Wild Hearts

About this mod

Used shader: PD80_04_Contrast_Brightness_Saturation.fx with exposure far -1.000 and CAS.
Almost no fps / performance loss. Lagom monitor test was used ingame, for adjusting the brightness.
Color reshade made for 8 bit monitors without HDR.
If your game is grey and milkwhite, take a look at the screenshots please.

Requirements
Permissions and credits
Donations
Dilla's Wild Hearts - CAS Two Time Pass Color Reshade [devs said they implement AMD FSR CAS later]
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Used shader: PD80_04_Contrast_Brightness_Saturation.fx with exposure far -1.000 and CAS.
Almost no fps / performance loss. Lagom monitor test was used ingame, for adjusting the brightness.
Color reshade made for 8 bit monitors without HDR.
If your game is grey and milkwhite, take a look at the screenshots please.
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Playing this game on a 60 hz monitor the game should be colorfull and probably no need for a color reshade !
This reshade is made for 144 hz monitors using standard monitor mode, where some games are grey and have no colors, maybe the icc monitor profile get ignored ?

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First of all what is CAS two time pass ?
 When creating a video file inside a video editor program, before starting to render the final video file, there is one option, it is to render the video with one time pass or two time pass. Creating the video file with two time pass the video has better frame quality, the video looks better, sharper. So i've tried to recreate this effect in pc games using reshade CAS and the ingame CAS and i have to say in some games it realy works well. Doing this with any game goes like this, enable CAS in the ingame settings menu and then enable the 2nd CAS inside reshade.
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Reshade V2 Beta ARCHIVED:

1st file is the gameplay reshade file. This will reduce brightness everywhere.
Used shader: PD80_04_Contrast_Brightness_Saturation.fx with exposure far -1.746 value
CAS: sharpening
Depthbuffer: Needs to be enabled in the addon menu, if it doesn't work.
Turn it off in dark areas using a hotkey.

Note: THIS IS A BETA TEST RESHADE BEFORE THE 1ST GAME PATCH, THE SUNLIGHT IS THE PROBLEM, DEVS NEED TO FIX IT ASAP, YIKES !
Update: The sun still needs to be fixed by the patch ! This reshade is still pretty usefull, im using this for my playthrough.
Update 2: After playing this game a little bit more i could see in the middle of the night when it is getting very dark the reshade is just a tiny bit too dark, but 1st it is juts a few minutes and 2nd you can set a hotkey for disabling the reshade while beeing in dark areas. All other areas are looking great !
Update 3: New screenshots V2 Beta added - check them out !
Update 4: More and way better screenshots from V2 added ! New youtube video added for comparing off and on in one frame. Date: April, 06, 2023
Update 5: New V4 reshade preset re adjusted the gamma and brightness with Lagom monitor test ingame, this is one of my mods. New screenshots added, where you can see it.
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Reshade V2 optional creator file - for creating new reshade files with the before after effect:
2nd file is the mod creators reshade resource file. This will reduce brightness everywhere.
Shader: PD80_04_Contrast_Brightness_Saturation.fx with exposure far -1.746
Standard exposure needs to be changed to -1.746 (hotfix for looking down on the ground, the darkness went on and off)
CAS: sharpening
Depthbuffer needs to be enabled if it doesn't work.
After Before: compare left and right side, red line in midlle.
Updated to be the same preset as the gameplay file above, but the effect are off and on in one frame !

Note* You can reset the used shader effects and put new effects between the "before after" shader in the shader list for comparing the effects on - off in one frame with the red line in the middle.
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Reshade V3 Beta:
Old gameplay reshade file updated hotfix for V2. This will reduce brightness everywhere. Very dark preset. V4 is brighter.
Used shader: PD80_04_Contrast_Brightness_Saturation.fx with exposure far -1.746 value
New value for standard exposure -1.746 hotfix for V2, when looking down on the ground, the darkness went on and off
CAS: sharpening
Turn it off in dark areas using a hotkey.
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Reshade V4 Beta:
New gameplay reshade file. This will reduce brightness everywhere. Dark preset. V3 is darker.
Used shader: PD80_04_Contrast_Brightness_Saturation.fx with exposure far -1.000 new value
New value for standard exposure -1.000 hotfix for looking down on the ground, the darkness went on and off in v2
CAS: sharpening
V2 and V3 was to dark and V4 seems to be way better.
New V4 re adjusted the gamma and brightness with Lagom monitor test ingame, this is one of my mods.
Screenshots added, where you can see it.
Turn it off in dark areas using a hotkey.
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Reshade V5:
New gameplay preset with colourfulness shader added.
Shader: PD80_04_Contrast_Brightness_Saturation.fx with exposure far -1.000
New value added for standard exposure -1.000
Colourfulness: low color increase 0.20
This will reduce brightness everywhere.
CAS: sharpening

Install: Copy the reshade files into the game folder EA app\WILD HEARTS\00_game\target_origin\ex Your folder could be different, double check.
When installing Reshade into the game folder, click on unselect all and then select all shader.

Recommended reshade settings:
 Load only enabled effects in the settings menu and use performance mode.

Hotkeys:

Pos1: standard hotkey to enable the reshade menu ingame
Insert: toggle reshade on and off hotkey for comparing the difference
Print: for screenshots will be inside the game folder
Page up: reload the ini file
Page down: performance mode on and off
End: for choosing the next preset

Recommended graphic settings: Max settings.
Update patchnotes: [PC] Added FSR to "Upscaling" options in settings to help reduce the drawing load while maintaining high resolution.

Crash Fix posted on reddit: https://www.reddit.com/r/WildHeartsGame/comments/12m2lno/enabling_windows_gpu_scheduling_helped_me_not/

Recommended mods: soon...

Note about the screenshots being more red colored:
I'm using bluelight filter (level 2) on my monitor so this should be visible in the screenshots too. Less blue color means there will be more red color in the frame. So keep in mind testing the reshade with bluelight filter on and off, or at least use a low value.

Little Katana main guide on reddit: https://www.reddit.com/r/WildHeartsGame/comments/11sh134/is_the_katana_damage_low/ Scroll down and look for my post, the main thing to focus on earlygame Katana playstyle is to use the 3 stacked jump boxes with heavy attacks.

Solo gameplay full damage strategy guide for - Wild Hearts - Golden Tempest and Celestial Dragon [SPOILER ALERT]
https://www.reddit.com/r/WildHeartsGame/comments/12kchwv/solo_gameplay_full_damage_strategy_guide_for_wild/
Crit damage katana build with 2x fire damage talismans lategame, finishing the story.

Have fun ;)

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*This reshade was created without a HDR monitor, so maybe this won't work on HDR monitors.

*Important note to everyone who get to feel a headache or eyes hurting, you should disable cas and use lower color values because these effects can create pixel corruption by oversharpening the picture. Using this reshade config it is fine for me but i had this in other games.
So be carefull when using sharpening and color effects, thank you.

*Feel free to change my reshade settings and upload your own reshade.

If you are a game developer: This is the kind of graphics what gamers realy want. Full colors, straight textures and clear sight ! Look at the screenshots or test the reshade file by yourself. When you create a new game think about putting some kind of colorcorrection into your new developed game for 8 bit monitors or add something like this in the settings menu for being able to toggle the colorcorrection on and off.

What is reshade exactly ?
https://www.reddit.com/r/sweetfx/comments/8jq6a0/what_is_the_different_between_sweetfx_reshade_and_enb


Check out my other mods here on nexus:

Wild Hearts soon...

Dark and Darker soon...

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