Before writing about the problems, check whether you have installed fixes for iNeed to your modifications.
Please read them before asking the same repetitive questions!
Use program: Load Order Optimization Tool ---> LOOT <--- or Wrye Bash or Mod Organizer 2, for greater compatibility of your modifications.
D0 NOT Ignore Warning in game: -> " The iNeed is set, do not open the MCM menu! ", when you first install the mod iNeed !!! Scenarios should correctly integrate into your save, wait 25 ~ 30 seconds and if you have a lot of mods in the game, then 2 ~ 3 minutes!
The most common problems have now been fixed, and descriptions of effective fixes for other problems that arise when the mod is installed incorrectly are stored under the spoiler... So, problems with incorrect installation, example up Spoiler:
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If you have installed the modification CACO - follow the link and install a fix to it and everything will work fine for you! "Be a Milk Drinker - iNeed CACO-Frostfall Patches name --> iNeed - CACO Patch WIP ---> distributes products (soups) in mod CACO into categories - light, medium and heavy food! Patch CACO - iNeed DD Patch support module Dangerous Diseases on this page is very outdated and does not perform its functions, download it from section Update Files ---> name CACO - iNeed - Dangerous Diseases - Patch 2.1 - Eng
IMPORTANT!!! The order of loading mods is as follows: *iNeed *iNeed - Extended ( Important! select option Extended - No Food - No Recipes when installing!!! ) *iNeed - Dangerous Diseases *Complete Alchemy & Cooking Overhaul *iNeed CACO Patch <--- name Ineed - CACO Patch WIP from page Be a Milk Drinker - iNeed CACO Patch - it defines CACO soups as food ! *CACO - iNeed DD Patch*
* I fixed it fix -> CACO - iNeed - Dangerous Diseases - Patch. Now you can get this fix file from section UPDATE FILES. The original module CACO - iNeed DD Patch.esp contains a bug (and out of order of the master files), so recommend using the fix I made. Update 2024: + Allows you to create Potion of Cure for Diseases in the Alchemy Retort (need “Physician” perk).
a) Recommended that you disable iNeed's option ( in MCM ) to alter the weight of food, as this can conflict with the changes made by CACO. b) If you play using mod iNeed and mod CACO, when installing mod iNeed, select option Extended - No Food - No Recipes, otherwise there will be conflicts in the cooking menu, since both mods use the same recipes, but in one case with Water ( CACO ), in the other ( iNeed ) - Waterskins!
Q: i use skytest, caco, hunterborn, what is the boot order? Answer:
iNeed iNeed - Extended<-- without changing food recipes /// ( install iNeed Extended it is not required! ) Skytes Hunterborn Complete Alchemy & Cooking Overhaul ALL PATCH <---- here in the same sequence all the fixes for the mod !
(of course, all mods must be present for compatibility!) and there will be no problems!
iNeed Extended | Help: installation options |
=-> Full This option is not compatible with other mods that modify vanilla food and recipes. -- Removes magic effect buffs and debuffs from most food and drink items. + Enables snow collection from medium to large exterior snow drifts simply by activating them. -- Removes the Salt Pile ingredient from cooked meat. + Re-balances soup recipes by adding a water ingredient requirement and by changing the number of soups produced from 1 to 2. Innkeepers will now sometimes sell soups and DLC Hearthfire foods.
=-> No Food Changes This option is not compatible with other mods that modify vanilla recipes. + Enables snow collection from medium to large exterior snow drifts simply by activating them. -- Removes the Salt Pile ingredient from cooked meat. + Re-balances soup recipes by adding a water ingredient requirement and by changing the number of soups produced from 1 to 2. Innkeepers will now sometimes sell soups and DLC Hearthfire foods.
=-> No Food/Recipe Changes + Enables snow collection from medium to large exterior snow drifts simply by activating them.
=-> None iNeed - Extended will not be installed*. *In this case, the snow textures for the tops of the snowdrifts will also not be installed!
Q: i use old version iNeed mod, what are the restrictions? A: When using version 1.90 - 1.93 iNeed it will be enough to load module "iNeed - Dangerous Diseases" after "CACO" to fix compatibility due to "Potion of Cure Sanguinare Vampiris". "kryptopyr's Patch Hub" ---> this fix is only needed for versions 1.90 - 1.92 ! ---> iNeed __ CACO adds the correct option to get the Waterskin in CACO and food degradation in iNeed.
A new compatibility patch with an addition Beyond Skyrim - Bruma SE 1) iNeed - Extended - Bruma module with the addition of food and drinks and the ability to collect snow from snowdrifts, at the tavern they will fill your waterskin. You can download from here -> iNeed - Extended - Bruma.zip (ESL format file .esp) 2) Dangerous Diseases module for Bruma, now priests heal and alchemists sell healing potions ( from module iNeed - Dangerous Diseases ) ! You can download from here -> iNeed - Dangerous Diseases - Bruma_ver193.zip
You installed mod Realistic Water Two SE and can't get some water in your waterskin?! Install the compatibility patch - now I made it myself, download the actual patch in the UPDATE FILES section! Attention! These fixes are not required for mod iNeed version 1.93 (PExt)*** or 1.94 and above! Or if you failed to install powerofthree's Papyrus Extender
***iNeed version 1.93 (PExt) - requires the installation of extension powerofthree's Papyrus Extender for its work, but there is no need to put numerous patches on installed mods with changing reservoirs, rivers, waterfalls, etc.
For those who don't know how to use Spoiler : click (Show) And other solutions to problems:
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IMPORTANT !!! For the stable operation of the mod, it is strongly recommended to DISABLEautosave functions of the game, especially when the character changes the location!
=>There was a problem: you Character teleports after picking waterskins to the place where he started entering the location. Do not ignore the warning " The iNeed is set, do not open the MCM menu! ", when you first install the mod iNeed !!! Scenarios should correctly integrate into your save, wait 25 ~ 30 seconds and if you have a lot of mods in the game, then 2 ~ 3 minutes! Instruction from alakohope how to fix this problem: 1. Go to the iNeed MCM menu and disable the iNeed (AFTER it is properly installed and initiated ofcourse). 2. Drop the waterskin you get (and any other waterskins you have additionally crafted/looted) from your inventory. 3. Turn on the console, click on the waterskin(s) and type "disable", Enter. 4. Play the game as you normally would for a good while. 5. Save the game and quit. 6. Disable iNeed from your Vortex/Mod Manager 2. 7. Load the game. Ignore warning that iNeed is missing. Play the game for a while. 8. Save the game and quit. 9. Enable the iNeed from your Vortex/Mod Manager 2. 10. Load the game again. Let iNeed start up properly. 11. DON'T open the MCM menu until you finally get a message " 1 [...] has been added to your MCM configuration " ! 12. Drop the free waterskin you just got and disable it via console. 13. Go to the tanning rack and make a new one. 14. Drink water!
=>There was a problem: causes CTD upon opening Inventory or when you save the game.
Motizie: My inventory opens, I can move everything. But I can't open any chests or anything else in the game it crashes. I couldn't find anyone with this specific problem. i solved using loot
I looked at some old threads and found multiple mentions of:
Load an older save ( as long as it doesn't have CTD on save glitch )
Create a NEW save ( through pause menu )
Type in console: player.kill
Load your latest save ( the one that had CTD glitch )
Type in console: player.kill
Try saving ( I usually just use quicksave )
1) Instruction from syuki577 how to fix this problem: Watch out for priority issues Loading order Plug-in: iNeed.esp iNeed - Extended.esp <NO CTD>
So, follow only this loading order: iNeed.esp iNeed - Extended.esp
2) Another problem causing the game to crash is items from previously removed mods in the character's inventory. You deleted the mod, but the items remain! Although invisible. It is necessary to clear the inventory before installing iNeed, since you decided to install it not at the beginning of your character's life. There is one more important point: if you install some kind of mod and then delete it, some things in the inventory remaining from this mod can cause an ERROR when opening the inventory, leading to СTD! Therefore, after removing the modifications, it is advisable to clean your character’s inventory by putting all the valuable and expensive things in any container in the interior and enter the command in the console: player.removeallitems (necessary to remove items left in inventory from remote mods that (possibly!) cause CTD games)**, save the game, exit, restart the game, load last save and saved again, exit ((if you are experienced, clear the save from unnecessary scripts with FallrimTools - Script cleaner )), connect (in our case the iNeed) re-installable or new mod, start game, load the last save, wait 5 minutes and saved game. Go ahed! **You must do the same before installing iNeed, if you connect this mod much later than the start of your game.
If you do not have such a save, then deactivate mod iNeed in the MCM, make a save, exit game, and download again load a save, put all the items you need in the container and enter the command in the console: player.removeallitems and make a save, exit the game, restart the game, go to in the "mod settings" menu and set in MCM activate a mod iNeed, load the last save, play.
3) Instruction from swagmaster1969 how to fix this problem: For anyone crashing-on-save, I disabled iNeed through the MCM, waited a couple minutes, saved, reenabled.
