Skyrim Special Edition

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Haxop

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deleted189096441

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About this mod

A major overhaul of vampirism, ranging from the individual abilities of the player and the vampire NPC to fixing bugs in the vanilla game. Reworking of the previous version of the mod.

Requirements
Permissions and credits
Changelogs
Before starting to describe this mod, I want to name the reason why I did not update the previous version of the mod. I lost faith in myself. Not only in relation to the mod, but also about the fact that I could complete this project, which would help convey the idea that even without professional skills, you can create something worthy, if you don’t give up. Thank you.

This mod, as you probably already guessed, is an attempt to correct the existing mistakes of the previous mod and introduce new content into it that will make VTR competitive with other vampire rebalances. The mod improves the vampirism system, adding dynamic abilities and new spells, as well as introducing a lot of new mechanics that harmoniously fit into the concept of the Elder Scrolls lore. So, to the list of changes from the past and current mod:


Features
Below is a list of changes made and the concept of the mod as a whole.
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  • Completely redesigned feeding system. The ability to bite during combat, while in stealth mode, while in Vampire Lord form, and by feeding on fallen opponents.
  • Fixed feeding animation. The feeding animation in Vampire and Vampire Lord form will be forced to start and will not freeze at the end of the process.
  • Roleplaying as a vampire now means more than just throwing red balls at your enemies and wearing gothic clothes. The abilities provided by the mod are harmoniously suitable for both warriors and those who prefer to play the game like assassin.
  • Adding a vampire aging system, based on the vanilla ranking of vampire NPCs and extending to them too. The older the vampire, the wider the range of abilities he has.
  • At the same time, the thirst system also changes: the vampire will be forced to feed more often, so the available blood supply has a direct relationship to the frequency of the abilities he uses, as well as his ability to regenerate.
  • Vampire NPCs now also have a thirst for blood. Vampires and Vampire Lords can feed in combat, as well as occasionally feeding on unsuspecting victims.
  • Vampires from the Volkihar clan also have the ability to transform into Vampire Lords. The ability can be disabled for compatibility with other mods.
  • The effect of the sun on the vampire has been completely reworked. Depending on the vampire's Blood thirst, they will take sun damage, which can burn them to ashes. However, it has become possible to avoid exposure to the sun in rainy or cloudy weather, or simply by staying in the shade or under water.
  • Reworked and improved perk system for the Vampire Lord. Now new abilities will help you for different roleplaying, and most of the newly acquired spells in the form of the Vampire Lord are also available in humanoid form.
  • A huge range of opportunities to recruit allies to your side: turn NPCs into vampires, create reanimated Ghouls, create Thralls through hypnosis or raising your own army of the undead.
  • Fixing a whole ton of bugs related to vampire gameplay. No more contracting diseases or poisoning from the player's resistance threshold limit. Integration of Keywords from such famous mods as Mysticism or Odin and many other innovations that can’t be counted.
  • Fixing many bugs from the previous version of the mod that led to crashes or overloads of saves due to spamming scripts. Optimization of the mod for better performance and compatibility with other mods.
  • Adding various patches with known mods for better compatibility.

Feeding
The feeding system has undergone significant changes compared to the previous mod. As before, a vampire can feed in combat, using vampire spells, using Hypnosis or Paralysis, and also feeding on a fallen victim. However, there are some changes:
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  • The formula for calculating the success rate of feeding in combat has been expanded to also include whether the vampire has been detected, its physical damage, and the victim's damage.
  • Now any Drain spell(that has DLC1VampireFeedEffect Keyword) can quench a vampire's Blood thirst. This improves the performance of the mod and its compatibility with mods that add new vampire spells.
  • Any type of feeding is compatible with most survival mods like SunHelm, Realistic Needs and Disease and of course the standard Survival mode provided by the game.
  • Other vampires and Vampire Lords can now also quench their Blood thirst by feeding on NPCs. The formula by which feeding is performed is identical to that of the player. The main script was borrowed from the Bloodthirst mod by flexcreator(can be disabled in the MCM menu).
  • A completely new mechanic has been integrated that tracks the vampire's feeding and triggers the feeding animation at the moment it should be initiated.

