Fallout 4

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robotized

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robotized

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About this mod

No more T-posing when using Jetpack without PA. These are resource files, read the description and articles.

Permissions and credits
No more T-posing when using Jetpack without PA. The player will just perform his regular jump animation. Also this keeps the PA Jetpack animation and flames intact. This is a resource plugin. Once you have copied all the necessary forms to the plugin of your non-PA jetpack mod, there is no need to keep it in your load order. Read the articles for more information.

Brief explanation
It works by adding a "child" idle animation to each of the jetpack start "parent" animations. The animation event for this "child" is set to "JumpUp"(changed to "JumpStart" in v1.1), which is the key for getting rid of the T-pose. There is also a condition, set to check if the worn armor has the keyword ArmorTypePower. So this new idle animation will only work out of Power Armor("new" meaning new form in a plugin).

Limitations
This method breaks the behavior of the non-PA Jetpack regarding the original visual effect. It will no longer be applied, while flying with the jetpack. But if you don't want T-posing, there is no way to avoid that. Unless you find a way to make the nif file work, which may also require editing or creating new behavior hkx file. I don't have a better explanation, it's just my theory. The solution can be to use custom/edited visual effect and apply it on jump animation event. For this purpose I have included a small script, which contains 4 properties, to attach up to 4 visual effects with a Magic Effect. The visual effects will start when jumping, and will stop when the player's feet land on a surface. I know it's not a perfect solution. If you use the original script, the one in the vanilla jetpack magic effect for PA, the custom visual effects will be constantly applied.

Compatibility
This mod is not compatible with others that override the vanilla jetpack idle animations. The plugin has ESL flag.

Example
To show you how the mod and script work, I have added an optional file with new armor - Rocketeer Outfit. You can find it in the "Utility" category of the chembench. It is a mashup of vanilla meshes. Currently it's male only. Since it's only for a test/example, I don't plan on expanding on it in the near future. With this outfit you can't wear other armor, except for the arms. It has a "rocketpack" and uses slightly edited version of the visual effect for the Mr. Handy booster. Other bonuses that come with the outfit - 50% higher jump(otherwise said 1.5 for jump height multiplier), 50% less fall damage and possibility to add ballistic weave. The plugin has ESL flag. Does not require the main file.

Update

You will find detailed changelog about any updates in this article.

Thank You
CrEaToXx - Script No.2 exists thanks to his mod.