Immersive Children - child mortality and burial and animation fixes by GarlantheGreat
Skyrim » NPC - Children
Added: 11/05/2017 - 07:08AM
Updated: 19/09/2017 - 11:24PM

738 Endorsements

3.1 Latest version

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34,800 Total D/Ls

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Uploaded by acobral


Last updated at 23:24, 19 Sep 2017 Uploaded at 7:08, 11 May 2017


With the current nature of my mod, other mods that add new NPC furniture and/or edit existing NPC furniture pose a problem for my mod; children will be able to use furniture not meant for them, and therefore you may run into an instance where a child will GROW in size when interacting with these offending furniture.

The current SkyProc library unfortunately does not deal with furniture records, so I am left with the option of manually creating compatibility patches for these kinds of furniture editing/adding mods.

As such, it would really help if someone compiled a list of mods that add new NPC furniture and/or edit existing NPC furniture. At the very least you can either comment on my page or PM me about any mods you know that add and/or edit NPC furniture.

NOTE: "NPC furniture" refers to furniture that is only usable by actors with the keyword "ActorTypeNPC." As a technical explanation, these kinds of furniture have "ActorTypeNPC" as their Interaction Keyword.


For those of you that use (or intend to use) my NPCs Protected Redux patch, I urge all of you to check out iMACobra's Protect your People - PyP - Better NPC Protection. This mod does a better job at NPC protection than NPCs Protected Redux because it protects NPCs through Reference Aliases rather than by editing separate Actor records, as NPCs Protected Redux does. The latter way of protecting NPCs is an inefficient solution, leading to the major issue of mod incompatibility and the need to create compatibility patches for such a mod. Protect your People has no such problem and gets the job of protecting NPCs done in a clean and compatible way. I totally recommend the mod.

tl;dr Use the new Protect your People - PyP - Better NPC Protection instead of NPCs Protected Redux. You will have better mileage a better modded Skyrim experience without the necessity for compatibility patches.




Sinitar Gaming

Hooray!!! My mod reached Hot Files!
Thank you guys! :D

Update (7/12/17 at 3:50PM): Created a compatibility patch for "Even Better Quest Objectives".

Update (6/5/17 at 8:51PM)
- Fixed BOSS check issue.
- Fixed "USLEEP missing master exception" issue.
- FOMOD installer is now both a FOMOD installer and BAIN installer.
- Updated ImCh Legendary, Vanilla, and Dragonborn by editing more furniture records.

Update (6/2/17 at 1:13PM)
- Fixed FOMOD installer issue.
- Fixed SkyProc bat file issue.

Update (6/1/17 at 9:58PM)
- Created a SkyProc patcher, greatly reducing the major compatibility issue of Immersive Children version B.
- Created compatibility patch for "Immersive Citizens -AI Overhaul."
- Removed all of the compatibility patches made obsolete by the SkyProc patcher.
- Created FOMOD installer for Immersive Children.

Previous updates


Table of Contents
  1. Introduction: The True (and Compromising) Nature of Killable Children Mods
  2. Features of this Mod
  3. Technical Details: A Solution to the Consequences Introduced by the Disabling of the Child Flag
  4. SkyProc: The Necessity of the One ImCh Patcher
  5. "Why should I use this mod?"
  6. The Unique Issue of Non-Essential Children
  7. Requirements
  8. Installation
  9. Uninstallation
  10. Recommendations
  11. Compatibility
  12. Issues
  13. To-Do List
  14. Permissions
  15. Credits

1. Introduction: The True (and Compromising) Nature of Killable Children Mods


2. Features of this Mod

This mod does the following:
  • removes the child flag from child races, rendering children mortal (except Aventus, Babette, Fjotra, and Nelkir, who are not mortal until their respective quests are completed)
  • checks the pickpocket flag, making them pickpocketable
  • fixes unique Hearthfire child animations that would have stopped working with the child flag turned off
  • fixes furniture usage so that children will assume the correct animation when sitting on chairs and will not use certain furniture, such as crafting stations
  • adds coffins and urns for children to Halls of the Dead to increase immersion
  • does fixes for some child beds that even the USLEEP patch has yet to address (Adara, Knud, Sissel and Britte never slept because their beds weren't designated child beds)

This mod also includes a SkyProc patcher (called the One Imch Patcher) that is necessary for you to use if you are going to play with mods that add new races with the keyword "ActorTypeNPC". However, if you are playing a game with no mods or are just using USLEEP (and USMP), you DO NOT need to use the SkyProc patcher.

