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  1. Sharlikran
    Sharlikran
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    This thread is for discussing the program or to report a reproducible bug. I will no longer tolerate complaints about the use of TES5Edit for things it is not intended for, especially when it's due to user error.

    NOTE: Anti-virus programs cause unwanted delays and issues with TES5Edit. Be sure to disable them if you are experiencing any unusual behavior. Kaspersky antivirus is one that is known to cause issues.

    ModOrganizer:

    None of us use MO so there is no way for us to guide you through any settings changes that would assist you. People not using MO won't be able to troubleshoot TES5Edit in that environment because of the differences when using MO. If you are using Mod Organizer you should read the documentation, look for Youtube Videos. Please direct all MO related questions in the approproate MO forums or refer to STEP Guides.

    GophersVids, GamerPoets and the STEP Guide are good resources for MO.

    When reporting a bug:

    Before you do anything, Can you reproduce the issue? If related to a specific record in a specific plugin can you reproduce the issues with a new plugin created from the CK? Try to reproduce your bug using a recent version of the software, to see whether or not it has already been fixed. Be precise, be clear and explain how to reproduce the problem, step by step, so others can reproduce the bug. Include any special setup steps. Explain in which part of the software the bug occurs. If you were preforming a specific procedure, explain what you are doing when the bug occurs. Explain the actual result of and the expected result for the bug you are reporting. Don't provide your suggested solution. An appropriate solution will be provided within the boundaries of the intended use and goal of the program.

    If you have a legitimate and reproducible bug, you have reviewed the above information, and you can still reproduce it then post a thorough and complete report on our new GitHub. The issue tracker is not a forum. It's for reproducible bug reports only, not possible bugs or questions.

    Questions in regards to editing plugins:

    For mod and plugin troubleshooting use the Skyrim Mod Troubleshooting thread. For plugin related questions use the Skyrim Creation Kit and Modders or Bethesda's Skyrim (Original) Creation Kit Thread.
  2. zilav
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    Rename to TES5VREdit to work with Skyrim VR.
  3. Sharlikran
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    All comments sections are locked until further notice.



    My decision was made after reading the above post and out of respect for the user I have redacted the user name.

    The Quick Cleaning Process cleans better and removes more ITMs. This includes removing Navmesh ITMs which gives mods the best compatibility. Even I have made changes between mods like Helgen Reborn and Elvenwood for original Skyrim (or LE) that required Navmesh changes using older versions. Without the changes the mods did not work together. They caused a CTD if I remember correctly. I'd have to dig through the Elvenwood comments. I have not revisited those mods and cleaned them with 4.0.2. However, now I'm curious how well they would work together just cleaning them and without my additional changes. Over all better handling of Navmeshes effects all mods in a positive way.

    Removing the navmesh can be done but only by unchecking the simple records. When simple records is unchecked that causes the apply filter process to take longer. Cleaning Update.esm as a test I noticed it took about 7 minutes per pass on my 10 year old Quad core LGA775 processor.

    If people would take the time to talk about that in a mature and objective fashion maybe we could have explained it. It would not have changed anything, since once you uncheck that applying the filter takes longer even using manual cleaning. Manual cleaning will not be as thorough without taking additional steps. Which is why it's automated now because users would have to go through more steps to clean mods properly. More steps makes it more difficult and if other guides don't immediately update, then users don't get the full benefit from the cleaning.

    I also noticed today that cleaning with 4.0.1 and 4.0.2 result in slightly different results and a different amount of ITMs. I feel that is most likely due to listening to users on Discord and making adjustments to cleaning as needed to make the process as reliable as possible. Everyone should be using the latest version, restoring backups (or original files through Steam) before cleaning with QAC.

    Users have for weeks if not months been disrespectful toward the update, our team and Elminster's improvements. Which are in violation of Forum and Commenting Guidelines.

