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  1. GunterSeverloh
    GunterSeverloh
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    Locked
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    Pending Update v1.40 Coming ...

    Hideout & Ambush Point Map Legend
    Looking for the Hideouts & Ambush point Map Legend?
    Download it here:
    https://drive.google.com/file/d/1LU3GsDWTKRfEim7YB28aASyjm4NctXZa/view?usp=drive_link

    Update your existing Bandit_Hideouts.ini
    Update your Bandit Hideouts.ini to version 1.39 without replacing itLINK

    Questions & Answer Articles
    - About the Bandit Hideouts Mod: LINK
    - Ambush & Hideout ini Questions: LINK
    - AMJM Transport Mod Compatibility Questions: LINK
    - Bandits Interfering with the Story Questions: LINK
    - General, Installation and ini Questions: LINK
    - Hired Gunmen Questions: LINK
    - Problems, and Bugs with the mod? Solutions: LINK
    - Zombie Questions and Answers: LINK

    Guides & How to Articles
    - Hideout and Ambush default bandit position amounts Reference: LINK
    - Hideouts and Ambush Points Totals List: LINK
    - Hideouts in Mexico? See the Bandit Hideouts Mexico Expansion
    - How to use the CLEAR_HIDEOUTS_PERMANENTLY setting: LINK
    - How to use the Spawn Amount setting: LINK
    - How to change the gang that will spawn at individual hideouts & ambush points: LINK
    - How Hideout and Reinforcement ini settings work: LINK
    - Mods Compatible and Not Compatible with Bandit Hideouts: LINK
    - Unload and Load all your mods while ingame: LINK
    YouTube

    - Official Youtube Channel for the Bandit Hideouts Mod
    Gunter Severloh RDR2
  2. GSir1rTwiz
    GSir1rTwiz
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    Aye do you plan on adding rdr1 gangs to the mod like waltens gang and ballard twins? That would make my entire rdr2 lol 
    1. GunterSeverloh
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      Do they already exist in RDR2 and there is a classname for them?
      As i need the classname code to add any gang as an option for a hideout gang.
    2. GSir1rTwiz
      GSir1rTwiz
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      yikes my bad for asking
    3. GunterSeverloh
      GunterSeverloh
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      No worries, just stating that i cant add a gang if there are no classnames to add to the code, and if they do exist
      in RDR2 then they will have classnames, so thats basically what im asking you.
         If you can find those classnames then let me know and i will add them, otherwise i will search myself and
      see what i can find. Thanks for asking.
  3. Bgr9000
    Bgr9000
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    great mod but it makes doing side quest a pain in the ass.
    1. GunterSeverloh
      GunterSeverloh
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      - Bandits Interfering with the Story Questions: LINK
  4. steeemer
    steeemer
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    Author please I love this mod but it has so many conflicts with so many mods I use I'm serious. the 1.29 and 1.30 versions were stable for me. so can you please add enable/disable option, stealth clear camp option and remove the hideout blip after its cleared ?
    1. GunterSeverloh
      GunterSeverloh
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      What mods are you using, have you reviewed the compatibility list?
         - Mods Compatible and Not Compatible with Bandit Hideouts: LINK
       can you please add enable/disable option
      As in ...what? Enabling/disabling the mod itself?
      Thats already an option, press F3 to disable, press it again to enable, its at the top of the bandit_hideouts.ini
      Which is this below:

      // Disable mod hotkey
      DISABLE_HOTKEY=114             
      // This setting is for a hotkey that will enable/disable the mod while ingame, hideout map blips will
      still remain on the map, F3 is the default key.
      // Find key values here: https://docstore.mik.ua/orelly/webprog/DHTML_javascript/0596004672_jvdhtmlckbk-app-b.html
      stealth clear camp option
      Read what that says:
      ATTACK_IF_ENTERED_HIDEOUT=1     
      // Enabled by default, bandits at hideouts will attack the player when he enters the hideout.
      If set to 0 they will only attack if they see the player, best for stealth.
      remove the hideout blip after its cleared ?
      Already does that, if its not doing that for you then are you not creating a new save on an empty slot every game session?
         Have you not deleted the bandit_hideouts.dat and clearedhideouts.dat before starting the game?
      Doing that will fix any issues and reset the mod.

