-You are allowed to upload this file to other sites, but you must credit me as the original creator and link to the original Nexus page (http://www.nexusmods.com/skyrim/mods/84734)
-You are NOT allowed to convert this file to work on other games under any circumstances
-You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator and link to the original Nexus page (http://www.nexusmods.com/skyrim/mods/84734)
-You are allowed to use the assets in this file without permission as long as you credit me as the original creator and link to the original Nexus page (http://www.nexusmods.com/skyrim/mods/84734)
-You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
File credits
Warburg, for the inspiration and framework within which to make the map
Underthesky, for the Flat Map Markers SKSE plugin
Bethesda, for the breath of fresh (ashy, cancerous) air that was Dragonborn
Alexander J. Velicky, for the captivating island of Falskaar, which I have spent many hours on
MannyGT, for The Gray Cowl of Nocturnal and its thoroughly refreshing change in scenery from the rest of Skyrim
jkrojmal, for the somber and mysterious Darkend
The Beyond Skyrim: Cyrodiil team for their Bruma release, an incredible taste of what is to come
The Wyrmstooth team, for their fantastic island - the coastline of which I now know intimately
Duncan E. Larsen, for the texture work and many headaches trying to figure out LOD
Changelogs
Version 1.2.2
Added missing road to Sancre Tor to Beyond Skyrim: Bruma map texture
Adjusted marker positon on the Bruma map to better match up with the map texture
Removed an ITM record in Paper World Map - Bruma.esp
Version 1.2.1
-Fixed small issue with the Beyond Skyrim: Bruma map texture (one of the background paper layers had an incorrect opacity setting)
Version 1.2
Added support for Beyond Skyrim: Bruma
Version 1.1
Added support for Darkend
Version 1.0
Bundled all maps together in one FOMOD
Added underthesky's Flat Map Markers SKSE plugin and made all map meshes 2D
Added Mammoth Lake and The Dread Coast text to the Falskaar map
Changed the emissive color and specularity of the Gray Cowl map mesh
All of my maps now in one place and fully 2D Requirements
This is where all future map releases by me will be hosted. Please track this mod page for updates when I release a new map.
For those who aren't familiar with my work; each map hosted here is a classic RPG-style replacer for the in-game world map screen of a particular mod/DLC, made to be compatible with Warburg's Paper World Map, which does the same thing for the Skyrim worldspace.
Due to the work of underthesky on their Flat Map Markers plugin, which they have graciously allowed me to include in my own mods, I am now able to continue work on a number of maps which I had put on hiatus. In the meantime, I have converted Warburg's map and all of my addons to 2D in preparation for future releases, which will all be 2D only. I have also made a number of small improvements to each of my existing maps.
The main file is a FOMOD installer containing the modified Flat Map Markers SKSE plugin, a flat mesh for Warburg's Skyrim map, a plugin with edits to the imagespace used on the map screen, and all of the maps I have released so far.
Installation
If you don't have it already, download and install either Texture 1 or Texture 2 (whichever you prefer) from Warburg's Paper World Map page. Also download and install the Dawnguard Addon if you have Dawnguard. - Download the Main File from this page and install it with a mod manager. Follow the steps in the installer. - Organize your load order as follows. This step is VERY IMPORTANT and failure to follow it WILL break the map screen: -{Official .ESMs}- -[All other plugins]- -Warburg's 3D Paper World Map- -[Map plugins from this page]-
TO CLARIFY: The Paper World Map plugins should be the absolute last plugins in your load order. Requiem users; you may safely load Requiem for the Indifferent.esp last.
Known Issues
Custom markers cannot be placed accurately. This bug was present in Warburg's original mod. - Fast-traveling long distances will occasionally cause low-detail distant objects to remain loaded close-up, causing clipping and z-fighting with the higher detail meshes. Restarting the game fixes this. This bug was present in Warburg's original mod. - Though the map mesh is now 2D, the camera will still behave as though it were 3D on Warburg's map for the Skyrim mainland, e.g. it will zoom out as you go over a mountain range, or allow you to zoom in further in lower-altitude areas. This is due to the way the Skyrim map was replaced and it cannot be circumvented