If you're not using Manbeast, then use the Dawnguard version of this mod.
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Changelogs
Version 1
First upload
Adds a perk to the werewolf perk tree that allows the bashing open of locked doors. Doors that require a key are immune, but all others can be bashed open.
Werewolves have enough dexterity to use door knobs and handles on unlocked doors, pull-chains, levers; but can't break down a door...?
Compatibility
FOMOD includes a version for the vanilla werewolf perk tree, and one for Manbeast. Other overhauls, like Growl or Moonlight Tales, already have this functionality, and so this mod is not needed for them.
Despite my best efforts, I had to edit the base eating perk for werewolves, to refine a restriction. In vanilla, there is a FilterActivation entry point that invalidates interaction with not unlocked doors (but with more layered negatives involved...). I refined that condition to remove non-door items, allowing interaction with doors. Then I add proper label replacement and activation catches for the relevant cases:
door is locked, non-key level, & player doesn't have perk -> label as "locked", activation -> no-op
door is locked, non-key level, & player has the perk -> label as "bash open", activation -> play animation & unlock it
For this reason, mods that alter that base perk (0002BA1D, PlayerWerewolfFeed) are likely to have compatibility issues. This said, that perk is overhauled by most werewolf overhauls that include this functionality already.
If you notice your werewolf can interact with things they shouldn't, let me know!