Skyrim Special Edition

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Simon Magus and colinswrath

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About this mod

Manbeast is a complete overhaul of Skyrim’s Werewolf system designed to balance existing Werewolf mechanics and add powerful new lycanthropic abilities to the game.

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Manbeast - A Werewolf Overhaul

Manbeast is a complete overhaul of Skyrim’s Werewolf system designed to balance existing Werewolf mechanics and add powerful new lycanthropic abilities to the game. In the Vanilla game, Werewolves are largely forgettable. Becoming a Werewolf has no effect on your human form, and transforming is rarely a good idea due to their low damage and their lack of healing. Manbeast addresses these and other problems by overhauling the Werewolf perk tree, expanding the Werewolf’s selection of Howls, adding new passives to mortal form, and introducing a forced transformation mechanic for Werewolves who try to suppress the beast within.

Manbeast requires SKSE, and comes with its own implementation of Simple Werewolf Favorite Howls. Please uninstall this mod before installing Manbeast.

Mortal Form

All werewolves benefit from the following powers and passives while in mortal form. Additional passives can be unlocked from the Werewolf perk tree.


Beast Form 

In the Vanilla game, the Werewolves gain extra Armor Rating and Unarmed Damage as they level. I have extended this mechanic to include Health, Stamina, and Magic Resistance (like their counterparts, the Vampire Lords). This ensures that Werewolves stay relevant at higher levels of play. The 50% Weakness to Poison that Werewolves experience in mortal form is increased to 100% in beast form. Werewolves also benefit from several miscellaneous bonuses, such as reduced fall damage and increased power attack damage.

Scaling Breakpoints:


Werewolf Perks 

In addition to these changes, the Werewolf perk tree has been overhauled significantly. Perks such as Primal Instinct and Pack Leader add new Howls for Werewolves to use in combat. Perks such as Hircine’s Rage and Hircine’s Bounty give Werewolves boosted survivability to balance out their inability to heal. Perks such as Animal Strength and Animal Vigor add passive bonuses that work both in beast form and in mortal form.


Werewolf Howls 

In Manbeast, Werewolves gain access to five different Howls. Unlike in the Vanilla game, new Howls are unlocked directly through the perk menu. In addition, you have access to a “Howl menu” while in beast form. To activate the Howl menu, press the “Favorites” button (Q by default). You start with the Howl of the Hunt, as well as the ability to revert back to your mortal form.


Werewolf Totems 

When you complete the Companions questline, you will have the opportunity to collect up to three Werewolf Totems. Each Totem offers a special, mutually exclusive blessing from the Hunt-Father. Manbeast also makes small changes to the lore book Totems of Hircine to support this mechanic.


Forced Transformations

As a Werewolf, if you refuse to feed the beast within, you will start to lose control of your transformations. After five days without transforming, you will receive a warning that the beast is stirring. After seven days without transforming, you will be forced to transform. Wearing the Ring of Hircine prevents you from being affected by the Forced Transformation mechanic.  

Unarmed Damage 

In Aetherius, Argonians and Khajiit receive an extra +5 base unarmed damage, in addition to their normal passives. Manbeast gives an extra +5 to all other races when they become Werewolves, representing their transformation to be more like the beast races. This works nicely with mods that give non-beast races the beast race “claw” animation for unarmed attacks when they become a werewolf.


Manbeast requires a new game, or a save where you have never become a Werewolf. I will not offer any support for users who attempt to install this mod on a game where they are already a Werewolf.


Manbeast is a streamlined Werewolf overhaul that only touches records relevant to Werewolves. Manbeast will be incompatible with any mod that that changes Werewolves. However, it will not cause compatibility issues with any other mods. Note that Manbeast does change the Werewolf race record, and may need to be loaded after mods such as Mortal Enemies which also change the Werewolf race records.

My Other Mods

Aetherius - A Race Overhaul

Mundus - A Standing Stone Overhaul
Mysticism - A Magic Overhaul
Adamant - A Perk Overhaul
Arena - An Encounter Zone Overhaul
Blade and Blunt - A Combat Overhaul
Scion - A Vampire Overhaul
Manbeast - A Werewolf Overhaul
Apothecary - An Alchemy Overhaul
Pilgrim - A Religion Overhaul 
Thaumaturgy - An Enchanting Overhaul
Hand to Hand - An Adamant Addon