=>Termination of settings MCM menu. Instruction from phasmaphobic how to fix this problem: iNeed loaded up for me once - and only once. I was able to get to the MCM menu and adjust some minor settings, and now I am no longer able to get to that Menu. I've tried reloading, deleting and resintalling, and more. Nothing seems to work. The iNeeds option appears in MCM, but when I click it never loads the sub menus. I managed to fix it with a console forced reload of the MCM using this command: setstage SKI_ConfigManagerInstance 1
=>Can't get some water in your waterskin? You installed mod Realistic Water Two? Install the fix for iNeed ( ver. 1.91 - 1.93 ) ---> Realistic Water Two - Updated Needs Patch ( Please! Read the description for them to understand which one suits you best! ) Attention! These fixes are not required for mod iNeed version 1.93 (PExt)*** or 1.94 and above! Be sure to install one of the fixes, this will help you avoid situations with teleportation of your character in the game to the place of entry to the location when collecting water from sources (river, lake) into the waterskin. ***iNeed version 1.93 (PExt) - requires the installation of extension powerofthree's Papyrus Extender for its work, but there is no need to put numerous patches on installed mods with changing reservoirs, rivers, waterfalls, etc.
=>Problems arise when using the "character sit down" animation. This is a long standing problem and is known, do not use this feature or use it in first person only ...
=>Problems with "eat" and "drink" keyboard shortcuts: namelol23wrytes: 16 May 2022, 5:10AM if anyone has any hotkey problem with eating go in advance setting and make sure you uncheck cannibalism.
=>My followers don't eat the food I give them / or complain that there is no food even though I gave them enough gold. -> If your followers are ignoring eating food, you need to take this food into inventory, turn on the "Classify" mode in menu MCM mod iNeed, classify it, turn off the "Classify" mode, save the game. After that, your followers MUST eat what mod iNeed has already recognized! -> Perhaps you have enabled the "Cannibalism" option in the mod iNeed settings, if your character is not a cannibal - disable it and the food consumption of the followers will be normalized. -> Before dismissing your Follower (or one of them), turn off the "Followers ask for food" function, otherwise the dismissed NPC will constantly remind you that he has no food/water/gold in his inventory, no longer being your character's Follower. You can re-enable this feature after the person who has been fired leaves the team.
=>For some reason hunger is not replenished by eating (Survival mode!) Zachlon 06 June 2022, 4:20AM I solved exact that Problem in the following way:
1) Menu --> Settings --> Gameplay --> Deactivate the in-Game Survival Mode. 2) Wait a few seconds. 3) Optional: deactivate iNeed Mod and consume food until Hunger is gone. After that follow step 1 and 2.
=>After installation, there is no menu MСM mod iNeed 1) enter the command in the console: setstage SKI_ConfigManagerInstance 1
2) if for some reason the first method does not suit you, install the mod Jaxonz MCM Kicker SE
3) Any mod that uses a script can fail, there is a third way to get the MCM menu back, but it requires certain skills. Perhaps he will help you. Details use FallrimTools - Script cleaner under the spoiler.
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Attention! This method is suitable for those who understand what he is doing. Those who want to wait for the final fix are better off just waiting! For this to work, you need to re-run the menu script (because the menu script didn't work properly for some reason!). In order to restore the MCM menu and it did not affect the passage of the already started game, you must perform additional steps: 1) Save your character indoors or in a location. 2) Stop the execution of the MCM menu show reverse script by doing it in the created save with program Fallrim Tools: you need to terminate script _snskyuiconfig in your save game using program Fallrim Tools ( i am using version 4.3.2 ), for this load your save game, open section Active Scripts section, Delete scripts _snskyuiconfig, go to File for Save result and make another backup of save file.
3) Load the corrected save and wait for the new MCM menu registration message to appear (don't do anything BEFORE that! Just wait.). Everything, you can, after the registration message, wait 3 - 5 minutes and open the MCM menu, go to the iNeed section and activate the mod in it and customize the mod iNeed.
Also, this method of clearing script ( _snskyuiconfig ) helps if you used a very very old version of iNeed mod in your walkthrough and decided to install the latest version of the mod.
=> For some reason in my game the auto drink feature doesnt work. My character doesnt drink things in my inventory (that I have) and a message shows up saying that I dont have consumables anymore (but I do have!!) Any ideas why this is happening?
If for some reason (crash, glitch, installation of a other mod that changes drinks) the mod cannot recognize drinks as drinks - go to MCM menu for iNeed mod and manually classify all your drinks in inventory, indicating that they are water, wine, etc. After classifying all the required drinks, turn off the "Categorize" mode and save the game, otherwise the changes will not be applied. The picture under the spoiler will show you the path to this utility, if you could not find it yourself, read the description in HINTS when you hover over Categorize with the mouse:
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Do not ignore the warning -> " The iNeed is set, do not open the MCM menu! ", when you first install the mod iNeed !!! Scenarios should correctly integrate into your save, wait 25 ~ 30 seconds and if you have a lot of mods in the game, then 3 ~ 5 minutes!
Question: I made the waterskin on my belt visible, but now I can’t remove it Answer: There is a solution to this vanilla game problem - enter in the console command: player.unequipall
If you are using Survival Mode:
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Do not play with the iNeed mod in Survival mode! iNeed, Wet and Cold and Frostfall mods were once created to bring elements of survival into the vanilla game, then Skyrim Anniversary Edition was created and in it the Survival mode, which now uses other, modified scenarios, but to the same functions "thirst", "hunger", "rest", etc. We will consider these mods incompatible. No one will create compatibility patches, these mods essentially overlap in 90% of the features. But if after reading this text you still decide to use these mods together, maybe advice from Zachlon will help you. Now you can only help yourself)
=>For some reason hunger is not replenished by eating (Survival mode!) Zachlon 06 June 2022, 4:20AM I solved exact that Problem in the following way:
1) Menu --> Settings --> Gameplay --> Deactivate the in-Game Survival Mode. 2) Wait a few seconds. 3) Optional: deactivate iNeed Mod and consume food until Hunger is gone. After that follow step 1 and 2.
For the convenience of starting a new game with your usual settings for iNeed mod, use iNeed - Food Water and Sleep - Settings Loader PLEASE READ them before asking the same repetitive questions! If you have read all this and still have questions - ask them.
If I'm reading the notes in the Description correctly... there's no longer a need for any of the available patches between CACO and iNeed 1.93? Just shut off any value alteration within iNeed (weight, etc) completely, as quoted: "It is also recommended that you disable iNeed's option to alter the weight of food, as this can conflict with the changes made by CACO and result in some odd weight values"?
On a related note, between iNeed, CACO, and Frostfall, I've only found one patch that addresses all three - but it seems to also require Be a Milk Drinker, as seen in the patch requirements. I suppose I'm a little confused about all the patches running around by this point, and unfortunately I'm not quite skilled enough with xEdit to sort them all out. I suppose I'm asking which ones still apply to the latest versions.
For reference, of the mods mentioned in the various patches and places, I'm using the latest versions of these (currently in this overwrite order, in MO2):
hello, sharplittleclaws! I already answered here (answers below) about fixes for version 1.93 iNeed - Continued, everything that you listed is not required, or does not affect the work of this version. 1) To work correctly when filling with water waterskins in some places changed by modification Realistic Water Two and some others needs -> Realistic Water Two - Updated Needs Patch -> in version 1.93 (PExt) and version 1.94 or 1.95 this fix not need! ! update 02 Dec 2022 -> Some players still can't handle install powerofthree's Papyrus Extender, so I made a patch for RWT, you can find it in Downloads Updates section! 2) As for modifications Campfire & Frostfall and Hunterborn SE improved scripting support is built into iNeed, but the listed additions still require fixes for iNeed mod. Hier more info -> Hunterborn MCM Soups and Stews - iNeed Patch Detection Fix ! update 23 Oct 2024 Patch supplied with Hunterborn SE mod not suitable for the new version iNeed1.95, very outdated and no longer required! Do not install this Hunterborn - iNeed Patch to ver. 1.95 iNeed mod, otherwise you will break the operation of mod iNeed. 3) Attention! Kryptopyr's Patch Hub: patch name iNeed __ CACO ended with version mod iNeed - Continued ver. 1.93, as this is now built into the scripts of mod iNeed and the connection in your mod CACO game is automatically recognized. Also - installing this patch will break the script for Namira's ring! And many other changes to new scripts iNeed 1.95 !! 4) As for the recommendation not to change such options as weight and cost of food when installing mod Complete Alchemy and Cooking Overhaul - they still have a place, follow them.
ok i have removed the ineed CACO patch, and hunterborn ineed patch. Do i still need bruma ineed patch ? falsakar ineed patch ? grey cowl of nocturnal ineed patch ? DBM ineed pactch ? ctfo ineed patch ? and be a milk drinker patches ?
