Bandits Interfering with the Story QuestionsQuestion:
Is there a way to disable the bandits on horseback that show up suddenly
that chase me, they interfere with missions and the story?
Yes, in the Bandit_Hideouts.ini
look for this // Bandit Posse on Horseback //
and change the code for it from 1 to a 0 (zero) like this ----> RANDOM_BANDIT_ATTACKS=0 Question:
I'm trying to do a story mission but a bandit hideout is at the story location, for example the
Chez Porter or the Chelonian Hilltop story missions, how do i disable the bandits at these locations?Question:
Is it intended that hideouts spawn at story mission locations?
Like during Javier side mission in chapter 2 where you rob a homestead with him.
Yes, hideouts will be anywhere and everywhere in mission and non mission places,
their not dynamic, they are built manually and at set locations.
Follow these steps:
1. What you need to do is download the high resolution map on the description tab, it will show
you the locations of each hideout and ambush point in the mod.
2. Locate the hideout your going to be at in the story mission and then get its name.
3. Then in the Bandit_Hideouts.ini go to the // Disable Individual Hideouts //
list scroll down, choose the region that the hideout is in, then look for the name of the hideout.
So the story mission you are at was in the ////// AMBARINO //////
region, from there scroll down and this is the hideout at that mission.
ENABLE_CHEZ_PORTER=1 // 10 - Story [Javier Homestead Robbery]
4. What you need to do is disable the hideout, so the hideout's name is Chez porter but the hideout code (setting) is
ENABLE_CHEZ_PORTER=1
the 1 means that hideout is enabled and will spawn bandits when you come within range of it.
Change that to 0 and it will disable the hideout and it wont spawn any bandits and you can do the story mission.
The other information to the right of the name of the hideout is just a description -----> // 10 - Story [Javier Homestead Robbery]
The // is just a comment bracket which prevents the description from being read by the mod, then the 10
is just the order number based on where its listed on the downloadable map.
The Story [Javier Homestead Robbery] is the description to let the player know that
there is a story mission at this hideout, and what mission/story it is.
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The ini is formatted exactly like the downloadable map so that you can locate the hideout from the map in
the ini itself, ambush points are setup the same way, as that has its own list above the hideouts list.Question:
Is there a way to disable hideouts or bandits from spawning when doing the story or missions?
Yes, you can use this setting:
// Disable mod hotkey //
DISABLE_HOTKEY=114
With this hot key you can disable the mod on the fly while ingame and this will stop any bandits, hideouts, ambush points from spawning
the only thing will show is the hideout map blip icons. You can also customize the key you would like to use for this in the ini.
The default key for the hotkey is F3.
The other way is to use this setting:
PERSISTENT_HIDEOUTS=1
When set to 0 all hideouts will be disabled including ambush points.
2 comments
DISABLE_DURING_MISSIONS=1
Just add it to your ini, with 1 that means anytime your doing a story mission then
hideouts, ambush points, bandit posse on horseback and random roaming bandits shouldn't spawn.
Set to 0 if you want to have the mod enabled while doing story missions.