Skyrim Special Edition
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SiweX92

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SiweX92

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About this mod

New era for levitation, configurable in MCM, no weird havoks, made to work with DAR or OAR (preferred).

Requirements
Permissions and credits
Changelogs
Levitation RE-SE-T


Overview
Levitation was always a part of The Elder Scrolls lore, but is not present in vanilla game, unfortunately. I made this variant long time ago, but thanks to recently obtained permissions to use required resources i publish it now.
Many levitation or flying mods were created based on J3X source scripts and broomplate mesh, but most of them (or maybe all) never edited the source and wasn't try to fix most significant flaws: edits to gravity and all of unnecessary collisions with npcs and havoked objects.
One of the best implemented and immersive so far is Magistrate Levitate SE created by Magistrate2020 and because of that this mod is using some of the assets and solutions introduced there.
This levitation variant comes as concentration spell (as for now) with default base cost of 10 mana per second (which can be manipulated in game).

Features
  • Remade base script for better direction accuracy, no changes to havok gravity, optimized conditions to remove all unnecessary spawned levitation plates and calculations.
  • New levitationStand (known as "broomplate") to make sure that only affect player havok physic.
  • MCM menu with basic options to manipulate the base cost of mana of using Levitation, the speed of moving around in levitate state, to learn or forget levitation spell and to make you invulnerable to staggering at levitate state. (You should to obtain it in traditional way by explore area around Tel Mithryn)
  • Support DAR or OAR (preferred) to play corresponding animations while at levitate state. (For now only with 1 femine variant but you can use your own at your liking).
  • Uses skse functionality from inputs scripts to make sure you are not gonna air-walking.
  • You can't levitate while sneaking, also sneak mode is disabled while in levitate state. Swinging your equipped weapon while levitating will immediately finish levitation.
  • You still can use second hand to cast currently equipped spell.
  • Own system of progression: Unlocking corresponding perks from alteration tree (adept, expert, master) will decrease base cost of levitation by (20, 50 and 66%).
  • Unlockable slow motion effects for levitation (lesser and greater), configurable in MCM (requires alteration perks adept and expert).
  • Unlockable and configurable abilities: 'Blink' and 'RefBlink' at levitate state. Blink - move your character to nearest collision object in crosshair range (max. range is 80m). RefBlink - transpose your character to position from where you previously casted blink (max. range is 110m). Both abilities requires expert of alteration to unlock them in MCM.
  • Unlockable combat ability 'pull&swap' to use against targeted enemy only while in combat state (requires expert of alteration perk and unlocked blink).
  • Unlockable power 'Niwa of Akatosh' to break shackles of 4th dimension (experimental mode). Requires master of alteration to unlock it in MCM.

Showcase


Recommended mods
Better Telekinesis - only for SE (ver 1.5.x) to make a build "manipulator of reality"!
True Directional Movement - movement 360 degrees and lock camera, even when levitate
Improved Camera - playing 3rd person animations in 1st person


Q&A
Q: I don't like used here animation of levitation, can you add more variants?
A: It's not that easy. I'm not an animator and can't use other people assets without granted permission.

Q: Where i can find more levitate animation?
A: In Magistrate Levitate SE. Just download the mod, endorse it and now you have 3 additional animation that you can use.

Q: How i can implement the animation i want to use?
A: It's pretty simple. You need to have a magcast_runforward.hkx file of floating animation and copy it 23 times -> change names of the files to corresponding names from DAR _CustomConditions folder (default 12228 and 12229) and after paste them there.

Q: When i change direction by 180 degrees while levitate i ascend/descend instead of descend/ascend by a short time?
A: Nothing can be done about that. One levitationStand need to be despawned to make another one to be spawned and placed correctly.

Q: I just fall down from large height and killed myself, but i still had lot of mana to use. What's going on?
A: Refer to "known issues" below and how to counteract this.

Q: Why my character is getting stop before can levitate?
A: To hook animations and DAR functionality. See "known issues" below, for more info.

Q: It's too easy/hard when I'm using levitation. How i can change that?
A: Use MCM menu to adjust it to your liking.

Q: Where i can find spell tome of levitation to learn it in proper way?
A: Hmm... try to Tel Mithryn. For sure those Telvanni know more than meets the eye.

Q: How about toggable version?
A: Well yes, but actually no. I will see how it goes.

Q: Why i can't use weapon or sneaking while levitate?
A: Because there is no corresponding animations for those actions and even if they were then it will be look as clunky and unimmersive af!

Q: Your mod is broken, it gives me papyrus errors "unable to call registerForSingleUpdate" in log, it shouldn't be like this, right?
A: Read this and after contact me again if you learned something.

Q: Is this mod compatible with AE version?
A: It is untested but should be, unless some of the functions were deprecated after SKSE 2.0.20.

Q: Your mod sucks and i don't need it!
A: Yeah, you probably right and know better.



Known issues
  • Implemented method in some cases will fail to spawn levitationStand on time, due to lot of calculations and accuracy of levitation. In another words you will fall to the ground! This was observed on highly modded game with a lot of cloacked spells/active magic effects and if player's speedMult exceed 1.7 of default speed of moving. To counteract it just reduce your movement speed of levitation in MCM menu. (Almost impossible since version 0.1.6)
  • You won't be able to continue moving, in previous to levitate state, direction. To fix it press another direction button or release and press same direction button. (Required to hook DAR functionality)  Possible with OAR version.
  • Changing direction of moving at very precise time of activate spell will introduce air-walking. (This is limitation of DAR implementation and Papyrus lag). OAR version doesn't have this issue.

Credits
J3X - for source script
Magistrate2020 - for levitation assets and concept
DualSun - for used animation
Floyd2099 - for custom sound
SkyUI Team - for MCM