Update your existing Bandit Hideouts.ini
The purpose of this article is to provide some information on what settings, and information has
been added or changed for the latest update to the Bandit Hideouts.ini
You can keep your existing ini and just update it if you want.
How do i update my existing ini what do i do and look for?
All you need to do is look for the yellow highlighted settings or text that was added or changed below,
copy them and update your existing Bandit Hideouts.ini with the same thing and order.
What if i just want to replace my ini with the latest version?
If your replacing your ini file with the latest version then you can ignore this article,
this article is only for those players who want to keep their existing ini because they have
customized their ini settings and dont want to have to update them again.
======================================================
[SETTINGS]
// Bandit Hideouts v1.39
// BANDITS SETTINGS //
// Disable mod hotkey
DISABLE_HOTKEY=114 // This setting is for a hotkey that will enable/disable the mod while ingame, hideout map blips will still remain on the map, F3 is the default key.
// Find key values here: https://docstore.mik.ua/orelly/webprog/DHTML_javascript/0596004672_jvdhtmlckbk-app-b.html
PERSISTENT_HIDEOUTS=1 // Hideouts will be part of the world, set to 0 to disable.
CLEAR_HIDEOUTS_PERMANENTLY=0 // Disabled by default, if set to 1 hideouts you clear wont spawn, a ClearedHideouts.dat file will be created saving the status of a hideout.
AMBUSH_SPAWN_CHANCE=100 // Chance for an ambush point to spawn when you go through it, lower the number to have bandits spawn less.
HIDEOUT_SPAWN_CHANCE=100 // Chance for a hideout to spawn in when you're nearby, lower it if you don't want bandits to spawn at hideout locations.
ATTACK_IF_ENTERED_HIDEOUT=1 // Enabled by default, bandits at hideouts will attack the player when he enters the hideout. If set to 0 they will only attack if they see the player, best for stealth.
CLEARED_HIDEOUT_RESPAWN_COOLDOWN=8 // After a hideout is cleared of bandits, bandits won't spawn again for this number of in-game hours.
// Hideout random min & max spawn //
HIDEOUT_BANDITS_MIN=13 // The minimum number of bandits you can encounter at a hideout.
HIDEOUT_BANDITS_MAX=21 // The maximum number of bandits you can encounter at a hideout.
// Every hideout has a maximum number of bandits (ranging from 13 to 21) that can spawn in, if you set the max higher then the default number of 21, then the extra bandits will come as reinforcements.
// Hideout Reinforcement Chance //
REINFORCEMENT_CHANCE=100 // Chance for more bandits to show up when you attack a hideout, the higher the percentage (chance) then more likely more bandits will showup as reinforcements, set to 0 to disable reinforcements.
// Reinforcements chance only works if you didn't exceed the number of bandits that can actually spawn at a hideout.
// Bandit Reinforcements on foot //
// Bandits on foot that will come to reinforce the bandits at a hideout you attack, set to 0 for both min/max to disable.
MIN_REINFORCEMENT_ON_FOOT=5
MAX_REINFORCEMENT_ON_FOOT=10
// Bandit Reinforcements on horseback //
// Bandits on horseback that will come to the aid and reinforce the bandits at a hideout you attack, set to 0 for both min/max to disable.
MIN_REINFORCEMENT_ON_HORSE=1
MAX_REINFORCEMENT_ON_HORSE=3
// Cleared Hideout Money Earned // Set the Min and max to be earned, and you will get a random number between those two when a hideout is cleared.
REWARD_MIN=25 // This is the minimum amount of money you will earn after clearing a hideout, set to 0 no money will be earned.
REWARD_MAX=150 // This is the maximum amount of money you will earn after clearing a hideout, set to 0 no money will be earned.
// Bandit Posse on Horseback //
RANDOM_BANDIT_ATTACKS=1 // Enabled by default, a posse of bandits on horseback will randomly attack you anytime day or night. Set to 0 to disable.
MIN_TIME_BETWEEN_BANDIT_ATTACKS=1 // Minimum time that has to pass between two bandits attacks in in-game hours.
MAX_TIME_BETWEEN_BANDIT_ATTACKS=1 // Maximum time that can pass between two bandit attacks in in-game hours.
// Bandit Posse on Horseback Amount //
BANDITS_MIN=1 // Minimum possible number of bandits on horseback in the attacking group.
BANDITS_MAX=6 // Maximum possible number of bandits on horseback in the attacking group.
// Random Roaming Bandits //
RANDOM_ROAMING_BANDITS=1 // Enabled by default, spawns a random small group of bandits roaming around on foot, horse, or wagon.
ROAMING_BANDITS_ATTACK_ON_SIGHT=1 // Enabled by default, roaming group of bandits will attack the player on sight, Set to 0 to disable.
ROAMING_BANDITS_TIMER=250 // Default is every 250 seconds the bandits will spawn, lowering that number will make them spawn more often.
// Map Blips Icons and Messages //
// Hideout Cleared Message //
DISABLE_CLEARED_HIDEOUT_MESSAGE=0 // Enabled by default, after you cleared a hideout a "You cleared the hideout!" message will pop up, set to 1 to disable.
// Hideout Blip Icon Type //
HIDEOUT_ICON=1 // Set 1 for blip_ambient_bounty_target (this looks like a skull with the dollar sign on its forehead).
// set 2 for blip_region_hideout (this looks like the icon on the lower left bottom of the screen).
// Set 3 for blip_event_castor (this looks like an outline of a house on black background).
// Set 4 for blip_proc_home (this looks like a house on a black background).
// Persistent Blip Icon //
ALWAYS_SHOW_HIDEOUT_BLIP=1 // Enabled by default, when you open your map, a blip icon will show on every hideout location whether your near a hideout or not.
// If you clear a hideout the blip icon will be removed until the spawn time for that hideout has returned. Set to 0 to disable.
SHOW_DISABLED_HIDEOUT_BLIP=1 // Enabled by default, when you disable a hideout a blip of a house with a lock on it will show for that hideout, set to 0 to disable to show no map blip.
// On-Screen Lower Left Corner Blip Icon //
SHOW_HIDEOUT_ICON=1 // Enabled by default, a small icon will show on the bottom left corner of your screen, when your near a hideout
// and ambush locations, set to 0 to disable it.