Burial urns and coffins have been given to children to increase immersion.

Disclaimer: I DID NOT create Amren's urn and Saffir's coffin, despite what MxR said. These are in the vanilla game.

3. Technical Details: A Solution to the Consequences Introduced by the Disabling of the Child Flag


Past killable children mods have caused unique child animations to cease functioning. "Immersive Children" restores these animations with the keyword "IsChildRace."

Note: There are more animations aside from these that past killable children mods broke. Hearthfire users will especially notice the lack of
adopted child animations. For example, Lucia would not be playing with her doll, and Alesan would not be pouting at that moment.

HINT: Right-click on the image and click "View Image" to see a larger version of it.


4. SkyProc: The Necessity of the One ImCh Patcher


5. "Why should I use this mod?"

Honestly, I would like you to just install the mod and experience it for yourself, but experiencing the purpose of my mod might take a while and it could get boring just to spend your play time observing children, so I will give you several reasons why it would benefit you to download this mod.
  1. Restored child behavior even after unchecking the child flag. This is the main purpose of my mod. This is why my mod should be used over other killable children mods. It honestly behooves me as to why no one made an attempt to fix those glaring issues introduced by unchecking the child flag.
  2. Immersion. Invincible children are not at all immersive. Mortal children are. Instead of the only survivors of dragon and vampire attacks being children, no person (save for those with the Essential flag checked) is exempt from the danger of these vile predators. Everyone (except for Essential NPCs) has the potential to die in a village attack. It is up to you to defend that helpless child being chased by a wicked vampire. Good on you if you save that child. You're a hero. However, if that child were to die, it would be a very tragic thing. Perhaps it will ease your self-imposed sorrow if you were to visit that child's urn/coffin/grave in respect.
  3. Moral dilemma. This actually goes into immersion. Say you're trying to burglarize someone's house when they're not home. You're stealing their valuables and then suddenly their child catches you in the criminal act. You panic as the child attempts to call the guards. Will you run away and burglarize for another day? Or will you decide to kill the child in order to prevent being caught and getting a bounty on your head? It's your choice.
  4. Child followers; now you can take your child with you on your adventures! With the child flag checked on, children would be perpetually fearful in the combat state. Even if you got a "child-flagged" child to follow you, they'd never participate in combat because of the fearfulness hard-coded into the child flag. Now with my mod, the child-flagged fearfulness no longer will apply. Only the child NPC's confidence level will determine whether or not the child will fight back. If you find that the child indeed has a low confidence level, just open up the console, click on them, and then type in and enter "setav confidence 4". That should fix them up. Of course, you could easily get this kind of child follower behavior with any other killable children mod, but you wouldn't be getting the other benefits of my mod now, would you?
  5. Pickpocket even children. That isn't even possible in the vanilla game. I'm not sure why Bethesda didn't allow children to be pickpocketed. Anyway, my mod enables child NPCs to be pickpocketed, so pickpocket away. You might find good stuff in their pocket, like their house key. Very useful, am I right?
  6. Child followers will now act like children. Let's take Raeza, Patricia, and Yumi as examples. Although they are all technically child followers, in actuality they are not really children because they don't have the child flag checked. This is necessary so that they function properly as followers (see Point 4 for details). However, since they are not actually children, they won't be able to use child animations, such as the dedicated child sitting animation. Instead, if they all were to sit down, they would instead assume the adult sitting animation shown below:

  7. As you can see, problems occur when children assume the adult sitting animation, such as clipping. Keep in mind that this is exactly what happens with Raeza, Patricia, and Yumi if you do not have any other mod installed. Immersive Children allows them to use child animations while still functioning properly as followers:

    If you wanted Raeza, Patricia, or/and Yumi as your child/children, this mod will allow them to act like children while still maintaining their follower functionality. The Skyproc patcher will allow them to assume child animations.

