Skyrim Special Edition

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Created by

EZ

Uploaded by

EZ337

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About this mod

Simply enhances the incubation period of Sanguinare Vampiris once contracted. This mod does not overhaul Vampirism. It only touches the bland incubation period and makes the initial contraction difficult to detect. From debuffs upon contraction of the disease to new life in death... That sounded better in my head.

Requirements
Permissions and credits
Changelogs
Short Description:

It is important to know a few things: This mod does NOT overhaul being a Vampire. It's simply and ONLY for the incubation period when you contract the disease. Subtle but impactful warning signs replace the blatant and inconsequential messages. For example, you will no longer receive the  sunrise/sunset messages. Should you die while infected, you will resurrect as a vampire, along with a few debuffs that act as warning signs amongst other things. The mod will speak for itself if you decide to skip the description. Now all that's left in this short description is a request that you go into the compatibility section and watch the video about one last thing you have to do. 



Detailed Description

Features:
- No Contraction messages
- No sunrise/sunset warning flashes
- Sanguinare Vampiris is hidden in Active Effects UI
- Should you die at any point with the effect active, you will resurrect (at the nearest shrine of Arkey/Hall of the Dead. Or wherever you died) as a vampire. You have about 8-10 secs after transformation before enemies turn hostile again.
- Practically everything is customizable really

MCM Options

Day 1:
Normal Vanilla behaviour. At this stage, there are no indicating factors that something is wrong.

Day 2 & Day 3:
- Reduced Damage Resistance. (For example, If you have 100 armour points. You now have 90. Customizable)
- Healing Resistance. (You are resistant to healing effects. You know... undeath-ing and all.)

- Player Healing Resistance. (This stacks with Healing Resistance. So if you resist 50% regular healing and 50% player healing, your own spells will never heal you any amount. But potions and spells cast on you will heal you 50% of their magnitude).

Last 6 hours:
Day 2 & Day 3 effect with an additional parameter to damage your health by a set amount every second. By default, healing resistance is set to a ridiculous amount that I highly encourage for some fun moments. For people who play with Health Regen, It may take some tweaking. You shouldn't regen while taking damage but you might? For whatever reason. I went for subtlety but you can make the damage more prevalent in MCM.

Debug Options:
- Default Revive Option: By default, you are prompted each time you die, whether to respawn at a shrine, respawn where you died, or simply die. By checking this option, you will be granted the opportunity to skip this dialogue box and a default action would be enacted instead.

- Teleport to Death Location: Does what the name implies. In the unfortunate instance you are teleported out of a place you probably should not be teleported out of, you can use this to travel back to the last death location. Note, you can't spam this for balancing reasons but if you find yourself needing to spam it, type in the console "setstage svr_playervampirequest 5" and you should be able to teleport.

- Alternate Death Compatibility: Enables Compatibility for Alternate Death mods. This will prove valid for all Alternate Death mods that do their work by making the player essential. It disables my respawn mechanics and let the Alternate Death mod take precedence. 15 seconds after "Death", you will be prompted to transform into a vampire, transform into a vampire later (10s delay or after combat if in combat), or to entirely skip vampiric transformation.

- Update Values: Allows re-evaluation of MCM values with the mod's current settings. This is your best friend for debugging. Especially if you edit MCM values out of the game.




Compatibility:
This mod does not touch any vanilla records directly. It was made with compatibility in mind however, there may be some things that you may want to do if you're running Vampire Overhaul(s) or mod that edits the Magic Effect for Sanguinare Vampiris (DisReducedHealthVampire).

Sacrosanct: Completely Compatible.
Better Vampires: Completely Compatible.
Vampiric Thirst (All of them?): Could be compatible if you enable Death Compatibility perhaps.

Other Vampire Overhauls: The truth is this mod is compatible with all Vampire mods. Even Vampiric Thirst. It just might not synergize well You can try it and if you don't like it, feel free to remove this mod. No harm will come to your save. Make sure you Disable the mod in MCM first.

Alternate Death Mods: Enable Compatibility mode in MCM. The mod will let your Alternate Death mod do the reviving stuff. So if your Alternate Death Mod does not revive you, No blood for you. Quite literally lol. Once that mod is done doing whatever it is doing you will be prompted to turn. Note that it will only work for Alternate Death Mods that make the player essential which probably 98% of them?


Download Options:
SVR_Authour's choice:
- This version touches one vanilla record. If you download this version, you don't need the Extra Compatibility. I already did everything.
- Slider to control how easily you contract vampirsim on the go (Can be used without the mod itself being active in MCM) v1.2A+
- Button to instantly contract vampirism. You still have to go through the 3 day cycle (Can be used without the mod being active in MCM) v1.2A+
- Toggle to turn on Debug notifications v1.3+
- FormList method for compativbility (See Extra Compatibility). I still recommend v1.2. v1.3+

SVR_Main:
Basic Mod that does not touch any vanilla records. Read Extra Compatibility. As of Authour;s Choice v1.3, I no longer want to maintain this version. I've left it up but I most likely won't update it unless there's a major feature that people want to incorporate here. It's a bit tedious going back and forth. v1.2 is still a complete mod. I will bug fix this version if complaints came up as well

Extra Compatibilty Notes:

  • Utilising FormList (v1.3+): This was done to make compatibility patches easier between other mods. If a mod copies the Vampirism effect/Does the same thing but is not the vanilla effect (Like Realm of Lorkhan Enhanced) but you want it to benefit from this mod, just add that MGEF to the formList. I personally recommend v1.2 if you are not using any mod like that.
  • For new modders, simply skip to the video. This is so it is less intimidating. It's super easy. For advanced modders, what is illustrated in the video is simply a guide to disable the properties on the VampireDiseaseEffectScript (attached to DisReducedHealthVampire) to disable the Sunrise/Sunset iMod that comes with it. I didn't do it as a package for compatibility sake.




I've included the most basic compatibility that was made from the video as an optional download. 
Compatibility Video. Please watch:




Starting the mod:
On game load, press "Update Values" and then save right after (Saving after updating values is always a good idea to save inconsistency between backwards game loads Such as when you die. More details in Comments).

Updating to 1.2:
It should be plug and play. You don't have to, but you should mark the mod as disabled in the MCM and then update. In future updates, I will do it for you. I just thought about it.

Troubleshooting:

-I take a lot of precaution on potential issues happening. If at any point you think something is not working right with the mod, before you either report it or stop the mod's quest for example, simply open this mod's MCM page and then leave the MCM. If problems, you are likely to be notified or it will fix lost information if that happened for whatever reason. This should be your first step. Simply pop the MCM open and then close it. If that doesn't work...

-Click Update Values in the MCM. If problem still persist, please make a detailed bug report so I can remedy that right away. In the meantime, go ahead and Disable the mod in MCM and reenable it to fix 99% of issues. You should be able to play the mod once again but please report the problem.




Future Plans:
- Shrine module
- Customizable X amount of days before Vampire Transform (Probably not going to do. It's not hard, but requires user action for best compatibility)
- Customizable % chance of contracting Sanguinare Vampiris (Same as above)
[Attach OG mod plan for reference?]

Changelogs:
Check the changelogs tab