Vampire Disease

The mod affects the standard disease - Sanguinare Vampiris, which leads to transformation into a vampire after 72 hours. However, I decided to add some depth to it by expanding its effects:
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  • There is now a risk of contracting the disease when searching the bodies of vampires if you have not been cured of vampirism before.
  • Your Health regeneration is reduced by 25%(instead of a static decrease in Health).
  • Your resistance to Disease and Poison increases by 50%.
  • During the evening hours, your Magicka and Stamina regeneration increases by 50%.
  • If you are using Subtlety of Sanguinare, I made a patch for this mod.



Vampire Physiology
Description of the standard vampire abilities:

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  • Vampirism - Your vampire blood grants you immunity to Disease, Poison and Paralysis, and also grants you the ability to breathe underwater. Your Frost resistance increases by 50%.
  • Undeath - The vampire is deprived of the ability to be healed by Restoration spells or nourished with food. While under the effects of Turn Undead spells, the vampire loses the ability to attack. If you are destroyed using Sun, Silver or Heat Damage spells, you will turn to ash(can be disabled in the MCM menu).
  • Heat Fear - Vampire is 50% more vulnerable to Fire and two times less vulnerable to Shock. Increasing Blood thirst increases this effect.
  • Being in direct sunlight, vampire takes continuous damage to Health, depending on the stage of Blood thirst, as well as a complete depletion of Magicka. The more vulnerable a vampire becomes to Fire, the stronger the Sunburn or damage from Sun spells.
  • Weak to Silver - Vampire has a vulnerability to weapons made of silver. Dawnguard weapons also deal silver damage.
  • Champion of the Night - Your Destruction, Conjuration and Illusion spells are 5/10/15/20/25% more effective and require less Magicka. The effect becomes stronger as the vampire ages.
  • Nightstalker's Footsteps - Your Sneak skill becomes 5/10/15/20/25% more effective, and also reduces Fall damage. The effect becomes stronger as the vampire ages.
  • Immortality - Being saturated with blood, vampire can avoid a fatal blow if it was not inflicted Sun, Heat Damage or Silvered weapon. Conditions for the ability can be configured in the MCM menu.
  • Silence Curse - Vampiric Essence suppresses your ability to use Thu`um. Made to avoid oversaturation of the player with spells and Shouts. Can be disabled in the MCM menu.

Vampire Age
Description of the gradation of vampire ages:

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  • Vampire/Blooded Vampire/Vampire Mistwalker/Vampire Nightstalker/Ancient Vampire
  • Magicka and Stamina regenerate 20/40/60/80/100% faster. Your physical attacks deal 5/10/15/20/25% more damage. Unarmed damage increases by 5/10/15/20/25 points. You move 5/10/15/20/25% faster. Your Armor rating increases by 20/40/60/80/100 points.
  • Each new rank of a vampire's age increases the Blood Supply available to him, the speed of blood consumption, and also opens access to new abilities of the Vampire Lord.
  • Vampire NPCs also receive these rank abilities and their associated benefits.

Blood Thirst
Description of the stages of Blood thirst:

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  • Satiety/Light Thirst/Thirst/Intense Thirst/Depletion - There are now five stages and each of them has a direct impact on the appearance and physical condition of the vampire. Now comments regarding your “Hungry Eyes” and “Pale Skin” will only be in the later stages.
  • Health and Magicka regenerate 0/25/50/75/100% slower. Your Heat Fear increases by 0/25/50/75/100%. Your Charisma increases by 20/15/10/5/0%. Each stage of thirst affects damage taken from the Sun or from Heat Damage. 
  • At the stage of Satiety, the vampire can walk under the Sun, but at the last stage his true appearance will be revealed and will most likely lead to a negative reaction from others (can be disabled in MCM).