// On-Screen Lower Left Corner Blip Icon Configuration //
// With this you can change the location of the On-Screen Lower Left Blip to a new location on your screen.
ICON_POSITION_X=15 // X (horizontal position) (left/right)
ICON_POSITION_Y=900 // Y (vertical position) (up/down)
// Notes on configuration //
// Set both the x (horizontal position) and y (vertical position) from 0 to 1000. 0 means it's the very left of the screen, or the top.
// 1000 means it's the right edge or the bottom. The default values are 15 and 900, that should place the icon where it is right now.
// Basically increase the X value if you want to move it right, and increase the Y value if you want to move it down.
// Bandit Ambushes //
DISABLE_AMBUSHES=0 // Enabled by default, set to 1 to disable all bandit ambush points, Ambush Points are the X's on the downloadable map.
// DISABLE INDIVIDUAL AMBUSH POINTS //
// Ambush points are enabled by default, set to 0 to disable, set 7-28 to change the gang type (Refer to the Gang Type Reference). //
// All ambush points are listed by region, and ordered based on the downloadable map. //
// Ambarino //
ENABLE_AMBUSH_22=1 // 1 - Beartooth Beck
ENABLE_AMBUSH_23=1 // 2 - Bighorn Path
ENABLE_AMBUSH_24=1 // 3 - Snowy Trail
ENABLE_AMBUSH_25=1 // 4 - Felled Tree
ENABLE_AMBUSH_26=1 // 5 - Mountain East
ENABLE_AMBUSH_27=1 // 6 - Wolf Trail
ENABLE_AMBUSH_40=1 // 7 - Dreamcatcher Trail
// New Hanover //
ENABLE_AMBUSH_07=1 // 1 - Citadel Rock
ENABLE_AMBUSH_20=1 // 2 - Roadside Brothel
ENABLE_AMBUSH_19=1 // 3 - Roanoke Valley
ENABLE_AMBUSH_18=1 // 4 - Manito Road
ENABLE_AMBUSH_28=1 // 5 - Roanoke Trail
ENABLE_AMBUSH_29=1 // 6 - Huron Glen
ENABLE_AMBUSH_30=1 // 7 - Raccoon Trail
ENABLE_AMBUSH_46=1 // 8 - Loft Road
ENABLE_AMBUSH_49=1 // 9 - Flatneck Trail
// West Elizabeth //
ENABLE_AMBUSH_05=1 // 1 - Sheperd's Rise Pass
ENABLE_AMBUSH_03=1 // 2 - Hawk's Eye Creek
ENABLE_AMBUSH_01=1 // 3 - Owanjilla Dam
ENABLE_AMBUSH_02=1 // 4 - Strawberry Road
ENABLE_AMBUSH_04=1 // 5 - Black Bone Path
ENABLE_AMBUSH_06=1 // 6 - Dakota River
ENABLE_AMBUSH_10=1 // 7 - Nekoti
ENABLE_AMBUSH_09=1 // 8 - Aurora Basin Pass
ENABLE_AMBUSH_08=1 // 9 - Manzanita Road
ENABLE_AMBUSH_21=1 // 10 - Ambarino Border
ENABLE_AMBUSH_38=1 // 11 - Bone Ridge
ENABLE_AMBUSH_39=1 // 12 - Ranch Trail
ENABLE_AMBUSH_44=1 // 13 - Plains Bridge
ENABLE_AMBUSH_45=1 // 14 - Broken Tree
ENABLE_AMBUSH_47=1 // 15 - Montana Hills
ENABLE_AMBUSH_48=1 // 16 - Riggs Bridge
// Lemoyne //
ENABLE_AMBUSH_31=1 // 1 - Marsh Road
ENABLE_AMBUSH_34=1 // 2 - Jackson
ENABLE_AMBUSH_36=1 // 3 - Manor Road
ENABLE_AMBUSH_33=1 // 4 - Mead
ENABLE_AMBUSH_32=1 // 5 - Meadow Road
ENABLE_AMBUSH_35=1 // 6 - Shady Road
// New Austin //
ENABLE_AMBUSH_11=1 // 1 - Redfin Crossing
ENABLE_AMBUSH_12=1 // 2 - Stillwater Road
ENABLE_AMBUSH_13=1 // 3 - Tatanka Path
ENABLE_AMBUSH_14=1 // 4 - San Luis Pass
ENABLE_AMBUSH_15=1 // 5 - Jorges Gap
ENABLE_AMBUSH_17=1 // 6 - Benedict Pass
ENABLE_AMBUSH_16=1 // 7 - Repentance Road
ENABLE_AMBUSH_37=1 // 8 - Coronado Bridge
ENABLE_AMBUSH_41=1 // 9 - River Trail
ENABLE_AMBUSH_42=1 // 10 - Hanging Rock
ENABLE_AMBUSH_43=1 // 11 - Open Cliffs
ENABLE_AMBUSH_50=1 // 12 - Broken Wagon
// HIDEOUT/AMBUSH CUSTOM SPAWN AMOUNT //
// This setting allows you to define how many bandits will spawn at a hideout/ambush point, 0 means the setting is disabled
and will use default min/max hideout settings.//
// If you set the number to 5 for example for a hideout then only 5 bandits will spawn at the hideout.//
// Hideout min and max must not be 0 when using spawnAmount or the mod will crash! //