    In addition to that the community continues to tell Elminster how they have read guides and watched videos for years and are pretty sure they know how to clean mods. People continue to comment that they read somewhere that someone feels that removing an ITMs isn't a good idea. I fail to see how that can be done when Elminster is the very person that invented the process over a decade ago. The very process that people swear by. The very process that people swore by in the Oblivion days with BOSS and that has carried over into modern modding. Would you tell Einstein, Stephen Hawking, or Richard Feynman they are wrong because you took a class from some other Physics professor?

    Myself, Zilav, and Hlp initially updated much of what xEdit is now. With the most important work done by Zilav and Hlp since I can only do record decoding. The scripting functionality has been essential to many large projects even for Fallout 4. Over 9,000 mods were released for Fallout 4 and some with plugins made with FO4Edit. Others have also helped as can be seen on GitHub.

    I updated the cleaning section to include much of the information that people needed although I felt there should have already been resources available. The biggest difficulty being how to add the parameter when there are quotes around the file name. Gamerpoets has the most thorough cleaning video which you can see by clicking the Videos button in 4.0.2. However, I will update my video as well to show more about the new information from section 5.3.
  4. Denihilist
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    Your instructions for the quickclean option do not work! EVERY time I try to edit the target, I get an error message saying the path is not valid. PLEASE tell me how to fix this.
    1. ElminsterAU
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      You are putting the parameter in to the existing double quotes which enclose the path and filename of the exe. You should be putting the parameter, separated by a space, AFTER the last double quote.

      This isn't xEdit specific knowledge. This is computers 101.
    2. Sharlikran
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      I updated section 5.3. Please click the Help button and review the changes.
  5. Arlyana
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    the shortcut won't let me add -quickautoclean to it says target location is not valid
    1. Sharlikran
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      As mentioned you don't have to be a programmer or expert to use xEdit. I do however, expect people to have some Windows knowledge and how paths, folder names, and file names work when there are spaces. I feel this is probably covered on the internet in countless places.

      Don't forget to read the what's new. It explains the two ways you can rename the EXE instead of adding a command line parameter.

      Spoiler:  
      Show


      The reason people are getting the error is simply form not following windows syntax.

      Now also, I learned recently that NMM won't allow you to add a command line parameter. Only Vortex and MO2/MO. So if you use a mod manager then you make an application launcher in the mod manager. If you don't use a mod manager then you make a shortcut.

      Also don't forget to watch the cleaning video as it not only answer many questions about cleaning, what to expect, it shows how to make a shortcut.
    2. Sharlikran
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      I updated section 5.3. Please click the Help button and review the changes.
  6. KreielWolf
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    Could someone tell me where do i have to add the -quickautoclean parameter? :) i have been 1 hour trying to make my mods work and im starting to get mad.
    All the posts are outdated, and the TES5Edit doesnt look the same, the properties window doesnt look the same and i dont know what to do
    1. ElminsterAU
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      Click the videos button. Watch the cleaning video.
    2. Sharlikran
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      I updated section 5.3. Please click the Help button and review the changes.
  7. gheyisht
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    Well I guess I'll just downgrade.
    New update wont even ALLOW me to do it the three easy steps way.

    I've got to watch a video of you talking over music and explaining what cleaning a mod means for 10 minutes and then show me mod organizer and manually edited parameters god knows where, for my convenience.

    I dont know I guess thats an engineer/Nick Burns thing.
    It makes perfect sense to your company's computer guy.

    1. Sharlikran
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      Refer to the sitcky post then read this please.
      Spoiler:  
      Show
    2. Sharlikran
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      I updated section 5.3. Please click the Help button and review the changes.
  8. ekw070
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    I have to downgrade this to the previous version as I cannot get it to work in Mod Organizer. I've been unable, so far, to find an up to date video on how to use this with the new quick-clean function. It also won't allow me to do it the old way. If there's an option in one of the drop-down menus, for quick clean, I can't find it. If there is a current video on how to use this in MO, could someone please reply with a link. Thanks in advance to anyone who replies.
    1. zombie overlord
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      It's pretty basic yo.