1) iNeed - Extended - Bruma module with the addition of food and drinks and the ability to collect snow from snowdrifts. At the Tavern they will fill your waterskin. Download zip archive from here -> iNeed - Extended - Bruma.zip ( ESL format file .esp ) (i) You can collect water from rivers, lakes, snow from snowdrifts. A waterskin is being filled in the Tavern. Your friend (any NPC) living in Bruma will give you water. Version without snowdrifts (some people need this) -> iNeed - Extended - Bruma (noSnowDrift).zip ( ESL format file .esp )
2) Dangerous Diseases module for Bruma, now priests heal and alchemists sell healing potions ( from module iNeed - Dangerous Diseases ) ! You can download from here -> iNeed - Dangerous Diseases - Bruma.zip ( ESL format file .esp )
(i) This patch adds to the dialogue with the priests in Bruma, allowing you to ask for help in healing from an illness (for a donation to the temple, of course))). Alchemists (in Bruma) sell potions for diseases.
P.S. I myself created these files using SSEEdit, so I guarantee their full compatibility and performance.
and mod`s Falsakar, a Milk Drinker and more other mod (adding food and drinks) for correct work mod iNeed - Continue with these modules are of course necessary corresponding fix. As for the rest, I can’t say anything, I have never played with these modifications. For correct load order of all mods and their fixes, use Load Order Optimisation Tool ---> LOOT <--- The same if you have already used in your current save early versions iNeed, or fix iNeed__CACO, follow instructions under the spoiler ->
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The fix iNeed__CACO contains a script (modification to one of iNeed's scripts _snplayeralias ) that fixes iNeed is already built into version 1.93, but there are other changes in scripts _snplayeralias and it regarding cannibalism and Namira's ring and more!!! But the problem may be that you have already played with this save using version 1.92, 1.91 or 1.90Alpfa (a save may contain an old cooking script, it can be removed from the save by the Fallrim Tools).
I just started this mod with a new game. How do you get water. I crafted a water skin and only get salt water (was in dawnstar). I can also buy water barrels from the store. Is there an easier way to collect water?
Water is drawn into an empty Waterskin. Pond or River Set: Your Character enters knee-deep Water and you use: (1) Press “Drink/Draw water” hotkey 2~4 seconds assigned in MCM menu iNeed mod ( starts animation of water collection) (2)Activate an empty Waterskin in the character’s inventory with LKM (mouse), water is drawn into the empty Waterskin.
(3)Water can be obtained from collected Snow, from a bucket placed in the Rain, from a large Barrel and from a small barrel (you buy from merchants: Belethor, Khajiit, others), from a Well ( example: Whiterun - the Bucket stands on the Edge of the Well )
(4)Salt Water is collected ONLY from the Sea. From salty you get ( using a Pot for cooking Food ) Salt. Important! Salt Water can be collected only Activate an empty Waterskin in the character’s inventory with L-K-Mouse! Salt Water can not be drunk, so hotkey will not work for drawn Water from Sea!
I hope you installed powerofthree's Papyrus Extender ( and all other components necessary for its operation: SKSE64 and Address Library for SKSE Plugins and Visual C++ Redistributables (2015/2017/2019) ) to correct any water changed in the game by many mods? Make sure once again by reading the game report that Papyrus Extender mod actually connected and the report says that it works! A report on his work is on the way: C:\Users\ name User \Documents\My Games\Skyrim Special Edition\SKSE You can simply go to the My Documents folder and find there folder My Games and so on, up to folder SKSE Report file name: po3_papyrusextender64.log : If it is missing or contains errors, reinstall Papyrus Extender correctly!
- Do iNeed mod MCM menu tips help you? - Do you use the built-in training system for using iNeed mod, which is built into the mod itself? - Have you read the Description or Overview of iNeed mod and how to use it? Or do you prefer to learn about a mod's work by asking questions in a mod discussion?
For anyone who has a problem with followers not recognizing food items and always grumbling for food, make sure to turn off your "cannibalism" option, that will get things fixed!
Used others for many years, but always end up coming back to iNeed + Campfire + Frostfall, albeit quite script heavy, they're worth for a true Skyrim survival experience. The personalization is awesome, the settings, perfect, the compatibility, acceptable and many patches are available.
Part 2 Before writing about the problems, check whether you have installed fixes for iNeed to your modifications. Please read them before asking the same repetitive questions! For those who don't know how to use Spoiler : click (Show)
Questions - Answers on the work of iNeed mod, Useful Tips:
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Question: I made the waterskin on my belt visible, but now I can’t remove it Answer: There is a solution to this vanilla game problem - enter in the console command: player.unequipall
haryonousman 30 Jun 2025, 9:33PM I got CDT when opening Inventory. Uninstall it, remove any food out of my inventory, and then reinstall fix it.
phileaschen : - It seems that the configuration of MCM cannot be saved. Will it be considered in the future? 28 May 2025, 3:33 PM Answer: - For the convenience of starting a new game with your usual settings for iNeed mod, use iNeed - Food Water and Sleep - Continued - Settings Loader
pewpewsmurfer : - I don't quite understand how the system works. I kept my hunger/thirst and well rested. But my stamina gets cut by half with the red chunk and never seem to recover 18 May 2025, 6:18 PM Answer: I warned wherever I could and a warning at the beginning of the description to iNeed mod there may be problems with Survival mode, for someone they solve On/Off/On iNeed mod in MCM menu OR the same thing is to do Survival mode - On / Off / On Survival in the main menu Game. The solution found by others did not help you, I am sorry. Please use one thing.
Questions - Answers on the work of iNeed mod, in Pictures:
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Questions: - How does the Food Categorizes system work from a mod not included in automatic recognition? Answer: As an example, I will give a combined screenshot of how the mod works when assigning a category of food and drink: For Drinks:
For Food:
PLEASE READ Part 2 before asking the same repetitive questions! If you have read all this and still have questions - ask them.
i try to eat but it dont regestrate almost eated 16 horse stake still hungry and i starving XD
p.s how do i remove/reinstal this i have try in game with the aztion osent work still have the debuf remove and installed it again still have the debuff they wont dissapear even if i eat a loots off food
After using this together with Frostfall and when reached around lvl 40. I start noticed servere script lag when open any container or managing any follower. After turning off both Ineed and Frostfall, the lag is gone. Not having the latest high tech computer, i7-5930K CPU @ 3.50GHz OC to 4.2 GHz and 32Gb Ram and a GTX 1660 Ti it handle skyrim AE without any hickups. Admittly having a lot of mods, some bigger quwst mods and a ton of extra NPC. Just wanted to make a note about it, a search gave 0 hits here. So is it a memory leak or is it just the skyrim engine that just cant handle the amount of npc. Used this combo when it was SE and had not this amount of lag that happend now. Thx for your time. Keep up the work.
Metal1623, I can’t add anything, because I have a much old PC (it’s enough to mention that it has a processor Intel Core 2 Duo E8400 ) for testing iNeed mod, game versions SE 1.5.97 and AE 1.6.640, many mods to change food, drinks and behavior of NPC ( use Increase Actors in a cell or Actor Limit Fix ), but there are no delays. I can only say that this problem can be associated with a bloating of some procedure (scripts). And it is doubtful that you use Frostfall, I don’t know how he behaves on the newest version of Skyrim AE 1.6.1170, especially since he must also be correctly installed, with all the latest updates. And more advice - use SSE Engine Fixes . Thank you for sharing their observations. I hope you will find the reason for the problem.
Wow that is a antiq CPU. Do belive some of the issues I run into is associated with EquipEnchantmentFix and to many enchanted NPC's around. Also some heavy scripted NPC with their own system for health. Turned off anything that includes NPC for ineed and FF. They still use their animation but no calculations for them and it seem to helped the script load. Also have LOTD so I usally run around picking up EVERYTHING and do the sorting at the end of a run... lot's of stuff :). Anyway, have it running just for my own basics at the moment and it works as intended. Thx for your time, good to thoose Primary mods still alive. Have all engine and other fixed you mentioned already.
You can also see the problem sometimes by studying the preservation of your game with Fallrim Tools (you will find more detailed instructions for use through the search Google). Sometimes some incorrect scripts of the mod (which do not always correct!) begin to "make a fat" your safe game, and other problems with scripts are also visible there.
Я немного покопалась в постах, решения этой маленькой проблемы не увидела. Бурдюк после включения его отображения не снимается. Даже когда инвентарь пустой, его все равно видно - отключение этой функции и перезагрузка мода ничего не дали. Даже сменить его положение нельзя. Не то чтобы это сильно мешало, просто я перфекционист до мозга костей, и наличие этого несуразного мешка в некоторых ситуациях меня порядком раздражает 😅 Кто знает, как решить?
Vainona0201, прекрасно вас понимаю, сам такой))) тут уже не раз был задан вопрос про этот "прилипший бурдюк", сейчас гляну в "полезных советах", было решение, точно это помню. And other solutions to problems: Question: I made the waterskin on my belt visible, but now I can’t remove it Answer: There is a solution to this vanilla game problem - enter in the console command: player.unequipall
Vainona0201, да, понимаю, но вот всё руки не доходят перевести все эти "полезные советы" на русский, пардоньте уж... Однако в меню МСМ мода много что добавил, читайте, там есть полезные подсказки* по использованию! Плюс обучение обращению с модом. (И, как понимаю, никто это читать не будет, пока не начнутся проблемы)))) *При наведении курсора на опции появляются подсказки, смотрите скриншоты под заголовком мода.