// All hideouts and ambush points are listed by region, and ordered based on the downloadable map. //
/////////AMBARINO HIDEOUTS ///////////////////
ADLER_RANCH_SPAWN_AMOUNT=0 // 1 - story [Outlaws From the West]
CARIN_LAKE_SPAWN_AMOUNT=0 // 2 - story [The Noblest of Men, and a Woman]
DORMIN_CREST_SPAWN_AMOUNT=0 // 3
SNOWFIELD_SHACK_SPAWN_AMOUNT=0 // 4
BARROW_LAGOON_SPAWN_AMOUNT=0 // 5
EWING_BASIN_SPAWN_AMOUNT=0 // 6 - story [Old Friends]
NEAR_HAGEN_SPAWN_AMOUNT=0 // 7 - Story [American Venom]
MOUNT_HAGEN_CAMP_SPAWN_AMOUNT=0 // 8 - Story [American Venom]
MILLESANI_CLAIM_MINE_SPAWN_AMOUNT=0 // 9
CHEZ_PORTER_SPAWN_AMOUNT=0 // 10 - Story [Javier Homestead Robbery]
VETERENS_HOMESTEAD_SPAWN_AMOUNT=0 // 11 - Story [The Veteran]
STRANGE_STATUES_CAVE_SPAWN_AMOUNT=0 // 12
FLATTENED_CABIN_SPAWN_AMOUNT=0 // 13
FAIRVALE_SHANTY_SPAWN_AMOUNT=0 // 14
MARTHA_SWAIN_SPAWN_AMOUNT=0 // 15
MOUNT_ARTHUR_SPAWN_AMOUNT=0 // 16
THE_LOFT_SPAWN_AMOUNT=0 // 17
CHELONIAN_CLIFFSIDE_SPAWN_AMOUNT=0 // 18 - story [We Loved Once and True III]
COLTER_SPAWN_AMOUNT=0 // 19 - story [Chapter 1 Camp, Various Missions]
COTORRA_SPRINGS_SPAWN_AMOUNT=0 // 20
WITCHES_CAULDRON_SPAWN_AMOUNT=0 // 21
WAPITI_CLIFFSIDE_SPAWN_AMOUNT=0 // 22
CALUMET_RAVINE_SPAWN_AMOUNT=0 // 23
CLAWSONS_REST_SPAWN_AMOUNT=0 // 24
DODDS_BLUFF_SPAWN_AMOUNT=0 // 25
CATTAIL_POND_SPAWN_AMOUNT=0 // 26
CATTAIL_HILLS_SPAWN_AMOUNT=0 // 27
////// AMBARINO AMBUSH POINTS ////////////////
AMBUSH_22_SPAWN_AMOUNT=0 // 1 - Beartooth Beck
AMBUSH_23_SPAWN_AMOUNT=0 // 2 - Bighorn Path
AMBUSH_24_SPAWN_AMOUNT=0 // 3 - Snowy Trail
AMBUSH_25_SPAWN_AMOUNT=0 // 4 - Felled Tree
AMBUSH_26_SPAWN_AMOUNT=0 // 5 - Mountain East
AMBUSH_27_SPAWN_AMOUNT=0 // 6 - Wolf Trail
AMBUSH_40_SPAWN_AMOUNT=0 // 7 - Dreamcatcher Trail
////// NEW HANOVER HIDEOUTS //////////////////
LUCKYS_CABIN_SPAWN_AMOUNT=0 // 1 - Story [American Dreams]
LIMPANY_SPAWN_AMOUNT=0 // 2
CORNWALL_KEROSENE_SPAWN_AMOUNT=0 // 3 - story [Various Missions]
SIX_POINT_CABIN_SPAWN_AMOUNT=0 // 4 - story [Paying a Social Call]
BACCHUS_STATION_SPAWN_AMOUNT=0 // 5 - Story [The Bridge to Nowhere]
OSMAN_GROVE_SPAWN_AMOUNT=0 // 6
FORT_BRENNAND_SPAWN_AMOUNT=0 // 7 - Story [Lindsey Wofford Bounty]
VAN_HORN_MANSION_SPAWN_AMOUNT=0 // 8
FIRE_LOOKOUT_TOWER_SPAWN_AMOUNT=0 // 9
SAWBONE_CLEARING_SPAWN_AMOUNT=0 // 10 - Story [Money Lending and Other Sins VII]
ELYSIAN_POOL_CAVE_SPAWN_AMOUNT=0 // 11 - Story [The Wisdom of the Elders V]
FERAL_CAVE_SPAWN_AMOUNT=0 // 12 - Encounter
MANITO_GLADE_SPAWN_AMOUNT=0 // 13 - Encounter
METEOR_HOUSE_SPAWN_AMOUNT=0 // 14
DOVER_HILL_SPAWN_AMOUNT=0 // 15 - story [A Bright Bouncing Boy II]
WILLARDS_REST_SPAWN_AMOUNT=0 // 16 - story [The Widow of Willard’s Rest]
BEAVER_HOLLOW_SPAWN_AMOUNT=0 // 17 - story [Chapter 6 Camp, Various Missions]
HANIS_BETHEL_SPAWN_AMOUNT=0 // 18
N_TWIN_STACK_PASS_SPAWN_AMOUNT=0 // 19
S_TWIN_STACK_PASS_SPAWN_AMOUNT=0 // 20
OIL_DERRICK_SPAWN_AMOUNT=0 // 21
LARNED_SOD_SPAWN_AMOUNT=0 // 22 - Encounter
CARMODY_DELL_SPAWN_AMOUNT=0 // 23 - story [The Spines of America]
FIRWOOD_RISE_SPAWN_AMOUNT=0 // 24 - story [A Test of Faith - II]
GILL_LANDING_SPAWN_AMOUNT=0 // 25 - Encounter
METEOR_CAMP_SPAWN_AMOUNT=0 // 26 - Meteor crater site
////// NEW HANOVER AMBUSH POINTS /////////////
AMBUSH_07_SPAWN_AMOUNT=0 // 1 - Citadel Rock
AMBUSH_20_SPAWN_AMOUNT=0 // 2 - Roadside Brothel
AMBUSH_19_SPAWN_AMOUNT=0 // 3 - Roanoke Valley
AMBUSH_18_SPAWN_AMOUNT=0 // 4 - Manito Road
AMBUSH_28_SPAWN_AMOUNT=0 // 5 - Roanoke Trail
AMBUSH_29_SPAWN_AMOUNT=0 // 6 - Huron Glen
AMBUSH_30_SPAWN_AMOUNT=0 // 7 - Raccoon Trail
AMBUSH_46_SPAWN_AMOUNT=0 // 8 - Loft Road