      1: Make a copy of TE5Edit.exe on desktop
      2: Rename copy of TE5Edit.exe, try something like TE5EditQC.exe
      3: Put it in SSE directory with TE5Edit.exe
      4: Make a shortcut of the new exe and move it to your desktop
      5: Right click the shortcut and open "properties"
      6: Go to Shortcut, on the "Target" line that should already be there... do not mess with it as in: -Remove the highlight
      7: Add -quickautoclean AFTER the full command line that you did not mess with.
      8: apply to the shortcut and close it. Then run the shortcut
      9: If you did it right, it will load up in clean mode, and you then can enjoy cleaning each mod manually (can only load one at a time) BUT it will do so PROPERLY.

      https://www.youtube.com/watch?v=L6T4rKRAgwo Here is a vid on it. You will need to skip to the relevant part.
    2. Sharlikran
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      In 4.0.2 you watch the video. It should be about the same for MO as MO2. Then you have zombie overlords instructions but the file name would be TES5EditQAC.exe.

      All the information you could need is in the what's new. Including that you can rename the file. I don't use NMM, MO2, or Vortex so I cant help configure them. However they have instructions on how to run applications from them. You need to just read their documentation. The only exception being NMM it doesn't have a way to add the argument.
    3. ElminsterAU
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      For using with SSE, the correct name is either SSEEditQAC.exe, or SSEEdit.exe with -quickautoclean parameter.
      For using with original Skyrim ("Oldrim"), the correct name is either TES5EditQAC.exe, or TES5Edit.exe with -quickautoclean parameter.

      An up to date video about how to clean is available by clicking the [ (GP) Videos ] button on the top right corner of xEdit 4.0.2 or newer and watching the cleaning video.

      Here is a direct link to it: https://www.youtube.com/watch?v=L6T4rKRAgwo

      After cleaning Dawnguard with QAC, here is a video how to manually remove some wild edits from it: https://www.youtube.com/watch?v=1QG7GGT6ntQ (make sure you start TES5Edit.exe or SSEEdit.exe *without* parameter for that).
    4. Sharlikran
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      I updated section 5.3. Please click the Help button and review the changes.
  9. Hendrelle
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    Too Pro....we can't spent hours days weeks...to make 300 mods work together, when only the installation and unstallation of a single mod can compromise the entire system....Tes5edit is a great program,but the new version is too ''Pro''...and i working better with the old version,only a my opinion.
    1. Sharlikran
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      I think the big issue is the cleaning process for most people. They are unfimiliar with command line parameters. For NMM users you can't even add the command line parameter. For MO2 and Vortex users you can and they have documentation on how to launch programs from their mod managers.

      The update is required. There are enough bug fixes that were not uncovered until the development of 4.0.x that plugins are not being properly updated. This includes 3.2.1 and using the old manual cleaning process on Dawnguard. Soul carin will have issues. People have reported falling through the world.

      This does not happen using Quick Auto Clean with 4.0.0 or higher. If you restore your DLC with Steam (Don't forget to run the Skyrim Launcher because steam resets your Windows configuration) and clean with QAC then you should be fine.

      In the What's New it even mentions for the cleaning, for those that have trouble with the command line parameter "-quickautoclean" then you can make a copy of the TES5Edit.exe and rename it to TES5EditQAC.exe. This was mentioned to ekw070 just below on this page.

      ok i'll be more polite, this version is incomprehensible.

      What is so pro about it?
    2. Sharlikran
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      I updated section 5.3. Please click the Help button and review the changes.

      Unless your question was about something else other then cleaning. I never understood what you felt was more difficult to use then the last version.
  10. timmy6100
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    Hello, is it possible to export an NPC's facegen using TES5Edit? I need to export the facegen of all of my vanilla and modded npc, but it would take a century using the Creation Kit. The Creation Kit can do it by pressing Ctrl+F4 on selected NPCs, but I wasn't sure if TES5Edit had a similar function or script. The problem with doing it in the Creation Kit is that it takes about 30 seconds to export one NPC.
    1. ElminsterAU
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      No, because "exporting facegen" means "run a lot of proprietary code in CK to produce .nif models and textures derived in some magic way from the values stored in the module file".

