Mundus is a streamlined Standing Stone overhaul designed to ensure that every stone fills a niche and offers competitive bonuses to different playstyles.
Requirements
This mod does not have any known dependencies other than the base game.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
All of my work has open permissions. You do not need to ask permission to make patches, ports, forks, or any other derivative work from my mods. All I ask is that if you release a mod with my work incorporated into it, you strongly consider releasing that mod with similar permissions.
Mundus includes the Modern Brawl Bug Fix. Although this is free for anyone to use, please make sure to give credit to Enai Siaion if you take those assets from this mod.
Mundus - A Standing Stone Overhaul Traditional Chinese Translation
Changelogs
Version 1.3.0
The Atronach stone now only gives 50 Magicka. It now also gives 25% Cost Reduction. This gives you slightly less casting power at level one, but it scales better throughout the rest of the game.
Version 1.2
The Mage Stone's bonus is now called Path of Wisdom because I wanted to steal Magicka Well for a perk in Adamant.
The Thief Stone's bonus now also includes fall damage reduction.
The Tower Stone no longer has damage reflection; it has extra power attack damage instead.
The Lady has 50 Health instead of 50 Armor. It was supposed to be the "defensive stone," but switching from the Warrior to the Lady usually meant a reduction in survivability.
The Ritual now doubles the duration of all Conjuration spells and grants you a large amount of damage resistance while you have a summoned minion. If you don't have a summon out, you'll not only lose that damage resistance, but take an additional penalty to defense.
The Atronach Stone now gives 100 Magicka and 25% Spell Absorption, and only cancels your Magicka Regeneration while you are in combat. I wanted to stop building this stone in ways that most players refuse to even consider it.
The Shadow Stone now comes with a 25% bonus to sneaking, mainly to help low level players get enough use out it, and make a sneaking bonus available if it was needed.
The Serpent Stone now only reduces Poison Resistance by 25%. Because Adamant now gives poison mages ways to reduce enemy poison resistance, the values on this stone didn't need to be as high. Instead, the stone also gives you 50% Poison Resistance, to make up for the loss of Snakeblood in Adamant 4.
Fixed an error with the Atronach stone.
Version 1.1
Removed the downside from the Serpent.
Re-implemented the Warrior, Thief, Mage, Steed, Lady, Atronach, and Tower Stones.
Version 1.0.1
Compacted and flagged as an ESL. The nature of this mod means it's still safe to update mid-game after compacting.
Fixed a bug where the Serpent Stone could be absorbed by NPCs.
Fixed a typo in the Serpent Stone's loading screen.
Mundus - A Standing Stone Overhaul
Mundus is a streamlined Standing Stone overhaul designed to ensure that every Standing Stone fills a niche and offers competitive bonuses to different playstyles. Greater Powers have been removed in favor of passive abilities that will define and support various builds. The more powerful stones often have downsides, in order to give players a choice between building around these downsides in exchange for powerful buffs, or avoiding these downsides in exchange for more modest buffs. Additionally, Guardian Stones no longer provide experience bonuses, which often encouraged players not to trade them out for more interesting gameplay bonuses.
A complete overhaul of all thirteen Standing Stones
Greater Powers removed in favor of strong passives
Experience bonuses removed to encourage switching Stones mid-game
Some, but not all, stones have downsides, allowing for player choice
Lightweight and compatible
The Standing Stones
Spoiler:
Show
The Apprentice Stone
Elfborn: Your Magicka regenerates twice as fast, but you have 25% Weakness to Magic.
The Atronach Stone Sorcerer’s Oath: You have 50 extra Magicka, your spells cost 25% less, and you have a 25% chance to absorb Magicka from incoming spells. However, you cannot regenerate Magicka in combat.
The Lady Stone
Lady’s Grace: You have 50 extra Health and 25% Magic Resistance. Blocking and bashing are 25% more effective.
The Lord Stone
Blood of the North: You regenerate Health over time, but you have 50% Weakness to Fire. When you fall below half Health, your Health regenerates twice as fast.
The Lover Stone
Lover’s Touch: Your Stamina regenerates 50% faster, and you spend 25% less Stamina when power attacking or drawing a bow, you do not gain any bonuses from sleeping.
The Mage Stone
Path of Wisdom: You have 50 extra Magicka, and your spells and enchantments cost 10% less.
The Ritual Stone Mother’s Sorrow: Conjuration spells last twice as long, and you take 25% less damage when you control a conjured creature. When you do not control a conjured creature, all incoming damage is increased by 25%.
The Serpent Stone
Serpent’s Kiss: You have 50% extra Poison Resistance, and you reduce the Poison Resistance of nearby enemies by 25%.
The Shadow Stone
Moonshadow: You are 25% less likely to be detected while sneaking, and you deal 25% more damage with sneak attacks and spells. The Steed Stone
Charioteer: You move 25% faster and have 100 extra Carry Weight.
The Thief Stone
Cheater’s Luck: You have 50 extra Stamina, move 10% faster, and take 50% less damage from falling.
The Tower Stone
Warden’s Wall: Power attacks deal 25% more damage and cost 75% less. However, you cannot regenerate Stamina in combat.
The Warrior Stone
Warborn: You have 50 extra Health and deal 25% extra damage with power attacks.
Compatibility
Mundus is lightweight and compatible, and will not interfere with any mod (except for other Standing Stone mods). It includes Enai's Modern Brawl Bug Fix, which your mod manager of choice may flag as a conflict if you use other mods that include Enai's Modern Brawl Bug Fix. It does not matter which mod wins in this case.
FAQ
Some of these stones seem familiar. Didn’t you already have a mod that changed Standing Stones?
In the past, Aetherius changed both races and Standing Stones. However, this caused some problems, especially for console players who can’t use xEdit to make tweaks. I had to decide between hosting about 20 different versions of the mod on Bethesda.net, or just splitting them into two projects and letting players decide for themselves what combinations they wanted.
I found a bug! What should I do?
Report it, either in the comments or in the bugs tab, so that I can fix it as soon as possible!
Does this mod require USSEP?
No, but I have made sure to forward any relevant changes.