AMBUSH_49_SPAWN_AMOUNT=0 // 9 - Flatneck Trail
////// WEST ELIZABETH HIDEOUTS /////////////
DEVILS_CAVE_SPAWN_AMOUNT=0 // 1 - Encounter
VALLEY_LOOKOUT_SPAWN_AMOUNT=0 // 2
VETTERS_ECHO_SPAWN_AMOUNT=0 // 3
HANGING_DOG_RANCH_SPAWN_AMOUNT=0 // 4 - story [Various Missions]
WATSONS_CABIN_SPAWN_AMOUNT=0 // 5 - Encounter
STREAM_VIEW_SPAWN_AMOUNT=0 // 6
BERYLS_DREAM_SPAWN_AMOUNT=0 // 7 - story [Joshua Brown Bounty]
MT_SHANN_SPAWN_AMOUNT=0 // 8 - story [Money Lending and Other Sins IV]
CRUCK_CAMP_SPAWN_AMOUNT=0 // 9
WALLACE_OVERLOOK_SPAWN_AMOUNT=0 // 10
LOGGING_CAMP_SPAWN_AMOUNT=0 // 11 - story [The First Shall be Last]
FORT_RIGGS_SPAWN_AMOUNT=0 // 12
COCHINAY_SPAWN_AMOUNT=0 // 13
AURORA_BASIN_SPAWN_AMOUNT=0 // 14
BEAR_CLAW_SPAWN_AMOUNT=0 // 15 - story [A Really Big Bastard]
QUAKERS_COVE_SPAWN_AMOUNT=0 // 16
LONE_MULE_STEAD_SPAWN_AMOUNT=0 // 17 - story [Blessed are the Peacemakers]
PAINTED_SKY_SPAWN_AMOUNT=0 // 18 - story [Various Missions]
DOWNED_TREE_SPAWN_AMOUNT=0 // 19
NEKOTI_ROCK_SPAWN_AMOUNT=0 // 20
TANNERS_REACH_SPAWN_AMOUNT=0 // 21 - story [The American Inferno, Burnt Out]
HERMIT_SHACK_SPAWN_AMOUNT=0 // 22 - Encounter
SINCLAIRS_CABIN_SPAWN_AMOUNT=0 // 23 - story [Geology For Beginners]
PLAINS_HOUSE_SPAWN_AMOUNT=0 // 24
BONE_CAVE_SPAWN_AMOUNT=0 // 25
GRIZZLIE_HILLS_SPAWN_AMOUNT=0 // 26
VALLEY_VIEW_SPAWN_AMOUNT=0 // 27
MONTOS_REST_SPAWN_AMOUNT=0 // 28 - story [An American Pastoral Scene]
MANZANITA_CAMP_SPAWN_AMOUNT=0 // 29
/// WEST ELIZABETH AMBUSH POINTS ///////////
AMBUSH_05_SPAWN_AMOUNT=0 // 1 - Sheperd's Rise Pass
AMBUSH_03_SPAWN_AMOUNT=0 // 2 - Hawk's Eye Creek
AMBUSH_01_SPAWN_AMOUNT=0 // 3 - Owanjilla Dam
AMBUSH_02_SPAWN_AMOUNT=0 // 4 - Strawberry Road
AMBUSH_04_SPAWN_AMOUNT=0 // 5 - Black Bone Path
AMBUSH_06_SPAWN_AMOUNT=0 // 6 - Dakota River
AMBUSH_10_SPAWN_AMOUNT=0 // 7 - Nekoti
AMBUSH_09_SPAWN_AMOUNT=0 // 8 - Aurora Basin Pass
AMBUSH_08_SPAWN_AMOUNT=0 // 9 - Manzanita Road
AMBUSH_21_SPAWN_AMOUNT=0 // 10 - Ambarino Border
AMBUSH_38_SPAWN_AMOUNT=0 // 11 - Bone Ridge
AMBUSH_39_SPAWN_AMOUNT=0 // 12 - Ranch Trail
AMBUSH_44_SPAWN_AMOUNT=0 // 13 - Plains Bridge
AMBUSH_45_SPAWN_AMOUNT=0 // 14 - Broken Tree
AMBUSH_47_SPAWN_AMOUNT=0 // 15 - Montana Hills
AMBUSH_48_SPAWN_AMOUNT=0 // 16 - Riggs Bridge
////// LEMOYNE HIDEOUTS ////////////////////
OLD_GREEN_BANK_MILL_SPAWN_AMOUNT=0 // 1 - Story [A Quick Favor for an Old Friend]
COMPSONS_STEAD_SPAWN_AMOUNT=0 // 2 - story [The Iniquities of History]
PLEASANCE_SPAWN_AMOUNT=0 // 3
TRAPPERS_CABIN_SPAWN_AMOUNT=0 // 4 - story [A Fine Night For It]
CANE_BREAK_MANOR_SPAWN_AMOUNT=0 // 5 - story [The Noblest of Men, and a Woman]
COPPERHEAD_LANDING_SPAWN_AMOUNT=0 // 6 - story [Visiting Hours]
MACOMBS_END_SPAWN_AMOUNT=0 // 7 - story [Various Missions]
ABANDONED_FACTORY_SPAWN_AMOUNT=0 // 8
BOLGER_GLADE_SPAWN_AMOUNT=0 // 9 - story [Various Missions]
OLD_HARRY_FEN_SPAWN_AMOUNT=0 // 10 - Story [Robbie Laidlaw Bounty]
LAKAY_SPAWN_AMOUNT=0 // 11 - story [Chapter 5 Camp, Various Missions]
FACE_ROCK_SPAWN_AMOUNT=0 // 12
SHADY_BELLE_SPAWN_AMOUNT=0 // 13 - story [Chapter 4 Camp, Various Missions]
OLD_TRAIL_RISE_SPAWN_AMOUNT=0 // 14 - story [Pouring Forth Oil IV]
RADLEYS_HOUSE_SPAWN_AMOUNT=0 // 15 - Story [No, No and Thrice No]
CATFISH_JACKSONS_SPAWN_AMOUNT=0 // 16 - story [Money Lending and Other Sins V]
DILAPIDATED_HOUSE_SPAWN_AMOUNT=0 // 17 - Story [Various Missions]
BAYALL_EDGE_SPAWN_AMOUNT=0 // 18 - Strange Man Encounter
ABERDEEN_PIG_FARM_SPAWN_AMOUNT=0 // 19 - Encounter with Aberdeen incest couple
// LEMOYNE AMBUSH POINTS ///////////////////
AMBUSH_31_SPAWN_AMOUNT=0 // 1 - Marsh Road
