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SQr17

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SQr17

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About this mod

Brand new high polygon face meshes for player characters and companions, with smoother, fully functioning morphs.

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Are you bothered by the somewhat pointy noses and boxy chins/neck that come with the vanilla faces? Then this mod is for you. Brand new high polygon face mesh sets, with fully functioning morphs for player characters. READ the description fully to see how to install and use.

Disclaimer about screenshots: The screenshots were taken with older versions of the mod and do not really show the improvements and end results well enough, try it in-game and see the difference first hand.


Required mods:
LooksMenu


Recommended mods (use one):
Real HD Face Textures 2k
4K Face
Official HD DLC


How to use (for player characters):
-Install via NMM or manual, like any other mod. If you are worried about load order space, use the light ESP, it behaves like an ESL and wont take up any spaces in your load order. The optional companion plugins are light ESPs by default.
-For New Games, just re-select any of the default presets (before customizing) and the new meshes will load, provided the default presets are not overridden by another mod.
-For existing saves, a bit of manual preset editing will be required, since F4 LooksMenu doesn't seem to have a function similar to Skyrim's 'Face Part' slider yet (please correct me if I am mistaken);
--Load you game and save your current preset in LooksMenu, give it a recognizable name.
--Find your saved preset in your F4 installation under ....Data\F4SE\Plugins\F4EE\Presets
--Open it in a text editor (recommending Notepad++ here), find and change the following lines:
    
    For Female characters:
    "Fallout4.esm|0CFB3F" to "HiPolyFaces.esp|000800"
    
    For Male characters:
    "Fallout4.esm|01EEBB" to "HiPolyFaces.esp|000801"
    
--Once done, save it.
--Go back in-game and load your newly saved preset.

You should see the difference immediately, especially in the nose and chin regions. Use console command 'TWF' to verify, if you are still unsure.

Polygon count has been kept to a reasonable level, so there shouldn't be any performance issues, even on weaker systems. Optional file included for companions to use the new head meshes (default appearance only, UFO4P fixes included). Use FO4Edit in case you want additional changes.


How to use (for NPCs)
LooksMenu method:
Just repeat the steps described above for the player characters on NPCs. May not always work as intended. Not recommended.

FO4Edit method (recommended):
To do this, you need to know how to use FO4Edit. Here is a basic list of instructions, use at your own risk.

1-Open up the plugin which has the character you want to edit in FO4Edit.
2-Expand the list and find the NPC record under 'Non-Player Character (Actor)', copy it as an override into another plugin if you don't want to modify the original plugin.
3-Scroll down to the 'Head Parts' section, find FemaleHeadHuman/MaleHeadHuman in the list.
4-Replace these with the corresponding FemaleHeadHuman-HiPoly/MaleHeadHuman-HiPoly from this mod's plugin. (Example; the head part: "FemaleHeadHuman "FemaleHeadHuman" [HDPT:000CFB3F]" should be changed to "FemaleHeadHuman_HiPoly "FemaleHeadHuman-HiPoly" [HDPT:XX000800]")
5-Once done, save and exit FO4Edit and activate plugin (if you created a new plugin). That should do it.


Known issues:
Female:
-No known issues.

Male:
-No known issues. May have very minor clipping with certain beards.

Disclaimer:
This mod is intended for slightly experienced users, who are not afraid to experiment a bit. I am a beginner with 3d tools, so there could be bugs, please let me know if you encounter any, preferably with screenshots.

And with regards to male heads, for some weird reason, the vanilla meshes and morphs are not using identical shapes. While this somehow works in the vanilla game, any edits to said meshes/morphs produced horrific results. The only option was to recreate the morphs using the vanilla head mesh, which took a ridiculous amount of work to get right.

And also, due to the way F4 NPCs are handled, I won't try to release any versions covering NPCs, as it would require re-exporting the head meshes of every single character in the vanilla game, DLCs plus any mods that add NPCs with chargen data.


Tools:
Blender v2.79
Outfit Studio v3.8 (Latest version's (v4.5.4) FBX weight imports seem to be broken, learned that the hard way.)
Outfit Studio v4.5.4 (for nif cleanup)
Nifskope
FO4Edit
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