REQUIREMENTS AND INSTALATION ---
  • The Mercenary - Pack - Pick one of the main files for the assets (v0.9a or v0.9b). Remove its plugin!
  • Jetpacks FAO v5 - Install only the Miscellaneous file "Mercenary B-90 Armor Animated JFAO Patch". During installer pick the color you want. Then remove the plugin and script folder.
  • Install now Mercenary Pack - Reinvention!

NOTE: MPR is a plugin replacer. Make sure no other is used instead!!

Extra suggestions!
Spoiler:  
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Optional but they complement MPR vision! It is mostly retextures and details to enhance LOrdOfWar's mod!

Mercenary Outfit Mash-ups - Make sure to remove plugin.
B-90 Reaper - If you don't want the tactical gear part remove the meshes folder.
The Mercenary Olive Drab - Merc Skull Mask and Merc Creep Mask.
Mercenary Punk - Both files.
The Mercenary Tex-Edits - Really up to you as there's a LOT of choices for retextures!


--- OVERHAUL DETAILS ---
- Removed AWKCR/AE dependency. AWKCR/VIS-G Patch is available anyway.
- Removed edits that added items to Gunners, Synths, Railroad or any other NPCs.
- Items are available only by crafting unless you use the distribution modules (check next section).
- Multiple fixes to make the crafting system more stable and correct.
- Rebalanced all equipment values for more vanilla standards.
- Renamed items for easier overhaul recognition. A fresh feeling to the apparel we all know.
- Removed perk conditions to change apparel colors as it is just a visual thing.

- Apparel bipods adjusted for a greater number of fusions with other pieces. 
- Added copies of a third set of armor pieces to have the 3 possible colors separated.
- Some clothes got their gloves removed so you can use different ones if you want.

- Restored 3 gloves not being used by the original mod.
- Added more gloves taken from the vanilla game. Original idea thanks to fadingsignal's Gloves of the Commonwealth.
- The 2 outfits used by the variable Uniform sets (short and long sleeve) are now restored to also be used separately.
- Restored skin options for the B-90 Armor set. Wasteland, Institute, Brotherhood and Silver Shroud theme! Plus a few more...
- No more T-posing animation when using the B90 Jetpack.
- When used, the B-90 Jetpack gives a higher jump boost and way less fall damage. It will still hurt so learn to fly!
- Machete's name changed to one we all should praise!
- Integrated The Rebel - Faction Patriot into Rebel Outfit options.
- Integrated Rebel Glove Swap and by adding them to the list instead of replacing.
- Integrated 
Rebel Backpacks Extended for more options to fit different outfits.
- Integrated Mercenary Light Torso Mash as an individual apparel. It is also part of the Uniforms light option.
- Integrated Reacher Tex-Edits, Scavenged NCR Tex-Edits and missing files from The Rebel Tex-Edits for even more variety!

- Multiple possibilities and variations were created with random leveled list ready to be used by the distribution modules.
- Added rare pool chance for specific outfits combinations.

Wanna create an outfit combination? Use vanilla and MPR items only. Show me your ideas and I will add them to the list!


--- DISTRIBUTION MODULES ---

The module tweaks are responsible to distribute items into the world through leveled lists. If you don't use them it is useless to have any of the optional patches as they will not have a source to apply its changes. So if interested pick any module and check then if the optional patches add to the module in question.

1. MPR Module - Coursers Tweaks
- Coursers can use specific equipment from MPR as well as vanilla but stay close to the original visual lore of the faction.
- Named Coursers have a higher chance to spawn with the vanilla clothes and/or without face cover elements.

2. MPR Module - Guards Tweaks
- Caravan guards receives a deserved look to protect trader's bottle caps with random combinations by MPR together with multiple vanilla and DLCs items that fit with the theme.
- Carla, Cricket, Lucas and Weathers now spawn with specific weapons.
- Main trader's guards use their own weapon tendency plus a characteristic selection of outfits.

- Caravan guards have their health, endurance and maximum level raised.
- They can spawn with survival equipment like Stimpaks and extra melee weapons including MPR Machete.

3. MPR Module - Wastelanders Tweaks
- Specific apparel can be found in scavengers and settlers around the wasteland. All with random possibilities and combinations.
- MPR equipment added to clothes vendors with rare chance.