         If your having issues with the mod there is a solutions article here:
              - Problems, and Bugs with the mod? Solutions: LINK

      Im running 45+ mods myself and have no issues with the mod, until i exceed the number of bandits my
      computer can handle at a hideout which is around 90 or so
    2. steeemer
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      Okay here is the tricky part I tried 1.39 with zero othe mods. it did work. It didnt work before with Rampage running. so without zero other mods it works. then I added other mods 1 by one and when I added the Hat blip mod (it shows your hat when dropped) the game gave a scripthook error with 0x0000blahblah3350 id 33 or something. same thing happens with 1.34 ,1.35, 1.36 so on until 1.39. The weird part is with 1.30 works really well like a charm with literally every other mods I use like Rampage, bounty expansion, auto greet, contracts, hat blip so on. when I REPLACE WITH 1.39 files with that dat file and cleared file deleted errors occurs.
    3. steeemer
      steeemer
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      If it's possible please add mod on/off option and "once a hideout is cleared the hide out circle and blip dissapears" options to the 1.30 version
    4. GunterSeverloh
      GunterSeverloh
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      It didnt work before with Rampage running.
      Did you not review the compatibility article to see what mods work with BH and which ones dont? Rampage is one of them.
      when I added the Hat blip mod
      Its not going to be compatible because as you can tell its interfering with the blip functions in BH, you do know you
      can retrieve your hat when you access your horse right?
      when I REPLACE WITH 1.39 files with that dat file and cleared file deleted errors occurs.
      Did you delete the bandit_hideouts.dat and clearedhideouts.dat files before you started the game,
      when you installed a new version?

      If you dont do that, then its going to give you issues. 
         The .dat files store data, status of hideouts, timer info, settings info ect,. for whatever version your on, if you 
      install another version and you still have .dats for an older version then there might be a possible conflict or issue.
      If it's possible please add mod on/off option and "once a hideout is cleared the hide out circle
      and blip dissapears" options to the 1.30 version
      No, not possible, i'm not able to open older asi versions and update them. The asi file is a compressed and compiled
      export of a 132 scripts worth of code, theres no way to open it and unravel it and change anything, wouldn't know
      how if it were possible.

      Once an asi file is created then all i can do is replace it with a new version that has changed code, but i cannot
      go backward and add something that is in the current version of the mod to an older version as it dont exist.
          The code in the scripts where im at currently is v1.39 there is no way to go back, i dont have backed up scripts of older versions
      that i can load and make available, i usually have 1 backup and its the previous version.

      Either lose the incompatible mods your using or your stuck with whatever version of BH your using that works for you.
        Doing that would be missing out on all kinds of new features, hideouts, ambush points, fixes, and many other misc updates,
      review the changelog to get an idea what was done from the version your on to the latest.
    5. steeemer
      steeemer
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      Thanks for the reply 😁 yeah I'll try somethings out, O'll give you my usual mod list
      1. Memory pool booster performnce mod
      2. Rampage (I'll try removing them)
      3. all weopans unlocked
      4. Ambient gang
      5. Auto greet
      6. Bandana (no honor loss when masked)
      7. bank robbery
      8. Bigger horses
      9. Bounties expansion
      10. Cut dialog restoration
      11. Duels
      12. crime law balanced
      13. gun tricks (obviously with online content unlocker)
      14. hunting wagon
      15. improved wildlife
      16. jobs mod
      17. LLRO euphoria mod
      18. Longer days
      19. PED damage overhaul
      20. quick draw
      21. stage coaches
      22. contracts

      I use dinput8.dll and ScripthookV2 there in nexus mod.

      suggest me what should I remove from these mods
    6. steeemer
      steeemer
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      SUPER IMPORTANT UPDATE. I FOUND A FIX!!!! 😁😁😁
      when I was adding other mods on top of Bandit hideout mod one by one. I noticed that all the game loading errors/crashes occurs if a particular mod's .asi file's name is starting from "C" onwards. then I checked the Asi log file and YES!!! I saw that all the mods are loaded in Alphabetical order. So I had this weird Idea to rename all the other mods's .asi files with an "A" in front. So that the Bandit hideout mod loads as the final mod.
      eg :-
      Duels.asi  >  ADuels.asi
      Hatblip.asi > AHatblip.asi
      Guntricks.asi > AGuntricks.asi

      even Rampage to "ARampage.asi".  now if you look at the Asi log file "BanditHideout" mod loads at the very last. because all other mods are renamed with an "A" in front.

      and YES it worked perfectly. like WTF ? even Rampage works without any issue. hatblip also worked. simply all the mods worked. If anyone see this reply and having issues with it. Try this method.
    7. JacksMustache
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      It helped me!!!