AMBUSH_34_SPAWN_AMOUNT=0 // 2 - Jackson
AMBUSH_36_SPAWN_AMOUNT=0 // 3 - Manor Road
AMBUSH_33_SPAWN_AMOUNT=0 // 4 - Mead
AMBUSH_32_SPAWN_AMOUNT=0 // 5 - Meadow Road
AMBUSH_35_SPAWN_AMOUNT=0 // 6 - Shady Road
////// NEW AUSTIN HIDEOUTS /////////////////
THIEVES_LANDING_SPAWN_AMOUNT=0 // 1 - Encounter
STILLWATER_CABIN_SPAWN_AMOUNT=0 // 2
BRITTLEBUSH_TRAWEL_SPAWN_AMOUNT=0 // 3
PIKES_BASIN_SPAWN_AMOUNT=0 // 4 - story [A Quick Favor for an Old Friend]
GREEN_HOLLOW_SPAWN_AMOUNT=0 // 5
COOTS_CHAPEL_SPAWN_AMOUNT=0 // 6
VENTERS_PLACE_SPAWN_AMOUNT=0 // 7 - Encounter
TWIN_ROCKS_SPAWN_AMOUNT=0 // 8
MERCER_STATION_SPAWN_AMOUNT=0 // 9
FORT_MERCER_SPAWN_AMOUNT=0 // 10 - Encounter
SOLOMONS_FOLLY_SPAWN_AMOUNT=0 // 11 - Story [Joaquin Arroyo Bounty]
GAPTOOTH_BREACH_SPAWN_AMOUNT=0 // 12 - Story [Esteban Cortez Bounty]
ABANDONED_MISSION_SPAWN_AMOUNT=0 // 13
SILENT_STEAD_SPAWN_AMOUNT=0 // 14
RATHSKELLER_FORK_SPAWN_AMOUNT=0 // 15 - Encounter
SCRATCHING_POST_SPAWN_AMOUNT=0 // 16
THE_OLD_BACCHUS_PLACE_SPAWN_AMOUNT=0 // 17
LAKE_DON_JULIO_HOUSE_SPAWN_AMOUNT=0 // 18
PLAINVIEW_SPAWN_AMOUNT=0 // 19
PLEASANCE_HOUSE_SPAWN_AMOUNT=0 // 20
RIO_DEL_LOBO_HOUSE_SPAWN_AMOUNT=0 // 21
TWO_CROWS_SPAWN_AMOUNT=0 // 22
CORONADO_PASS_SPAWN_AMOUNT=0 // 23
CORONADO_END_SPAWN_AMOUNT=0 // 24
CUEVA_SECA_SPAWN_AMOUNT=0 // 25
BENEDICT_HILL_SPAWN_AMOUNT=0 // 26
RILEYS_CHARGE_SPAWN_AMOUNT=0 // 27
MESCALERO_SPAWN_AMOUNT=0 // 28
HANGING_ROCK_HIDE_SPAWN_AMOUNT=0 // 29
BONE_HILL_SPAWN_AMOUNT=0 // 30 - Discovery site
LUIS_RIVER_CLIFF_SPAWN_AMOUNT=0 // 31
DESERT_SHOE_SPAWN_AMOUNT=0 // 32
HENNIGAN_CAMP_SPAWN_AMOUNT=0 // 33
MACFARLANE_CAMP_SPAWN_AMOUNT=0 // 34
// NEW AUSTIN AMBUSH POINTS ////////////////
AMBUSH_11_SPAWN_AMOUNT=0 // 1 - Redfin Crossing
AMBUSH_12_SPAWN_AMOUNT=0 // 2 - Stillwater Road
AMBUSH_13_SPAWN_AMOUNT=0 // 3 - Tatanka Path
AMBUSH_14_SPAWN_AMOUNT=0 // 4 - San Luis Pass
AMBUSH_15_SPAWN_AMOUNT=0 // 5 - Jorges Gap
AMBUSH_17_SPAWN_AMOUNT=0 // 6 - Benedict Pass
AMBUSH_16_SPAWN_AMOUNT=0 // 7 - Repentance Road
AMBUSH_37_SPAWN_AMOUNT=0 // 8 - Coronado Bridge
AMBUSH_41_SPAWN_AMOUNT=0 // 9 - River Trail
AMBUSH_42_SPAWN_AMOUNT=0 // 10 - Hanging Rock
AMBUSH_43_SPAWN_AMOUNT=0 // 11 - Open Cliffs
AMBUSH_50_SPAWN_AMOUNT=0 // 12 - Broken Wagon
////// GUARMA HIDEOUTS//////////////////////
CINCO_TORRES_SPAWN_AMOUNT=0 // 1 - Story [Hell Hath No Fury]
LA_CAPILLA_SPAWN_AMOUNT=0 // 2 - Story [Savagery Unleashed]
CIMA_DEL_SENDERO_SPAWN_AMOUNT=0 // 3
EL_NIDO_SPAWN_AMOUNT=0 // 4 - Story [Welcome to the New World]
AGUASDULCES_SPAWN_AMOUNT=0 // 5 - Story [A Kind and Benevolent Despot]
// DISABLE INDIVIDUAL HIDEOUTS //
// Hideouts are enabled by default, set to 0 to disable or change the gang type from 7-28 using the Gang Type Reference below. //
// All hideouts are listed by region, and ordered based on the downloadable map. //
////// AMBARINO /////////////////////////////
ENABLE_ADLER_RANCH=1 // 1 - story [Outlaws From the West]
ENABLE_CARIN_LAKE=1 // 2 - story [The Noblest of Men, and a Woman]
ENABLE_DORMIN_CREST=1 // 3
ENABLE_SNOWFIELD_SHACK=1 // 4
ENABLE_BARROW_LAGOON=1 // 5
ENABLE_EWING_BASIN=1 // 6 - story [Old Friends]
ENABLE_NEAR_HAGEN=1 // 7 - Story [American Venom]
ENABLE_MOUNT_HAGEN_CAMP=1 // 8 - Story [American Venom]
ENABLE_MILLESANI_CLAIM_MINE=1 // 9
ENABLE_CHEZ_PORTER=1 // 10 - Story [Javier Homestead Robbery]
ENABLE_VETERENS_HOMESTEAD=1 // 11 - Story [The Veteran]
ENABLE_STRANGE_STATUES_CAVE=1 // 12
ENABLE_FLATTENED_CABIN=1 // 13
ENABLE_FAIRVALE_SHANTY=1 // 14
ENABLE_MARTHA_SWAIN=1 // 15
ENABLE_MOUNT_ARTHUR=1 // 16
ENABLE_THE_LOFT=1 // 17