I face a strange problem. When I enable ineed, my experience increases very fast. I have already leveled up to 5 before I even enter Skyrim. But after I remove it, my experience increases normally. The problem can only come from ineed. Is there any solution?
dansezheng, unfortunately, you did not give any information ( version of your game, the version of the iNeed mod, established by another mod, whether you have Survival mode ), so there are no ideas. In addition, the mod does not affect the experience in game in any way. Satisfying needs does not give any experience.
So i understand this is an update for the original and you're most likely not looking to change "core" concepts. The only "issue" i have with balancing is the vampirism; Mortal, Hybrid, Pure. None of these seem to be "immersive" to the ES lore... even just skyrim's. I know that seems like "um actually" kind of a comment.
My issue is all the vampire NPCs require sleep, shops close down owned by vampires and they seemingly require sleep. They also have coffins for sleeping specifically. No where does it say drinking blood stops them from being tired. Is there a way, i'll even attempt it myself where blood refills just food/water and they still require sleep. The currently vampire settings just seem to make this mod pointless if all i have to do is bite a person or drink a potion and refills all 3 resources. I like this mod, i like being a vampire i'd like to combine both and i'm sad that it's been years and this hasn't been mentioned.
Got this problem that all my followers do not ask for food anymore, they also never buy anything. What is the best way to reset and try again. I really like this mod but my followers seem a little buggy with it.
Edit: I had to categorize the food items, even vanilla items (IDK if this is normal or my mod pack has simple edited all food) I had cannibalism on. (Turn that off)
NOW everything runs great.. expect they won't buy anything with the gold I gave them. Also they ask me for gold if they don't have any, so that part is still work.
I am going to try my load order now. Fingers cross :)
Edit 2: Simply made Ineeds a late loader and it is working now. I wish I had more information. I have no idea what I fixed.
dlitt17, I also did not understand what you corrected, except for one thing: your followers did not use food and water, because you did not understand that this can be consumed)) Perhaps the work of merging on the mods somehow influenced, perhaps you use SkyPatcher , which redirects food, I do not know because I can’t watch your computer) But if you read all the messages here, very often the problem with followers arises in two cases: 1) Framework (mod) of the control of Followers reassembles Food, Drinks and Alcohol indigreer in their inventory, they cannot know that this is food and water (the mod was developed taking into account the use of one vanilla follower, although many mods work for several Followers - because they do not change the inventory of Followers!) 2) For some reason ( for example, you very quickly opened settings MCM menu iNeed mod when install mod ) is to reset the automatic recognition of all Food, Drinks and Alcohol (therefore, recognition in manual mode helped you solve the problem), there can be many reasons, I called one above ... 3) About the “Cannibalism” option, everything is written in MCM menu iNeed mod (short tips) and in STICKY messages, I wonder why no one reads this (before use)?
Note: Do not forget to OFF the option "Followers buy food" before the dismissal of the follower! And followers buy food not in the mountains, not in Dwemer ruins, they buy it when you visit Taverns! =)
I don't use skypatcher or merge, I try to keep things basic. I believe Skyrim vanilla plus overhaul is the cause for Ineeds not recognizing say a "potato" or any vanilla item. (The overhaul changes all foods to not recover health but instead give various other effects. This affect nearly all food so this is my best guess) Is this a possibility??
As to was made them start buying items after I changed Ineeds to late loader: God knows lol (it went from 150 to 580)
I did read the stickies! that where I got the info from to begin with, stupid of me to say it again I guess, sorry!
Thanks for continuing to support this amazing mod :) Thanks for the reply.
It is good that you indicated url to the mod, I will see how it works, I will write later whether it actually affects or not. I am glad that everything works for you now (or almost everything), because the mistakes and bugs upset, We do not have much time to sit and deal with all mods, this is true) I’ll say right away - if you play Survival mode, you still need to read STICKY messages)))
Yes! you are actually tracking this down! My load order is simple enough lol.
I found. All plugins within 1 to 3 load order (other plugins) of each other, at the BOTTOM of my list. (Late loaders, 580ish out of 605 plugins)
That Ineed plugin loading lower/below Skyrim Vanilla Plus Overhaul, All of SVPO food items lose all of their effects.
(Bonus) Also found that SVPO loading after NFF makes NFF spit a warning: "NFF can not load more than 2 follower slots, move NFF as low as you can in load order"
So people! FOR ME, I need to load INEED --> SCFO --> NFF
SVPO seems to be the main culprit.. perhaps it is simple patch work.
This is all I can provide. I am no master XD. Hope it helps! I HAD NO PROBLEMS RESETTING INEED AND TESTING OUT AS MANY OPTIONS AS POSSIBLE. THE MCM IS SAFE.
That Ineed plugin loading lower/below Skyrim Vanilla Plus Overhaul, All of SVPO food items lose all of their effects.
And this is logical - after all, SVPO changes the properties of food, adds/changes the recipes of cooking, actually a patch is required here, if you want to add water to the recipes for cooking soup) But I think you are so good. Do not use iNeed - Extended that changes recipes if you want your character to collect snow from snowdrifts - put an option where only snow collecting. dlitt17, thanks for sharing their search for conflicts in the work of the mod, I think someone will read it and it will be useful to him!
I don't know where to post this as it's regarding a known bug, but I figured out another reason for the hunger/stamina bar glitch to happen and wanted to share my findings in case someone else had the same issue.
During my playthrough, I changed the difficulty since I realized it wasn't on the right one and it glitched it out entirely, I never realized at first that me changing the difficulty would be the cause.
I followed everyone else's advice on what I could do to fix it or see if maybe I did something with the CC survival mode by accident but after everything it still wasn't working.
So then began to retrace my steps, and my last option was changing my difficulty back to original one it was on, AKA Novice. I had put it up to Adept and continued my game and once I reverted it back to Novice, I opened my menu, ate something and then BOOM! It fixed itself.
So, in case anyone had trouble with this glitch, just make sure the reason wasn't because you changed the difficulty.
I override difficulty with wildcat, I have never experienced this. Maybe try wildcat. You can turn off everything and just have the damage modifier. There are also other mods that can override. Thank you, I will make sure to not change my difficulty in the actually game settings.
ScrptCWStrm, Thank you for sharing their supervision! It even surprised me that this really arises, with your permission I will add your advice - observation in a STICKY message (compressed, meaning)
(Tried to DM, but not sure it went through, so I'll repost it here) Hi nodude2016,
I am the author of mods including Tiefling and Bloodlines. I would like my Bloodlines mod to be able to sate a Player's thirst and hunger under certain circumstances. My initial thought was to make a soup item and have them consume it, however iNeed doesn't recognise it. In-game, if I add it once and get the PC to consume it, then my scripting will work from then on, but I would prefer that the end user doesn't have to go through that process.
Is there an easy way to get iNeed to recognise a new soup item from my script, so that in-game the person playing doesn't have to do it manually?
good day, dePog ... The most difficult way is to add your mod to the scripts for iNeed mod , write your soup as soup. Perhaps it's time for you to see this mod -> Spell Perk Item Distributor (SPID) or this one -> SkyPatcher, and then you can add everything without problems, regardless of the updates of iNeed mod.
Thanks for the reply nodule2016, As I would like it to be seemless for the users of my mod, I don't want them to have to use SPID or Skypatcher. Which of your iNeed scripts are you referring to?
You can unpack the file iNeed.bsa and find the source code _snquestscript.psc there, where you will see how food and drinks from mods are added to the stats to be automatically recognized when these mods are found in boot (when creating a new character, the start of the game)
2099 comments
Please read them before asking the same repetitive questions!
Use program: Load Order Optimization Tool ---> LOOT <---
or Wrye Bash or Mod Organizer 2, for greater compatibility of your modifications.
D0 NOT Ignore Warning in game: -> " The iNeed is set, do not open the MCM menu! ", when you first install the mod iNeed !!!
Scenarios should correctly integrate into your save, wait 25 ~ 30 seconds and if you have a lot of mods in the game, then 2 ~ 3 minutes!
The most common problems have now been fixed, and descriptions of effective fixes for other problems that arise when the mod is installed incorrectly are stored under the spoiler...
So, problems with incorrect installation, example up Spoiler:
If you have installed the modification CACO - follow the link and install a fix to it and everything will work fine for you!
"Be a Milk Drinker - iNeed CACO-Frostfall Patches name --> iNeed - CACO Patch WIP ---> distributes products (soups) in mod CACO into categories - light, medium and heavy food! Patch CACO - iNeed DD Patch support module Dangerous Diseases on this page is very outdated and does not perform its functions, download it from section Update Files ---> name CACO - iNeed - Dangerous Diseases - Patch 2.1 - Eng
IMPORTANT!!!
The order of loading mods is as follows:
*iNeed
*iNeed - Extended ( Important! select option Extended - No Food - No Recipes when installing!!! )
*iNeed - Dangerous Diseases
*Complete Alchemy & Cooking Overhaul
*iNeed CACO Patch <--- name Ineed - CACO Patch WIP from page Be a Milk Drinker - iNeed CACO Patch - it defines CACO soups as food !
*CACO - iNeed DD Patch*
* I fixed it fix -> CACO - iNeed - Dangerous Diseases - Patch. Now you can get this fix file from section UPDATE FILES.
