Hello Bandit Hideout Fans!
    I want to share with you a file that i use called:  ScriptHook.dev
this can be very useful for you, and save you alot of time, so instead of quitting the game and changing
some settings in the Bandit_Hideouts.ini and then restarting.

   You can simply just unload all your mods while ingame, apply or change any settings,
and then reload and your set!

You can download the file below from my google drive:

Download
https://drive.google.com/file/d/1oWLp_cmNIqm0Z6QsmrLE8b3rQ9lPSqTf/view?usp=sharing
Note: This only works with AB Scripthook, so if your using ScripthookRDR2 V2 this wont do anything.

What do you use it for and what does it do?
I use it when building hideouts, and testing with the mod, it allows me to do the following:
- unload all my mods even BH to replace the ASI file with a new version to test.
- delete the bandit hideouts log file that gets built up and messy when building hideouts.
- allows me to reset/reload a hideout to test it, among other features.
- allows me to adjust settings in the Bandit Hideouts ini to test things.

So what it does is it basically will unload all your mods, every mod and put your game in the
vanilla base game state, it wont harm anything, thats all it does.

How do you install it?
You extract the zip from the download, and then take the ScriptHookRDR2.dev
and move it into your RDR2 directory, same place as scripthook itself, which will be here:
C:\SteamLibrary\steamapps\common\Red Dead Redemption 2

How do you use it ingame?

While ingame:

To unload all your mods

hold down left control, and then press R to unload all your mods.

To reload all your mods
hold down left control, and then press R to reload all your mods.

Its like a switch, you do it once it unloads, you do it again it reloads everything.

Did you create this?
No, the author of scripthook did, i just got a copy from crossed when we first started
building Bandit Hideouts to help test anything we built.

Warning and Suggestion
I highly recommend that you do not unload all your mods, and reload your mods while in or near any towns
best do it out in the forest, or in an open field when you do it with no one around.
    Doing so will despawn everything that is alive and moving around, peds, and animals,
and remove destroyed objects it depends what it is.

What you can expect
    So wherever your at, if you see peds riding a horse, carriage, walking ect,. they will despawn,
and all animals too so expect that. When you see that, then everything has been unloaded, just your mods.
   The game will be normal, all you did was just reset the spawns for the peds when you unload your mods.

      If  you were to reload in a town it may freeze or crash your game, though it depends
what computer your running RDR2 on, for me anytime i did that my game would either
freeze or crash on reload, so please heed my warning, and use an
   open field or forest to unload and then reload!

=======

I hope this saves you time most especially when changing settings in the Bandit hideouts.ini Cheers!

Article information

Added on

Edited on

Written by

GunterSeverloh

7 comments

  1. slongusbogus
    slongusbogus
    • member
    • 0 kudos
    Is anyone aware of a way to rebind the keys for this?
  2. gs11
    gs11
    • member
    • 1 kudos
    it does not work for me  when I hold left ctrl and R.

    any specific version of scripthook i required ? v1 or v2?
    1. GunterSeverloh
      GunterSeverloh
      • member
      • 77 kudos
      Hold left control and press R while ingame.
      Requires the official scripthook.
      How do you know it dont work?
    2. gs11
      gs11
      • member
      • 1 kudos
      you said in article that animals,peds should despawn
    3. GunterSeverloh
      GunterSeverloh
      • member
      • 77 kudos
      Yes, whatever you see if anything ped or animal will despawn or disappear in front of you, or your view
      of anything that is alive and moving, including any dead bodies.
      Thats when you unload your mods holding ctrl R that will do it, then press ctrl R again to reload your mods.

      For me anytime i unload my mods i get the native trainer message comes on that it was initialized, and
      i also see any animals, or peds desapwn if their in my view.
    4. gs11
      gs11
      • member
      • 1 kudos
      You mean NativeTrainer.asi by Lenny? I just use rampage and scripthook V2 with dinpu8.dll and ScriptHookRDR2.dll.

      No version.dll, no NativeTrainer.asi, no  LennysSimpleTrainer.

      I hold left ctrl and R, but nothing happens, no despawn, no unloading mods.
      I paste scriptHookRDR2.dev on main RDR2 folder.

      Second question about  Bandit Hideout mods itself: does Bandit Posse on Horseback has some percentage chance? If i set min hours 1 and max hours 2, does it mean that bandits will attack for 100% up to 2 hours in-game?
      I trying to customize it, I clean caches, made new save on empty slot, but sometimes there is no bandits attacking at all, even max time has passed.
    5. GunterSeverloh
      GunterSeverloh
      • member
      • 77 kudos
      You mean NativeTrainer.asi by Lenny?
      No, the native trainer that comes with official scripthook.
      No trainer, or anything else is required for the scripthook.dev to work other then the official scripthook.
           Official scripthook is here: https://www.dev-c.com/rdr2/scripthookrdr2/
      I hold left ctrl and R, but nothing happens, no despawn, no unloading mods.
      I paste scriptHookRDR2.dev on main RDR2 folder.
      You installed it correctly but ScriptHook.dev requires the official scripthook as thats where it was created from.
      Does Bandit Posse on Horseback has some percentage chance?
      If i set min hours 1 and max hours 2, does it mean that bandits will attack for 100% up to 2 hours in-game?
      No, no percentage, its based on ingame hours and means that the posse will spawn at anytime once the time has
      been reached based on what you set. Whats required aside that is you need to be on roads, or trails for them to show up.
           Set the min to 1 and the max to 1, and they should showup sooner, but you need to be on or near roads.