About this mod
OUTDATED. Adds the quest item container glow/sparkle effect that is visible without witcher senses to any container that holds a recipe/schematic/book you haven't read yet, a gwent card you can add to your collection, a weapon/armor that's of relic/witcher quality, horse gear, a quest item. Can be configured to make any lootable container glow.
- Permissions and credits
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Translations
- Korean
- Changelogs
errornoaccess has created a far more sophisticated version of this mod that not only works for any version of the game but also requires no merging: All Containers Glow
All thanks should go to him.
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Now included in LEGO - Loot Economy Gear Overhaul.
Simple mod that should allow you to rely less on your Witcher Senses for your looting routine.
Adds the quest item glow/sparkle effect to any container that holds a recipe/schematic/book you haven't read yet, a gwent card that you can add to your collection, horse gear, a weapon or armor of relic/witcher quality, a quest item (rare items that you only need one copy of). The effect temporarily pauses during cutscenes.
Mod Menu
Lets you enable/disable the mod and set whether only rare items make containers glow, or whether all lootable items make containers glow ( No Decorative Container Looting recommended for the "All items" option). It's best to save&reload after you change the mod menu settings.
Install:
Manual (recommended): either let TW3 Mod Manager install it for you or manually unzip the downloaded file and move the extracted \Mods and \bin folders into your \The Witcher 3 - Wild Hunt\ game install folder.
Vortex (not recommended for TW3): just click on download/install/enable.
Run Script Merger + Unofficial Script Merger Patch to merge the conflicting files if you have other mods.
Uninstall:
Unmerge the files if you merged them before. Delete \modrareitemsglow\ and the \bin\config\r4game\user_config_matrix\pc\rareitemsglow.xml mod menu file..
Compatibility:
Enhanced Edition: reported to be compatible.
If you recently read a new book/recipe/schematic you may have to reload before containers that hold the same already read book/schematic/recipe in that area stop glowing from a distance.
Changed files:
\content\scripts\game\components\inventoryComponent.ws
\content\scripts\game\gameplay\containers\actorRemains.ws
\content\scripts\game\gameplay\containers\animatedContainer.ws
\content\scripts\game\gameplay\containers\container.ws
\content\scripts\game\quests\quest_function.ws
\content\scripts\game\scenes\scenePlayer.ws