The original module CACO - iNeed DD Patch.esp contains a bug (and out of order of the master files), so recommend using the fix I made.
Update 2024: + Allows you to create Potion of Cure for Diseases in the Alchemy Retort (need “Physician” perk).
a) Recommended that you disable iNeed's option ( in MCM ) to alter the weight of food, as this can conflict with the changes made by CACO.
b) If you play using mod iNeed and mod CACO, when installing mod iNeed, select option Extended - No Food - No Recipes, otherwise there will be conflicts in the cooking menu, since both mods use the same recipes, but in one case with Water ( CACO ), in the other ( iNeed ) - Waterskins!
Q: i use skytest, caco, hunterborn, what is the boot order?
Answer:
iNeed
iNeed - Extended <-- without changing food recipes /// ( install iNeed Extended it is not required! )
Skytes
Hunterborn
Complete Alchemy & Cooking Overhaul
ALL PATCH <---- here in the same sequence all the fixes for the mod !
(of course, all mods must be present for compatibility!) and there will be no problems!
iNeed Extended | Help: installation options |
=-> Full
This option is not compatible with other mods that modify vanilla food and recipes.
-- Removes magic effect buffs and debuffs from most food and drink items.
+ Enables snow collection from medium to large exterior snow drifts simply by activating them.
-- Removes the Salt Pile ingredient from cooked meat.
+ Re-balances soup recipes by adding a water ingredient requirement and by changing the number of soups produced from 1 to 2. Innkeepers will now sometimes sell soups and DLC Hearthfire foods.
=-> No Food Changes
This option is not compatible with other mods that modify vanilla recipes.
+ Enables snow collection from medium to large exterior snow drifts simply by activating them.
-- Removes the Salt Pile ingredient from cooked meat.
+ Re-balances soup recipes by adding a water ingredient requirement and by changing the number of soups produced from 1 to 2. Innkeepers will now sometimes sell soups and DLC Hearthfire foods.
=-> No Food/Recipe Changes
+ Enables snow collection from medium to large exterior snow drifts simply by activating them.
=-> None
iNeed - Extended will not be installed*.
*In this case, the snow textures for the tops of the snowdrifts will also not be installed!
Q: i use old version iNeed mod, what are the restrictions?
A: When using version 1.90 - 1.93 iNeed it will be enough to load module "iNeed - Dangerous Diseases" after "CACO" to fix compatibility due to "Potion of Cure Sanguinare Vampiris".
"kryptopyr's Patch Hub" ---> this fix is only needed for versions 1.90 - 1.92 ! ---> iNeed __ CACO adds the correct option to get the Waterskin in CACO and food degradation in iNeed.
A new compatibility patch with an addition Beyond Skyrim - Bruma SE
1) iNeed - Extended - Bruma module with the addition of food and drinks and the ability to collect snow from snowdrifts, at the tavern they will fill your waterskin. You can download from here -> iNeed - Extended - Bruma.zip (ESL format file .esp)
2) Dangerous Diseases module for Bruma, now priests heal and alchemists sell healing potions ( from module iNeed - Dangerous Diseases ) !
You can download from here -> iNeed - Dangerous Diseases - Bruma_ver193.zip
You installed mod Realistic Water Two SE and can't get some water in your waterskin?!
Install the compatibility patch - now I made it myself, download the actual patch in the UPDATE FILES section!
Attention! These fixes are not required for mod iNeed version 1.93 (PExt)*** or 1.94 and above!
Or if you failed to install powerofthree's Papyrus Extender
*** iNeed version 1.93 (PExt) - requires the installation of extension powerofthree's Papyrus Extender for its work, but there is no need to put numerous patches on installed mods with changing reservoirs, rivers, waterfalls, etc.
For those who don't know how to use Spoiler : click (Show)
And other solutions to problems:
IMPORTANT !!! For the stable operation of the mod, it is strongly recommended to DISABLE autosave functions of the game, especially when the character changes the location!
=>There was a problem: you Character teleports after picking waterskins to the place where he started entering the location.
Do not ignore the warning " The iNeed is set, do not open the MCM menu! ", when you first install the mod iNeed !!!
Scenarios should correctly integrate into your save, wait 25 ~ 30 seconds and if you have a lot of mods in the game, then 2 ~ 3 minutes!
Instruction from alakohope how to fix this problem:
1. Go to the iNeed MCM menu and disable the iNeed (AFTER it is properly installed and initiated ofcourse).
2. Drop the waterskin you get (and any other waterskins you have additionally crafted/looted) from your inventory.
3. Turn on the console, click on the waterskin(s) and type "disable", Enter.
4. Play the game as you normally would for a good while.
5. Save the game and quit.
6. Disable iNeed from your Vortex/Mod Manager 2.
7. Load the game. Ignore warning that iNeed is missing. Play the game for a while.
8. Save the game and quit.
9. Enable the iNeed from your Vortex/Mod Manager 2.
10. Load the game again. Let iNeed start up properly.
11. DON'T open the MCM menu until you finally get a message " 1 [...] has been added to your MCM configuration " !
12. Drop the free waterskin you just got and disable it via console.
13. Go to the tanning rack and make a new one.
14. Drink water!
=>There was a problem: causes CTD upon opening Inventory or when you save the game.
Motizie: My inventory opens, I can move everything. But I can't open any chests or anything else in the game it crashes.
I couldn't find anyone with this specific problem. i solved using loot
I looked at some old threads and found multiple mentions of:
1) Instruction from syuki577 how to fix this problem:
Watch out for priority issues
Loading order Plug-in:
iNeed.esp
iNeed - Extended.esp
<NO CTD>
Loading order Plug-in:
iNeed - Extended.esp
iNeed.esp"
< ! CTD ! >
So, follow only this loading order:
iNeed.esp
iNeed - Extended.esp
2) Another problem causing the game to crash is items from previously removed mods in the character's inventory. You deleted the mod, but the items remain! Although invisible. It is necessary to clear the inventory before installing iNeed, since you decided to install it not at the beginning of your character's life.
There is one more important point: if you install some kind of mod and then delete it, some things in the inventory remaining from this mod can cause an ERROR when opening the inventory, leading to СTD! Therefore, after removing the modifications, it is advisable to clean your character’s inventory by putting all the valuable and expensive things in any container in the interior and enter the command in the console:
player.removeallitems
(necessary to remove items left in inventory from remote mods that (possibly!) cause CTD games)**, save the game, exit, restart the game, load last save and saved again, exit ((if you are experienced, clear the save from unnecessary scripts with FallrimTools - Script cleaner )), connect (in our case the iNeed) re-installable or new mod, start game, load the last save, wait 5 minutes and saved game. Go ahed!
**You must do the same before installing iNeed, if you connect this mod much later than the start of your game.
If you do not have such a save, then deactivate mod iNeed in the MCM, make a save, exit game, and download again load a save, put all the items you need in the container and enter the command in the console:
player.removeallitems
and make a save, exit the game, restart the game, go to in the "mod settings" menu and set in MCM activate a mod iNeed, load the last save, play.
3) Instruction from swagmaster1969 how to fix this problem:
For anyone crashing-on-save, I disabled iNeed through the MCM, waited a couple minutes, saved, reenabled.
4) try this remedy: Save Cleaner - CTD Fix and Cell Reset
=>Termination of settings MCM menu.
Instruction from phasmaphobic how to fix this problem:
iNeed loaded up for me once - and only once. I was able to get to the MCM menu and adjust some minor settings, and now I am no longer able to get to that Menu. I've tried reloading, deleting and resintalling, and more. Nothing seems to work. The iNeeds option appears in MCM, but when I click it never loads the sub menus.
I managed to fix it with a console forced reload of the MCM using this command:
setstage SKI_ConfigManagerInstance 1
=>Can't get some water in your waterskin?
You installed mod Realistic Water Two? Install the fix for iNeed ( ver. 1.91 - 1.93 ) ---> Realistic Water Two - Updated Needs Patch
( Please! Read the description for them to understand which one suits you best! )
Attention! These fixes are not required for mod iNeed version 1.93 (PExt)*** or 1.94 and above!
Be sure to install one of the fixes, this will help you avoid situations with teleportation of your character in the game to the place of entry to the location when collecting water from sources (river, lake) into the waterskin.
*** iNeed version 1.93 (PExt) - requires the installation of extension powerofthree's Papyrus Extender for its work, but there is no need to put numerous patches on installed mods with changing reservoirs, rivers, waterfalls, etc.
=>Problems arise when using the "character sit down" animation.
This is a long standing problem and is known, do not use this feature or use it in first person only ...
=>Problems with "eat" and "drink" keyboard shortcuts:
namelol23 wrytes:
16 May 2022, 5:10AM if anyone has any hotkey problem with eating go in advance setting and make sure you uncheck cannibalism.
=>My followers don't eat the food I give them / or complain that there is no food even though I gave them enough gold.
-> If your followers are ignoring eating food, you need to take this food into inventory, turn on the "Classify" mode in menu MCM mod iNeed, classify it, turn off the "Classify" mode, save the game. After that, your followers MUST eat what mod iNeed has already recognized!