4. MPR Module - Miscellaneous Tweaks
- NPC's guards such as the ones escorting Dreth, Fred O'Connell, Ness and Stash will spawn with variant MPR outfits.
- Honest Dan will have more interesting clothes.
- Edward Deegan spawn with some merc armor pieces (no helmet because Newsboy Cap is badass).
- The mercenary guards outside of Parsons State Insane Asylum spawn with MPR variations. Maria also gets reinforced!


--- OPTIONAL PATCHES ---

Tweaks to take advantage of the many features of external mods. Again they only work properly if you use a distribution module.

Altyn Assault Helmet + 4estGimp - Altyn Assault Helmet Compacted - Added apparel into the random possibilities to spawn.
- Crimsomrider's Accessories - Added a few items to caravan guards and scavengers leveled lists (mostly just belts and backpacks).
CROSS_Courser Strigidae - All pieces added randomly to the mix of what Coursers can wear.
- Enhanced Commonwealth Wardrobe - Items shared with multiple MPR leveled lists plus a few adjustments.
FN FAL - SA58 (Plus Kukri) - Added a couple gas masks and the Kukri into the caravan guards leveled list chances.
Gun For Hire - Commonwealth Mercenary Jobs - Squadmates and other NPCs will use armor combinations.
Metro Gas Masks + 4estGimp - Metro Gas Masks Compacted - Added apparel into the random possibilities to spawn.
NCR Patrolman and Trooper Armors - Distributed different items through Caravan guards and the scavengers rare chance combinations.
NPCs Travel - NPCs have a chance to use MPR random outfits.
Scavengers - Scav Leaders spawn with rare apparel combinations.
TNR Shoulder Lamp - Added items into caravan guards leveled list.
West Tek Tactical Optics - Added items into Caravan Guards and Coursers. Intended to be balance and not common.
(Creation Club) Modular Military Backpack - Added to MPR backpacks list. I suggest to use together with Modular Military Backpack REDUX.

- VIS-G Item Sorting - In this page's Miscellaneous files (don't use the one in LOST AWKCR VIS-G Patches).
- Complex Item Sorter compatibility integrated. Use together with 4estGimp - M8r98a4f2's Complex Item Sorter Enhancements.

NOTE! Some of these patches conflict with each other. Merge them as they are supposed to work together!




CREDITS AND ACKNOWLEDGMENT:
- L0rd0fWar obviously for the great work! I believe we all miss this author that shared so much with the community!
- Gambit77, Griffin (RaffTheSweetling), AmaekilShath, OhDeer and Thirdstorm for the contribution to the original mod.
- Infamous for the work in Mercenary Pack - No AWKCR or AE by cleaning dependencies and adding a few features and fixes.
- Robotized with Jetpack Animation - No PA script and tutorial.
- Special thanks to AmaekilShath for kindly allow Reacher Tex-Edits, Scavenged NCR Tex-Edits and The Rebel Tex-Edits in this project!
- Kudos to Midnight Voyager for the awesome The Rebel - Faction Patriot and allow me to merge the mod for easier installation.
- Big thanks to the author of Rebel Glove Swap, Mercenary Light Torso Mash and Rebel Backpacks Extended.
- 4estGimp for tips on armor sets system, tricks and other suggestions. Plus Altyn Helmet and Metro Gas Masks patches.
- DeathByPewPew for suggestions, multiple fixes and UFO4P patch. I would not get it without the help!
- To all the mod's authors of the optional patches for giving the possibility for more variations and good stuff.
- The people in Collective Modding discord for suggestions and trying out this project!

TOOLS USED:
- F04Edit by ElminsterAU and the xEdit Team. Without it this mod would not be possible!
- Material Editor by Ousnius. Quick and easy to use tool.
- Paint.net supports .dds and its light/easy to use.
- NIF Preview (3D Model Viewer) for Mod Organizer as the name says and a nice one!
- Cathedral Assets Optimizer by Gka1. Highly recommend to pack all the loose files when you pick your options.
- FOMOD Creation Tool by Wenderer. To make multiple plugins management less of nightmare.



HAVE FUN AND ENJOY YOUR TIME IN THE WASTELAND!

Have a look and find support for multiple questions on the Collective Modding discord. I have my section at Mod Author HUB -Mortercotic-mods.
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All work in "Mercenary Pack - Reinvention" is licensed under Creative Commons with conditions presented here:
https://creativecommons.org/licenses/by-nc-sa/4.0/