About this mod
Experimental Content: Tries to restore the cut bombs for their original purpose in the beta combat system
- Permissions and credits
- Changelogs
Introduction
There are a total of six bombs left over in the Witcher 3 files including the Virus Bomb, Salt Bomb, Glue Bomb, Alkali Bomb, Shrapnel Bomb, and Fungi Bomb. These are all obviously placeholder names as these bombs were removed relatively early in development. However, their full xml ability definitions, w2ents, special effects, and sounds were left over in the game making the good restoration candidates in theory. However that's not the case since all of these bombs are exclusively centered around disabling enemy abilities. The early combat system was centered around that making these bombs really useful tools in that system. However the system was changed later in development and these bombs were cut along with that. If they had made it further in development they would like likely received unique names and nice icons. The Shrapnel and Virus bombs do you have unique W2 style icons while the rest do not have any at all. For the ones that did not have icons user FUllchess#2938 was able to create new icons based on vanilla. These are include in this mod. I've also put in the parentheses after each bomb name what I would have changed the bombs name to if this mod was able to be made into a full mod.
Mechanics
There are a total of six cut bombs restored here. I have tried to make changes to each to make them a bit more useful in the current game. They are intended to function as follows.
1. Virus Bomb

Original Name: Virus Bomb
Mod intended name: Plague Maiden
Original Purpose: Disables Vitality regen for human enemies.
Functionality in this mod: Disables Vitality regen for human enemies. Witchers immune.
2. Alkali Bomb

Original Name: Alkali Bomb
Mod intended name: Salamander's Tears
Original Purpose: Disables Acid based attacks.
Functionality in this mod: Disables an opponents acid-based attacks.
3. Salt Bomb

Original Name: Salt Bomb
Mod intended name: Star Dust
Original Purpose: Disable specters from teleporting and make them corporeal(prototype Moon Dust bomb)
Functionality in this mod: Disables essence regeneration abilities on monsters. I know teleportation and corporeal forms in specters are different things. I just thought this bomb needed to be more distinct from the Moon Dust bomb.
4. Shrapnel Bomb

Original Name: Shrapnel Bomb
Mod intended name: Shrapnel Bomb
Original Purpose: Disable flying enemies from flying
Functionality in this mod: Permanently disables an airborn enemy's ability to fly and staggers most other foes. This is so OP that I only gave you 1 bomb max at a time. Works extremely well however.
5. Glue Bomb

Original Name: Glue Bomb
Mod intended name: Weeping Willow
Original Purpose: Paralyze enemies in sticky glue
Functionality in this mod: Releases a large amount of sticky resin that can immbolize humans or monsters for a short period.
Known issue: places a weird Yrden like effect on monsters
6. Fungi Bomb

Original Name: Fungi Bomb
Mod intended name: Vox Brokilon
Original Purpose: Disables vocal attacks like screaming summoning, or tounge attacks.
Functionality in this mod: Disables an opponents screaming, summoning, or tounge based attacks.
Console Commands
The only way to get the bombs is to type in "restorebombs" into the debug console. Making diagram and putting them in the world is too much work for the unfinished state this mod is in.
Primary Issues
As can be seen above, these bombs were centered around disabling abilities(often for the entire encounter). However for this to work the ability name has to be 'tagged' in the enemies behavior tree file. Unfortunately, CDPR did a terribly inconsistent job in tagging these abilities(to be fair they decided to cut this system early) so you'll often find these bombs not work as expected. The job of editing these files to tag abilities is unexpectedly time consuming job in the WolvenKit editor and would have to check every monster in the game which is crazy time consuming. For this reason I am unwilling to continue further work on this mod. For demonstration and preservation purposes I did go through and tag the abilities for the Sirens, Ekhidnas, and Melusine. The Shrapnel Bomb can disable their flying while the Fungi Bomb disabled their scream attack. See the video below for a demo.
As you can see the Siren became helpless very quickly and the fight was over. As result, these bombs need a lot of balancing. In particular some of these abilities should only be disabled for a duration of time and not permanently. That's something I'd like to change if this one day becomes a full mod.
Installation
Unpack 'modBombsRestore' to your 'mods' folder. If there isn't one create it. Unpack 'dlcbombrestore' to your 'dlc' folder. Merger scripts as necessary. This mod also ships some behtree, w2ent, and w2p files. These files must win their conflicts for the modified bomb effects and modified siren AI to work.
Special Thanks
Thanks to SkacikPL for allow me to use his w2ent files for the glue and alkali bombs from the Devil's Pit mod.
Feedback
If people want to try this mod and give me feedback then I would appreciate it. However, don't expect anything to be changed anytime soon. I'm am working on another bomb related mod that will be a full proper mod. If you've tried some of these mods out in a playthrough and have determined that they work better than I think then let me know so I can potentially look into including them in that future mod.
Translations
Mod is only in English at this time.
My Other Mods
Old Witcher 3 (1.32):
Novigrad Crest in Journal Restored
Restored Content - Shrines of Verna
Restored Content - Ciri's Fate
Restored Content - Old Mutagen Icons
Restored Content - Additional Perks
Experimental Restored Content - Ice Skating
Smooth Camera Zoom for Base Game Signs and Posters
Restored Content - Yellow Mutagens
Next-Gen Witcher 3(4.0):
Smooth Camera Zoom for Base Game Signs and Posters
Restored Content - Old Mutagen Icons
Restored Content - Yellow Mutagens - Next-Gen
Restored Content - Additional Perks - Next-Gen
Experimental Restored Content - Ice Skating - Next-Gen
Restored Content - Ciri's Fate - Next-Gen
Restored Content - Woodland Spirit Aftermath
Restored Content - Shrines of Verna - Next-Gen
Restored Content - Usable Whetstones
Restored Content - Additional Potions
Experimental Restored Content - Bombs
Other mods I have contributed to or collaborated on:
Restored Content - Buffed Monster
Restored Content - Buffed Monster - Next-Gen
Restored Content - Food
Healthy Food
Brothers In Arms-TW3 Bug Fix and Restored Content Collection(includes all my location fixes mods as well as some other things I've contributed)
Brothers In Arms- TW3 Bug Fix and Restored Content Collection - Next-Gen
DLC - Events
DLC - Events - Next-Gen