ENABLE_CHELONIAN_CLIFFSIDE=1 // 18 - story [We Loved Once and True III]
ENABLE_COLTER=1 // 19 - story [Chapter 1 Camp, Various Missions]
ENABLE_COTORRA_SPRINGS=1 // 20
ENABLE_WITCHES_CAULDRON=1 // 21
ENABLE_WAPITI_CLIFFSIDE=1 // 22
ENABLE_CALUMET_RAVINE=1 // 23
ENABLE_CLAWSONS_REST=1 // 24
ENABLE_DODDS_BLUFF=1 // 25
ENABLE_CATTAIL_POND=1 // 26
ENABLE_CATTAIL_HILLS=1 // 27
////// NEW HANOVER //////////////////////////
ENABLE_LUCKYS_CABIN=1 // 1 - Story [American Dreams]
ENABLE_LIMPANY=1 // 2
ENABLE_CORNWALL_KEROSENE=1 // 3 - story [Various Missions]
ENABLE_SIX_POINT_CABIN=1 // 4 - story [Paying a Social Call]
ENABLE_BACCHUS_STATION=1 // 5 - Story [The Bridge to Nowhere]
ENABLE_OSMAN_GROVE=1 // 6
ENABLE_FORT_BRENNAND=1 // 7 - Story [Lindsey Wofford Bounty]
ENABLE_VAN_HORN_MANSION=1 // 8
ENABLE_FIRE_LOOKOUT_TOWER=1 // 9
ENABLE_SAWBONE_CLEARING=1 // 10 - Story [Money Lending and Other Sins VII]
ENABLE_ELYSIAN_POOL_CAVE=1 // 11 - Story [The Wisdom of the Elders V]
ENABLE_FERAL_CAVE=1 // 12 - Encounter
ENABLE_MANITO_GLADE=1 // 13 - Encounter
ENABLE_METEOR_HOUSE=1 // 14
ENABLE_DOVER_HILL=1 // 15 - story [A Bright Bouncing Boy II]
ENABLE_WILLARDS_REST=1 // 16 - story [The Widow of Willard’s Rest]
ENABLE_BEAVER_HOLLOW=1 // 17 - story [Chapter 6 Camp, Various Missions]
ENABLE_HANIS_BETHEL=1 // 18
ENABLE_N_TWIN_STACK_PASS=1 // 19
ENABLE_S_TWIN_STACK_PASS=1 // 20
ENABLE_OIL_DERRICK=1 // 21
ENABLE_LARNED_SOD=1 // 22 - Encounter
ENABLE_CARMODY_DELL=1 // 23 - story [The Spines of America]
ENABLE_FIRWOOD_RISE=1 // 24 - story [A Test of Faith - II]
ENABLE_GILL_LANDING=1 // 25 - Encounter
ENABLE_METEOR_CAMP=1 // 26 - Meteor crater site
////// WEST ELIZABETH ///////////////////////
ENABLE_DEVILS_CAVE=1 // 1 - Encounter
ENABLE_VALLEY_LOOKOUT=1 // 2
ENABLE_VETTERS_ECHO=1 // 3
ENABLE_HANGING_DOG_RANCH=1 // 4 - story [Various Missions]
ENABLE_WATSONS_CABIN=1 // 5 - Encounter
ENABLE_STREAM_VIEW=1 // 6
ENABLE_BERYLS_DREAM=1 // 7 - story [Joshua Brown Bounty]
ENABLE_MT_SHANN=1 // 8 - story [Money Lending and Other Sins IV]
ENABLE_CRUCK_CAMP=1 // 9
ENABLE_WALLACE_OVERLOOK=1 // 10
ENABLE_LOGGING_CAMP=1 // 11 - story [The First Shall be Last]
ENABLE_FORT_RIGGS=1 // 12
ENABLE_COCHINAY=1 // 13
ENABLE_AURORA_BASIN=1 // 14
ENABLE_BEAR_CLAW=1 // 15 - story [A Really Big Bastard]
ENABLE_QUAKERS_COVE=1 // 16
ENABLE_LONE_MULE_STEAD=1 // 17 - story [Blessed are the Peacemakers]
ENABLE_PAINTED_SKY=1 // 18 - story [Various Missions]
ENABLE_DOWNED_TREE=1 // 19
ENABLE_NEKOTI_ROCK=1 // 20
ENABLE_TANNERS_REACH=1 // 21 - story [The American Inferno, Burnt Out]
ENABLE_HERMIT_SHACK=1 // 22 - Encounter
ENABLE_SINCLAIRS_CABIN=1 // 23 - story [Geology For Beginners]
ENABLE_PLAINS_HOUSE=1 // 24
ENABLE_BONE_CAVE=1 // 25
ENABLE_GRIZZLIE_HILLS=1 // 26
ENABLE_VALLEY_VIEW=1 // 27
ENABLE_MONTOS_REST=1 // 28 - story [An American Pastoral Scene]
ENABLE_MANZANITA_CAMP=1 // 29
////// LEMOYNE //////////////////////////////
ENABLE_OLD_GREEN_BANK_MILL=1 // 1 - Story [A Quick Favor for an Old Friend]
ENABLE_COMPSONS_STEAD=1 // 2 - story [The Iniquities of History]
ENABLE_PLEASANCE=1 // 3
ENABLE_TRAPPERS_CABIN=1 // 4 - story [A Fine Night For It]
ENABLE_CANE_BREAK_MANOR=1 // 5 - story [The Noblest of Men, and a Woman]
ENABLE_COPPERHEAD_LANDING=1 // 6 - story [Visiting Hours]
ENABLE_MACOMBS_END=1 // 7 - story [Various Missions]
ENABLE_ABANDONED_FACTORY=1 // 8
ENABLE_BOLGER_GLADE=1 // 9 - story [Various Missions]
ENABLE_OLD_HARRY_FEN=1 // 10 - Story [Robbie Laidlaw Bounty]
ENABLE_LAKAY=1 // 11 - story [Chapter 5 Camp, Various Missions]
ENABLE_FACE_ROCK=1 // 12
