Red Dead Redemption 2

How to change the gang that will spawn
at individual hideouts or ambush points

A new feature added in v1.23 is where you can change what gang will spawn at an individual or
single hideout and even ambush point.
  This is done through changing the settings through the Bandit Hideouts ini.

NOTE: Since the recording of the video, the ini file has been updated with new descriptions
but the functions remain the same.



Bandit Hideouts ini settings
In the Bandit Hideouts.ini you have the Disable individual hideouts list,
     below the list is the Gang Type Reference list used to change what gangs will spawn for the
regions list, the disable individual hideouts list, and Ambush points list.

In the ini is this in the Disable Individual hideouts description:
// Disable Individual Hideouts //
// Hideouts are enabled by default, set 0 to disable or set from 7-28 to change the gang type using the Gang Type Reference below. //
// All hideouts are listed by region, and ordered based on the downloadable map. //

      In yellow is the words "set from 7-28 to change the gang type using the Gang Type Reference below"
      heres how it works:

Disable Individual Hideouts
Heres how it works:
So lets use one hideout from the top of the Disable individual hideouts (story & missions) list as an example,
lets say we wanted to change the type of gang that spawns at Adler's Ranch.
     So we locate Adler's Ranch in the list which is the top name:   ENABLE_ADLER_RANCH=1

Heres what the numbers mean:
The number 1 at the end:   ENABLE_ADLER_RANCH=1
1 = means that the hideout is enabled and will spawn with its default gang, which is the Odriscolls for this hideout.
0 = means the hideout will not spawn bandits, and is disabled.
7-28 = is in reference to the Gang Type Reference below:
So what you do is, lets say we wanted to change the gang at Adler's Ranch to the Wapiti warriors gang
their number on the Gang Type Reference is 16

Change the ini setting to this:
ENABLE_ADLER_RANCH=16
Change the hideout to spawn the Skinner Brothers, change it to this:
ENABLE_ADLER_RANCH=11
Change the hideout to spawn the Murfree's, change it to this:
ENABLE_ADLER_RANCH=8

// Gang Type Reference //
  // Generic gang - 7
  // Murfree Brood - 8
  // Lemoyne Raiders - 9
  // O'Driscoll Boys - 10
  // Skinner Brothers - 11
  // Del Lobo gang - 12
  // Nightfolk -13
  // Cuban Army -14
  // Ku Klux Klan - 15
  // Wapiti Warriors - 16
  // United States Army - 17
  // Laramie gang - 18
  // Micah's gang - 19
  // Angelo Bronte's Mob - 20
  // Cornwall Goons - 21
  // Braithwaites - 22
  // Gray Family - 23
  // Foreman Brothers - 24
  // Bounty Hunters - 25                                                   // Warning - You may get wanted if you use this gang.
  // Pinkertons National Detective Agency - 26            // Warning - You may get wanted and gain a bounty if you use this gang.
  // Chelonians - 27
  // Vampires - 28
===============

Do the same for Ambush Points:
// Disable Individual Ambush Points //
ENABLE_AMBUSH_01=1   // Owanjilla Dam
by default this ambush point spawns the gang_odriscoll

1 = means that the ambush point is enabled and will spawn with its default gang.
0 = means the ambush point will not spawn, and is disabled.
7-28 = is in reference to the Gang Type Reference above.

Change the gang to the generic gang, you change it like this:
ENABLE_AMBUSH_01=7  // Owanjilla Dam
Change the gang to the skinners gang, you change it like this:
ENABLE_AMBUSH_01=11  // Owanjilla Dam
Change the gang to the Laramie gang, you change it like this:
ENABLE_AMBUSH_01=18  // Owanjilla Dam
=======================
I hope this gives you a clearer understanding on how this works.
Any further questions ask in the comment section. Cheers!

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Edited on

Written by

GunterSeverloh