Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Author notes
This author has not provided any additional notes regarding file permissions
File credits
matortheeternal for his help and the miraculous MXPF. x4554ul7(Tuneks) for Bronze septim retexture TES5Edit team
Changelogs
Version 3.6.2
Bugfix with GLOBAL overflow (happened with Dynamic Immersive Seriously Dark Dungeons )
Version 3.6.1
Fixed dragonbones/dragonscales prices
Version 3.6.0
Fixed alchemy and crafting levelling
Version 3.5
Reworked the patcher to avoid problems for users with non-US locale. Courtesy of mator
Changed price of room rent, now it's higher
Changed price of cloaks and gear, now it's more logical and balanced
Fixed empty bottle price
Version 3.4
You no longer need MAIN ESP file, only a generated TME.esp patch
Dynamically supports ALL loot-changing mods
Better support for Requiem
Better configuration now available
Cleaner code and same patch file for LE and SSE versions of TME
Version 3.3
Fixed a bug with speechcraft levelling.
Unfortunately persuasion/intimidation checks will not give you as much experience as before, I wasn't able to fix this
Version 3.2.2
Added debug logging, you can enable it in file (uncomment a line)
Now it creates a patch for ALL your mods by itself! MORE INFORMATION IN THE ARTICLE AND README TAB. And works great with True Realistic Item Weights!
True Medieval Economy is a mod intended to add even more realism and immersion to the world of Skyrim. It changes prices. It changes wages. It changes crime bounties. It makes Skyrim's economy as close to the real Middle Ages Europe as possible. I'm not joking - TME's economy is fully based on real Late Medieval England, and bounties (or should I use the word "wergeld"?) are almost directly taken from the Ancient Germanic Law. P.S. And it supports all DLC and many other mods!
Main changes
Septim now is a small bronze coin of very little value. Food is cheap. Arrows are cheap. Unqualified work is very cheap. Clothes, clutter, books, scrolls, bows and crossbows are expensive. Armors, weapons and horses are very expensive. Same for scrolls and houses. Gems and jewellery are EXTREMELY expensive. Oh, and your wergeld is very high too. So think well before killing someone in front of a guard.
Soft requirements for Requiem users are smaller: Barter Fix(SKSE Plugin) Unofficial Skyrim Legendary Edition Patch RP chopping and mining NOTE: you still can use WAFR, CCF, CCOR and CACO with your compatibility patches, but you can have some minor problems while generating patch. See sticky post for more details. NOTE: Remember to install RPC&M after CCOR and CCOR Requiem patch and overwrite when prompted! Otherwise you will use CCOR mining/chopping scripts instead of RPC&M.
FAQ: Q: Compatible with Requiem? A: Yes. Just run it after Reqtifier.
Q: I don't want to deal with Tes5edit scripts. A: You still can use True Medieval Economy Updated(is not updated anymore, heh).
Q: I have errors while generating patch. A: Patch is good, but one of your plugins is not. More information in the sticky post.
Q: How is this mod different from your previous mod True Medieval Prices And Wages? A: TME is more balanced, more historically accurate, supports all DLC and many custom mods.
Q: How does this mod work? A: One septim now is equal to half of the English medieval farthing (1/8 of a penny). You can also think of the smallest Roman coin ("as") during the decay of the Empire. I took medieval prices from my sources and compared them to the vanilla Skyrim prices. This allowed me to calculate some multipliers, and my script will create a patch for all your items with changed prices.
Q: I want more details A: Food x0.5 if you don't use CACO/x0.25 if you do use CACO, alchemy and ingredients x2.5. Backpacks/bandoliers/knapsack x10, tools x5, ingots/ore x5, clutter x5 and pelts x5. (Campfire, Bandoliers and Wet and Cold with addons supported) Clothing x20, gems/silverware/jewelry x15. Clothing and Clutter Fixes will also make stuff above more balanced and expensive! Armor x15, melee weapons x10, bows/crossbows x5, arrows and bolts x2. Books x20, scrolls x10, spell tomes and recipes x10. Note: all modifiers can be simply changed inside the script! No programming knowledge required, only notepad. Horse is 10 000, mercenary is 10 000, room rental is 4, all houses are more expensive.. 1 hour of woodcutting will earn you 1.5 septims, of mining - 2 (with RP Chopping and mining). If your spouse has a store he/she will earn your from 25 to 50 septims a day. Bosses are much more richer than usual enemies. Wergeld (bounty for murder) now is 15 000 septims, other bounties also higher.
Q: Why do I need your little "True Soldiers" mod? A: You don't. But I love it and prices of the light armor are based on the core idea of that mod (that Stormcloaks and guards are wearing actual strong chainmail).
Q: I earn too much as a miner or woodcutter A: Install RP chopping and mining. Sell your wood and ore ONLY to the owner of mine/sawmill.