      6. Infinite loading screen.
      Rename the asi file by changing the name of the file from this:  Bandit_Hideouts.asi   to this:   _Bandit_Hideouts.asi
      This changes the load order of the mod as it may be being overwritten by other mods or not being loaded.

      If your using ScripthookRDR2 V2 then you need to set the following to false in the ScriptHookConfig.ini like this:
      [Lua]
      Load on startup = false

      [Interface]
      Enable = false

      [Overlay]
      Enable = false

      [General]
      Enable Reload Hotkey = true
      Show errors = true
      Show notifications = true

      [Open Key]
      Hold Key = 16
      Press Key = 45
    8. steeemer
      steeemer
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      Noice much more straightforward fix. hope others who are having issues also find our replies 😁
    9. GunterSeverloh
      GunterSeverloh
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      Good discovery! Kudos!
      Though part of renaming the asi was already in the solutions article, renaming the other mods so
      BH is last will be a nice addition i will add to the solutions article. I will revise the solutions article
      a little bit more this week, im happy you figured it out as it will help others with the same issue.

      I had known your issue was because of compatibility, and i would have really hated to see you and
      anyone else miss out on all the work that was done on the mod especially with more to come.
      Any other questions, or problems, you have the articles pinned at the top and of course you can ask too, im
      here every day. Cheers for the discovery!
  5. JacksMustache
    JacksMustache
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    Like the previous update is not loaded, there are no extra mods (((
    I will use bandit-hideouts-1-13
    Add to bandit-hideouts-1-13 F3, button to turn off the mod
    1. GunterSeverloh
      GunterSeverloh
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      Are you creating a new save on an empty slot?
      Are you deleting the bandit_hideout.dat and the clearedhideouts.dat files before you are loading
      the new version? 
      You shouldn't be having issues as i didn't.

      What Scripthook are you using, whats the version of your ASI loader?
      Mines latest, i use V2 Scripthook and have no issues, the issue is on your end, i have mods loaded 
      about 40+ of them and BH runs fine for me.
    2. BlockSender
      BlockSender
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      Try old scripthook 1.0.1491.17, works great for my set of mods (including Bandit Hideouts).
      and asi loader 02_2 from April 2022.
    3. steeemer
      steeemer
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      yes like seriously newer versions has so much conflicts with so many mods I use.
    4. GunterSeverloh
      GunterSeverloh
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      newer versions has so much conflicts with so many mods I use.
      Again as i asked on your original comment, what mods are you using?
      Have you created a new save on an empty slot and every session?
      Have you deleted the bandit_hideout.dat and clearedhideout.dat files prior to loading the new version?

         If your not doing that, then thats part of the reason, i do it every time i play, im using 45+ mods and have no issues.
      Either your not following the protocol which imo fixes and resets everything, or your using mods 
      that arent compatible which if you want me to help you, then list what your using.
    5. JacksMustache
      JacksMustache
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      The last mod that installed without problems was
      Bandit Hideouts v1.30-2213-1-30-1724071504. Please make this mod F3 to disable 🙏🏻

      I use the new rdr2_asi_loader_02_2 and ScriptHook V2 2.0

      Before installing, I delete and before entering the game bandit_hideout.dat and clearedhideout.dat — it doesn't load

      I don't want to reinstall the game for the third time to make your mod work right now... I'll use the old versions
    6. GunterSeverloh
      GunterSeverloh
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      The last mod that installed without problems was
      Bandit Hideouts v1.30-2213-1-30-1724071504.
      Its v1.30 idk what the rest of the numbers are i didn't add them.
      Please make this mod F3 to disable 🙏🏻
      Mod already has this function, open the ini and you will see this at the top:

      // Disable mod hotkey
      DISABLE_HOTKEY=114             
      // This setting is for a hotkey that will enable/disable the mod while ingame, hideout map blips will still
      remain on the map, F3 is the default key.
      // Find key values here: https://docstore.mik.ua/orelly/webprog/DHTML_javascript/0596004672_jvdhtmlckbk-app-b.html
      Before installing, I delete and before entering the game bandit_hideout.dat and clearedhideout.dat — it doesn't load
      You mean before starting the game you deleted those files correct?
      Deleting the .dat files just resets the mod, i suggest only doing it if your having issues ingame with the mod, 
      like hideouts not spawning, or tents floating, or the cleared hideout message not showing ect,.

