The Witcher 3

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Partoutatix and woodbyte

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Partoutatix

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670 comments

  1. 01DarkLord04
    01DarkLord04
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    Sticky
    Must-have for me, so I updated standalone mods to 4.04 sometime ago:

    No updates needed:

    (if you have blank menu option, try to remove tags="customNames;customDisplayName" on line 4 in the xml config)
    Updated by the author:


    Updated/Fixed/Tweaked be me, uploaded by the author:
    (if you have blank menu option, try to remove tags="customNames;customDisplayName" on line 4 in the xml config)

    Not relevant
    :
    Spoiler:  
    Show

    Updated by me:

    Partially updated by me:

    • Crafting Witcher and Relic Gear Requires Master Craftsmen:
    Main file - no update needed
    (if you have blank menu option, try to remove tags="customNames;customDisplayName" on line 4 in the xml config)
    Optional file - updated

    • No Random Gear Stats and Stat Values:
    Main file - updated
    Optional Maxed Out Gear Stat Values - fixed random Dol Blathanna swords stats
    Optional DLCArmorSeparateNGvsNGP- no update needed

    Fixed/Tweaked by me:


    Outdated mods:

    1. MadridistaPL
      MadridistaPL
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      You're THE boss!
  2. Go287
    Go287
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    Thank you for your work. I removed all mods and all scripts before installing your collection. The installation is done using the Mod Manager. However, I am encountering merge conflict when running Script Merger for the mods in this build. The program fails to resolve the conflicts automatically. So far, I don't understand how to resolve them, given that there are quite a few conflicts (one of them in the image below). I don't know if you can help, but you can keep in mind that there is such a problem (of course, if it is a problem and I understood everything correctly).

    http://imgur.com/a/c5i5p7N
  3. Theoteus
    Theoteus
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    Needs to be updated ASAP.
    1. 01DarkLord04
      01DarkLord04
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      Just use standalone mods for now
  4. auto123
    auto123
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    @Partoutatix

    Does this mod work with NG 4.0.4?
    I feel like it's not worth starting a new playthrough without this mod enabled, it's just too important for my immersion...

    Since it probably isn't up to date yet is there an eta for it's updated-release?

    Thanks a lot for making such an amazing mod!

    Kind regards
    1. Partoutatix
      Partoutatix
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      No ETA, it's when I get the courage to get back to it. The latest patch additionally broke how mod menus work so it was a bit disheartening and extra work. On the todo list before getting back to the itemization mods would first be to make 3 mods I'm still missing for the exploration aspect of the game (delaying bnw, hos and most side quests until after the main story is done). After that it would be updating the combat mods and then the itemization mods, and hopefully it should finally be done.
  5. MelodyFunction
    MelodyFunction
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    Is this compatible with the next-gen version of the game? Currently on 4.0.3, I think? 
    And if not, are at least parts of this available for next-gen? Id really like to play with this on, it sounds just what I am looking for. 

    Im currently looking through the mods included and see that very few are next-gen incompatible. Could I just install all of them and leave the incompatible ones out without running into issues? 

    Edit: Ive gone ahead and downloaded all mods individually(except the alchemy refill one, cause it marked as not for next-gen). Game launches at least ^.^ 
    1. Partoutatix
      Partoutatix
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      See answer 2 posts below.
      New 4.04 patch breaks everything, again.
    2. MelodyFunction
      MelodyFunction
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      Yeah, I know, but I just rolled back my version to 4.0.3 in steam. Everything seems to work so far. 
  6. portgasDace08
    portgasDace08
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    How come I miss this mod the whole time I reverted back and notice I did endorsed this like 6 years ago. Thank you. To everyone who find earning orens difficult, install RER and complete all contracts. That's how real Witchers works. NG would be awesome.
  7. M1k3Ezz
    M1k3Ezz
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    gonna be the best immersive mod if it works for ng
    1. Lolzzl
      Lolzzl
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      • 19 kudos
      2 more weeks till the update. Trust the plan etc etc
    2. Partoutatix
      Partoutatix
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      Well all the mods that would make up the next version of lego are technically already compatible with patch 4.03 if you want. There would be some new additions like All Containers Glow, Delayed Asian Gear sets, and some removals like Rare Items Glow, Lootbags Glow, the bugfixes, Greyed Out Junk Items and possibly a couple others that are no longer needed.