-> Perhaps you have enabled the "Cannibalism" option in the mod iNeed settings, if your character is not a cannibal - disable it and the food consumption of the followers will be normalized.
-> Before dismissing your Follower (or one of them), turn off the "Followers ask for food" function, otherwise the dismissed NPC will constantly remind you that he has no food/water/gold in his inventory, no longer being your character's Follower. You can re-enable this feature after the person who has been fired leaves the team.
=>For some reason hunger is not replenished by eating (Survival mode!)
Zachlon 06 June 2022, 4:20AM
I solved exact that Problem in the following way:
1) Menu --> Settings --> Gameplay --> Deactivate the in-Game Survival Mode.
2) Wait a few seconds.
3) Optional: deactivate iNeed Mod and consume food until Hunger is gone. After that follow step 1 and 2.
=>After installation, there is no menu MСM mod iNeed
1) enter the command in the console:
setstage SKI_ConfigManagerInstance 1
2) if for some reason the first method does not suit you, install the mod Jaxonz MCM Kicker SE
3) Any mod that uses a script can fail, there is a third way to get the MCM menu back, but it requires certain skills. Perhaps he will help you. Details use FallrimTools - Script cleaner under the spoiler.
Attention! This method is suitable for those who understand what he is doing. Those who want to wait for the final fix are better off just waiting!
For this to work, you need to re-run the menu script (because the menu script didn't work properly for some reason!).
In order to restore the MCM menu and it did not affect the passage of the already started game, you must perform additional steps:
1) Save your character indoors or in a location.
2) Stop the execution of the MCM menu show reverse script by doing it in the created save with program Fallrim Tools: you need to terminate script _snskyuiconfig in your save game using program Fallrim Tools ( i am using version 4.3.2 ), for this load your save game, open section Active Scripts section, Delete scripts _snskyuiconfig, go to File for Save result and make another backup of save file.
3) Load the corrected save and wait for the new MCM menu registration message to appear (don't do anything BEFORE that! Just wait.).
Everything, you can, after the registration message, wait 3 - 5 minutes and open the MCM menu, go to the iNeed section and activate the mod in it and customize the mod iNeed.
Also, this method of clearing script ( _snskyuiconfig ) helps if you used a very very old version of iNeed mod in your walkthrough and decided to install the latest version of the mod.
=> For some reason in my game the auto drink feature doesnt work. My character doesnt drink things in my inventory (that I have) and a message shows up saying that I dont have consumables anymore (but I do have!!) Any ideas why this is happening?
If for some reason (crash, glitch, installation of a other mod that changes drinks) the mod cannot recognize drinks as drinks - go to MCM menu for iNeed mod and manually classify all your drinks in inventory, indicating that they are water, wine, etc.
After classifying all the required drinks, turn off the "Categorize" mode and save the game, otherwise the changes will not be applied.
The picture under the spoiler will show you the path to this utility, if you could not find it yourself, read the description in HINTS when you hover over Categorize with the mouse:
Do not ignore the warning -> " The iNeed is set, do not open the MCM menu! ", when you first install the mod iNeed !!!
Scenarios should correctly integrate into your save, wait 25 ~ 30 seconds and if you have a lot of mods in the game, then 3 ~ 5 minutes!
Question: I made the waterskin on my belt visible, but now I can’t remove it
Answer: There is a solution to this vanilla game problem - enter in the console command: player.unequipall
If you are using Survival Mode:
Do not play with the iNeed mod in Survival mode!
iNeed, Wet and Cold and Frostfall mods were once created to bring elements of survival into the vanilla game, then Skyrim Anniversary Edition was created and in it the Survival mode, which now uses other, modified scenarios, but to the same functions "thirst", "hunger", "rest", etc. We will consider these mods incompatible. No one will create compatibility patches, these mods essentially overlap in 90% of the features.
But if after reading this text you still decide to use these mods together, maybe advice from Zachlon will help you. Now you can only help yourself)
=>For some reason hunger is not replenished by eating (Survival mode!)
Zachlon 06 June 2022, 4:20AM
I solved exact that Problem in the following way:
1) Menu --> Settings --> Gameplay --> Deactivate the in-Game Survival Mode.
2) Wait a few seconds.
3) Optional: deactivate iNeed Mod and consume food until Hunger is gone. After that follow step 1 and 2.
For the convenience of starting a new game with your usual settings for iNeed mod, use iNeed - Food Water and Sleep - Settings Loader
PLEASE READ them before asking the same repetitive questions!
If you have read all this and still have questions - ask them.
On a related note, between iNeed, CACO, and Frostfall, I've only found one patch that addresses all three - but it seems to also require Be a Milk Drinker, as seen in the patch requirements. I suppose I'm a little confused about all the patches running around by this point, and unfortunately I'm not quite skilled enough with xEdit to sort them all out. I suppose I'm asking which ones still apply to the latest versions.
For reference, of the mods mentioned in the various patches and places, I'm using the latest versions of these (currently in this overwrite order, in MO2):
Campfire & Frostfall (with the Campfire and Frostfall - Unofficial SSE Update)
iNeed - Food Water and Sleep - Continued (this mod right here)
Hunterborn SE (with the Hunterborn SE MCM right below it)
Complete Alchemy and Cooking Overhaul
iNeed Universal Water Patch? (needed for Realistic Water Two SE)
I also have kryptopyr's Automated Patches, but from what I'm reading here, I don't need the one included for making iNeed and CACO play nice?
Full mod list (left pane of Mod Organizer 2):
#Mod_Priority,#Mod_Name
"0000","DLC: HearthFires"
"0001","DLC: Dragonborn"
"0002","DLC: Dawnguard"
"0003","SKSE64 Scripts - 1.5.97"
"0004","SKSE64.ini Pre-Download"
"0005","Address Library for SKSE Plugins - AIO"
"0006","Mfg Fix"
"0007","MfgFix - MCM"
"0008","SSE Engine Fixes (skse64 plugin)"
"0009","Unofficial Skyrim Special Edition Patch"
"0010","Fuz Ro D-oh - Silent Voice"
"0011","CBPC - CBP Physics with Collisions"
"0012","JContainers SE"
"0013","Papyrus Extender for SSE"
"0014","SkyUI SSE v5.2"
"0015","RaceMenu"
"0016","UIExtensions"
"0017",".NET Script Framework"
"0018","Bug Fixes SSE"
"0019","Scaleform Translation Plus Plus"
"0020","Skyrim Save System Overhaul"
"0021","Fores New Idles in Skyrim SE - FNIS SE"
"0022","FNIS Creature Pack SE 7.6"
"0023","FNIS Spells SE 7.0"
"0024","ElSopa - Animated Celtic Icons For SkyUI SE"
"0025","Caliente's Beautiful Bodies Enhancer -CBBE-"
"0026","BodySlide and Outfit Studio"
"0027","Fair Skin Complexion"
"0028","Schlongs of Skyrim SE"
"0029","SOS - Futanari CBBE SSE V1.1b"
"0030","Tempered Skins for Males - SOS Full Version"
"0031","Masculine Argonian Textures for SOS (Chameleon and Lizard)"
"0032","Masculine Khajiit Textures for SOS (Grey Cat and Leopard)"
"0033","Feminine Argonian Textures (Chameleon and Lizard) [CBBE]"
"0034","Feminine Khajiit Textures (Grey Cat and Leopard) [CBBE]"
"0035","XP32 Maximum Skeleton Special Extended"
"0036","Alternate Start - Live Another Life - SSE"
"0037","SexLab Framework SE v1.63 BETA8"
"0038","Sexlab Ammo Unequip v1.02"
"0039","SexLab Aroused Redux SSE"
"0040","SexLab Animation Loader SSE"
"0041","Soulgem Oven 4 BETA 7"
"0042","SL Defeat SSE"
"0043","SL Defeat Addon SE"
"0044","SexLab MatchMaker"
"0045","SexLab Romance SE V1.0.6"
"0046","SexLab Romance fixed ENG Translation by Neverwinter"
"0047","Campfire - Complete Camping System"
"0048","Frostfall - Hypothermia Camping Survival"
"0049","PapyrusUtil SE - Modders Scripting Utility Functions"
"0050","Yes I'm Sure"
"0051","JK's Skyrim"
"0052","The Eyes Of Beauty SSE"
"0053","A Matter of Time - A HUD clock widget"
"0054","The Paarthurnax Dilemma"
"0055","Wet and Cold SE"
"0056","The Ordinary Women SSE"
"0057","Kalilies NPCs"
"0058","Seranaholic by rxkx22 - SSE"
"0059","Valerica by rxkx22 - SSE"
"0060","Bijin NPCs SE"
"0061","Bijin Wives SE"
"0062","Bijin Warmaidens SE"
"0063","Bijin AIO SE for USSEP"
