Marvel's Spider-Man: Miles Morales

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nubbeldilla

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nubbeldilla

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About this mod

Added colourfulness, unsharp, lightroom and cas.
Almost no fps / performance loss. FPS friendly version included.
Color reshade made for 8 bit monitors without HDR.
If your game is grey and milkwhite, take a look at the screenshots please.

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Dilla's Miles Morales Spiderman - CAS Two Time Pass Color Reshade
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Added colourfulness, unsharp, lightroom and cas.
Almost no fps / performance loss. FPS friendly version included.
Color reshade made for 8 bit monitors without HDR.
If your game is grey and milkwhite, take a look at the screenshots please.
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Playing this game on a 60 hz monitor the game should be colorfull and probably no need for a color reshade ! This reshade is made for 144 hz monitors using standard monitor mode, where some games are grey and have no colors, maybe the icc monitor profile get ignored ?
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First of all very important before using this experimental reshade - HEALTH DISCLAIMER:
Double CAS has to much pixelcorruption and is heavy on the eyes because of the jagginess on all edges in the frame. The screenshots are done without upscaling but for actually playing the game, im gonna recommend to use only CAS value 1 ingame, or disable it.
Update on FSR CAS ingame settings use value 0 or 1 instead of 10 to get rid of the jagginess !

First of all what is CAS two time pass ? When creating a video file inside a video editor program, before starting to render the final video file, there is one option, it is to render the video with one time pass or two time pass. Creating the video file with two time pass the video has better frame quality, the video looks better, sharper. So i've tried to recreate this effect in pc games using reshade CAS and the ingame CAS and i have to say in some games it realy works well. Doing this with any game goes like this, enable CAS in the ingame settings menu and then enable the 2nd CAS inside reshade.

Effects added in the reshade V1:
Unsharp will take some fps but not many
Cas: sharpening
Colourfulness: adds color, value 0.07
Unsharp: better visibility, texture colors and vignette removal
Lightroom: reduced red light exposure using value -0.900

Effects added in the reshade V2:
If you want to make a new reshade file for yourself, reset values on all enabled shader and disable them, only before after stay enabled. Before has to be on the top in the list and after has to be below the used shaders to work.
Cas: sharpening
Colourfulness: adds color, value 0.07
Unsharp: better visibility, texture colors and vignette removal
Lightroom: reduced red light exposure using value -0.900

Before and After: Left side on the screen the reshade will be disabled and on the right side the reshade will be enabled for comparing the off and on effect.
This is very helpfull if you want to create your own reshade and beeing able to see the difference off and on in one frame. Setting a hotkey for turning the reshade on and off in the reshade settings is also recommended for testing. I'm using the insert hotkey.

Effects added in the reshade V3:
The best for playing the game without fps loss
Cas: sharpening
Colourfulness: adds color, value 0.07
You can change the color between value 0 off and 0.40 standard

Effects added in the reshade V4:
Unsharp will take some fps but not many, more color
Cas: sharpening
Colourfulness: adds color, value 0.40
Unsharp: better visibility, texture colors and vignette removal
Lightroom: reduced red light exposure using value -0.900

Effects added in the reshade V5: REMOVED INTO ARCHIVE TO MUCH COLOR WAS BAD JUST USE V4
Unsharp will take some fps but not many, color increased second time
Cas: sharpening
Colourfulness: adds color, update V5 new value color increased 0.90
Unsharp: better visibility, texture colors and vignette removal
Lightroom: reduced red light exposure -0.900

*Re uploaded all files with dither disabled. Disable dither if you downloaded this in the first few days here. Dither inserts an invisible screen to get better Gradient banding (grey tones) only visible with 7 or less backbuffer bits set. With 8 or 10 bit backbuffer set, the inserted dither screen is not visible but still exhausting to look at. Just disable dither (uncheck) when you see it is on.

Install: Copy the reshade files or the one you like to use into the game folder where the game is installed Steam\steamapps\common\Marvel's Spider-Man Miles Morales
When installing Reshade into the game folder, click on unselect all and then select all shader.

Recommended reshade settings:
1st - Click on "Load only enabled effects" in the settings menu

2nd - Enable performance mode

3rd - Hotkeys
Pos1: standard hotkey to enable the reshade menu ingame
Insert: toggle reshade on and off hotkey for comparing the difference
Print: for screenshots will be inside the game folder
Page up: reload the ini file
Page down: performance mode on and off
End: for choosing the next preset

Recommended graphic settings: Ultra settings enable everything and max it out. Other important settings are as seen below, or look at the screenshots.

If you want to use upscaling with amd FSR choose quality and sharpening only 0 or 1 because more will look very bad, jagginess.
Test the different scaling methods if there is one that you like the most and
if you disable upscaling in the game menu then there is only one time cas sharpening going on inside reshade.

Disable nvidia reflex when there is some kind of low fps or flickering going on.
This is compareable to prerendered frames and will lower the fps slightly when it is on.

Enable exclusive fullscreen for more fps.
Enable vsync for more picture quality, if there is to much input delay then disable it.
Disable depth of field for better and clear sight.
Disable down scaling, down scaling will render the game in lower resolution but will have more fps, if you have low fps enable it.
Disable film grain, frame just looks bad when it is on.
Enable motion blur for smoother cam movement, recommended if you don't have high fps.
Enable CAS value under the amd fsr option max value 1. Now we have cas ingame (soft) and cas in reshade (very soft) enabled.
If you don't like it disable one of them or both. The ingame cas takes way more performance then the cas in reshade.
FOV: Standard value or max

Bluelight filter: When you are having a monitor with bluelight filter choose a low value or turn it off.
I'm using an asus vg248 with bluelight filter level 2.

Recommended gameplay settings:
Last important setting is in the gameplay menu to disable the screen shake option, this is very important for motion sickness sensitive persons.

Recommended mods: None right now but gonna look it up, if there are some.

Have fun ;)

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*This reshade was created without a 10 bit HDR monitor, so maybe this won't work on HDR or OLED monitors.

*Important note to everyone who get to feel a headache or eyes hurting, you should disable cas and use lower color values because these effects can create pixel corruption by oversharpening the picture. Double cas is heavy on the eyes (jagginess) but if you use TAA antialiasing in this game, it should be fine.
So be carefull when using sharpening and color effects, thank you.

*Feel free to change my reshade settings and upload your own reshade.

If you are a game developer: This is the kind of graphics what gamers realy want. Full colors, straight textures and clear sight ! Look at the screenshots or test the reshade file by yourself. When you create a new game think about putting some kind of colorcorrection into your new developed game for 8 bit monitors or add something like this in the settings menu for being able to toggle the colorcorrection on and off.

What is reshade exactly ?
https://www.reddit.com/r/sweetfx/comments/8jq6a0/what_is_the_different_between_sweetfx_reshade_and_enb


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