ENABLE_SHADY_BELLE=1 // 13 - story [Chapter 4 Camp, Various Missions]
ENABLE_OLD_TRAIL_RISE=1 // 14 - story [Pouring Forth Oil IV]
ENABLE_RADLEYS_HOUSE=1 // 15 - Story [No, No and Thrice No]
ENABLE_CATFISH_JACKSONS=1 // 16 - story [Money Lending and Other Sins V]
ENABLE_DILAPIDATED_HOUSE=1 // 17 - Story [Various Missions]
ENABLE_BAYALL_EDGE=1 // 18 - Strange Man Encounter
ENABLE_ABERDEEN_PIG_FARM=1 // 19 - Encounter with Aberdeen incest couple
////// NEW AUSTIN ///////////////////////////
ENABLE_THIEVES_LANDING=1 // 1 - Encounter
ENABLE_STILLWATER_CABIN=1 // 2
ENABLE_BRITTLEBUSH_TRAWEL=1 // 3
ENABLE_PIKES_BASIN=1 // 4 - story [A Quick Favor for an Old Friend]
ENABLE_GREEN_HOLLOW=1 // 5
ENABLE_COOTS_CHAPEL=1 // 6
ENABLE_VENTERS_PLACE=1 // 7 - Encounter
ENABLE_TWIN_ROCKS=1 // 8
ENABLE_MERCER_STATION=1 // 9
ENABLE_FORT_MERCER=1 // 10 - Encounter
ENABLE_SOLOMONS_FOLLY=1 // 11 - Story [Joaquin Arroyo Bounty]
ENABLE_GAPTOOTH_BREACH=1 // 12 - Story [Esteban Cortez Bounty]
ENABLE_ABANDONED_MISSION=1 // 13
ENABLE_SILENT_STEAD=1 // 14
ENABLE_RATHSKELLER_FORK=1 // 15 - Encounter
ENABLE_SCRATCHING_POST=1 // 16
ENABLE_THE_OLD_BACCHUS_PLACE=1 // 17
ENABLE_LAKE_DON_JULIO_HOUSE=1 // 18
ENABLE_PLAINVIEW=1 // 19
ENABLE_PLEASANCE_HOUSE=29 // 20
ENABLE_RIO_DEL_LOBO_HOUSE=1 // 21
ENABLE_TWO_CROWS=1 // 22
ENABLE_CORONADO_PASS=1 // 23
ENABLE_CORONADO_END=1 // 24
ENABLE_CUEVA_SECA=1 // 25
ENABLE_BENEDICT_HILL=1 // 26
ENABLE_RILEYS_CHARGE=1 // 27
ENABLE_MESCALERO=1 // 28
ENABLE_HANGING_ROCK_HIDE=1 // 29
ENABLE_BONE_HILL=1 // 30 - Discovery site
ENABLE_LUIS_RIVER_CLIFF=1 // 31
ENABLE_DESERT_SHOE=1 // 32
ENABLE_HENNIGAN_CAMP=1 // 33
ENABLE_MACFARLANE_CAMP=1 // 34
////// GUARMA ///////////////////////////////
ENABLE_CINCO_TORRES=1 // 1 - Story [Hell Hath No Fury]
ENABLE_LA_CAPILLA=1 // 2 - Story [Savagery Unleashed]
ENABLE_CIMA_DEL_SENDERO=1 // 3
ENABLE_EL_NIDO=1 // 4 - Story [Welcome to the New World]
ENABLE_AGUASDULCES=1 // 5 - Story [A Kind and Benevolent Despot]
// Gang Type Reference //
// Bandits - 7
// Murfree Brood - 8
// Lemoyne Raiders - 9
// O'Driscoll Boys - 10
// Skinner Brothers - 11
// Del Lobo gang - 12
// Nightfolk -13
// Cuban Army -14
// Ku Klux Klan - 15
// Wapiti Warriors - 16
// United States Army - 17
// Laramie gang - 18
// Micah's gang - 19
// Angelo Bronte's Mob - 20
// Cornwall Goons - 21
// Braithwaites - 22
// Gray Family - 23
// Foreman Brothers - 24
// Bounty Hunters - 25 // Warning - You may get wanted if you use this gang.
// Pinkertons National Detective Agency - 26 // Warning - You may get wanted and gain a bounty if you use this gang.
// Chelonians - 27
// Vampires - 28
// James Langton Boys - 29
// Custom Gangs in Regions //
ENABLE_CUSTOM_GANGS=0 // Setting of 0 hideouts will have their default gangs, set to 1 hideouts will have what you set for the regions below.
// Custom Gangs in Regions //
// Below is all the regions, the number next to the region represents the gang for that region, the current numbers are vanilla game settings.
// To change what gang will spawn in what region use the Gang Type Reference list above. //
GREAT_PLAINS_GANG=7
ROANOKE_RIDGE_GANG=8
GRIZZLIES_EAST_GANG=7
GRIZZLIES_WEST_GANG=7
CUMBERLAND_FOREST_GANG=10
SCARLETT_MEADOWS_GANG=9
BAYOUWA_NWA_GANG=13
BLUEWATER_MARSH_GANG=9
HEARTLANDS_GANG=10
BIG_VALLEY_GANG=10
TALL_TREES_GANG=11
HENNINGANS_STEAD_GANG=12
CHOLLA_SPRINGS_GANG=12
RIO_BRAVO_GANG=12
GAPTOOTH_RIDGE_GANG=12
GUARMA_GANG=14
// HIRED GUNMEN SETTINGS //
// You can hire up to 9 gunmen at bars & saloons //
DISABLE_HIRED_GUNS=0 // Enabled by default, set to 1 removes the Hired guns prompt at bars & saloons.
