How to change the gang that will spawn
at individual hideouts and ambush points
A new feature added in v1.23 is where you can change what gang will spawn at an individual hideouts and ambush points.
This is done through changing the settings through the Bandit Hideouts ini.
NOTE: Since the recording of the below video, the Bandit Hideouts.ini file has been updated with new
descriptions and settings but the functions remain the same.
Bandit Hideouts ini settings
In the Bandit Hideouts.ini you have the Disable individual hideouts list,
below the list is the Gang Type Reference list which is used to change what gangs will spawn for the
regions list, the disable individual hideouts list, and Ambush points list.
Disable Individual Hideouts
Heres how it works:
So lets use one hideout from the top of the Disable individual hideouts list as an example,
lets say we wanted to change the gang that spawns at Adler's Ranch.
So we locate Adler's Ranch in the list which is the top name: ENABLE_ADLER_RANCH=1
Heres what the numbers mean:
The number 1 at the end: ENABLE_ADLER_RANCH=1
1 = means that the hideout is enabled and will spawn with its default gang, which is the Odriscolls for this hideout.
0 = means the hideout will not spawn bandits, and is disabled.
7-28 = is in reference to the Gang Type Reference below:
So if we wanted to change the gang at Adler's Ranch to the Wapiti warriors gang for example
their number on the Gang Type Reference is 16
Change the ini setting like this:
ENABLE_ADLER_RANCH=16
Change the hideout to spawn the Skinner Brothers, change it to this:
ENABLE_ADLER_RANCH=11
Change the hideout to spawn the Murfree's, change it to this:
ENABLE_ADLER_RANCH=8
// Gang Type Reference //
// Bandits - 7
// Murfree Brood - 8
// Lemoyne Raiders - 9
// O'Driscoll Boys - 10
// Skinner Brothers - 11
// Del Lobo gang - 12
// Nightfolk -13
// Cuban Army -14
// Ku Klux Klan - 15
// Wapiti Warriors - 16
// United States Army - 17
// Laramie gang - 18
// Micah's gang - 19
// Angelo Bronte's Mob - 20
// Cornwall Goons - 21
// Braithwaites - 22
// Gray Family - 23
// Foreman Brothers - 24
// Bounty Hunters - 25 // Warning - You may get wanted if you use this gang.
// Pinkertons National Detective Agency - 26 // Warning - You may get wanted and gain a bounty if you use this gang.
// Chelonians - 27
// Vampires - 28
===============
Do the same for Ambush Points:
Using the first ambush point as an example.
// Disable Individual Ambush Points //
ENABLE_AMBUSH_01=1 // Owanjilla Dam
by default this ambush point spawns the gang_odriscoll
1 = means that the ambush point is enabled and will spawn with its default gang.
0 = means the ambush point will not spawn, and is disabled.
7-28 = is in reference to the Gang Type Reference list above.
To change the gang to the Bandit gang you want, you change it like this:
ENABLE_AMBUSH_01=7 // Owanjilla Dam
Change the gang to the skinners gang, you change it like this:
ENABLE_AMBUSH_01=11 // Owanjilla Dam
Change the gang to the Laramie gang, you change it like this:
ENABLE_AMBUSH_01=18 // Owanjilla Dam
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I hope this gives you a clearer understanding on how this works.
Any further questions ask in the comment section, or the posts tab. Cheers!
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