"0064","True Storms Special Edition - Thunder Rain and Weather Redone"
"0065","Finding Derkeethus"
"0066","Static Mesh Improvement Mod"
"0067","Realistic Water Two SE"
"0068","EFF - Extensible Follower Framework"
"0069","Run For Your Lives"
"0070","Immersive Sounds - Compendium"
"0071","Realistic Lighting Overhaul (RLO) SSE All-In-One Installer"
"0072","Unique Uniques SE"
"0073","Stones of Barenziah Quest Markers"
"0074","Better Dialogue Controls"
"0075","Unread Books Glow SSE"
"0076","Even Better Quest Objectives SE"
"0077","Stay At The System Page - Updated"
"0078","Reverb and Ambiance Overhaul"
"0079","RUSTIC SOULGEMS - Special Edition"
"0080","Sovngarde - A Nordic Font"
"0081","Better Jumping SE"
"0082","Acquisitive Soul Gems Multithreaded"
"0083","Book Covers Skyrim SE - Desaturated"
"0084","Forgotten Retex Project"
"0085","iNeed - Food, Water and Sleep - Continued"
"0086","Nordic Snow (aka HQ Snow Texture)"
"0087","Weapons Armor Clothing and Clutter Fixes"
"0088","Complete Crafting Overhaul Remastered"
"0089","CCOR PRUFEI Chest CTD Hotfix"
"0090","Relationship Dialogue Overhaul - RDO SE"
"0091","Whose Quest Is It Anyway"
"0092","Timing is Everything SE"
"0093","Immersive College of Winterhold"
"0094","Ordinator - Perks of Skyrim"
"0095","Wildcat - Combat of Skyrim"
"0096","Trua - Minimalistic Faiths of Skyrim"
"0097","Sacrilege - Minimalistic Vampires of Skyrim"
"0098","ApachiiSkyHair SSE"
"0099","Growl - Werebeasts of Skyrim"
"0100","Andromeda - Unique Standing Stones of Skyrim"
"0101","Summermyst - Enchantments of Skyrim"
"0102","Imperious - Races of Skyrim"
"0103","Apocalypse - Magic of Skyrim"
"0104","Elemental Destruction Magic"
"0105","LeanWolf's Better-Shaped Weapons - All in One Installer"
"0106","Hunterborn"
"0107","Hunterborn SE MCM"
"0108","Depths of Skyrim - An Underwater Overhaul SSE"
"0109","Predator Vision - Night Eye and Thermal Vision Overhaul"
"0110","Complete Alchemy and Cooking Overhaul"
"0111","Practical Dual Cast Cost"
"0112","Keep It Clean - A Bathing mod"
"0113","Mage Armor Rebalanced"
"0114","Voltage"
"0115","AI Overhaul SSE"
"0116","SkyTEST - Realistic Animals and Predators SE"
"0117","Embers HD"
"0118","The Choice is Yours"
"0119","Skyrim Textures Redone Enhanced Night Sky"
"0120","Bellyaches HD Dragon Replacer Pack (SE)"
"0121","Bellyaches Animal and Creature Pack"
"0122","Underground - a dungeon texture overhaul"
"0123","A Quality World Map"
"0124","Deadly Spell Impacts"
"0125","The Husk SE"
"0126","Patches_separator"
"0127","Unique Uniques - Plugin Replacer (WACCF Compatibility and ESL)"
"0128","Skyrim Save System Overhaul - Skyrim 1.5.97"
"0129","Campfire and Frostfall - Unofficial SSE Update"
"0130","Wet and Cold - Fur Hoods Fix"
"0131","USSEP - The Ordinary Women - AI Overhaul Patch"
"0132","Kalilies NPCs - AI Overhaul Patch"
"0133","Bijin - Your Bodyslide Mesh and Texture"
"0134","Serana - Your Bodyslide Mesh and Texture"
"0135","Valerica - Your Bodyslide Mesh and Texture"
"0136","True Storms - Wet and Cold Compatibility"
"0137","Extensible Follower Framework MCM Panel Fix"
"0138","iNeed Universal Water Patch"
"0139","Relationship Dialogue Overhaul - Update and MCM"
"0140","RDO - EFF v4.0.3 Patch Final"
"0141","Summermyst - WACCF Patch"
"0142","Thief Skills Rebalance for Ordinator"
"0143","Perk Points at Skill Level 50-75-100"
"0144","Ordinator J'zargo Expert Destruction Dialogue Fix"
"0145","Apocalypse - Ordinator Compatibility Patch"
"0146","Apocalypse - Waterstride Spell Addon (Ported by Velgath)"
"0147","Elemental Destruction Magic - Ordinator Patch"
"0148","Imperious-Elemental Destruction Magic Patch"
"0149","CACO SKSE 2.0.19 DLL Update"
"0150","Temporary Patch for Complete Crafting Overhaul Remastered"
"0151","Reverb and Ambiance Overhaul - Alternate Start Patch"
"0152","Weapons Armor Clothing and Clutter Fixes - CBBE Patch"
"0153","Widget Addon - Keep It Clean - Bathing In Skyrim - Dirt And Blood"
"0154","SkyUI SE - Flashing Savegames Fix"
"0155","JK's Skyrim - RWT Patch"
"0156","JKs Skyrim - AI Overhaul SSE Patch"
"0157","kryptopyr's Automated Patches"
"0158","QUASIPC - Qwinn's Unified Automated Self Installing Patch Compendium"
"0161","In-Game Configuration Files" (self-created mod to stuff all the generated .jsons and whatnot out of Overwrite)
1) To work correctly when filling with water waterskins in some places changed by modification Realistic Water Two and some others needs -> Realistic Water Two - Updated Needs Patch -> in version 1.93 (PExt) and version 1.94 or 1.95 this fix not need!
! update 02 Dec 2022 -> Some players still can't handle install powerofthree's Papyrus Extender, so I made a patch for RWT, you can find it in Downloads Updates section!
2) As for modifications Campfire & Frostfall and Hunterborn SE improved scripting support is built into iNeed, but the listed additions still require fixes for iNeed mod.
Hier more info -> Hunterborn MCM Soups and Stews - iNeed Patch Detection Fix
! update 23 Oct 2024 Patch supplied with Hunterborn SE mod not suitable for the new version iNeed 1.95, very outdated and no longer required! Do not install this Hunterborn - iNeed Patch to ver. 1.95 iNeed mod, otherwise you will break the operation of mod iNeed.
3) Attention! Kryptopyr's Patch Hub: patch name iNeed __ CACO ended with version mod iNeed - Continued ver. 1.93, as this is now built into the scripts of mod iNeed and the connection in your mod CACO game is automatically recognized.
Also - installing this patch will break the script for Namira's ring! And many other changes to new scripts iNeed 1.95 !!
4) As for the recommendation not to change such options as weight and cost of food when installing mod Complete Alchemy and Cooking Overhaul - they still have a place, follow them.
thanks for the continuing work
A new ( 2024 ! ) compatibility patch with an addition Beyond Skyrim - Bruma SE
1) iNeed - Extended - Bruma module with the addition of food and drinks and the ability to collect snow from snowdrifts. At the Tavern they will fill your waterskin.
Download zip archive from here -> iNeed - Extended - Bruma.zip ( ESL format file .esp )
(i) You can collect water from rivers, lakes, snow from snowdrifts. A waterskin is being filled in the Tavern. Your friend (any NPC) living in Bruma will give you water.
Version without snowdrifts (some people need this) -> iNeed - Extended - Bruma (noSnowDrift).zip ( ESL format file .esp )
2) Dangerous Diseases module for Bruma, now priests heal and alchemists sell healing potions ( from module iNeed - Dangerous Diseases ) ! You can download from here -> iNeed - Dangerous Diseases - Bruma.zip ( ESL format file .esp )
(i) This patch adds to the dialogue with the priests in Bruma, allowing you to ask for help in healing from an illness (for a donation to the temple, of course))). Alchemists (in Bruma) sell potions for diseases.
P.S. I myself created these files using SSEEdit, so I guarantee their full compatibility and performance.
and mod`s Falsakar, a Milk Drinker and more other mod (adding food and drinks) for correct work mod iNeed - Continue with these modules are of course necessary corresponding fix. As for the rest, I can’t say anything, I have never played with these modifications.
For correct load order of all mods and their fixes, use Load Order Optimisation Tool ---> LOOT <---
The same if you have already used in your current save early versions iNeed, or fix iNeed__CACO, follow instructions under the spoiler ->
The fix iNeed__CACO contains a script (modification to one of iNeed's scripts _snplayeralias ) that fixes iNeed is already built into version 1.93, but there are other changes in scripts _snplayeralias and it regarding cannibalism and Namira's ring and more!!!
But the problem may be that you have already played with this save using version 1.92, 1.91 or 1.90Alpfa (a save may contain an old cooking script, it can be removed from the save by the Fallrim Tools).
Pond or River Set: Your Character enters knee-deep Water and you use:
(1) Press “Drink/Draw water” hotkey 2~4 seconds assigned in MCM menu iNeed mod ( starts animation of water collection)
(2) Activate an empty Waterskin in the character’s inventory with LKM (mouse), water is drawn into the empty Waterskin.
(3) Water can be obtained from collected Snow, from a bucket placed in the Rain, from a large Barrel and from a small barrel (you buy from merchants: Belethor, Khajiit, others), from a Well ( example: Whiterun - the Bucket stands on the Edge of the Well )
(4) Salt Water is collected ONLY from the Sea. From salty you get ( using a Pot for cooking Food ) Salt.