      Whats not loading, the mod?
      How do you know its not loading?
      Are you ingame and looked at the map, do you see skull icons all over the place?
      If you do then the mod is loaded.
      I don't want to reinstall the game for the third time to make your mod work right now... 
      Reinstall the game?
      You dont need to reinstall the game itself to get the mod to work, i need more details as to what 
      the exact issues you are having are. So far you told me the mod is not loading from what i can understand.
      Reinstalling the mod or game wont fix anything, just leave everything installed.

      Refer to the solutions article:
        - Problems, and Bugs with the mod? Solutions: LINK
      It has information and links for the various solutions, depending on what your issue is.
      I cant tell you exactly what your problem is unless you can give me more details as to what is going on.
      Maybe have someone translate for you so i can better understand.
    7. JacksMustache
      JacksMustache
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      This didn't work for me, thanks
    8. JacksMustache
      JacksMustache
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      6. Infinite loading screen.
      Rename the asi file by changing the name of the file from this:  Bandit_Hideouts.asi   to this:   _Bandit_Hideouts.asi
      This changes the load order of the mod as it may be being overwritten by other mods or not being loaded.

      If your using ScripthookRDR2 V2 then you need to set the following to false in the ScriptHookConfig.ini like this:
      [Lua]
      Load on startup = false

      [Interface]
      Enable = false

      [Overlay]
      Enable = false

      [General]
      Enable Reload Hotkey = true
      Show errors = true
      Show notifications = true

      [Open Key]
      Hold Key = 16
      Press Key = 45
      It helped me!!!  Ability Cards stopped working ((
  6. MrJopp
    MrJopp
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    Broken. Haven't edited the files at all, yet the mod is broken the 2nd time i start the game with it installed. 
    1. GunterSeverloh
      GunterSeverloh
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      Can you be more specific with details as to what the issue is, what is "broken"?
    2. MrJopp
      MrJopp
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      Sometimes the mod crashes as i'm loading into the game and i get an error message, i'll copy paste it here next time i get it. Also how do i turn off bandits showing up on horseback randomly? 
    3. GunterSeverloh
      GunterSeverloh
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      If the mod is crashing with a Scripthook error, or just crashing
      it can be a number of things:
      1. Your using AB Scripthook which may or may not be reliable to use vs ScrithookRDR2 V2.
      2. It could be your ASI loader, if your using the one from AB Scripthook then its out of date, and has issues,
          best to get the latest version: https://github.com/ThirteenAG/Ultimate-ASI-Loader/releases

      3. You may have other mods conflicting with BH, review this list to make sure any mods your using are compatible:
          - Mods Compatible and Not Compatible with Bandit Hideouts: LINK

      4. Your not creating a new save on an empty slot ingame, you need to do this so that your save dont bloat, and cause misc bugs.
      Also if your having issues with the mod delete the Bandit_Hideouts.dat and clearedhideouts.dat in your RDR2 directory
      before you start the game and that will reset the mod.
      how do i turn off bandits showing up on horseback randomly? 
      Open the Bandit_Hideouts.ini and scroll down and look for these settings.
      The settings are in yellow, and the rest is a description on what the settings do, and how to enable/disable it.

      // Bandit Posse on Horseback //
      RANDOM_BANDIT_ATTACKS=1           
      // Enabled by default, a posse of bandits on horseback will randomly attack you anytime day or night. Set to 0 to disable.

      MIN_TIME_BETWEEN_BANDIT_ATTACKS=1    // Minimum time that has to pass between two bandits attacks in in-game hours.
      MAX_TIME_BETWEEN_BANDIT_ATTACKS=1    // Maximum time that can pass between two bandit attacks in in-game hours.

