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Merchants sell items at their base price, without the bloated sale markup.

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Merchants sell items at their real/base/originally defined price. That's the same price you can see for an item in your inventory menu (except for your weapons&armor  - see Deleveled Gear Prices).

By removing that merchant price bloat (that could run up to a 540% increase over the real value) the shop prices are significantly reduced and fall in line with what's said in dialogues and practiced in quests. An emperor's generous reward might actually afford Geralt more than a couple of day's worth of food and booze.

Does not change prices for when you sell items to merchants, you still sell items for less than their base value.

Just extract the contents into your The Witcher 3 - Wild Hunt\Mods folder. Run Script Merger to merge the files if you have other mods.

Unmerge the files if you merged them before. Delete the extracted folder. 

Changed files:

Part of a larger itemization overhaul in progress (Loot+Economy+Gear progression)

Reduced Lore Friendlier Loot
No Duplicate Relics
Well Stocked Craftsmen
No Decorative Container Looting
Rare Items Glow
No Junk Weapon Drops
Loot Bags Glow without Witcher Senses
Greyed Out Junky Junk
No Junky Junk Drops

Craft Alchemical Bases
Simple Alchemy Refill
No Infinite Bolts
Deleveled Gear Prices
Cheaper Lore Friendlier Shop Prices
Cheaper Repair
Shops don't buy Junky Junk
Cheaper Runewright
Cheaper Corvo Bianco

Gear progression:
Crafting Witcher and Relic Gear Requires Master Craftsmen 
No random item stats 
Full Combat Rebalance 3 (witcher set nerfs & much more, highly recommended)
Item Levels Normalized
No Level Requirements for 1.31