6. The Unique Issue of Non-Essential Children


7. Requirements
Java Runtime Environment (the latest version)*

* Required only for the "One ImCh Patcher" (SkyProc patcher).

NOTE: Despite the requirements, you have the option of playing a Legendary version of Immersive Children or a Vanilla version of Immersive children with any selection of DLC addons. These addons are for the benefit of non-Legendary Skyrim players. Just make sure to use the FOMOD installer in the Downloads section correctly.

8. Installation

NMM or MO is recommended for easy installation. If you're doing manual installation, extract the files to the main Skyrim directory. Do the same for my compatibility patches.

With the release of Immersive Children 3.0, I have created a SkyProc patcher, called "One ImCh Patcher", that will resolve conflicts between my mod and other mods that edit and/or add race records with the keyword "ActorTypeNPC". If you are a familiar Immersive Children user, you may be surprised to find out that I have removed almost all compatibility patches between my mod and other mods. This is because the SkyProc patcher will take care of all those compatibility issues by creating a single patch. I am still new to this patcher thing however, so any feedback on this would be welcome.

Check the compatibility section for conflicting mods that need to be resolved with the "One ImCh Patcher".

NOTE: If you do not play with any mods that edit and/or add "ActorTypeNPC" race records, you DO NOT need to use this SkyProc patcher. For example, if you play an un-modded playthrough, you absolutely do not need to use the patcher. Also, by default, my mod (Legendary version only) forwards necessary edits from both the Unofficial Skyrim Legendary Edition Patch (USLEEP) and the Unofficial Skyrim Modders Patch (USMP), so once again you do not need to use the patcher if you only use those mods.

Instructions on using the "One ImCh Patcher"
Pre-Step 1: Java Runtime Environment (the latest version) is a requirement. Make sure your "javaw.exe" file is at this location: "C:\ProgramData\Oracle\Java\javapath".
Pre-Step 2: Use LOOT to sort your load order. VERY IMPORTANT.
  1. Open the "SkyProc Patchers" folder (found in the same level as "Data").
  2. Open the "One ImCh Patcher" folder.
  3. If you want to avoid the patcher checking for BOSS (an outdated load order tool), double-click "One ImCh Patcher.bat" and wait (during the console window) until the familiar SkyProc GUI comes up. Otherwise, double-click "One ImCh Patcher.jar".
  4. Press the "Patch" button at the upper-right corner of the GUI.
  5. If you double-clicked "One ImCh Patcher.jar" in Step 3, click the options that ignore BOSS. Otherwise, move to the next step.
  6. Wait for the patcher to create the patch (This shouldn't take more than a minute even with the longest load order).
  7. Patch created! The patch is called "One ImCh Patcher.esp".
Post-Step: Create a merged patch to ensure that all the edits you want for the patched records have been forwarded.

9. Uninstallation

Generally, unless a mod is a simple texture and/or mesh replacer, it is never recommended to uninstall a mod mid-save. However, if you need to uninstall this mod, first in your save, go to a room with no children. Next, enter the console command "stopquest ImCh_DeadBodyCleanUpQuest" (and "stopquest ImCh_DeadBodyCleanUpQuestHF" if you use either "Immersive Children - Legendary" or "Immersive Children - Hearthfire"), then save your game. Finally follow the directions below.

NMM or MO is recommended for easy uninstallation. If you're doing manual uninstallation, delete ImCh (Insert abbreviated DLC name here).esm, ImCh (Insert abbreviated DLC name here).seq, and the pex and psc files with the ImCh prefix.