Now let's start describing the abilities that a vampire can gain by feeding on its victims. Each ability is purchased in a special Vampire Abilities menu activated by the Vampire Abilities ability(activated by H key by default).

Potence
Force
Deadly Strength - Vampire can inflict huge physical damage, lift incredible weights, and also jump above mere mortals.
Rampage - Vampire can enter a state of extreme frenzy, in which he does not feel tired and can operate at the limit of his capabilities.

Fortitude
Vampire Regeneration  - Vampire can use stolen blood to restore the life of his flesh and heal wounds.
Ice Flesh  - Vampire can cover his body with a crust of ice, which will protect him from Frost and Physical damage, but increases his vulnerability to Fire.

Reaction
Supernatural Reflexes  - Vampire's speed and reflexes can be increased to unprecedented heights, allowing him to react to events faster than others.
Celerity  - For a short period of time, vampire can slow down time around him, and he himself can move at his usual speed.



Perfidy
Hypnotism
Vampire Seduction  - A hypnotic gaze can introduce a living subject into a state of high suggestibility for a short time. The effect is interrupted if the subject is attacked.
Entrance - Vampire immerses a seduced victim in a deep trance, turning it into a mindless slave who follows the master and carries out any order. The effect is interrupted if the subject is attacked.

Deception
Bats - Vampire can turn to a flock of bats to quickly cover a short distance.
Embrace of the Shadows - Vampire becomes invisible to others, and also deals more damage while in stealth mode. Interactions with the outside world do not interrupt this effect.

Senses
Vampire Sight  - Vampire can see in the dark as clearly as during the day.
Vampire Perception  - Vampire can sense the aura of living creatures, undead or daedra, as well as other magical creatures from a distance.


Magic
Blood Magic
Absorb Life  - Takes away the life force from the target and transfers them to the caster. If the spell kills the victim, quenches the Blood thirst.
Blood Sphere  - At the same time deals damage to the target and takes vitality. If the spell kills the victim, quenches the Blood thirst.
Blood Plague  - Bloody charge, poisoning the blood of the enemy, and inflicting lasting damage to his Health and Stamina. If the target is killed by Blood Plague it will jump to nearby targets.
Source of Power  -  Vampire can replenish his Magicka and Stamina with blood, while the spell is supported.
Blood Ties  - Performing this ritual will steal the life force from all nearby creatures and quench Blood thirst at the expense of those who cannot bear its effects.


Dead Blood
Raise Thrall  - Vampire can raise and subjugate the dead for a while.
Hound  - Vampire can summon a Death Hound from Coldharbor to serve him. The older the Vampire, the more hounds he can call.
Ghoul  - The creatures you reanimate with the Raise Thrall spell automatically become vampires.
The Walking Dead  - Performing this ritual will allow you to revive the dead for a short time, which will protect you.
Rebirth  - Performing this ritual will allow you to turn your victim into a vampire. The strength of the newborn will depend on its level.


Vampire Lord

As in the previous version of the mod, the gradation of vampire attributes now depends on vampire`s age, and not on the current level. In the new version, the Vampire Lord's perk tree has expanded significantly, allowing the player to significantly expand both the arsenal of magical and combat abilities, and create a more flexible roleplaying system for himself, even in the form of a VL.

Vampire Lord Physiology
Description of gradations and characteristics:

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  • Your Health, Magicka, Stamina and Armor rating increases by 100/150/200/250/300 points depending on vampire`s age.
  • Unarmed damage increases by 0/10/20/30/40 points depending on vampire`s age(base damage is 20).
  • Magic Resistance increases by 5/10/15/20/25% depending on vampire`s age.
  • Volkihar Blood - Increases Frost Resistance by 50%. Frost spells do 25% more damage and cost 25% less Magicka. You do not have the effect of slowing down during Frostbite(works in both forms).
  • Your Heat Damage increases by 50%.
  • Your movement speed increases by 10%, and in levitation mode twice as much.
  • Vampire Lord does not take damage from falling.
  • The Vampire Lord's power attacks are always stagger.
  • In sprint mode, the Vampire Lord can glide, significantly reducing the fall speed.
  • The Vampire Lord's leveling also applies to vampire NPCs.