ALLOW_REVIVE=1 // Enabled by default, this allows you to revive your hired gunmen if he goes down, to revive crouch down by the gunmen's head and wait for the revive prompt.
NO_HEADSHOT=1 // Disabled by default, instant death from headshots for hired guns, set to 0 to enable.
HIRED_GUNS_HEALTH=300 // Maximum health of hired guns, normally an NPC's health is around 100 - 150, 300 makes them tougher.
DONT_FIGHT_IN_TOWN=1 // Enabled by default, hired guns will flee from combat while in town, set to 0 to make them stay in combat while in a town. Note - hired gunmen will still fight in towns if you command them to attack.
HIRE_COST=25 // The amount of money it costs to hire a gunmen at a bar or saloon, $25 is default you can change this to what you want.
HIRED_GUNS_DONT_SPAWN_HORSE=1 // Enabled by default, set to 0 if you want your hired gunmen to spawn their own horses, otherwise they will look around for a horse to ride instead of spawning one, note - hired gunmen spawning their own horse may cause a random game crash (known issue).
// Hired Gunmen Menu Language Translation //
DISABLE_TRANSLATION=1 // Disabled by default, set to 0 if your using a .dat language file, this setting is for those who speak a language other then English and cant read the Hired Guns menu in English.
// Hired Gunmen Voice Line Commands //
ENABLE_COMMAND_VOICELINES=1 // This enables Arthur or John to speak out loud the commands stay or follow, when giving commands to hired gunmen, enabled by default, set to 0 to disable.
// Hired Gunmen Command keys //
SPEED_UP_KEY=38 // Key to make your driver speed up on a wagon or carriage. Find key values here: https://docstore.mik.ua/orelly/webprog/DHTML_javascript/0596004672_jvdhtmlckbk-app-b.html
SLOW_DOWN_KEY=40 // Key to make your driver slow down on a wagon or carriage. Default: up arrow / down arrow.
// Hotkeys to open the command menu for each hired gun.
COMMANDS_KEY_HIREDGUN_1=97 // (NumPad) 1
COMMANDS_KEY_HIREDGUN_2=98 // (NumPad) 2
COMMANDS_KEY_HIREDGUN_3=99 // (NumPad) 3
COMMANDS_KEY_HIREDGUN_4=100 // (NumPad) 4
COMMANDS_KEY_HIREDGUN_5=101 // (NumPad) 5
COMMANDS_KEY_HIREDGUN_6=102 // (NumPad) 6
COMMANDS_KEY_HIREDGUN_7=103 // (NumPad) 7
COMMANDS_KEY_HIREDGUN_8=104 // (NumPad) 8
COMMANDS_KEY_HIREDGUN_9=105 // (NumPad) 9
STAY_FOLLOW_ALL_KEY=96 // Everybody stay / everybody follow hotkey. Num 0 by default.
// Hiring Gunmen Menu Key Configuration //
// Find key values here: https://docstore.mik.ua/orelly/webprog/DHTML_javascript/0596004672_jvdhtmlckbk-app-b.html
// The keys below are default they can be used or changed, use the website linked above to change the keys to what you want.
MENU_LEFT=37 // Left arrow
MENU_RIGHT=39 // Right arrow
MENU_DOWN=38 // Down arrow
MENU_UP=40 // Up arrow
MENU_BACKSPACE=8
MENU_ENTER=13
// ZOMBIE SETTINGS //
ENABLE_ZOMBIES_BY_DEFAULT=0 // Disabled by default, Set to 1 to enable zombies to spawn instead of bandits.
SENSE_PLAYER_DAYTIME=1 // If enabled, zombies will detect you from a very long distance (even if they don't see you) and attack you immediately during the day.
SENSE_PLAYER_NIGHTTIME=1 // If enabled, zombies will detect you from a very long distance (even if they don't see you) and attack you immediately during the night.
DONT_SENSE_PLAYER_INDOORS=0 // An exception to the above rules. If enabled, zombies will not sense you while you're indoors. So you can take shelter inside of buildlings.
DONT_ATTACK_TOWNS=1 // If enabled, they'll stop attacking and walk away when the player enters a town's perimeter.
ZOMBIES_ONLY_ATTACK_PLAYER=0 // Zombies only attack the player and not anyone else. Set to 1 to disable.
SPAWN_FREQUENCY=100 // Set between 1 and 200. Lower the number to see less zombies, raise it to see more.
MIN_SPAWN_AMOUNT=5 // How many zombies should spawn at a time, more than one means groups of zombies will spawn and wander around together. For example you can lower SPAWN_FREQUENCY and raise the spawn number to see larger hordes, but less frequently.
MAX_SPAWN_AMOUNT=10 // Raise it if you want larger groups of zombies wandering around together. The maximum is 50.
ZOMBIES_MIN_SPAWN_TIME=3 // By default zombies will spawn be between 3-15 seconds randomly.
ZOMBIES_MAX_SPAWN_TIME=15 // So every 3-15 seconds the amount of zombies will spawn that's set with MIN_SPAWN_AMOUNT and MAX_SPAWN_AMOUNT. 1-3 by default
// until the spawned in zombie amount reaches MAX_NUMBER_DAYTIME or MAX_NUMBER_NIGHTTIME around the player.
MAX_NUMBER_DAYTIME=30 // The total number of zombies that can be spawned near you during the day.
MAX_NUMBER_NIGHTTIME=30 // The total number of zombies that can be spawned near you during the night. Setting this to a very high number can cause crashes. Around 80-100 is probably fine.
ZOMBIE_HEALTH=100 // How much health a zombie has, 300 is default, lower that to 100 if you want to kill zombies in 1-3 shots.
BURN_WHEN_DEAD=0 // If enabled, zombies will burst into flames upon dying, set to 1 to enable.
ZOMBIE_LAIRS=0 // Disabled by default, if enabled zombies will spawn in instead of bandits at bandit hideout locations, set to 1 to enable.
0 comments