10. Recommendations

I recommend using any mod that overhauls child appearances in order to get rid of the potato head abominations created by Bethesda. Any child appearance overhaul mod like RS Children or TK Children will do nicely.

By far my favorite child appearance overhaul mod is tktk1's TK Children. Personally, I think this mod does the best job in making Skyrim children look like children, making me want to interact with them more often. Doesn't it make more sense that children who want to play Tag and Hide n' Seek with an adult should look much younger? With TK Children 2.0, tktk even added a bit more diversity to different children's faces, so there's a bit more facial variety to be had with TKC 2.0. However, TK Children has the issue of plastic-faced and small-headed children, so be sure to also install the following mods (in THIS ORDER) alongside TKC:

If you would like to know what one of tk's children look like with these patches, here's such a picture of Aeta from Skaal Village:

Miles better than vanilla children, don'tcha think?

I also recommend Prince and The Pauper to replace the boring vanilla children clothing with more interesting and varied children clothing. I further recommend Gamwich's Rustic Clothing which is included in the FOMOD installer of PnP.

Other recommendations:

Children Fight Back (and Multiple Child Followers Guide)
  • This mod was created to remedy the fearfulness children sometimes have when entering the combat state. Technically speaking, a a dialogue option introduced by this mod will raise a child's confidence level to 4. However, if you don't mind using console commands, you can alternatively just click on a child via console and then enter "setav confidence 4".
Raeza - Follower and Adoptable
  • A cute and awesome Drow child follower.
Yumi - an adoptable kid
  • Another cute child follower.

11. Compatibility

This mod conflicts with other mods that modify all race records with the keyword "ActorTypeNPC", certain quest records, all furniture records with the "RaceToScale" keyword, and certain placed reference records. This is necessary for you to know because there are many mods that alter vanilla race records, such as race overhaul mods like Disparity and Imperious. This mod also conflicts with mods that add "ActorTypeNPC" custom races simply because these races are obviously not affected by Immersive Children. As such, it is IMPERATIVE that you use the SkyProc patcher (called "One ImCh Patcher"); it will create a patch that will ensure compatibility between my mod and all other conflicting mods. However, if you do not play with any mods that edit or add "ActorTypeNPC" race records, you DO NOT need to use the SkyProc Patcher.

Also, be sure to watch the YouTube video about Merged Patches at the bottom of this section. A merged patch is something all modders should know and will make your life a hell of a lot easier when it comes to dealing with mod incompatibilities in an extensive load order.

Compatible mods
Bring Out Your Dead
Child clothes for adult based children-My little addon
Cutting Room Floor
Hearthfire multiple adoptions - Now with custom home support for kids and spouse

Inconsequential NPCs
Interesting NPCs
Mour - Fully Voiced Halfdragon Follower
  • She is technically the vanilla Breton race so any mods modifying vanilla races (Imperious, Racial Body Morphs, etc.) will affect her.
Rustic Children

NOTE: Any mod that adds new "ActorTypeNPC" races are by default INCOMPATIBLE with Immersive Children; you must use my SkyProc patcher to resolve the issue.