      It's not as if this is simply a matter of taking something from the module file and writing it into an external file.
    2. timmy6100
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      All right, thanks for the reply, that's what I figured. All sources I could find led me to believe it wasn't that easy, but I couldn't find a concrete answer anywhere.
  11. MyFilippo94
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    I don't know what to do.
    I had to reinstall Skyrim and TES5Edit doesn't work anymore. I use Mod Organizer 2 and before the reinstallation everything was alright.
    Here is what I tried:
    -Running the version 4.0.2 through MO2 opens the program, but doesn't sees my plugins and quits after the message. Idem running it outside MO2, but that's normal. Same result with TES5Edit64.exe.

    -Running the version 4.0.1 through MO2 opens the program and closes it without even trying to search for plugins. Same result with running it outside MO2. Same result with TES5Edit64.exe.

    I have Skyrim installed in a partition different from C, where instead is the plugin.txt TESVEdit seems to refer to. Is that normal?

    Update: Reinstalled the game again and got everything working again. Sorry for the troubles.
    1. Sharlikran
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      We can't support MO2. Please conctat them directly. They have been telling us about issues, and asking us for information to help with MO2 issues. One where things are on different drives. I don't use MO2 so I can't help configure it or troubleshoot it. They get questions like this so frequently they will probably know what it is. Their Discord channel is probably the best.

      https://discord.gg/9xTNDxg
    2. ElminsterAU
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      Your post does not provide any information that would make it possible to know what your problem is.

      If I were to guess, your registry key points at an empty folder as game data folder (different from that actual folder where you now have your game). Run the game launcher to update the registry key to see if that helps.

      Also, make sure you are using TES5Edit with Oldrim and SSEEdit with Skyrim: Special Edition.
  12. timmy6100
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    Just wanted to give my thanks for your continued support of the modding community. I for one love TES5Edit 4.0 and thank you for your time and dedication.
    1. ElminsterAU
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      Thanks for your kind words.
  13. olddog478newtricks
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    I'm currently using version 4.0.1 which I downloaded on 1/1/19 and it wasn't until today that I found a solution to my problem. The problem I've been having centers around the Dawnguard DLC and the Soul Cairn entrance way. Whenever I tried to enter, the stairway to it was missing and I was simply dropped into it. The landscape is above me and no matter which direction I ran the problem prevailed. Thanks to some contributor to the Nexus Community, he fixed the problem by uploading the Dawnguard backup file. I too have done the same and lo and behold the stairs down to the Soul Cairn are present. Hopefully this post will help others.



    1. Sharlikran
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      That does sound helpfully where can I link people to for that file?
    2. ElminsterAU
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      You are using 4.0.1. And I'm willing to bet you are using the old manual cleaning method which has been obsolete since 4.0.0 but which everyone keeps using, and using wrongly, which is why 4.0.2 has it completely disabled so that people finally use QAC as they are supposed to.

      If you check the What's New document, you'll find:
      >>>>>>>
      A user reported that after cleaning Dawnguard.esm, parts of the soul cairn worldspace do no longer load in the game. This is an old issue that's already present in 3.2.1 and probably before.

      To fix this issue, xEdit is now marking all groups and main records as modified before saving when using Quick [Auto] Clean. This forces these elements to be individually saved, instead of simply writing out the bytes from the original file.
      <<<<<<<

      So, use 4.0.2.
      Restore your Dawnguard DLC to unmodified vanilla state as you are supposed to before cleaning it.
      Run QAC.

      Your problem will be gone.
    3. olddog478newtricks
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      Many thanks and keep up the excellent work you do for us modders. Hopefully my yearly financial contiribution to your efforts on our behalf helps to make it all worthwhile.
    4. olddog478newtricks
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      Sorry I have no idea. Came across it while randomly searching the internet for an answer to my problem. Didn't save the location. Smewhere within the Steam Community.
    5. zombie overlord
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      mmm.. So that explains the world CTD around the Falkreath/Pinewatch cells with the ITM record cleans using the old method. Now I see why you removed the manual method. It forces people to stop being a bonehead when their game crashes to world load fails.
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