With this Tes5Edit Patcher, you can easily replace the visuals of one NPC with that of another NPC from any plugin.
Now you can be in control of how every NPC looks in the game, without worrying about breaking their functionality or permanently overriding your assets!
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Thanks to MatorTheEternal for his mtefunctions.pas Thanks to team xEdit for their amazing tool!
Donation Points system
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Changelogs
Version 1.0.5
- Stabilized the transfer process, the multiple NPC glitch should no longer occur.
- Removed multiple transfers per session. This was an underlying cause of many issues.
- Transfer speeds have substantially increased.
- Modified some functions in preparation for Follower->Player possibility.
- Recoded some Element Gathering so it will properly grab any necessary overrides.
Remember, Please Extract all BSAs.
Version 1.0.4
- 1.0.3 with bugfixes and less copy functions
- More Grammar Fixes
- Better Copy Management.
- NMM: backup copying now stable again
- Fixed a rare hidden bug dealing with record searching.
Version 1.0.2
- Grammar Fixes
- More Robust Mod Organizer Mods Searching
Version 1.0
- Official Release
Version
0.6.0
- Added some UI guidance.
- Added a memo which gives you some info on what you are transfering.
- Fixed CopyResource Issue not working on bsa files.
0.5.1
- Created new management system for NMM users. So long as users do not modify or remove NPCs before removing them via my script I now am able to completely manage your Transfers!
- Also reworked the backup Mechanism so it now will automatically replace any loose files it overwrites when your modified NPC gets removed or replaced.
---Note: It is because of this that if you want to ever visually change the npc you transfered that you remove it using my script first and then install/remove from NMM!
0.5.0
- Now allows for limited NMM capabilities
0.4.5
- Expanded Additional Options to allow you to choose which record override of the NPC you wanted, but as always there is an Automatic option, which will grab the highest override.
0.4.0
- Much faster loading times.
- Changed some formatting for the additional options menu. Made it more customizable.
- Less buggy patching experience, no more losing your active window.
- Automatic VNPC_Data ModFolder tracking
-Will stop the script and give you a notification if it finds that VNPC_Data is still active.
0.3.1:
- Now allows for renumbering conflicting formIDs. This will make sure that no record gets lost or your esp gets corrupted after transfering a conflicting record.
0.3 - More options!
- Added an additional options form that pops up during transfer, so far there are two options.
- 1. Transfer Default and Sleeping Outfits.
-Rather than automatically doing so, you now have the option of transferring these default outfits, or sticking with the outfit already on the npc.
- 2. Force Opposite Animations
-You now have the option to turn opposite animations on irregardless of whether the npc you are transfering your visuals to has it selected or not.
-Note: These options cannot be applied to already modified NPCs.
0.2 - Standalone Update!
- Removed the need for your patch to require the masters of the NPCs whose visuals you transfered.
- (ex. If you used npcA's visuals onto npcB, you no longer need the esp file where npcA originated from).
- Note: This still requires that the MODFILE of any npc whose visuals you use still be active in Mod Organizer.
You can safely merge these modfiles to save space as well as delete any meshes/textures which are not relevant.
- Depending on how this functions I may take it a step further and also make a copy of all of the assets
(But I would rather not If I didn't have to).
- Modified the NPC creation/deletion system to compensate for this change.
Visually there will be nothing different apart from more debug information while patching. (Which may be needed to squash bugs.)
0.1 - Init Commit
NPC Visual Transfer beta!
--Created The ability for one to transfer the visuals of any NPC onto another NPC of the same type.
---Experimental: Can also transfer the visuals of Humanoid npcs to beast npcs but usually they don't do too much.
---For Instructions, take a look at the instructions.txt file!
This is a TES5Edit Patcher (Similar to SkyProc - but utilizing TES5Edit functionality) This Requires TES5Edit 3.1.0 or higher. (3.1.1 confirmed to work with this tool) If using Nexus Mod Manager please upgrade to 0.56 THIS PATCHER AND MOST OTHER TES5EDIT PATCHERS DO NOT WORK WITH 0.60 OR HIGHER ** If using Mod Organizer please upgrade to 1.3.6 or higher
What Does This Patcher Do? Take any humanoid NPC you find in-game and perfectly transfer its visuals onto any other NPC by creating an override and modifying its record info. (Which is saved to a single esp which I control). My hope is that users who are not familiar with CK and who prefer a different visual style can populate the NPCs of their world by using visually similar standalone NPCs provided by the nexus. This also allows users to enjoy any fully fleshed out NPC mod (custom voices/quests etc.) without worrying about the visuals as they can change it to whatever suits them.
Even better is that at any point in time you can change/remove these visuals without any risk to your savegame and, if using NMM, your data folder.
Features!
No need to open or use the Creation Kit at all.
I Handle all FaceGenData management, so you don't need to manually extract/move/rename/remove any FaceGenData.
Remove the need to keep the plugin of the NPC who has the visuals you want (although you will have to keep the modfolder active, as I still need the assets the mod provide).
---ex. Used the visuals of NPC_A inside of PluginA.esp - After patching, PluginA.esp can be disabled as new records referencing all of NPC_A's assets were created.
Ability to merge NPCs tweaks and visuals.
--ex. if you find a follower who has visuals you like, but does not support the NPC modifications currently on that character that was provided by, say USKP, then you can use this tool to merge the visuals of the follower with the changes from USKP. To do this just select the same NPC in both columns when transferring!
Each transfer takes about 15-30 seconds to complete.
Thanks Shinji72 for the hilarious video!
Extras! (Update May 27th) I have created an ESP as an optional patch file for you to use. Inside it contains a spell/scroll that you cast onto an NPC. On hit it will do two things:
If you have SKSE it will refresh their visuals. Useful if the NPCs visuals were messed up due to certain console commands, werewolf/vampire transformations or HDT related bugs.
If you transformed a human NPC into a creature and you need to talk to him/her then this spell will allow you to do so.
You may use this esp as the source of your patch, or you can use it independently!
Installation I have utilized the .tes5pas system so users can download and install straight from the nexus, without worrying about manually moving anything!
Instructions on how to install and how to patch is provided as a text file in the zip file. They are also Provided Here:
Note: You may have to set Tes5edit and ModOrganizer to run as administrators for .tes5pas scripts to work. If all else fails you can move all of the .pas scripts into Tes5edit's "edit scripts" folder and run it the old fashioned way, which if you are having this problem be sure to let me know!
Other Recommended Mods: mfg console : What the original console should have been at launch Dynamic Things + Dynamic Things - Enhanced : One of the best immersion mods I've played that was popular in 2013 and then just disappeared. ConsoleUtil : Because sometimes just executing console commands through papyrus is 1000x easier than trying do it with papyrus alone DynDOLOD : Got something like Skyrim Bigger Trees,flora overhaul and 2000x house mods and want to see them all from far away? This tool here will make the LODs for you! Automation Tools - Want to Pseudo-Randomly change the looks of every NPC in the game to spice things up a bit and add a little diversity? Use that tool. Nereva : This mod is going batshit crazy on the japanese mod forums, so why not. FURtastic : The only HD werebear texture replacer on the nexus. Get it.
Thanks to Mator for his mtefunctions.pas! Thanks to the xEdit team for making one hell of a tool!