The Witcher 3
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Partoutatix and woodbyte

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About this mod

Disables the use of infinite crossbow bolts unless a quest requires them.

Permissions and credits
An alternate implementation of No Infinite Crossbow Ammo that fixes known bugs, is quest safe and coded for the latest update of the game. Created as part of a larger overhaul made by Partoutatix: LEGO.

Available in a couple of flavors:
  • As a standalone mod for those who otherwise enjoy the vanilla crossbow experience, adding a buff to any bolts fired underwater so that they remain at least as effective as the original underwater harpoons;
  • As a companion mod for crossbow overhauls, only removing the infinite bolts and then relying on some other mod to iron out the inconsistencies around crossbow damage (FCR3 - Immersion and Gameplay Tweaks was tested and highly recommended - though it is now included in the base game as of game update 4.00/Next Gen Edition).

Both versions disable the use of infinite bolts for most of the game, only re-enabling them for quests that might otherwise fail. These include select stages of The Beast of White Orchard, The Last Wish, Open Sesame and The Warble of a Smitten Knight. If you feel like there are other quests where infinite bolts should be made available, leave your suggestion in the comments.

Use NMM/Vortex or manually place /modnoinfinitebolts in your /Mods folder and /dlcnoinfinitebolts in your /dlc folder.

Run Script Merger to identify and solve potential conflicts with other mods.

If you think you've found a bug please report it by leaving a comment.