Vampire Lord Perks

Expanding on the previous concept of the mod, the Vampire Lord's perks are divided into five branches: Powers of Night, Blood Magic, Path of Magic, Path of Shadow and Path of Strength, combining to obtain even greater power.

Path to Power
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Gravewalker  - Your Health, Magicka and Stamina are increased by 50 points and sleeping in a coffin doubles this effect.
Unearthly Will I  - Applying Night powers and Blood magic costs 25% less. Your Magicka regenerates 50% faster when your Magicka drops below half.
Unearthly Will II  - Applying Night powers and Blood magic costs 50% less. Your Magicka regenerates 100% faster when your Magicka drops below half.
The Undead  - Your resistance to physical damage is increased by 25% if your Health falls below half and by 50% if your Health falls below 25% unless the damage is dealt by a Silver weapon(works in both forms).
Crimson King  - Your Magic Resistance increases by 25% and you become immune to Life Drain spells(works in both forms).
Eternal  - By draining a victim, you permanently receive an increase in Health, Magicka and Stamina by 1 point, and Carry Weight by 0.5 points.



Path of Strength
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Unholy Might I  - Your melee attack damage is increased by 25% while in Vampire Lord form.
Unholy Might II  - Your melee attack damage is increased by 50% while in Vampire Lord form.
Dread Skin  - While in Vampire Lord form, you gain an additional 100 points of Armor rating and reflect 25% of physical damage.
The Beast  - Your physical damage is increased by up to 25%, and the cost of power attacks is reduced by up to 50% based on your Blood thirst.
Bloodiness  - By draining the victim, you also restore Magicka and Stamina equivalent to the restored Health. As a Vampire Lord your power attacks do 50% more damage.

Path of Shadow
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Deathbringer I  - While in Vampire Lord form, your undetected attacks against enemies deal 50% more damage.
Deathbringer II  - While in Vampire Lord form, your undetected attacks against enemies deal 100% more damage.
Nightstrider - Your sprinting and swiming speed is increased by 50%, and your movement speed in Sneak mode is increased by 25%(works in both forms).
One With The Shadows - As a Vampire Lord, while in the shadows and not running, you are enveloped in a dark aura that makes you invisible and muffles your footsteps.
Foresight - As a Vampire Lord, you can anticipate your opponent's Power attacks, significantly slowing down the speed of what is happening around you at the cost of your Stamina(50 points).


Path of Magic
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Blood Scion I  - Your Vampiric spells and abilities are 25% stronger and last the same amount longer while in Vampire Lord form.
Blood Scion II  - Your Vampiric spells and abilities are 50% stronger and last the same amount longer while in Vampire Lord form.
Necrolord  - Your summoning Undead or Gargoyle spells last 1% longer per level Conjuration, and the level of summoned Undead increases by 1%(works in both forms).
Red Reaper  - As a Vampire Lord your Life Drain spells deal 25% more damage to targets whose Health is below half, and 50% more damage to those whose Health is below 25%.
Devastator - In Vampire Lord form Life Drain spells deals 1% more damage per level of Destruction.


Night Powers  - works in both forms
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Midnight Dragon -  You gain the ability to fly into the air and travel through the night sky.
Night Cloak  - You can surround yourself with a flock of bats, absorbing the blood of nearby enemies and thereby healing you
Mistform  - Transform into an invincible cloud of fog, allowing you to restore Magicka and Stamina.



Blood Magic - works in both forms
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Corpse Curse  - Weakens the target by 50% for a limited time. Targets that fail to resist are paralyzed.
Sentinel - Allows you to summon a gargoyle who will fight on your side. The level of the Gargoyle grows with the Vampire`s level.
Vampire Grip - You can pull an object or living creature to you or throw it aside. If the target is a living creature, then you can absorb its life, thereby quenching your Blood thirst.