      // Bandit Posse on Horseback Amount //
      BANDITS_MIN=1        // Minimum possible number of bandits on horseback in the attacking group.
      BANDITS_MAX=6        // Maximum possible number of bandits on horseback in the attacking group.
    4. Asiteron
      Asiteron
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      It seems to be incompatible with Bounty Hunting - Expanded and Enhanced :) or am I doing something wrong
    5. steeemer
      steeemer
      • member
      • 1 kudos
      same idk why though the first time it loads well 2nd time the game crashes ff sake
    6. GunterSeverloh
      GunterSeverloh
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      • 84 kudos
      It seems to be incompatible with Bounty Hunting - Expanded and Enhanced :) or am I doing something wrong
      Idk you tell me, is the mod crashing or what is it doing? This is what i have acquired from reports since release
          - Mods Compatible and Not Compatible with Bandit Hideouts: LINK
  7. BlockSender
    BlockSender
    • member
    • 3 kudos
    Handmade hideouts look authentic, better and better with every update
    thanks for your work!
    1. GunterSeverloh
      GunterSeverloh
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      Thanks!
  8. CoffeeShut
    CoffeeShut
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    Thank you for the update, amazing mod. But I didn't know DISABLE_DURING_MISSIONS=1 was an option. Why is this not in the deafult .ini file?
    1. GunterSeverloh
      GunterSeverloh
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      Welcome, because if you leave it enabled it can prevent some hideouts from spawning when your
      not doing any story missions. So if you want to add it yourself you can, i would suggest to disable it
      if your not doing any missions and want to clear hideouts or something with the mod.
  9. JDArchaios
    JDArchaios
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    The hideouts disappear after everytime I edit the .ini file sadly. The only way I could make it work again is by deleting the .dat and clearedhideouts files. Is there anyway to fix this?
    1. GunterSeverloh
      GunterSeverloh
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      What are you changing or altering in the ini and when are you doing it midgame or before you start the game?
    2. JDArchaios
      JDArchaios
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      CLEAR_HIDEOUTS_PERMANENTLY=1
      AMBUSH_SPAWN_CHANCE=30
      REINFORCEMENT_CHANCE=40
      RANDOM_BANDIT_ATTACKS=0

      First, it was just CLEAR_HIDEOUTS_PERMANENTLY from 0 to 1. Booted up the game, then found out that the hideouts were gone, so I deleted the dat and clearedhideouts files, which fixed the mod of course. The only problem is, it resets the progress LOL. 
    3. GunterSeverloh
      GunterSeverloh
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      Are you not understanding what the CLEAR_HIDEOUTS_PERMANENTLY=1
      setting does?

      The setting's name is the function of it, when set to 1 it basically disables the hideouts from spawning after it is cleared.
      The description after the setting in the ini tells you what it does:
      // Disabled by default, if set to 1 hideouts you clear wont spawn, a ClearedHideouts.dat file
      will be created saving the status of a hideout.
      If you delete the .dat files which stores the data and status of the hideouts and other information regarding
      settings, everything will be reset. 
         So what are you trying to do exactly, what is your exact issue?
    4. JDArchaios
      JDArchaios
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      Yes, I am aware that the cleared hideouts are expected to disappear. The problem is, the hideouts that havent been cleared yet + blip icons (I always have this on) disappear after altering the ini file. 
    5. GunterSeverloh
      GunterSeverloh
      • member
      • 84 kudos
      What are you altering in the ini beside what you already listed?
      What other mods are you using if any?

      So your saying that after changing something in the ini, that when you get ingame the map blips for the 
      hideouts other then what you cleared already arent showing?
         Are you creating a new save on an empty slot during the game at least before you exit the game?

      Deleting the bandit_hideouts.dat shouldn't interfere with hideouts you cleared when using the permanent setting.
      The clearedhideout.dat file is saving the status of the hideouts you cleared, so dont delete it.
  10. Novakk
    Novakk
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    • 1 kudos
    I made best balanced ini settings. I prefer to everyone to use, i will update everytime 1.39https://share.evernote.com/note/d51ffee2-1b89-c751-a37f-438c36f65412
    1. GunterSeverloh
      GunterSeverloh
      • member
      • 84 kudos
      Whats the issue or question you have?
    2. Novakk
      Novakk
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      • 1 kudos
      Nothing i just want to share
  11. jeffrey11th5
    jeffrey11th5
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    I remember i could disable hideouts during mission now i don't see that option anymore. How do i disable it again ?
    1. GunterSeverloh
      GunterSeverloh
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      • 84 kudos
      Review this article pinned at the top, and then go to the question before last at the bottom:
         - Bandits Interfering with the Story Questions: LINK