      The reason I haven't "packed" these up is because there are still a few improvement left to implement  concerning the alchemy refilling mod (to allow you to refill from the inventory like crthdr's Another Alchemy Refill mod, make it so oils are full rather than empty first time you install so that they don't all suddenly appear as refillable in the alchemy menu on first install, make it automatically convert available alchemy bases when refilling from inventory or during meditation refill to further streamline the process and remove the need for Craft Alchemical Bases mod, make it so uninstalling the mod automatically leaves everything as it would be in vanilla with only the highest versions of your alchemy items visible), the reduced loot lists mod (re-add even precious-tagged crafting and alchemy ingredients to the random loot lists with only a few exceptions, replace higher quality randomized junk loot from the lists with their lower value variants), the mod that makes certain item categories sell for near zero (make it so even most precious-tagged crafting and alchemy ingredients are worthless for selling but randomized junk now sells at full price, so the player would sell/dump randomized junk but keep all the -weightless- ingredients for crafting) and add some more containers to the list of No Decorative Containers.

      But before moving back to the itemization mods I'd like to finish creating the handful of new mods i'm missing for the combat aspect of the game (still need to check which important FCR3 combat changes didn't carry over to next gen, still need to make sure all bosses/contract monster fights last long enough and are unlikely to be survived without  the proper alchemy preparation, make sure that drinking potions in the middle of a fight is risky) and exploration aspects of the game (removing preknown mapmarkers, delaying HoS until after the base campaign, delaying BnW until after HoS, delaying completely disconnected/standalone sidequests until after the main quests are done). That way I could put out all 3 packs at the same time and the way they are meant to work together should be clearer.

      Right now when I can I'm working on the exploration mod that removes pre-known map markers, but if anyone wants to contribute by developing the other new mods or improving old ones I'd welcome the help. You can check the wolven workshop discord for it.
    3. trolleyboss
      trolleyboss
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      Here is hoping. And waiting. I can't imagine a new playthrough without this mod.
    4. trolleyboss
      trolleyboss
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      Hello. Is there any chance that LEGO will be updated for current version (4.03) Witcher 3 any time this month?
    5. Partoutatix
      Partoutatix
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      Unlikely, of that TODO list only the mod that removes preknown map markers is now mostly done.
  8. Theoteus
    Theoteus
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    After installing this, how can we earn money for items and food?
    1. Partoutatix
      Partoutatix
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      Witcher's work? Fulfill monster contracts? Sell monster parts you don't need? Sell items you don't need? Gwent? You might even feel tempted to actually hunt animals for food.
  9. Gergo900410
    Gergo900410
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    The "nofcr3boltbuff" file could you update for the game 4.02 version ?
    1. Partoutatix
      Partoutatix
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      Can't you get it from the No Infinite Bolts mod?
  10. VonLoewe
    VonLoewe
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    I understand this was built for FCR3 and is not compatible with Enhanced Edition.
    But I also noticed that several if not most of the components are compatible, some even mentioning it explicitly.
    Could provide a rough outline of which components must be avoided with EE?
    I would guess surely the two Alchemy components. But I'm not sure about the ones that de-level gear and shops, which is what I'm most interested in.
    1. Partoutatix
      Partoutatix
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      AFAIK EE screws with item levels, so none of the mods that mess with that. Also not the No Decorative Container Looting and No Duplicate Relics mods as they're already included in EE.
  11. knight03
    knight03
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    I've no intention of rushing you @Partoutatix, but do you have any update on the ETA of this being updated for Next Gen?  The mod sounds incredible and I'm excited to start a new playthrough with it.  Thanks for your time.
    1. Partoutatix
      Partoutatix
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      No ETA, but the hard part which was coming up with a mod that makes all containers glow is done thanks to errornoaccess as are the new loot lists. Mods like Rare Items Glow, Lootbags Glow, Greyed Out Junk Items and the 2 bugfix mods are no longer part of the list. The only mod that still needs real work/improvement is Simple Alchemy Refill. No Decorative Container Looting needs a few additions to the list of decorative containers and other than that a few of the mods still need to be updated for 4.02 which should be easy enough to do. 
    2. knight03
      knight03
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      I appreciate you letting us know.  Keep up the great work, and I'm looking forward to when it's complete!