Vampiric Artifacts
In his wanderings, a vampire can receive powerful relics for use, which will further increase his powers:
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Amulet of Bats - When vampire wears this amulet, his Life Drain spells become 25% more effective. The cost of its use is reduced by the same amount.
Gargoyle Amulet - When vampire wears this amulet, his Blocking skill improves by 25%, and his Armor rating increases by 100 points.
Beast Ring - When vampire wears this ring, his Physical damage is increased by 25% and his Stamina regeneration is increased by 2% faster of its maximum value.
Erudite Ring - When vampire wears this ring, his Conjuration and Illusion spells are 25% more effective, and his Magicka regeneration is 2% faster of its maximum value.
Harkon`s Sword - Absorbs enemy Magicka and Stamina if vampire holds the blade. The power of enchantment depends on vampire`s age(5-25 points).
Vampiric Ring - Allows you to absorb the target's Health when performing power attacks or power bashes.



Alchemy
Traveling through the world of Skyrim, you will one way or another encounter vampires, and they may have with them not only their own dust (it is not clear, however, where they get it from), but also Vampire Blood and Blood Potions. However, an inventive alchemist can learn to make them himself, having sufficient skill and the necessary ingredients (Potions are made at the Cooking Pot):
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Blood Bottle - Alchemy >= 25:  Human Flesh + Human Heart(Restores 5-25 points of Health within 10 seconds, and partially quenches the vampire's Blood Thirst).
Vampire Blood(Ingredient) - Alchemy >= 50:  Daedra Heart + Blood Bottle + 2Vampire Dust(Turns mortal into a vampire. If the character is already turned, then the bottle saturates him with the blood of a vampire, instantly restoring part of lost Health and Blood Pool).
Royal Blood Elixir - Alchemy >= 75:  Daedra Heart + Human Heart + Vampire Blood + 2Frost Salts + 5VampireDust(Turns mortal or a vampire into a pure-blooded vampire. If the character is already turned, then the bottle saturates him with the blood of a powerful vampire, instantly restoring part of lost Health and Blood Pool).
Vampirism Cure Potion - Alchemy >= 100:  Cure Disease Potion + Royal Blood Elixir + 5Garlic + 5Nightshade + 5VampireDust(Heals the victim of vampirism. Heals from Diseases and Poison. Fully restores Health).
P.S. - There is now a 10% chance of picking up Human Heart and Human Flesh on the bodies of people you kill(if they are not undead) if the player is a vampire.
Requirements
Due to the fact that the mod requires the latest changes from the USSEP mod, content from CC was automatically included in the list of required mods, namely:
 

I also highly recommend Spell Perk Item Distributor for greater compatibility with other mods and distribution of abilities, perks and Keywords for vampire NPCs.


Compatibility
I included in the installer a set of compatibility patches for known mods. Some of them just make a few changes, while others completely change the concept of mods in order to be playable in conjunction with each other:
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Recommendations

I will include here a list of mods that will improve your gameplay and will work synergistically with these mods:
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Credits

  • MsLeeches - Whose mod I fell madly in love with and spent so much time brazenly reworking.
  • EnaiSiaion - For some ideas and concepts that I borrowed from him.
  • flexcreator - For a completely different understanding of what it takes to immersive roleplaying as a vampire and Vampire Lord. Well, for the Bloothirst mod, of course.
  • christopher4684 - For some scripts that I relied on when working on transformations into the Vampire Lord.
  • Brehanin - His scripts related to vampires have helped me more than once in a difficult situation.
  • SiweX92 - His reimagining of Levitation allowed me to fix many bugs in my mod.
  • To all those who at one time liked my mod and those who honestly wrote about the bugs they found and the mistakes I made. I listed you last, but not least important to me.