Important! Salt Water can be collected only Activate an empty Waterskin in the character’s inventory with L-K-Mouse!
Salt Water can not be drunk, so hotkey will not work for drawn Water from Sea!
I hope you installed powerofthree's Papyrus Extender ( and all other components necessary for its operation:
SKSE64 and Address Library for SKSE Plugins and Visual C++ Redistributables (2015/2017/2019) ) to correct any water changed in the game by many mods?
Make sure once again by reading the game report that Papyrus Extender mod actually connected and the report says that it works!
A report on his work is on the way: C:\Users\ name User \Documents\My Games\Skyrim Special Edition\SKSE
You can simply go to the My Documents folder and find there folder My Games and so on, up to folder SKSE
Report file name: po3_papyrusextender64.log : If it is missing or contains errors, reinstall Papyrus Extender correctly!
- Do iNeed mod MCM menu tips help you?
- Do you use the built-in training system for using iNeed mod, which is built into the mod itself?
- Have you read the Description or Overview of iNeed mod and how to use it?
Or do you prefer to learn about a mod's work by asking questions in a mod discussion?
The personalization is awesome, the settings, perfect, the compatibility, acceptable and many patches are available.
And of course small, but very necessary it is - Survival Mode - Disable By Default
Before writing about the problems, check whether you have installed fixes for iNeed to your modifications.
Please read them before asking the same repetitive questions!
For those who don't know how to use Spoiler : click (Show)
Questions - Answers on the work of iNeed mod, Useful Tips:
Question: I made the waterskin on my belt visible, but now I can’t remove it
Answer: There is a solution to this vanilla game problem - enter in the console command: player.unequipall
haryonousman
30 Jun 2025, 9:33PM
I got CDT when opening Inventory. Uninstall it, remove any food out of my inventory, and then reinstall fix it.
phileaschen : - It seems that the configuration of MCM cannot be saved. Will it be considered in the future?
28 May 2025, 3:33 PM
Answer: - For the convenience of starting a new game with your usual settings for iNeed mod,
use iNeed - Food Water and Sleep - Continued - Settings Loader
pewpewsmurfer : - I don't quite understand how the system works. I kept my hunger/thirst and well rested. But my stamina gets cut by half with the red chunk and never seem to recover
18 May 2025, 6:18 PM
Answer: I warned wherever I could and a warning at the beginning of the description to iNeed mod there may be problems with Survival mode, for someone they solve On/Off/On iNeed mod in MCM menu OR the same thing is to do Survival mode - On / Off / On Survival in the main menu Game. The solution found by others did not help you, I am sorry. Please use one thing.
Questions - Answers on the work of iNeed mod, in Pictures:
Questions: - How does the Food Categorizes system work from a mod not included in automatic recognition?
Answer: As an example, I will give a combined screenshot of how the mod works when assigning a category of food and drink:
For Drinks:
For Food:
PLEASE READ Part 2 before asking the same repetitive questions!
If you have read all this and still have questions - ask them.
p.s how do i remove/reinstal this i have try in game with the aztion osent work still have the debuf remove and installed it again still have the debuff they wont dissapear even if i eat a loots off food
Thx for your time. Keep up the work.
Thank you for sharing their observations. I hope you will find the reason for the problem.
Do belive some of the issues I run into is associated with EquipEnchantmentFix and to many enchanted NPC's around. Also some heavy scripted NPC with their own system for health. Turned off anything that includes NPC for ineed and FF. They still use their animation but no calculations for them and it seem to helped the script load. Also have LOTD so I usally run around picking up EVERYTHING and do the sorting at the end of a run... lot's of stuff :). Anyway, have it running just for my own basics at the moment and it works as intended. Thx for your time, good to thoose Primary mods still alive.
Have all engine and other fixed you mentioned already.
Бурдюк после включения его отображения не снимается. Даже когда инвентарь пустой, его все равно видно - отключение этой функции и перезагрузка мода ничего не дали. Даже сменить его положение нельзя. Не то чтобы это сильно мешало, просто я перфекционист до мозга костей, и наличие этого несуразного мешка в некоторых ситуациях меня порядком раздражает 😅 Кто знает, как решить?
тут уже не раз был задан вопрос про этот "прилипший бурдюк", сейчас гляну в "полезных советах", было решение, точно это помню.
And other solutions to problems:
Question: I made the waterskin on my belt visible, but now I can’t remove it
Answer: There is a solution to this vanilla game problem - enter in the console command: player.unequipall
*При наведении курсора на опции появляются подсказки, смотрите скриншоты под заголовком мода.
My issue is all the vampire NPCs require sleep, shops close down owned by vampires and they seemingly require sleep. They also have coffins for sleeping specifically. No where does it say drinking blood stops them from being tired. Is there a way, i'll even attempt it myself where blood refills just food/water and they still require sleep. The currently vampire settings just seem to make this mod pointless if all i have to do is bite a person or drink a potion and refills all 3 resources. I like this mod, i like being a vampire i'd like to combine both and i'm sad that it's been years and this hasn't been mentioned.
Edit: I had to categorize the food items, even vanilla items (IDK if this is normal or my mod pack has simple edited all food)
I had cannibalism on. (Turn that off)
NOW everything runs great.. expect they won't buy anything with the gold I gave them. Also they ask me for gold if they don't have any, so that part is still work.
I am going to try my load order now. Fingers cross :)
Edit 2: Simply made Ineeds a late loader and it is working now. I wish I had more information. I have no idea what I fixed.
But if you read all the messages here, very often the problem with followers arises in two cases:
1) Framework (mod) of the control of Followers reassembles Food, Drinks and Alcohol indigreer in their inventory, they cannot know that this is food and water (the mod was developed taking into account the use of one vanilla follower, although many mods work for several Followers - because they do not change the inventory of Followers!)
2) For some reason ( for example, you very quickly opened settings MCM menu iNeed mod when install mod ) is to reset the automatic recognition of all Food, Drinks and Alcohol (therefore, recognition in manual mode helped you solve the problem), there can be many reasons, I called one above ...
3) About the “Cannibalism” option, everything is written in MCM menu iNeed mod (short tips) and in STICKY messages, I wonder why no one reads this (before use)?
Note: Do not forget to OFF the option "Followers buy food" before the dismissal of the follower! And followers buy food not in the mountains, not in Dwemer ruins, they buy it when you visit Taverns! =)
As to was made them start buying items after I changed Ineeds to late loader: God knows lol (it went from 150 to 580)
I did read the stickies! that where I got the info from to begin with, stupid of me to say it again I guess, sorry!
Thanks for continuing to support this amazing mod :) Thanks for the reply.
I’ll say right away - if you play Survival mode, you still need to read STICKY messages)))
I found. All plugins within 1 to 3 load order (other plugins) of each other, at the BOTTOM of my list. (Late loaders, 580ish out of 605 plugins)
That Ineed plugin loading lower/below Skyrim Vanilla Plus Overhaul, All of SVPO food items lose all of their effects.
(Bonus) Also found that SVPO loading after NFF makes NFF spit a warning: "NFF can not load more than 2 follower slots, move NFF as low as you can in load order"
So people! FOR ME, I need to load INEED --> SCFO --> NFF
SVPO seems to be the main culprit.. perhaps it is simple patch work.
This is all I can provide. I am no master XD. Hope it helps! I HAD NO PROBLEMS RESETTING INEED AND TESTING OUT AS MANY OPTIONS AS POSSIBLE. THE MCM IS SAFE.
dlitt17, thanks for sharing their search for conflicts in the work of the mod, I think someone will read it and it will be useful to him!
During my playthrough, I changed the difficulty since I realized it wasn't on the right one and it glitched it out entirely, I never realized at first that me changing the difficulty would be the cause.
I followed everyone else's advice on what I could do to fix it or see if maybe I did something with the CC survival mode by accident but after everything it still wasn't working.
So then began to retrace my steps, and my last option was changing my difficulty back to original one it was on, AKA Novice. I had put it up to Adept and continued my game and once I reverted it back to Novice, I opened my menu, ate something and then BOOM! It fixed itself.
So, in case anyone had trouble with this glitch, just make sure the reason wasn't because you changed the difficulty.
Hi nodude2016,
I am the author of mods including Tiefling and Bloodlines. I would like my Bloodlines mod to be able to sate a Player's thirst and hunger under certain circumstances. My initial thought was to make a soup item and have them consume it, however iNeed doesn't recognise it.
In-game, if I add it once and get the PC to consume it, then my scripting will work from then on, but I would prefer that the end user doesn't have to go through that process.
Is there an easy way to get iNeed to recognise a new soup item from my script, so that in-game the person playing doesn't have to do it manually?
Thanks,
dePog
Perhaps it's time for you to see this mod -> Spell Perk Item Distributor (SPID) or this one -> SkyPatcher, and then you can add everything without problems, regardless of the updates of iNeed mod.
As I would like it to be seemless for the users of my mod, I don't want them to have to use SPID or Skypatcher. Which of your iNeed scripts are you referring to?