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  1. Sharlikran
    Sharlikran
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    This thread is for discussing the program or to report a reproducible bug. I will no longer tolerate complaints about the use of TES5Edit for things it is not intended for, especially when it's due to user error.

    NOTE: Anti-virus programs cause unwanted delays and issues with TES5Edit. Be sure to disable them if you are experiencing any unusual behavior. Kaspersky antivirus is one that is known to cause issues.

    ModOrganizer:

    None of us use MO so there is no way for us to guide you through any settings changes that would assist you. People not using MO won't be able to troubleshoot TES5Edit in that environment because of the differences when using MO. If you are using Mod Organizer you should read the documentation, look for Youtube Videos. Please direct all MO related questions in the approproate MO forums or refer to STEP Guides.

    GophersVids, GamerPoets and the STEP Guide are good resources for MO.

    When reporting a bug:

    Before you do anything, Can you reproduce the issue? If related to a specific record in a specific plugin can you reproduce the issues with a new plugin created from the CK? Try to reproduce your bug using a recent version of the software, to see whether or not it has already been fixed. Be precise, be clear and explain how to reproduce the problem, step by step, so others can reproduce the bug. Include any special setup steps. Explain in which part of the software the bug occurs. If you were preforming a specific procedure, explain what you are doing when the bug occurs. Explain the actual result of and the expected result for the bug you are reporting. Don't provide your suggested solution. An appropriate solution will be provided within the boundaries of the intended use and goal of the program.

    If you have a legitimate and reproducible bug, you have reviewed the above information, and you can still reproduce it then post a thorough and complete report on our new GitHub. The issue tracker is not a forum. It's for reproducible bug reports only, not possible bugs or questions.

    Questions in regards to editing plugins:

    For mod and plugin troubleshooting use the Skyrim Mod Troubleshooting thread. For plugin related questions use the Skyrim Creation Kit and Modders or Bethesda's Skyrim (Original) Creation Kit Thread.
  2. zilav
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    Rename to TES5VREdit to work with Skyrim VR.
  3. Sharlikran
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    To all users, those not reading the commenting guidelines or anyone using expletives will have their post deleted. If this continues the comments section will be closed.

    Not something I would close the comments section for but, something Elminster and I have discussed in the past. People keep asking the same questions too often.

    There is a what's new file included with the download. I have a copy online if that's easier for you. It shows what has changed. The documentation is available from the help button. In 4.0.2 there is a Videos button. For over a decade the available documentation was a PDF that applied to all versions. People didn't use it because it said FO3 or FNV. It never applied to only those games it applied to Skyrim or any other game.

    We put work into making the PDF a website, the what's new, and now Gamerpoets is making videos. Please use the available resources before asking.
  4. TIEL01
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    do you have one for morrowind if its posible ?
    1. ElminsterAU
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      TES3Edit for Morrowind has been under active development since v4.0.0 came out. It's probably still a few months away from release on NexusMods. TES3Edit is a huge undertaking because the file format of Morrowind is very different from later games (no FormIDs, and *everything* in xEdit is written around the assumption that records have FormIDs and FormIDs are used to refer to records).

      Currently the Patreon and direct donations allow me to work about 1/5th of my monthly worktime on xEdit.

      Here is a teaser: https://cdn.discordapp.com/attachments/512837488922984458/556525648102031382/unknown.png

      You can also find a very very early, somewhat functional, version of TES3View (notice, View, not Edit) in the #xedit-builds channel on the xEdit discord.
  5. SammySahm
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    Please, Gamer Poets, PLEASE make videos WITHOUT the jazzy background music! I have difficulty processing verbal instructions but not visuals, so while videos are very helpful to me in general, adding upbeat, hard to ignore music behind the dialog is just hell for me. Thanks.
    1. Sharlikran
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      I think I'm gonna try and get my old video software to work and make some with some salsa music playing, softly in the background, so it's not overwhelming, and in Spanish.
  6. xxdarknikoxx
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    In response to post #68368306.


    Spoiler:  
    Show

    What you are doing breaks the plugin because it doesn't renumber the FormIDs from the records that belong to the masters you want to keep. They FormIDs become unaligned with the master. What you need is in the docs you use Clean Masters after you resolve all the records that the master references. It's been the same for over a decade. Everyone has been doing it wrong.

    EDIT 3/11/2019: I also found that some people make dummy plugins for the masters they want to remove. After doing so they run check for errors. Once they resolve the errors they use clean masters. I prefer the method I listed using the script but either works.
     


    Thanks for the help, I know that the method I use break the plugin but some mods allow me to merge them into one esp without any problem (By now you know which method I was using) and it was easy to do so.
    I will try to do what the docs says I have to, thanks again for taking the time.
    1. Sharlikran
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      Read my response to taoxue, there are other ways to do that. It's still going to create errors but it might help. The solution I gave probably won't work well for merged mods. Please read the things I asked her to read as well.
    2. ElminsterAU
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      There are valid reasons, if you know EXACTLY what and why you are doing it and what the consequences will be, for directly modifying MAST subrecords. It's just that "normal" adding, removing or sorting of masters are not among these reasons. And way way too many people simply modified the MAST subrecords directly without having any understanding of the myriad ways in which they just broken their files.