Conflicting/Incompatible mods potentially* resolved by the "One ImCh Patcher" (my SkyProc patcher)
Amalia - MBWS Custom Voice Follower
Ambriel - The Lost Princess
Argonian Assemblage and Argonian Children Overhaul
Bandit Children
Caesia Follower - Custom Voiced With Own Dialogues
Cerwiden -SMART Healer- AI Configurable Companion
Decapitate Children plus much more
Disparity -- Player Character Class - Race and Gender Diversity
Dolls- children Overhaul
Ethereal Elven Overhaul
Floria child Follower
Follower Nono
Forsworn Children
Hoth (by hothtrooper44)
Imperious - Races of Skyrim
Khajiit Child Maisha
Kidmer - Adoptable Elf Children
Jarek - The Custom Voiced Skeleton Necromancer Follower
Lamae Follower
Little Caravans and More Children Wears
M'rissi's Tails of Troubles
Moon and Star
My little hatchling Ram-Ku-Argonian boy
My little kitty Ma-Rakha-Khajiit boy
Nar'Tul the Wrothgarian Berserker - Orc Follower
Ophelia Follower (by Overknee)
Patricia (by Overknee)
Perrine Follower UNP
Punipuni Maid Meia
Raeza - Follower and Adoptable
Recorder - Standalone Fully Voiced Follower
Requiem - The Roleplaying Overhaul
RS Children Overhaul
Skyrim Child Overhaul WIP
Skyrim Family Life - Pregnancy (WIP)
Skyrim Tanker Neisa
Skyrim Healer Onean
Standalone Child Lily
T3nd0s Skyrim Redone (Races Module)
Tania the Hermit
The Kids Are Alright
TK Children
TK Children Bigger Head
Tokkimoon's More Adoptable Children
Vilja in Skyrim
Vimune - Kitten Khajiit Companion and Adorable Daughter - Utilizes Child Voice
Xanthys - A Custom Voiced Skeleton Pyromancer Follower
Xvision Children - Redone
Yumi - an adoptable kid

* I said potentially because my SkyProc patcher does not create merged patches; it only forwards the latest overrides of all NPC_ and RACE records in one's mod list. To ensure ultimate compatibility in your load order (or if you only want certain attributes of a record to be present), you must create a merged patch after you have created a patch from the SkyProc patcher. See the video below if you have no idea what I'm talking about.

**Any mods listed above are only incompatible because they include custom ActorTypeNPC races and so need to be patched in order for NPCs of those custom races to use furniture properly. Reiterated here because someone inquired why Vilja was incompatible with Immersive Children and that was because Vilja is a custom race, not a true Nord, so she would not be able to use any furniture without the Skyproc patcher supporting her custom race.

Conflicting/Incompatible mods with compatibility patches because of issues outside the scope of the SkyProc patcher
Even Better Quest Objectives - EBQO
Immersive Citizens - AI Overhaul (both FULL AND LITE)
  • The compatibility patch is for ICAIO v0.3.5.1a. It's a very simple patch.
NPCs Protected Redux Protect your People - PyP - Better NPC Protection is a superior mod. Read its description to understand why.

Conflicting/Incompatible mods that still need compatibility patches because of issues outside the scope of the SkyProc patcher

The following mods are made obsolete by Immersive Children simply because they do the same thing as my mod. However, they have issues that my mod fixes.

Obsolete mods
Kill Children
Killable And Lootable Children
Killable Children
Killable Children - No Race Menu
Killable children V2
Non-Essential Children
Pickpocketable Children
Stranger Danger - Children can be pick-pocketed or killed

Found an incompatible mod? Let me know and I will update these lists. I might even be able to make a patch as well.

NOTE: Although I have provided a SkyProc patcher that potentially eliminates mod conflicts and a few necessary compatibility patches, there is NO EXCUSE that a user shouldn't create a merged patch. If you don't know what that is, go watch the video below and be enlightened as a better mod user.

For further details about cross mod incompatibility, read the article Immersive Children Compatibility.

12. Issues

There are no issues currently.

13. To-Do List
  • Create a video highlighting the main (and most important) features of this mod.

14. Permissions

I'm not really sure what you would be doing to need permission for this mod, but be sure to ask me for permission first before doing anything with it.

15. Credits

Bethesda for "The Elder Scrolls V: Skyrim" and its DLCs
ElminsterAU and others for TES5Edit
SkyProc author (someone tell me who that is so I can credit them)
Wrye Bash Team for Wrye Bash

Special Thanks to

iMACobra, for testing out my mod
Noctum28, for his suggestion of the SkyProc patcher idea and help on finding SkyProc information
Raider480, for helping me in fixing my SkyProc bat file