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anamorfusUploaded by
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About this mod
Enhanced Lights and FX has the goal to create a more dramatic and realistic mood to the Skyrim lighting.
- Requirements
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DLC requirements
DLC name Dawnguard Hearthfire Dragonborn Mods requiring this file
- Permissions and credits
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Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You must get permission to earn Donation Points for your mods if they use my assets
Author notes
- If you want to reupload my mod in other websites, ask me first. I give no permission to upload it on Bethesda.net, I will upload my mods there eventually.
- Modders must ask for permission to use my modified meshes in their mods.File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
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Translations
- Turkish
- Spanish
- Russian
- Portuguese
- Polish
- Italian
- Hungarian
- German
- Czech
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Translations available on the Nexus
Language Name Spanish Author:supercento Enhanced Lights and FX - Castellano - Spanish Russian Author:Dudeamigo Enhanced Lights and FX - Russian Portuguese Author:Rozzeno Enhanced Lights and FX - PORTUGUES BR Czech Author:stranghels24 Enhanced Lights and FX CZECH 3.0.4 Hungarian Author:VikMorroHun Enhanced Lights and FX Hungarian translation Turkish Author:The Synod Translation Team Enhanced Lights and FX 3.04 Turkish Translation Other Author:lwdzhuanyong Enhanced Lights and FX Translation CHINESE Simplified Italian Author:OldAndMod Enhanced Lights and FX-TRADUZIONE ITALIANA Spanish Author:Francisco Pozo - DJ FrANKy EHP Enhanced Lights and FX - Spanish - Translations Of Franky - TOF Turkish Author:Necatibey Enhanced Lights and FX- Turkish Translation German Author:TQSkull Enhanced Lights and FX Deutsch German Author:anamorfus - Translation by Termec Enhanced Lights and FX ELFX - Translation - German - Deutsch Polish Author:LordTorus Enhanced Lights and FX -Polish Translation Italian Author:yashon95 Enhanced Light and Fx v. 2.0 traduzione italiana - Changelogs
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Version 3.04
- -Fix for Windhelm meshes.
-Fix for Kynareth Temple window I didn't notice before.
- -Fix for Windhelm meshes.
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Version 3.03
- -Fix for Temple of Kynareth.
-Small performance fixes for some cells.
- -Fix for Temple of Kynareth.
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Version 3.02
- Main Module - Changed the external emmitance for firepit light in inns and jarl longhouses so it doesn't go dim during the day.
ELFX Exterior - Updated the building meshes for the windows to be lit in the night and still use the multilayer shader.
ELFX Weathers - Tweaks for the nights, made stars visible in aurora clear nights and removed the moon in cloudy nights.
- New flame for torches.
- Main Module - Changed the external emmitance for firepit light in inns and jarl longhouses so it doesn't go dim during the day.
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Version 3.01
- ELFX Enhancer:
- Minor fix.
ELFX - Hardcore:
- Forelhost and Sightless Pit modded.
- Minor Fix.
ELFX - Exteriors:
- Fix to glowing windows at night.
ELFX Patches:
- Minor cleaning to all house patches.
- Updated the NoBreezehome patch. The mod was packed with the old version.
- ELFX Enhancer:
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Version 3.0
- Enhanced Lights and FX:
- Legendary module now
- Tweaks to some lights.
- New mesh for under door fake light.
ELFX Enhancer:
- Legendary module now.
- Minor tweaks.
ELFX - Hardcore:
- New module, carries all ELFX Enhancer changes.
- Really darkens dungeons not inhabited by humans.
ELFX - Exteriors:
- Legendary module now.
- New meshes and shaders for exterior buildings windows in the big cities.
- Boat and ship fake shadow mesh.
- Minor tweaks.
ELFX - Weathers:
- Legendary module now.
- DLC weathers modded.
Enhanced Ice:
- New shaders for ice floes and frozen lakes.
- Enhanced Lights and FX:
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Version 2.0
- Enhanced Lights and FX:
- All the places are modded.
- Many modifications to existing lightings.
- Optimization of the mod, you should make sure you completly uninstall it, if you use a mod manager you are ok with this.
- SMIM Meshes updated.
- Added USKP changes.
ELFX Enhancer:
- Minor tweaks, added USKP changes and a small cleaning of this module.
ELFX - Exteriors:
- Added a fake shadow under the bridges that are over the waters.
- Added more lights around some towns and villages
- Extended the lantern bugs to Rorikstead.
- Added USKP changes.
ELFX - Dawnguard:
- Optimized the module (test the Volkihar Castle and the Dawnguard Fort).
- Some changes to existing lights for more effective lighting of some areas.
- Added USKP changes.
ELFX - Dragonborn:
- Added USKP changes.
- Enhanced Lights and FX:
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Version 0.4
- - Dragonborn module released.
- New ash fx for Solstheim ash areas(can be seen at night around light sources).
- A few new meshes.
- All modules updated with optimizations and tweaks.
- SMIM meshes updated.
- - Dragonborn module released.
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Version 0.3
- - New lantern bugs fx.
- New water reflection fx.
- SMIM Meshes updated.
- More meshes to prevent surface flickering.
- More worked places.
- Exteriors, Dawnguard and the Enhancer updated.
- Many fixes and mod polishing.
- - New lantern bugs fx.
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Version 0.2
- Dawnguard and exteriors modded.
Enhancer updated.
More meshes to prevent surface flickering.
- Dawnguard and exteriors modded.
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Version 0.1.7
- More worked places.
- More meshes to prevent surface flickering.
- ELFX Enhancer with lighting templates and imagespaces changes.
- Compatibility patches improved, all can be used together now.
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Version 0.1.6
- New translucent effect for market stands and imperial tents, increased the glow from Glowing Mushrooms and Chaurus eggs, reduced webs color.
- More worked places.
- More meshes ro prevent flickering.
- SMIM Meshes updated with the high resolution Skeletons.
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Version 0.1.5
- Removed puddle decals, it will be released as another mod with more features.
- SMIM Meshes updated to be compatible with SMIM 1.31.
- More worked places(see Update Note for details and the README section to see all the worked places).
- More meshes worked to prevent surface flickering.
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Version 0.1.4
- New modified places.
- Collision issues fixed, from the mod and from SMIM Meshes.
- New modified meshes to prevent surface flickering.
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Version 0.1.3
- More stair fixes, some more collision fix and SMIM Patch.
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Version 0.1.2
- A new candle smoke fx placed in all candles(WIP - it's not in all candles yet).
- Stairs collision fix | Shadow fixes for Temple of Kynareth, Dragonsreach and Understone Keep | Day/Night fixes for Drunken Huntsman and Whiterun Guard House | The candle that never burnt out from Candlehearth Hall is back to it's place.
- New modified dungeons (See Update Note in the file for details).
- A few changes to some places (See Update Note in the file for details).
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Version 0.1.1
- {23-11-12} - Uploaded some forgotten meshes.
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Version 0.1 Beta
- {18-11-12} - Beta release.
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- Donations
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Straight donations accepted