      That's why the Master Files array is no longer editable by default. People keep destroying their files and doing the wrong thing.

      There is still a way how to edit Master Files if you know what you are doing. (Which most people don't.) It's documented in the What's New document how to do that.

  7. KinAster
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    LOOT wants me to add some quick auto clean function, but it doesn't work when I try to add '-quickautoclean' to the shortcut I get an error saying the name in the target box is not valid. What do I need to do to get this to work?
    1. EvilOssie
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      The discussion directly below may be of some use to you.
    2. ElminsterAU
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      Click the "(GP) Videos" button. Watch the video about cleaning.
  8. Sharlikran
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    @mofailed999 There is a what's new file included with the download. I have a copy online if that's easier for you. It shows what has changed. The documentation also shows what to do. Click the help button and go to section 5.3.2. In 4.0.2 there is a Videos button. Click it and you can watch a video on how to use it.

    I have recently found out that this can not be done from NMM because it doesn't allow you to add an argument. You have to make a shortcut as noted in the video and the docs.
    1. mofailed999
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      ........................ I watched the video which does not acknowledge nexus mod manager....on THIS website! looked at a wall of text....honestly i'm trying here. I'm not a computer skyrim wizzkid. I used old ghoper videos JUST to learn how to install mods AND including learn how to use tessedit. If it wasn't for him & others guiding me with specific information I would have gave up on skyrim years ago. I'll just wait to see if he makes a new one about this new tessedit. No need to be so sensitive were grownups here? i meant no harm. It's incredibly frustrating for me to relearn/study things just to play a damn game. I apologise for seeming rude.
    2. Sharlikran
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      I don't see it as rude and I'm not trying to be either. I don't expect you to me a programmer. The walls of text in the what's new is because there are many changes. It's not just a rebranding of the same thing, it's an extensive update.

      So you say the video does't show how to do this in NMM. I would not wait for anyone to make new video on xEdit and NMM. NMM is at end of life and you can't add parameters to the icon from the drop down menu, which I mentioned. You have to make a desktop shortcut which is shown in the video. I don't use NMM so I don't know if that works. You can try it but if you don't see mods then you are stuck and NMM won't allow you to do this at all unless it's updated.

      Both Vortex and MO2 allow users to add the -quickautoclean parameter and NMM doesn't that's the bottom line. That's not you not trying, that's the limitation of NMM which is no longer updated officially for the nexus. It's updated sure, it's on 65.11 but that version doesn't allow you to add an argument either. No amount of waiting for videos or documents for NMM will matter because it simply doesn't allow you to add anything to the launcher from the menu in NMM.

      So your options are, make a shortcut watching the video he goes over that, if it doesn't work at all and you can't see mods you installed with NMM then stop trying. Upgrade to Vortex or MO/MO2 at that point.
    3. mofailed999
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      Keeping up with the times can be painful for old farts lol
  9. Jostrand
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    How do i clean master files in the new update every time i autoclean master files the same way as mods through mo2 the esm just get deleted completely from load order/data folder after i close the down TES5edit. I might have missed something in the video https://www.youtube.com/watch?v=Qx-ptiE6JxM&t=416s because english is not my strong suit but of what i could tell nothing explains what to do to prevent mod/master files from being deleted from load order when cleaning
    1. ElminsterAU
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      I've had a chat with an MO2 developer about it, and in testing he couldn't find any problem cleaning using xEdit 4.0.2 in both MO 2.1.6 and MO 2.2.0beta6. He said if you continue to have problems you might want to drop by the MO2 Discord ( https://discord.gg/9xTNDxg ) to see if they can figure out what the problem is.
    2. Jostrand
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      Appreciate that you guys are active and helping the community, ill check out the discord
  10. taoxue
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    Does the new tes5edit update allow u to remove master files like the older versions do?
    1. Sharlikran
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      xxdarknikoxx just asked the same question.
    2. taoxue
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      when he ask that? My mistake I didn't read before I commented. I kinda miss that function is all. It just sucks that now we have to remove the masters in ck instead of iiiiiiiiiiin tes5edit.
    3. Sharlikran
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      Removing the master with the CK breaks the plugin. The CK just rips out the master, breaks the plugin, and the records don't match the remaining masters. For the CK you have to save the mod after it rips out the masters to renumber the FormIDs. Which is why that was never how that should have been done in xEdit.

      Using one of the two methods I mentioned is the same. Once you resolve the records from the master you want to remove and use clean masters then the FormIDs are renumbered. In addition to that you have a history of what the records that referenced the master were doing. If you don't have that history I don't see how you would know what to replace the old record with. If you need the old record you can copy it to the new file and renumber the FormID.
    4. taoxue
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      but i resaved it in ck without the masters....bah it was easier in the old tes5edit oh welllllllll
    5. ElminsterAU
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      It was easier in the same way that opening a window with a sledgehammer might be easier than to use the handle.
    6. Sharlikran
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      We don't have a list of what not to do because there was a bug and if you do it, then it corrupts the plugin. That's not something we are going to document. If you use 3.2.1 then it can depending on the bug that was fixed cause issues for the plugin. 4.0.x has all the bug fixes that Elminster addressed during the alpha development. Some that he didn't know existed before he stopped working on xEdit 6 years ago.