Thanks for all the endorsements, donations and suport, it's a lot work to develop this mod, but I will keep developing it until it's done, you guys will always receive my best in this mod!
For Skyrim 1.9.32.0.8 or higher
3.0 - Legendary is here along with a few cool stuff!
Report if you see any weird light, surface flickering or mod incompatibility(try to change the load order and see how it goes).
Check out my other mod: Enhanced Wetness and Puddles.

Enhanced Lights and FX has the goal to create a more dramatic and realistic mood to the Skyrim lights by adding lights to all light sources and removing any light without a source, as well as the addition many more effects like smoke, volumic lights, driples, etc. I made some friendly redesigns as needed too, and some redesigns for more dramatic looking.
This mod will looks better with any mod or ENB that darkens interiors.

EnhancedLightsandFX.esp
-All light sources emits light, even the windows in interiors.
-New candle smoke FX.
-New water reflection.
-New translucent effect to market stands and imperial tents.
-More shadow lights in specific places.
-Each Inn with its own set of lights based in it's local weather.
-Each city with its own set of colors based in it's local weather.
-Enhanced the difference between night and day in interiors.
-Darker and smoky taverns.
-Slight to none FPS loss.
ELFXEnhancer.esp
-Darkened interiors.
-Darkened dungeons.
-Darkened fog colors and tweakened it's distances.
-Reduces color tints so no "white" lights.
-Dynamic lighting templates that changes the ambient lighting depending of the lighting in the place.
-Slight increased contrast and saturation.
ELFX - Hardcore.esp
-Carries all ELFXEnhancer.esp changes.
-Makes all not inhabited by humans really dark.
ELFX - Exteriors.esp
-Changes exterior light placements and fx.
-New shaders for the exterior windows on the big cities buildings.
-New lantern bugs for Riften area.
-Fake Shadows added to bridges, ships and boats over the waters.
-Removes the "Doesn't light landscape" flag from many lights so those lights the ground generated by heightmap.
-Adds the "Never fades" flag to almost all lights in exteriors so those can be seem from greater distances depending on your INI settings.
-A few friendly new light placements.
ELFX - Weathers.esp
-Tweaks the weathers lighting and colors
-Bigger sun with new textures creating intense sunrises and sunsets.
-More dense rains with new texture and heavier rain sound for storms.
-The fog from fog weathers more strong allowing you to see only a few meters ahead.
-Nights are darker and depends on the weather. Clear nights will be brighter than stormy ones.
Enhanced Ice
-Changes the ice shaders for ice floes and frozen lakes.

Download the mod using Nexus Mod Manager, activate it and pick the modules you want in the installer.
Download the SMIM Meshes if you have SMIM, make sure you install it after SMIM and ELFX are installed, it doesn't matter the order, overwrite anything it asks to.
If you use Mod Organizer, check it out: ELFX - Enhanced Lights and FX : Mod Organizer by GamerPoets

Enhanced Light and FX
Should be compatible with any mod that doesn't change light, fx or the meshes it adds, my meshes are a must have, so make sure it overwrites anything it asks to. You can stick with LOOT load order.
The ELFX Enhancer
-Should be compatible with any mod that doesn't change imagespaces and lighting templates, which means ambient light, fog, contrast, saturation, bloom, depth of field, etc.
The ELFX Exteriors
-It should be compatible with everything that doens't place an object over the light sources I placed. You can stick with LOOT load order.
The ELFX Weathers
-It should be compatible with any mod that doesn't change the weathers. It may be compatible with Climates of Tamriel, because it doesn't change the vanilla weathers, but I don't recommend it, because CoT has so much weathers that you may barely experience mine.
Enhanced Ice
-It should be compatible with any ice retexture and any mod that change the icebergs.
It should be compatible with any ENB setting, but I won't give any support to features that are changed by the ENB.

Video made by insane0hflex
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Video made by SaioTV
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Videos made by Gopher
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Videos made by GamerPoets

Insanely thanks to
-Bethesda for Skyrim and Creation Kit
-skyfox69 for NifUtils
-eclips3d for the installer
-xdayman for BAIN installer
-Niftools Team for Nifskope
-Autodesk
-zaga86 for his ice textures.
-Nexus community