      If you must be destructive I really suggest reading the what's new. Did you do that? A file is included so you don't have to use the online link. As for the docs though, which are only online, did you look at the Appendix which is section 9?
    7. taoxue
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      yes I read all the changes. I read before I install all stuff... I'm' just saying I wish you have the older option is all. I'm sorry if you misunderstood me and no I'm not destructive. I don't like using older versions of a mod at all since they're more buggy. I'm just stating what I preferred...
    8. Sharlikran
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      No worries. You are not trying to be disrespectful neither am I and I get that it's a preference. We just strongly feel there are ways to do this that allow you to look at the plugin and the records in use as historical data. After resolving the records in use by the master remove it with clean masters.

      Remember though if you are going to save the file in the CK anyway after removing the master in that way, once you open the CK and you are at the plugin selection screen for the CK, just select the file you want to remove the master from. After you select it then the masters show up on the right. Hold CTRL and press DEL on the keyboard and that will remove it. Then load and save the plugin. Either way will do the same thing and you will still have to resolve all the errors that creates.

      Which is in Bethesda's CK Wiki.
    9. ElminsterAU
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      make sure to search for "Master Files" in the What's New and read that section...
    10. taoxue
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      oh ok I only make follower mods and npc replacers. thanks.
    11. ElminsterAU
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      ... it directly answers your original question, in detail.
  11. AcidHound
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    Thanks for the bad "improvement".
    My problem is that the quick clean feature that is now forced is really slow, especially for me considering I have 26+ mods to clean. Why not make it so multiple mods can be selected at once? Why not make a feature that should've been made in the first place?
    1. Sharlikran
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      You can't clean more then one mod at a time which has always been that way. This is explained in the documentation in section 5.3 and in the latest cleaning video. It is not possible to do it differently or it would have been implemented already.

      I have recently found out that this can not be done from NMM because it doesn't allow you to add an argument. You have to make a shortcut as noted in the video and the docs.
    2. ElminsterAU
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      To add to that you could NEVER clean more than one mod at once, even in the past. If you did so, then you didn't do it right and it actually didn't properly clean anything.
    3. ElminsterAU
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      And btw, the Quick Clean feature is MUCH MUCH faster than doing it *correctly* manually is.
  12. LukeTaylor
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    Can the manual cleaning functions be re-enabled in the next version? It's always good when new features are added to a program but I think it was totally unnecessary to remove those, especially since they were working so well. I couldn't figure out how the new quick auto clean function is even supposed to work but the word "auto" is always an alarm bell for me, I'd rather edit my things manually and actually see what's going on. Is there even a way to see the whole load order with conflicts/overrides/etc shown now that "apply filter for cleaning" is gone?
    Love this tool by the way, I use it a lot! But I don't like the latest changes at all and I'm sticking with version 4.0.1 for the time being.
    1. Sharlikran
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      The method was changed because in order to expose the proper amount of ITMs you have to change settings. Users without specific steps to do so won't make all the proper changes. All the steps requires a restart. Meaning you change settings, close xEdit, open xEdit and then clean the files. Once you are done cleaning the files, one of the settings makes the program calculate more information (runs slower) so you have to chance the settings, and close xedit and restart it if you want to use it normally.

      It has caused confusion and lead to inconsistent results and people asking why does LOOT say I need to remove xxx amount of records but I only see yyy removed.

      Use 4.0.2 please and the new procedure. The results are displayed prior to closing the program. It is really rare that someone doesn't want to save the file after cleaning. If you must do that then use quick clean as mentioned in the same section in the docs. Click the help button and go to 5.3.
    2. ElminsterAU
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      "Apply filter for cleaning" did nothing that you can't do with the normal "Apply Filter" function.
      QuickAutoClean performs the same steps that you were supposed to perform manually. It just makes sure you don't do it wrong.
      QuickAutoClean reports exactly what it did, just like the manual method before did.
  13. Giboss
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    Hello...

    When I try to turn Tes5edit, I have infinite Tips - I can not turn them off - how to fix it?
    1. ElminsterAU
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      The tips disappear after the background loader is finished.

      If you have your game configured for Polish, there is a known issue with one of the language specific .bsa files that will result in xEdit entering an endless loop. It will be fixed in 4.0.2 and you can work around it by just renaming the .bsa file in question so xEdit can't find it.
    2. Giboss
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      Ok, thanks :)
    3. ElminsterAU
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      The latest RC for 4.0.2, available on GitHub or the xEdit Discord server already contain this fix.
    4. rankod
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      Thank u man! I just started with this program and get this issue ;)
      Regards!
    5. ElminsterAU
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      Did you get 4.0.2 which I just uploaded? Because it should not have this problem. (Uses a completely different .bsa handling implementation).

      Or did you simply not wait long enough for the background loader to finish? (First start that builds the reference cache will take a few minutes).
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